<worn on head> a stylish bone coif
<worn in ear> a glowing leather earring
<worn on body> a suit of hide armor
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a glowing quill (glowing)
<worn on feet> a pair of dark black boots
The spectre of a warder's pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's fine pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder misses the lawkeeper.
The spectre of a warder's fine pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder dodges the lawkeeper's attack.
The lawkeeper's punch strikes the spectre of a warder very hard.
< 130h/130H 100v/100V Pos: sitting >
The snow is coming down faster now.
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
The spectre of a warder's fine pierce wounds the lawkeeper.
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder's pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You clamber to your feet.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper misses the spectre of a warder.
The spectre of a warder dodges the lawkeeper's attack.
Your group consists of ( 4/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 193/201 hit, 148/148 move the spectre of a warder
(Front) 131/175 hit, 158/158 move the spectre of a warder
(Front) 191/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder misses the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder misses the lawkeeper.
The spectre of a warder's fine pierce wounds the lawkeeper.
The spectre of a warder's impressive pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's punch strikes the spectre of a warder very hard.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's fine pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder misses the lawkeeper.
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 4/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 193/201 hit, 148/148 move the spectre of a warder
(Front) 175/175 hit, 158/158 move the spectre of a warder
(Front) 191/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
You sit down and relax.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's weak pierce grazes the lawkeeper.
You have memorized the following spells:
( 5th circle) 1 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
15 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's fine pierce wounds the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper's impressive punch strikes the spectre of a warder very hard.
The lawkeeper's powerful punch seriously wounds the spectre of a warder.
< 130h/130H 100v/100V Pos: sitting >
Shaou enters from the east.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce wounds the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper's fine punch strikes the spectre of a warder hard.
The lawkeeper's impressive punch strikes the spectre of a warder very hard.
< 130h/130H 100v/100V Pos: sitting >
Shaou leaves west.
You stop meditating.
Your group consists of ( 4/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 193/201 hit, 148/148 move the spectre of a warder
(Front) 95/175 hit, 158/158 move the spectre of a warder
(Front) 191/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's pierce strikes the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
The spectre of a warder's fine pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's fine pierce strikes the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder dodges the lawkeeper's attack.
The lawkeeper's fine punch strikes the spectre of a warder hard.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's fine pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's fine pierce strikes the lawkeeper.
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's fine punch strikes the spectre of a warder hard.
The lawkeeper's impressive punch seriously wounds the spectre of a warder.
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You sit down and relax.
< 130h/130H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - raise spectre
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
15 seconds: ( 5th) heal undead
30 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
Your group consists of ( 4/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 201/201 hit, 148/148 move the spectre of a warder
(Front) 56/175 hit, 158/158 move the spectre of a warder
(Front) 191/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder dodges the lawkeeper's attack.
The lawkeeper's impressive punch enshrouds the spectre of a warder in a mist of blood.
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
A grand knight enters from the west.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper dodges the spectre of a warder's attack.
The lawkeeper dodges the spectre of a warder's attack.
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper's impressive punch causes the spectre of a warder to grimace in pain.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's fine pierce strikes the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce wounds the lawkeeper.
The spectre of a warder misses the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper punches the spectre of a warder in the throat, it chokes, gasps and dies.
The spectre of a warder is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the spectre of a warder dies in agony.
The spectre of a warder howls loudly as it dissipates into the wind.
The spectre of a warder stops following you.
the spectre of a warder is no longer in your group.
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
A grand knight gets a small pile of coins.
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 201/201 hit, 148/148 move the spectre of a warder
(Front) 191/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's fine pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder dodges the lawkeeper's attack.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
A grand knight gets a knight's bone earring from Newhaven.
A grand knight wears a knight's bone earring from Newhaven on his ear.
The spectre of a warder's decent pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder dodges the lawkeeper's attack.
The lawkeeper turns to focus his attack on the spectre of a warder!
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's pierce strikes the lawkeeper.
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's decent pierce strikes the lawkeeper.
The spectre of a warder's decent pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
On Refuge Street
Obvious exits: -E -W
[2] A steel dagger about a foot in length lies here.
A grand knight of Newhaven strolls along here.
The lawkeeper stands here, fighting the spectre of a warder.
A young boy is working here.
The spectre of a warder stands in mid-air here, fighting the lawkeeper. (minion)
The spectre of a warder stands in mid-air here, fighting the lawkeeper. (minion)
< 130h/130H 100v/100V Pos: standing >
The day has begun.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's fine punch strikes the spectre of a warder.
The spectre of a warder dodges the lawkeeper's attack.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder misses the lawkeeper.
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 22 ] You chill the lawkeeper.
The chilling cold causes the lawkeeper to stammer, apparently weakened.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's impressive punch strikes the spectre of a warder hard.
< 130h/130H 100v/100V Pos: standing >
The stable hand leaves west.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill the lawkeeper. Remember to put flowers on his grave.
The lawkeeper is dead! R.I.P.
You receive your share of experience.
The lawkeeper's death cry reverberates in your head as he falls to the ground.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 201/201 hit, 148/148 move the spectre of a warder
(Front) 162/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
You are three quarters the way to your next level.
< 130h/130H 100v/100V Pos: standing >
You sit down and relax.
< 130h/130H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - raise spectre
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 4 - chill touch
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
15 seconds: ( 5th) heal undead
30 seconds: ( 5th) heal undead
40 seconds: ( 2nd) chill touch
49 seconds: ( 2nd) chill touch
59 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
You get a steel dagger.
< 130h/130H 100v/100V Pos: sitting >
You get a steel dagger.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
You are already meditating.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
You get a small pile of coins from the corpse of the lawkeeper.
There were: 4 gold coins, 14 silver coins, 18 copper coins.
You get a small piece of silver from the corpse of the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
A grand knight leaves west.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing heal undead.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 130h/130H 100v/100V Pos: sitting >
A grand knight enters from the west.
< 130h/130H 100v/100V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing chill touch.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
Are you mad!?
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
Saving Nikt.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper enters from the east.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.
< 130h/130H 100v/100V Pos: sitting >
You clamber to your feet.
< 130h/130H 100v/100V Pos: standing >
Ok.
The spectre of a warder's decent pierce grazes the lawkeeper.
The spectre of a warder places a steel dagger in the back of the lawkeeper, resulting in some strange noises and some blood.
The spectre of a warder's pierce grazes the lawkeeper.
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's impressive punch strikes the spectre of a warder very hard.
The lawkeeper turns to focus his attack on the spectre of a warder!
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's pierce wounds the lawkeeper.
The spectre of a warder's fine pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder misses the lawkeeper.
The lawkeeper dodges the spectre of a warder's attack.
You start chanting...
< 130h/130H 100v/100V Pos: standing >
Casting: chill touch
The spectre of a warder dodges the lawkeeper's attack.
The spectre of a warder dodges the lawkeeper's attack.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
Casting: chill touch
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's fine pierce wounds the lawkeeper.
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's fine punch strikes the spectre of a warder.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 11 ] You chill the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
The spectre of a warder's weak pierce grazes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
Casting: chill touch
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 12 ] You chill the lawkeeper.
The spectre of a warder's decent pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 185/201 hit, 148/148 move the spectre of a warder
(Front) 158/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder dodges the lawkeeper's attack.
The lawkeeper's fine punch strikes the spectre of a warder hard.
The spectre of a warder's weak pierce grazes the lawkeeper.
The spectre of a warder's fine pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's decent pierce wounds the lawkeeper.
The spectre of a warder's fine pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 22 ] You chill the lawkeeper.
The chilling cold causes the lawkeeper to stammer, apparently weakened.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
The lawkeeper dodges the spectre of a warder's attack.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 185/201 hit, 148/148 move the spectre of a warder
(Front) 144/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's fine punch strikes the spectre of a warder.
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's fine pierce strikes the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
You start chanting...
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 23 ] You chill the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder misses the lawkeeper.
The spectre of a warder's pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's mighty punch enshrouds the spectre of a warder in a mist of blood.
The lawkeeper's impressive punch seriously wounds the spectre of a warder.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.
< 130h/130H 100v/100V Pos: standing >
The lawkeeper dodges the spectre of a warder's attack.
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 185/201 hit, 148/148 move the spectre of a warder
(Front) 190/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
You sit down and relax.
< 130h/130H 100v/100V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 1 - chill touch
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
38 seconds: ( 2nd) chill touch
47 seconds: ( 2nd) chill touch
57 seconds: ( 2nd) chill touch
72 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's pierce strikes the lawkeeper.
The spectre of a warder's fine pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper's punch strikes the spectre of a warder.
The lawkeeper's fine punch strikes the spectre of a warder.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce wounds the lawkeeper.
The spectre of a warder's weak pierce wounds the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You stop meditating.
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 185/201 hit, 148/148 move the spectre of a warder
(Front) 168/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: sitting >
You start meditating...
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder dodges the lawkeeper's attack.
The spectre of a warder dodges the lawkeeper's attack.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder misses the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
A grand knight leaves west.
< 130h/130H 100v/100V Pos: sitting >
The spectre of a warder's weak pierce strikes the lawkeeper.
< 130h/130H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
< 130h/130H 100v/100V Pos: sitting >
The lawkeeper's punch strikes the spectre of a warder.
The lawkeeper dodges the spectre of a warder's attack.
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The spectre of a warder's fine pierce strikes the lawkeeper hard.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
You reach out at the spectre of a warder and touch it.
The spectre of a warder appears to gain power from the sudden deadly chill around it.
< 130h/130H 100v/100V Pos: standing >
A warder leaves west.
The spectre of a warder's fine pierce strikes the lawkeeper hard.
< 130h/130H 100v/100V Pos: standing >
You start chanting...
< 130h/130H 100v/100V Pos: standing >
The lawkeeper's punch strikes the spectre of a warder hard.
< 130h/130H 100v/100V Pos: standing >
Casting: chill touch
The spectre of a warder's pierce strikes the lawkeeper.
The spectre of a warder's weak pierce strikes the lawkeeper.
The spectre of a warder's fine pierce strikes the lawkeeper very hard.
< 130h/130H 100v/100V Pos: standing >
You complete your spell...
[Damage: 24 ] You chill the lawkeeper. Remember to put flowers on his grave.
The lawkeeper is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the lawkeeper's last actions in this world.
< 130h/130H 100v/100V Pos: standing >
You failed.
< 130h/130H 100v/100V Pos: standing >
Your group consists of ( 3/30):
( Head) 130/130 hit, 100/100 move Nikt
(Front) 185/201 hit, 148/148 move the spectre of a warder
(Front) 174/190 hit, 154/154 move the spectre of a warder
< 130h/130H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of the lawkeeper.
There were: 6 gold coins, 9 silver coins, 15 copper coins.
< 130h/130H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 10 gold, 23 silver, and 33 copper coins into a rugged adventurers satchel.
< 130h/130H 100v/100V Pos: standing >
You sit down and relax.
< 130h/130H 100v/100V Pos: sitting >
A Thri-Kreen enters from the east.
You have memorized the following spells:
( 5th circle) 1 - raise spectre
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 1 - chill touch
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
3 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 2nd) chill touch
19 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
38 seconds: ( 2nd) chill touch
47 seconds: ( 2nd) chill touch
62 seconds: ( 5th) heal undead
78 seconds: ( 5th) heal undead
87 seconds: ( 2nd) chill touch
You can memorize no more spells.
You continue your study.
< 130h/130H 100v/100V Pos: sitting >
A Thri-Kreen lashes toward your legs, but just gets confused by your morphology.
You abandon your studies.
Sorry, you aren't allowed to do that in combat.
< 130h/130H 100v/100V Pos: sitting >
< T: Nikt TP: sit TC:excellent E: A Thri-Kreen sta EP: excellent >
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you.]=-
-=[A Thri-Kreen's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Thri-Kreen's fine slash strikes you.]=-
-=[A Thri-Kreen's slash wounds you.]=-
-=[A Thri-Kreen's powerful slash enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
-=[A Thri-Kreen's impressive slash seriously wounds you.]=-
-=[A Thri-Kreen's fine slash strikes you hard.]=-
-=[A Thri-Kreen's impressive whip seriously wounds you.]=-
-=[A Thri-Kreen's slash seriously wounds you.]=-
< 26h/130H 100v/100V Pos: sitting >
< T: Nikt TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen parries your futile lunge at him.
< 26h/130H 100v/100V Pos: sitting >
< T: Nikt TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
The spectre of a warder suddenly attacks a Thri-Kreen!
The spectre of a warder misses a Thri-Kreen.
< 26h/130H 100v/100V Pos: sitting >
< T: Nikt TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
Saving Nikt.
< 26h/130H 100v/100V Pos: sitting >
< T: Nikt TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
You scramble madly to your feet!
< 26h/130H 100v/100V Pos: standing >
< T: Nikt TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 26h/130H 100v/100V Pos: standing >
< T: Nikt TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
The spectre of a warder suddenly attacks a Thri-Kreen!
The spectre of a warder's weak pierce grazes a Thri-Kreen.
< 26h/130H 100v/100V Pos: standing >
< T: Nikt TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen parries your futile lunge at him.
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Thri-Kreen's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Thri-Kreen's fine slash enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's slash causes you to grimace in pain.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.