The death of [34 Alchemist] Vargh (Gnome)

in Tharnadian Bank

from the perspective of [34 Alchemist] Vargh (Gnome)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [63%]             
<worn on head>       a hood dusted with sand
<worn on eyes>       a sparkling dragonscale visor
<worn in ear>        a tiny amethyst earring
<worn on face>       a mask of beastkind
<worn around neck>   a blue Cimmerian chain
<worn on body>       a plate of dragon scale
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a thick black leather belt
<worn on belt buckle>a hand-carved yo-yo [63%]             
<worn on arms>       some sandy sleeves
<held as shield>     a rusty brass buckler from Rift Valley Jungle
<worn around wrist>  Chlyridia's glorious bangle
<worn on hands>      some skin-wrapped dragonscale claws
<worn on finger>     a ring of sand blasting
<worn on finger>     the glorious titanium ring of physical resistance
<primary weapon>     a black staff headed with a goat skull (glowing)
<worn on legs>       a fiery greaves of giants power (glowing)
<worn on feet>       a pair of winded boots

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 320h/320H 149v/155V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
A stray cat who is not far off to your east.
Khacha who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An old lady who is close by to your south.

< 320h/320H 149v/155V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 320h/320H 150v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
Khacha who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.

< 320h/320H 150v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 151v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 153v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 154v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 320h/320H 154v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -East -West

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
Alarm bells sound, signalling an invasion!

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
Alarm bells sound, signalling an invasion!

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 320h/320H 155v/155V Pos: standing >
Alarm bells sound, signalling an invasion!

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 320h/320H 155v/155V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 320h/320H 155v/155V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 320h/320H 154v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your south.
A human merchant who is a brief walk away to your west.
A Kobold who is in the distance to your west.

< 320h/320H 154v/155V Pos: standing >
Khacha's skin seems to turn to stone.

< 320h/320H 154v/155V Pos: standing >
There's a blizzard out here, making it quite difficult to see.

< 320h/320H 154v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
A militia guard who is close by to your south.
A human merchant who is a brief walk away to your west.
A Kobold who is rather far off to your west.

< 320h/320H 154v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A Kobold who is rather far off to your west.

< 320h/320H 154v/155V Pos: standing >
Alarm bells sound, signalling an invasion!

< 320h/320H 154v/155V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 320h/320H 154v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your south.
A Kobold who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 320h/320H 154v/155V Pos: standing >
A stray cat enters from the north.

< 320h/320H 154v/155V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your south.
A Kobold who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 320h/320H 154v/155V Pos: standing >
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A militia guard who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your south.
A Kobold who is close by to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 259h/320H 154v/155V Pos: standing >
You feel less cold.

< 261h/320H 155v/155V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A Kobold (tiny) Disciple of Lloth stands in mid-air here. (casting) 

< 262h/320H 154v/155V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 208h/320H 154v/155V Pos: standing >
<A Kobold dodges your futile attack.
[Damage:  1 ] Your bludgeon grazes a Kobold.

< 208h/320H 154v/155V Pos: standing >
< T: Vargh TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You feel less cold.
A Kobold misses you.
You parry a Kobold's lunge at you.
You parry a Kobold's lunge at you.

< 208h/320H 154v/155V Pos: standing >
< T: Vargh TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
Khacha (Barbarian)(large) stands in mid-air here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee eastward!

< 208h/320H 127v/155V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 209h/320H 127v/155V Pos: standing >
Slay whom?

< 213h/320H 129v/155V Pos: standing >
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!

< 155h/320H 129v/155V Pos: standing >
A stray cat leaves north.

< 158h/320H 131v/155V Pos: standing >
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!

< 103h/320H 132v/155V Pos: standing >
No such thing around.

< 105h/320H 133v/155V Pos: standing >
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.

< 56h/320H 133v/155V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.

< 58h/320H 133v/155V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 60h/320H 133v/155V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 62h/320H 134v/155V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 65h/320H 135v/155V Pos: standing >
Ok.

< 69h/320H 137v/155V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 72h/320H 139v/155V Pos: standing >
Autosaving...

< 73h/320H 139v/155V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 78h/320H 142v/155V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Vargh
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'
..but you don't have the money not even in your bank account!, GET OUT!

As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 83h/320H 144v/155V Pos: standing >
You are not using it.

< 87h/320H 146v/155V Pos: standing >
You can't carry any more.

< 88h/320H 146v/155V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Vargh
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'
..but you don't have the money not even in your bank account!, GET OUT!

As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 89h/320H 147v/155V Pos: standing >
Pardon?

< 94h/320H 149v/155V Pos: standing >
You are not using it.

< 95h/320H 150v/155V Pos: standing >
You can't carry any more.

< 96h/320H 150v/155V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Vargh
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'
..but you don't have the money not even in your bank account!, GET OUT!

As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 98h/320H 151v/155V Pos: standing >

< 100h/320H 152v/155V Pos: standing >
A Kobold enters from the south.

< 100h/320H 152v/155V Pos: standing >
You put 10 items into a large leather backpack.
A Kobold closes the door.

< 101h/320H 152v/155V Pos: standing >
A Kobold starts casting an offensive spell.

< 101h/320H 153v/155V Pos: standing >
Sarn, the banker suddenly attacks a Kobold!
Sarn, the banker's punch wounds a Kobold.

< 102h/320H 153v/155V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You scream as a Kobold blasts you into the next life!
Your tangle of magical vine was disintegrated by the negative energy!