The death of [42 Brigand] Grutag (Barbarian)

in Tharnadian Bank

from the perspective of [42 Brigand] Grutag (Barbarian)

<worn as a badge>    a symbol of a sword thrust through a cresent moon
<worn on head>       an elemental crown (magic)
<worn in ear>        a green Cimmerian earring
<worn on face>       a Tukluk spirit mask
<worn on body>       a suit of black ringmail bearing the symbol of Alatorin (magic)
<worn about body>    a cloak made of Yochlol hide (magic)
<worn as quiver>     a misshaped hide quiver
<worn about waist>   a burnt stone belt
<worn on arms>       the sleeves of Orcus's dark intent
<held as shield>     a net of hooks
<worn around wrist>  a dented clay bracelet
<worn around wrist>  a spiked dragonskin bracelet (magic)
<worn on hands>      some twisted mithril gloves
<worn on finger>     a diabolical crystal signet from Harrow -The Gnome Village
<worn on finger>     a hallowed Cimmerian ring
<primary weapon>     the stiletto of vanquishing (magic)
<worn on legs>       a pair of drider skin leggings
<worn on feet>       some black leather boots fit with adamantium heel blades

 .^+..@.....  
 +++.....^..  
 *.+......^.  
  ^+....^..   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 352h/794H 46v/184V Pos: standing >
 
  ..+...      
 ^..+....M..  
 .M.+..^...^  
 ^.^+.@^....  
 +M++.....^.  
 **.+......^  
  .^+....^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 352h/794H 45v/184V Pos: standing >
 
  ...+...     
 M^..+....M.  
 ..M.+..^...  
 .^.^+@.^...  
 ++M++.....^  
 ***.+......  
  ..^+....^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 353h/794H 43v/184V Pos: standing >
 
  ^...+...    
 .M^..+....M  
 ...M.+..^..  
 *.^.^@..^..  
 +++M++.....  
 ****.+.....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 353h/794H 42v/184V Pos: standing >
 
  M^...+...   
 ^.M^..+....  
 ....M.+..^.  
 **.^.@+..^.  
 ++++M++....  
 .****.+....  
  ....^+...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 353h/794H 42v/184V Pos: standing >
 
  ^M^...+..   
 ^^.M^..+...  
 *....M.+..^  
 ^**.^@^+..^  
 M++++M++...  
 *.****.+...  
  *....^+..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 354h/794H 40v/184V Pos: standing >
 
  .^M^...+.   
 .^^.M^..+..  
 **....M.+..  
 *^**.@.^+..  
 +M+++++M+..  
 ^*.****.+..  
  **....^+.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 354h/794H 39v/184V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +M+++@+M+..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 354h/794H 38v/184V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 ++M++@++M+.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 355h/794H 38v/184V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 M++M+@+++M+  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 355h/794H 37v/184V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@++++M  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.

< 355h/794H 36v/184V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@M++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 355h/794H 36v/184V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@+M+++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 356h/794H 35v/184V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@++M++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 356h/794H 35v/184V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++M+  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 356h/794H 34v/184V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 357h/794H 33v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 357h/794H 33v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 357h/794H 31v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 358h/794H 30v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/794H 30v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A deer stands here, grazing on some grass.

< 359h/794H 30v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.
A large rat is scurrying about here.

< 359h/794H 28v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 360h/794H 27v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/794H 27v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/794H 27v/184V Pos: standing >
Alas, you cannot go that way. . . .

< 361h/794H 28v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A young man in leather armor seems to be patrolling outside the gates.

< 361h/794H 27v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A homeless peasant is here, looking lost and hungry.

< 361h/794H 25v/184V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a Gnome is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling outside the gates.

< 362h/794H 24v/184V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders. (casting) 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 362h/794H 22v/184V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 362h/794H 21v/184V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 363h/794H 22v/184V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tharnadian thief-hunter watches over the town streets intently.
A large rat is scurrying about here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 364h/794H 22v/184V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a militia guard is lying here.

< 364h/794H 21v/184V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A young man in leather armor seems to be patrolling the walls.

< 365h/794H 21v/184V Pos: standing >
The door seems to be closed.

< 365h/794H 21v/184V Pos: standing >
The door seems to be closed.

< 365h/794H 22v/184V Pos: standing >
The door seems to be closed.

< 366h/794H 22v/184V Pos: standing >
Ok.

< 367h/794H 24v/184V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of a stray dog is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 368h/794H 24v/184V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Grutag
An evil aura fills the area.
This area seems to be devoid of magic!
An unnatural silence fills this area.
Obvious exits: -North#
[3] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 20 items, this cost you 6 silver, and 1 copper'

< 369h/794H 26v/184V Pos: standing >
You are carrying: (4/11)
[2] a large leather backpack
a lion-skin backpack
a small bag made from rabbit skin

< 370h/794H 27v/184V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 40 pounds, and is full!
a small bag made from rabbit skin currently contains:
a fur belt
a slimy troglodyte claw
a suit of spiked leather armor
the diamond crown of Winduin (glowing)
some heavily-spiked blood crystal leg plates (magic)
a pair of studded leather boots
some ancient Tukluk spellshield gloves
a pair of studded leather sleeves
a misshaped adamantium buckler
a fur cloak
a small pile of coins
[2] a thin steel dagger
a strangely-twisted piece of wood
[2] a small bandage

< 370h/794H 29v/184V Pos: standing >
You get a misshaped adamantium buckler from a small bag made from rabbit skin.

< 370h/794H 35v/184V Pos: standing >
You drop a misshaped adamantium buckler.

< 370h/794H 38v/184V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 370h/794H 39v/184V Pos: standing >
You get a slimy troglodyte claw from a small bag made from rabbit skin.

< 370h/794H 43v/184V Pos: standing >
You drop a slimy troglodyte claw.

< 370h/794H 45v/184V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 370h/794H 46v/184V Pos: standing >
You do not see a moring here.

< 370h/794H 48v/184V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 24 pounds, and is about halfway full.
a small bag made from rabbit skin currently contains:
a fur belt
a suit of spiked leather armor
the diamond crown of Winduin (glowing)
some heavily-spiked blood crystal leg plates (magic)
a pair of studded leather boots
some ancient Tukluk spellshield gloves
a pair of studded leather sleeves
a fur cloak
a small pile of coins
[2] a thin steel dagger
a strangely-twisted piece of wood
[2] a small bandage

< 370h/794H 51v/184V Pos: standing >
You get some heavily-spiked blood crystal leg plates from a small bag made from rabbit skin.

< 370h/794H 53v/184V Pos: standing >
You drop some heavily-spiked blood crystal leg plates.

< 370h/794H 57v/184V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 370h/794H 58v/184V Pos: standing >
You get a strangely-twisted piece of wood from a small bag made from rabbit skin.

< 370h/794H 73v/184V Pos: standing >
You are carrying: (5/11)
a strangely-twisted piece of wood
[2] a large leather backpack
a lion-skin backpack
a small bag made from rabbit skin

< 370h/794H 73v/184V Pos: standing >
Autosaving...

< 370h/794H 74v/184V Pos: standing >
Ok.

< 370h/794H 78v/184V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 32 pounds, and is about halfway full.
a small bag made from rabbit skin currently contains:
a fur belt
a suit of spiked leather armor
the diamond crown of Winduin (glowing)
a pair of studded leather boots
some ancient Tukluk spellshield gloves
a pair of studded leather sleeves
a fur cloak
a small pile of coins
[2] a thin steel dagger
[2] a small bandage

< 370h/794H 80v/184V Pos: standing >
You get the diamond crown of Winduin from a small bag made from rabbit skin.

< 370h/794H 83v/184V Pos: standing >
You get some ancient Tukluk spellshield gloves from a small bag made from rabbit skin.

< 370h/794H 86v/184V Pos: standing >
Pardon?

< 370h/794H 87v/184V Pos: standing >
You drop the diamond crown of Winduin.

< 370h/794H 89v/184V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 370h/794H 90v/184V Pos: standing >
You drop some ancient Tukluk spellshield gloves.

< 370h/794H 91v/184V Pos: standing >
Pardon?

< 370h/794H 92v/184V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 370h/794H 92v/184V Pos: standing >

A small bag made from rabbit skin is made of hide and appears to be of average quality.
A small bag made from rabbit skin has an item value of 1.
a small bag made from rabbit skin can hold around 39 pounds, and is partially filled.
a small bag made from rabbit skin currently contains:
a fur belt
a suit of spiked leather armor
a pair of studded leather boots
a pair of studded leather sleeves
a fur cloak
a small pile of coins
[2] a thin steel dagger
[2] a small bandage

< 370h/794H 94v/184V Pos: standing >
You get a small pile of coins from your small bag made from rabbit skin.
There were: 58 platinum coins, 27 gold coins, 27 silver coins, 43 copper coins. 

< 370h/794H 100v/184V Pos: standing >
You get a small bandage from a small bag made from rabbit skin.
You get a small bandage from a small bag made from rabbit skin.

< 370h/794H 106v/184V Pos: standing >
You are carrying: (6/11)
[2] a small bandage
[2] a large leather backpack
a lion-skin backpack
a small bag made from rabbit skin

< 370h/794H 107v/184V Pos: standing >
Ok.

< 370h/794H 109v/184V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
The corpse of a stray dog is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 370h/794H 108v/184V Pos: standing >
A Kobold clambers to his feet.

< 370h/794H 110v/184V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.
You drop a small bag made from rabbit skin.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A small bag made from rabbit skin crumbles to dust and blows away.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A fur belt crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
A fur cloak crumbles to dust and blows away.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You are already standing.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You are already standing.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You parry a Kobold's lunge at you.
A Kobold misses you.
You block a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 [Damage:  1 ] Your weak pierce grazes a Kobold.
A Kobold dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 It is far too small.  You're better off squashing it.

< 370h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 262h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 [Damage:  5 ] You hit a Kobold in the face, sending him reeling.

< 262h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 262h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 147h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 [Damage:  3 ] Your crude pierce grazes a Kobold.
You strike viciously at a Kobold's wrist causing him to swing about madly.
[Damage:  1 ] Your weak pierce grazes a Kobold.

< 147h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 147h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 67h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 67h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: awful E: A Kobold sta EP: excellent >
 [Damage:  2 ] Your kick crashes into a Kobold's chest.

< 67h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: awful E: A Kobold sta EP: excellent >
 [Damage:  1 ] Your weak pierce grazes a Kobold.
[Damage:  1 ] Your pierce grazes a Kobold.

< 67h/794H 111v/184V Pos: standing >
< T: Grutag TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your gorget of bronze dragonscale was disintegrated by the negative energy!
Your blue moon charm was disintegrated by the negative energy!
Your earring of the black rose was disintegrated by the negative energy!