<worn as a badge> a badge of promise of Invisibility [superior] made by Gellz (glowing)
<worn on head> a crown of burning flames of good protection [superior] made by Tolm (invis)
<worn on eyes> the blindfold of sight
<worn on face> a stone mask
<worn around neck> a studded dragonscale neckguard [88%]
<worn around neck> a jeweled leather torque from Woodseer [87%]
<worn about body> an ethereal symbiote of the inner planes (humming) [85%]
<worn as quiver> a pantherhide quiver (glowing) (illuminating)
<worn about waist> a thin black belt of accuracy [89%]
<worn on belt buckle>a small circular shield of blue flames (illuminating)
<worn on arms> a thick seashell armplates
<worn on lower arms> some sinister bark arm plates from Woodseer
<worn around wrist> a spiked bracelet of dwarven kind [85%]
<worn around wrist> the divine bracer of greater defense (glowing) (humming) [68%]
<worn on lower wrist>a thin, rune inscribed jade bracelet
<worn on lower wrist>a purple stone bracelet [88%]
<worn on hands> the gauntlets of the lifestealer (glowing) [89%]
<worn on lower hands>some beautiful iron gauntlets [74%]
<primary weapon> an ancient adamantium warhammer of dwarven kings [71%]
<secondary weapon> the rod of Dispator (glowing) (humming)[220h 32m 57s]
<third weapon> the unholy avenger named 'Bloodlust' (glowing)[220h 32m 57s]
<fourth weapon> a sword of the whirlwinds (glowing)[73h 0m 16s]
<worn on legs> a pair of vapor leggings [61%]
A huge owlbear who is close by to your south.
Bas who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A militia archer who is close by above you.
< 842h/842H 217v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 216v/218V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a militia guard is lying here.
< 842h/842H 216v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
< 842h/842H 217v/218V Pos: standing >
Tharnadian Bank
Obvious exits: -S
[2] A steel dagger has been tossed aside here.
The corpse of a Barbarian is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 216v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
< 842h/842H 216v/218V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
< 842h/842H 217v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
< 842h/842H 216v/218V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a militia guard is lying here.
< 842h/842H 215v/218V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a street sweeper is lying here.
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 842h/842H 214v/218V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a militia guard is lying here.
< 842h/842H 214v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the area.
< 842h/842H 214v/218V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
Bas who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
< 842h/842H 216v/218V Pos: standing >
Your group consists of (10/30):
( Head) Aktosh
(Front) Bas
(Front) Kann
(Front) 914/914 hit, 137/137 move Cora
(Front) Serral
(Front) Daeros
(Front) the ether wraith
(Front) Varg
(Front) 842/842 hit, 218/218 move Deathli
(Front) Gellz
< 842h/842H 218v/218V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
< 842h/842H 217v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your east.
A militia guard who is not far off to your east.
< 842h/842H 217v/218V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
< 842h/842H 216v/218V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
< 842h/842H 217v/218V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your south.
< 842h/842H 217v/218V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your south.
< 842h/842H 217v/218V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
A rogue in training is standing here, practicing his backstab.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
The shopkeeper who is close by to your east.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your east.
The shopkeeper who is close by to your east.
< 842h/842H 217v/218V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.
< 842h/842H 218v/218V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
< 842h/842H 217v/218V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
< 842h/842H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 216v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
The corpse of a stray cat is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
< 842h/842H 216v/218V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
< 842h/842H 216v/218V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
The corpse of a tharnadian thief-hunter is lying here.
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
Grutam who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
Grutam who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
< 842h/842H 217v/218V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
The corpse of a militia guard is lying here.
< 842h/842H 217v/218V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a street sweeper is lying here.
Grutam (Halfling)(small) stands, floating here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Grutam closes the iron.
< 842h/842H 216v/218V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
[3] The corpse of a militia guard is lying here.
< 842h/842H 215v/218V Pos: standing >
You quickly scan the area.
Grutam who is close by to your north.
An elite guard who is close by to your north.
Bas who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
< 842h/842H 215v/218V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 842h/842H 216v/218V Pos: standing >
Alarm bells sound, signalling an invasion!
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Bas who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 842h/842H 218v/218V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Bas who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 842h/842H 218v/218V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Bas who is a brief walk away to your north.
Sarn, the banker who is rather far off to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 842h/842H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 218v/218V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a street sweeper is lying here.
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 842h/842H 217v/218V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here.
< 842h/842H 216v/218V Pos: standing >
A Kobold leaves west.
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
Bas who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Kobold who is close by to your west.
< 842h/842H 216v/218V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 842h/842H 217v/218V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Cora.
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
The corpse of a street sweeper is lying here.
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Cora sneaks in from the west.
< 842h/842H 216v/218V Pos: standing >
The iron seems to be closed.
< 842h/842H 217v/218V Pos: standing >
The iron seems to be closed.
< 842h/842H 218v/218V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 842h/842H 218v/218V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 842h/842H 218v/218V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 842h/842H 217v/218V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
[2] The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
< 842h/842H 216v/218V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 842h/842H 215v/218V Pos: standing >
Bash who?
< 842h/842H 215v/218V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Grutam enters from the west.
< 842h/842H 215v/218V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
Bas who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.
Grutam leaves east.
Alarm bells sound, signalling an invasion!
< 842h/842H 215v/218V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
Grutam who is close by to your east.
Bas who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 842h/842H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
Grutam enters from the east.
< 842h/842H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 217v/218V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
Bas who is a brief walk away to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.
< 842h/842H 217v/218V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
Bas who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
The shady youth who is rather far off to your south.
< 842h/842H 217v/218V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Cora sneaks in from the south.
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 216v/218V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
Bas who is close by to your south.
Grutam who is close by to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is in the distance to your south.
The shady youth who is in the distance to your south.
A militia guard who is close by to your west.
The town crier who is close by to your west.
The doctor who is in the distance to your west.
< 842h/842H 217v/218V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A deer stands here, grazing on some grass.
< 842h/842H 217v/218V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 842h/842H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 842h/842H 217v/218V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.
A Kobold (tiny) DeMoN Disciple of Lloth is lying in mid-air here.
Cora suddenly attacks a Kobold!
Cora's weak bludgeon grazes a Kobold.
< 842h/842H 217v/218V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling the walls.
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 216v/218V Pos: standing >
Bash who?
< 842h/842H 217v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
Bash who?
< 842h/842H 218v/218V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here, fighting a Kobold.
A human merchant from another town stands here, perusing Tharnadia.
A Kobold (tiny) DeMoN Disciple of Lloth is lying in mid-air here, fighting Cora.
< 842h/842H 217v/218V Pos: standing >
Cora dodges a Kobold's attack.
A Kobold misses Cora.
A Kobold clambers to his feet.
< 842h/842H 217v/218V Pos: standing >
You snap into visibility.
[Damage: 1 ] Your bash knocks a Kobold to the ground!
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: few scratches >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage: 1 ] -=[Your weak crush grazes a Kobold.]=-
[Damage: 6 ] -=[Your bludgeon grazes a Kobold.]=-
[Damage: 1 ] -=[Your weak bludgeon grazes a Kobold.]=-
[Damage: 1 ] -=[Your weak crush grazes a Kobold.]=-
[Damage: 1 ] -=[Your weak crush grazes a Kobold.]=-
You smash ancient adamantium warhammer of dwarven kings into the earth releasing a HUGE eruption of LiGhTNinG!!
The globe around a Kobold's body flares as it bears the brunt of your assault!
A writhing bolt of lightning leaves your hands...
[Damage: 147 ] And turns a human merchant into a charred sparkling corpse!
A human merchant is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a human merchant.
[Damage: 118 ] Then leaps and blasts into a Kobold!
You feel a lot better!
[Damage: 1 ] -=[Your weak crush grazes a Kobold.]=-
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
You score a CRITICAL HIT!!!!!
Your mighty attack shatters a Kobold's magical protection!
[Damage: 46 ] -=[Your mighty bludgeon strikes a Kobold hard.]=-
[Damage: 42 ] -=[Your slash strikes a Kobold hard.]=-
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 11 ] -=[Your impressive bludgeon wounds a Kobold.]=-
[Damage: 40 ] -=[Your slash strikes a Kobold hard.]=-
[Damage: 5 ] -=[Your fine slash wounds a Kobold.]=-
[Damage: 9 ] -=[Your fine slash wounds a Kobold.]=-
[Damage: 10 ] -=[Your impressive slash wounds a Kobold.]=-
[Damage: 11 ] -=[Your impressive crush strikes a Kobold.]=-
[Damage: 7 ] -=[Your fine slash wounds a Kobold.]=-
[Damage: 7 ] -=[Your fine crush wounds a Kobold.]=-
[Damage: 5 ] -=[Your fine crush wounds a Kobold.]=-
[Damage: 10 ] -=[Your crush strikes a Kobold.]=-
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
Cora starts casting an offensive spell.
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
It's mild out today.
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
Cora dodges a Kobold's attack.
A Kobold misses Cora.
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
A militia guard enters from the west.
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
Cora completes her spell...
Cora utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Cora, which begins to crush his body.
< 842h/842H 217v/218V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
Your superbly dexterous movements allow you to throttle your enemy with attacks!
You snap into visibility.
[Damage: 14 ] -=[Your impressive crush strikes a Kobold hard.]=-
[Damage: 21 ] -=[Your bludgeon strikes a Kobold very hard.]=-
[Damage: 8 ] -=[Your bludgeon strikes a Kobold.]=-
[Damage: 11 ] -=[Your crush strikes a Kobold hard.]=-
[Damage: 12 ] -=[Your impressive crush strikes a Kobold very hard.]=-
[Damage: 20 ] -=[Your slash seriously wounds a Kobold.]=-
[Damage: 19 ] -=[Your slash enshrouds a Kobold in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Kobold.]=-
[Damage: 9 ] -=[Your slash seriously wounds a Kobold.]=-
[Damage: 8 ] -=[Your fine slash seriously wounds a Kobold.]=-
[Damage: 8 ] -=[Your fine crush enshrouds a Kobold in a mist of blood.]=-
[Damage: 9 ] -=[Your fine slash grievously wounds a Kobold.]=-
A Kobold is incapacitated and will slowly die, if not aided.
[Damage: 13 ] Your final crushing blow caves in a Kobold's chest, and he dies rather quickly.
A Kobold's pair of black leather sandals was completely destroyed by the massive blow!
A Kobold's robin's tail feather was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.