<worn on head> a cracked mithril helm [84%]
<worn on eyes> a pair of gnomish eyeglasses (magic) [88%]
<worn in ear> the earring of the gods
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> the mask of the plague [81%]
<worn around neck> a strange necklace of woven hemp (humming) [79%]
<worn around neck> amulet of Wind and Fire (invis) (magic) [89%]
<worn on body> the cloak of styx (magic) (glowing) [81%]
<worn about body> a shroud of ethereal winds (magic)
<worn about waist> a belt of elven stamina (magic)
<worn on belt buckle>a magical royal dagger (magic)
<attached to belt> a silvery sack
<worn around wrist> a crystal wrist band
<worn around wrist> a bracelet of living water (invis) (magic) [74%]
<worn on hands> a virulent case of herpes simplex
<worn on finger> a polished scarlet ring (magic)
<worn on finger> the ring of illusions (magic)
<primary weapon> a serrated dagger of venom
<held> the wand of the forgotten dead (magic) (glowing) (humming)
<worn on legs> some seafarer's pantaloons
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
This room is on fire, literally. Columns of flame reach high
into the air from braziers located every few feet along the walls,
making the heat almost unbearable. At the southern end of the
chamber, a huge throne sits upon a massive pile of melted gold and
gems. The throne itself looks to be made of platinum and is
studded with many jewels. The walls and ceiling seem to twist and
flow like molten lava, with sharp bones jutting outward. Hundreds
of skeletons lay twisted and charred all over the huge chamber,
preserved like trophies of the victims Tiamat has slain...
A bright light fills this area.
Obvious exits: -South -West
< 797h/797H 120v/122V Pos: standing >
A Dark Passage
The floor grows increasingly warm as one gets closer to the Throne
Room. The scent of burned flesh, melted armor, and electrical discharge
fills the air. A sense of impending doom envelops all who enter here.
Obvious exits: -East -West
< 797h/797H 118v/122V Pos: standing >
Entrance to the Lair of Tiamat
Two massive red doors mark the entry into Tiamat's layer.
They stand nearly two hundred feet high, and fifty feet across
each. Images of death and destruction are painted all over the
them, surrounding a brightly glowing keyhole. Flames wisp and
dance about in random places on the floor.
Obvious exits: -North -East -South -West
< 797h/797H 116v/122V Pos: standing >
Eastern Wall of the Cavern
You stand at the eastern most end of the huge cavern. The expanse of the
cavern to the west is lost in a hazy blur. The wall directly to your
east has a huge embossed dragon scuplted from its surface. The dragon
has not one, but five heads, depicting the ruler of all evil dragons,
Tiamat.
Obvious exits: -North -East -South -West
< 797h/797H 114v/122V Pos: standing >
Center of the Cavern
You stand at the center of a vast, stone cavern. The ceiling is lost in
shadows above, approaching well over four hundred feet at its zenith. The
cavern stretches around in all directions from here, but the details are
blured from the heat radiating throughout the place.
Obvious exits: -North -East -South -West
The corpse of a fierce dragon is lying here.
< 797h/797H 113v/122V Pos: standing >
West End of Vaulted Cavern
You stand at the western end of a huge, vaulted cavern. Stone arches
rise up over 300 feet above you. A horrible heat radiates from the
stone around. Just to your west lies a large stone gate.
Obvious exits: -North -East -South -West#
< 797h/797H 112v/122V Pos: standing >
The gate seems to be closed.
< 797h/797H 112v/122V Pos: standing >
The gate seems to be closed.
< 797h/797H 113v/122V Pos: standing >
The gate seems to be closed.
< 797h/797H 114v/122V Pos: standing >
Northwest Corner of a Cavern
You stand in the northwest corner of a huge, vaulted stone cavern. The
heat from the walls parches your through and makes the far walls of
the cavern blurry with distortion. Just to the north you can see
a large chamber, onately decorated. You think you can detect some
sort of chanting coming from that direction, but it could just be the
intensity of the heat causing you to miss things.
Obvious exits: -North -East -South
The corpse of a brilliant white wyrm is lying here.
[2] The corpse of a dragonian worshiper is lying here.
< 797h/797H 113v/122V Pos: standing >
Experience till level: -83762308
< 797h/797H 118v/122V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 797h/797H 121v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
You start chanting...
< 797h/797H 122v/122V Pos: standing >
Casting: relocate *
< 797h/797H 122v/122V Pos: standing >
Casting: relocate
< 797h/797H 122v/122V Pos: standing >
You complete your spell...
You failed.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
You feel your skin soften and return to normal.
You feel less like a lion and more like your normal self.
You feel less like a lion and more like your normal self.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
You are already standing.
< 797h/797H 122v/122V Pos: standing >
The Pool of Worlds
Smooth crystal walls encricle this room, reflecting the glowing light
from the pool in odd paterns. In the center of the room lies a marble
basin, with glowing liquid swirling within. As you focus on the liquid,
you can almost detect some form taking shape, but then it dispersses.
Obvious exits: -South
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
A small round shield has been dropped here.
[2] A steel dagger about a foot in length lies here.
A steel bastard sword lies discarded here.
[2] The corpse of an ancient white wyrm is lying here.
The corpse of a dragonian worshiper is lying here.
The corpse of an ancient red wyrm is lying here.
[3] The corpse of an ancient green wyrm is lying here.
The corpse of an ancient black wyrm is lying here.
The corpse of an ancient blue wyrm is lying here.
[2] The corpse of a dragonian worshiper is lying here.
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) sits resting.(Gold Aura)
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A red dracolich stands, apparently asleep. (minion) (Red Aura)
A blue dracolich stands, apparently asleep. (minion) (Red Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*A powerful jann floats about here, looking for someone to kill. (minion) (Red Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) in mid-air sits atop a beautiful pegasus.(Gold Aura)
A red dracolich stands, apparently asleep. (minion) (Red Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Varg Magister Equitum of The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
< 797h/797H 120v/122V Pos: standing >
< 797h/797H 120v/122V Pos: standing >
< 797h/797H 120v/122V Pos: standing >
You are already standing.
< 797h/797H 120v/122V Pos: standing >
It is 6am, on the Day of the Moon
The 21st Day of the Month of EternalDay, Year 1689.
Time elapsed since boot-up: 8:55:25
Current time is: Sat Jan 4 18:16:15 2014 (EDT)
< 797h/797H 120v/122V Pos: standing >
You are surrounded by a blood-red glow.
< 797h/797H 120v/122V Pos: standing >
You nod.
< 797h/797H 120v/122V Pos: standing >
Character attributes for Grutan
Level: 51 Race: Gnome Class: Sorcerer / Wizard
Age: 112 yrs / 9 mths Height: 40 inches Weight: 52 lbs Size: tiny
Actual (Base) Actual (Base)
Str: 76 ( 80) Pow: 67 ( 83)
Dex: 100 ( 80) Int: 126 (105)
Agi: 139 ( 99) Wis: 85 ( 89)
Con: 127 (120) Cha: 65 ( 81) Luc: 77
Equipped Items: 85 Carried weight: 21
Armor Points: -92 Reduces melee damage taken by 9.2%
Melee Critical Percentage(int): 25%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 25%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Hitroll: 4 Damroll: 6
Alignment: 958 (-1000 to 1000)
Saving Throws: PAR[14] FEA[4]
BRE[11] SPE[-49]
Load carried: Paltry
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Pardon?
< 797h/797H 122v/122V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
You are already standing.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
You are already standing.
< 797h/797H 122v/122V Pos: standing >
Character attributes for Grutan
Level: 51 Race: Gnome Class: Sorcerer / Wizard
Age: 112 yrs / 9 mths Height: 40 inches Weight: 52 lbs Size: tiny
Actual (Base) Actual (Base)
Str: 76 ( 80) Pow: 67 ( 83)
Dex: 100 ( 80) Int: 126 (105)
Agi: 139 ( 99) Wis: 85 ( 89)
Con: 127 (120) Cha: 65 ( 81) Luc: 77
Equipped Items: 85 Carried weight: 21
Armor Points: -92 Reduces melee damage taken by 9.2%
Melee Critical Percentage(int): 25%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 25%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Hitroll: 4 Damroll: 6
Alignment: 958 (-1000 to 1000)
Saving Throws: PAR[14] FEA[4]
BRE[11] SPE[-49]
Load carried: Paltry
< 797h/797H 122v/122V Pos: standing >
You are already standing.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Serral starts moaning.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Cora stops following Aktosh.
Cora now follows Deathli.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
You nod.
< 797h/797H 122v/122V Pos: standing >
Cora opens an arcane spellbook covered with runes and begins studying it intently.
< 797h/797H 122v/122V Pos: standing >
Aktosh looks at you.
< 797h/797H 122v/122V Pos: standing >
Cora closes her book and smiles broadly.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Cora clambers to her feet.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Cora starts casting a spell called 'reduce'.
< 797h/797H 122v/122V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusejqz'
Deathli shrinks to about half his normal size!
Gellz starts casting a spell.
< 797h/797H 122v/122V Pos: standing >
Cora sits down in a comfortable spot.
< 797h/797H 122v/122V Pos: standing >
Cora opens an arcane spellbook covered with runes and begins studying it intently.
< 797h/797H 122v/122V Pos: standing >
Cora closes her book and smiles broadly.
< 797h/797H 122v/122V Pos: standing >
Gellz completes his spell...
Gellz utters the words 'ofajs candusqarr'
Gellz utters a single word and Aktosh disappears.
Gellz utters a single word and Bas disappears.
Gellz utters a single word and Jonti disappears.
Gellz utters a single word and Varg disappears.
Gellz utters a single word and Deathli disappears.
Gellz utters a single word and Cora disappears.
Gellz utters a single word and Serral disappears.
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
Serral Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) sits resting.(Gold Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(small) stands in mid-air here.(Gold Aura)
Varg Magister Equitum of The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Jonti Protectores Augusti of The Empire (Barbarian)(large) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*Bas Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Gellz suddenly fades into this reality, muttering a word of thanks.
< 797h/797H 122v/122V Pos: standing >
Cora clambers to her feet.
< 797h/797H 122v/122V Pos: standing >
Cora starts casting a spell called 'reduce'.
< 797h/797H 122v/122V Pos: standing >
Cora completes her spell...
Cora utters the word 'candusejqz'
< 797h/797H 122v/122V Pos: standing >
Cora stops following Deathli.
Cora now follows Deathli.
Gellz stops following Aktosh.
Gellz now follows Deathli.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
The innkeeper stores Serral's stuff in the safe and shows him to his room.
Serral makes a magical gesture, sending a powerful jann back to the nether plane.
Serral stops following Aktosh.
< 797h/797H 122v/122V Pos: standing >
The innkeeper stores Jonti's stuff in the safe and shows him to his room.
Jonti stops following Aktosh.
A beautiful pegasus stops following Jonti.
The blood-red glow surrounding you fades away.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Gellz sneaks east.
You follow Gellz.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
Bas enters from the west.
Varg enters from the west.
< 797h/797H 121v/122V Pos: standing >
Gellz sneaks south.
You follow Gellz.
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
Bas enters from the north.
Varg enters from the north.
< 797h/797H 120v/122V Pos: standing >
Gellz sneaks south.
You follow Gellz.
The Secret Training Chamber
This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor. It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall. This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
Bas enters from elsewhere.
Varg enters from elsewhere.
< 797h/797H 121v/122V Pos: standing >
< 797h/797H 121v/122V Pos: standing >
You follow Gellz.
Lower Level of the Guild of Rogues
This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above. A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Bas enters from the north.
Varg enters from the north.
< 797h/797H 120v/122V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Gellz.
Gellz floats up.
You follow Gellz.
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance. The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Bas enters from below.
Varg enters from below.
< 797h/797H 121v/122V Pos: standing >
Gellz sneaks east.
You follow Gellz.
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling. A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
Bas enters from the west.
Varg enters from the west.
< 797h/797H 120v/122V Pos: standing >
Gellz sneaks north.
You follow Gellz.
Entrance Hallway to the Guild of Rogues
This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame. The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild. A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
Bas enters from the south.
Varg enters from the south.
< 797h/797H 121v/122V Pos: standing >
Gellz floats up.
You follow Gellz.
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
Bas enters from below.
Varg enters from below.
< 797h/797H 120v/122V Pos: standing >
Gellz sneaks north.
You follow Gellz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
Bas enters from the south.
Varg enters from the south.
< 797h/797H 121v/122V Pos: standing >
Gellz sneaks east.
You follow Gellz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
*Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Bas enters from the west.
Varg enters from the west.
< 797h/797H 120v/122V Pos: standing >
Oof! Gellz bumps into a greyish stone wall...
< 797h/797H 120v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Oof! Deathli bumps into a greyish stone wall...
< 797h/797H 122v/122V Pos: standing >
Gellz starts casting an offensive spell called 'dispel magic'.
Gellz snaps into visibility.
< 797h/797H 122v/122V Pos: standing >
Aktosh sneaks in from the west.
< 797h/797H 122v/122V Pos: standing >
Gellz completes his spell...
Gellz utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
Deathli sneaks east.
< 797h/797H 122v/122V Pos: standing >
You follow Gellz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
A greyish stone wall is here to the south. (magic)
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here, fighting a Kobold.(Gold Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(small) stands in mid-air here.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A Kobold (tiny) DeMoN Disciple of Lloth stands in mid-air here, fighting Kann.(Red Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The lich of Deathli stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Urlix stands in mid-air here, fighting Kann. (minion) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion) (Red Aura)
Kann Legionary of The Empire (Revenant)(large) stands in mid-air here, fighting a Kobold.(Gold Aura)
Bas enters from the west.
Varg enters from the west.
< 797h/797H 121v/122V Pos: standing >
Deathli suddenly attacks a Kobold!
< 797h/797H 121v/122V Pos: standing >
Kann parries the lich of Dynomo's lunge at him.
Kann parries the lich of Dynomo's lunge at him.
Kann snaps into visibility.
< 797h/797H 121v/122V Pos: standing >
Kann blocks the lich of Deathli's lunge at him.
The lich of Deathli's punch grazes Kann.
Kann parries the lich of Urlix's lunge at him.
Bright white light surrounds Kann's holy symbol of the Ravenkind, and it sends out a wave of holy energy!
The lich of Urlix attempts to flee.
The lich of Urlix leaves west.
A Kobold attempts to flee.
A Kobold leaves west.
< 797h/797H 121v/122V Pos: standing >
The mordant substance oozes off of Kann.
< 797h/797H 121v/122V Pos: standing >
Green slime eats away at Kann's skin!
< 797h/797H 121v/122V Pos: standing >
Aktosh sneaks west.
< 797h/797H 121v/122V Pos: standing >
A militia guard frowns in boredom at the obviously one-sided struggle.
Kann blocks the lich of Dynomo's lunge at him.
The lich of Dynomo's feeble punch grazes Kann.
The lich of Dynomo starts casting an offensive spell.
< 797h/797H 121v/122V Pos: standing >
Kann dodges the lich of Deathli's attack.
Kann deflects the lich of Deathli's blow and strikes back at it!
Kann snaps into visibility.
Kann's pierce strikes the lich of Deathli.
Kann shivers as he hits the lich of Deathli.
The lich of Deathli starts casting an offensive spell.
< 797h/797H 121v/122V Pos: standing >
Kann's weak pierce wounds the lich of Dynomo.
Kann's decent pierce strikes the lich of Dynomo.
Kann shivers as he hits the lich of Dynomo.
Kann's weak pierce wounds the lich of Dynomo.
Kann's powerful pierce enshrouds the lich of Dynomo in a mist of blood.
Kann shivers as he hits the lich of Dynomo.
Kann's fine pierce strikes the lich of Dynomo hard.
Kann shivers as he hits the lich of Dynomo.
Deathli sneaks west.
Gellz sneaks west.
You follow Gellz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(small) stands in mid-air here.(Gold Aura)
The lich of Urlix stands in mid-air here, fighting Aktosh. (minion) (Red Aura)
Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here, fighting the lich of Urlix.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Bas enters from the east.
Varg enters from the east.
< 797h/797H 121v/122V Pos: standing >
Cora sneaks west.
Aktosh attempts to flee.
Aktosh tries to flee, but can't make it out of here!
< 797h/797H 121v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Aktosh attempts to flee.
Aktosh leaves east.
You follow Gellz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
A greyish stone wall is here to the south. (magic)
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
*Deathli Magister Militum of The Empire (Thri-Kreen)(small) stands in mid-air here.(Gold Aura)
Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
The lich of Deathli stands in mid-air here, fighting Kann. (minion) (casting) (Red Aura)
The lich of Dynomo stands in mid-air here, fighting Kann. (minion) (Red Aura)
Kann Legionary of The Empire (Revenant)(large) stands in mid-air here, fighting the lich of Dynomo.(Gold Aura)
Bas enters from the west.
Varg enters from the west.
< 797h/797H 120v/122V Pos: standing >
You follow Gellz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
The lich of Urlix stands here. (minion) (Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Bas enters from the east.
Varg enters from the east.
< 797h/797H 119v/122V Pos: standing >
Colorful rays of light streak throughout the sky!
The lich of Urlix suddenly attacks Bas!
Bas snaps into visibility.
The lich of Urlix's crude punch grazes Bas.
< 797h/797H 120v/122V Pos: standing >
Bas's weak bludgeon grazes the lich of Urlix.
Bas's weak bludgeon grazes the lich of Urlix.
Bas's weak bludgeon grazes the lich of Urlix.
< 797h/797H 122v/122V Pos: standing >
Bas dodges the lich of Urlix's attack.
Bas blocks the lich of Urlix's lunge at him.
< 797h/797H 122v/122V Pos: standing >
You follow Gellz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
A black wolf prowls the area. (minion)
An enormous grizzly bear snarls as he stomps through the forest. (minion)
A black and white cat strolls through here. (minion)
Daeros Legionary of The Empire (Barbarian)(large) stands in mid-air here.
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
A stray tomcat is darting after rodents, here.
Varg enters from the east.
< 797h/797H 121v/122V Pos: standing >
Colorful rays of light streak throughout the sky!
Cora sneaks south.
< 797h/797H 121v/122V Pos: standing >
Daeros leaves south.
A black and white cat leaves south.
A grizzly bear leaves south.
A black wolf leaves south.
< 797h/797H 121v/122V Pos: standing >
Aktosh sneaks in from the east.
< 797h/797H 121v/122V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 797h/797H 121v/122V Pos: standing >
Aktosh attempts to flee.
Aktosh leaves south.
< 797h/797H 121v/122V Pos: standing >
< 797h/797H 121v/122V Pos: standing >
You follow Gellz.
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
Gellz Pontifex Maximus of The Empire (Dwarf)(large) stands in mid-air here.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A black wolf prowls the area. (minion)
An enormous grizzly bear snarls as he stomps through the forest. (minion)
A black and white cat strolls through here. (minion)
Daeros Legionary of The Empire (Barbarian)(large) stands in mid-air here.
Cora Tinker Belle of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Varg enters from the north.
< 797h/797H 120v/122V Pos: standing >
< 797h/797H 120v/122V Pos: standing >
Cora leaves down.
Aktosh wants to snuggle.
< 797h/797H 120v/122V Pos: standing >
A Kobold enters from below.
< 797h/797H 121v/122V Pos: standing >
Daeros topples over himself as he tries to bodyslam a Kobold.
Varg suddenly attacks a Kobold!
Varg's decent slash wounds a Kobold.
Varg's weak slash grazes a Kobold.
< 797h/797H 122v/122V Pos: standing >
Gellz suddenly attacks a Kobold!
< 797h/797H 122v/122V Pos: standing >
Cora enters from below.
< 797h/797H 122v/122V Pos: standing >
A tharnadian thief-hunter enters from below.
Varg parries a Kobold's lunge at him.
Varg parries a Kobold's lunge at him.
< 797h/797H 122v/122V Pos: standing >
Cora starts casting an offensive spell.
< 797h/797H 122v/122V Pos: standing >
< 797h/797H 122v/122V Pos: standing >
Varg's decent slash wounds a Kobold.
Varg's weak slash grazes a Kobold.
Varg's weak slash grazes a Kobold.
A Kobold dodges Varg's attack.
< 797h/797H 122v/122V Pos: standing >
Gellz starts casting a spell.
< 797h/797H 122v/122V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Kobold!
A tharnadian thief-hunter's punch grazes a Kobold.
Cora completes her spell...
Cora utters the words 'buoblg qfjgpuio paie'
A Kobold is encircled by a huge fist sent by Cora, which begins to crush his body.
< 797h/797H 122v/122V Pos: standing >
The last gasps of a Kobold cause a sickening chill to run up your spine.
A Kobold is dead! R.I.P.
< 797h/797H 122v/122V Pos: standing >
Gellz completes his spell...
Gellz utters the words 'yjrr pzar'
The power of Gellz's god destroys a Kobold's body which explodes, leaving only a pool of blood and sinew!
A Kobold is dead! R.I.P.
You receive your share of experience.