The death of [6 Druid] Siga (Orc)

in The Inn of the Shady Grove

from the perspective of [56 Summoner] Serral The Empire (Dwarf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the hood of cunning [86%]             
<worn on eyes>       the goggles of hate (magic) [87%]             
<worn in ear>        a lightning earring
<worn in ear>        an earring woven of mandrake fiber [82%]             
<worn on face>       the petrified visage of Lord Nymav K'haar
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       a magical dragonscale robe
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     Ihsahn, the drow swashbuckler's legacy braid of agility
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>the tome of an ancient prophecy (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [70%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[237h 36m 8s]
<worn around wrist>  the bangle of immunity (magic) (glowing)
<worn around wrist>  the divine bracer of greater defense of intelligence (magic) (glowing) (humming)
<worn on hands>      the talons of the raven (magic)
<worn on finger>     a ring of twisted gray mist of charisma
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of the sea (glowing)[237h 36m 8s]
<worn on legs>       some leggings of red flames (magic) [89%]             
<worn on feet>       a pair of clawed demon-hide moccasins (illuminating)


< 657h/657H 129v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: dancing sta EP: excellent >
 The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 657h/657H 129v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: dancing sta EP: excellent >
 Ixie assists a dancing elven girl heroically.
Ixie suddenly attacks YOU!
Ixie's feeble punch grazes you.
A water elemental playing the banjo says in elven 'I must assist my master!'
A water elemental playing the banjo suddenly attacks a dancing elven girl!
A water elemental playing the banjo's fine crush critically injures a dancing elven girl.
A dancing elven girl is incapacitated and will slowly die, if not aided.
A dancing elven girl is stunned!
A dancing elven girl slumps to the ground.

< 656h/657H 129v/130V Pos: standing >
Solp snaps into visibility.

< 656h/657H 129v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 656h/657H 129v/130V Pos: standing >
Solp snaps into visibility.
A dancing elven girl suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a dancing elven girl's ears as her mind is torn to pieces.
A dancing elven girl is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a dancing elven girl's last actions in this world.

< 656h/657H 129v/130V Pos: standing >
A water elemental says in elven 'Today is a good day to die!'

< 656h/657H 130v/130V Pos: standing >
the corpse of a dancing elven girl does not contain the essence.

< 656h/657H 130v/130V Pos: standing >
Experience till level: -182208976

< 656h/657H 130v/130V Pos: standing >
Saving Serral.

< 656h/657H 130v/130V Pos: standing >
Ixie's feeble punch grazes you.
Ixie's punch grazes you.
Ixie starts casting an offensive spell called 'negative concussion blast'.

< 654h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: excellent >
 You miss Ixie.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your crush grazes Ixie.
You resist the effects of Ixie's spell!

< 654h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 Ixie completes her spell...
Ixie utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of Ixie's spell!

< 654h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 A water elemental playing the banjo says in elven 'Prepare to fight me, too!'
A water elemental playing the banjo suddenly attacks Ixie!
A water elemental playing the banjo's decent crush wounds Ixie.
A water elemental playing the banjo shivers as he hits Ixie.

< 654h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 Ixie's feeble punch grazes you.
Ixie's feeble punch grazes you.
Ixie starts casting an offensive spell called 'negative concussion blast'.
Solp snaps into visibility.

< 652h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 You miss Ixie.
You miss Ixie.

< 652h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 You start chanting...

< 652h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP: few scratches >
 Ixie suddenly clutches their head, as if trying to shrug off some unknown malady.
Ixie's eyes briefly cloud over as her body is painfully ripped apart from within.

< 652h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  few wounds >
 Ixie completes her spell...
Ixie utters the words 'izoahuzz qaijudigguai bragh'
Ixie's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!

< 572h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC: small wounds E: ixie sta EP:  few wounds >
 A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
A water elemental says in elven 'For glory!'
A water elemental suddenly attacks Ixie!
A water elemental misses Ixie.

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  few wounds >
 Casting: disintegrate *
Solp snaps into visibility.

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  few wounds >
 A water elemental playing the banjo's crude crush wounds Ixie.
Ixie's spell flows around a water elemental playing the banjo, leaving him unharmed!
A water elemental playing the banjo's crush strikes Ixie.
A water elemental playing the banjo shivers as he hits Ixie.

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  nasty wounds >
 Casting: disintegrate 

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  nasty wounds >
 You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards Ixie!
[Damage: 145 ] You smile happily as your disintegration ray hits Ixie!

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  nasty wounds >
 You dodge Ixie's vicious attack.
You dodge Ixie's vicious attack.
Ixie starts casting an offensive spell.
Solp's impressive bludgeon strikes Ixie.
Solp shivers as he hits Ixie.

< 623h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:few scratches E: ixie sta EP:  nasty wounds >
 Blood seeps from Ixie's ears as her mind is torn to pieces.
Ixie is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Ixie.
Ixie stops invoking abruptly!

< 623h/657H 130v/130V Pos: standing >
the corpse of Ixie does not contain the essence.

< 623h/657H 130v/130V Pos: standing >
Experience till level: -182209606

< 623h/657H 130v/130V Pos: standing >
Saving Serral.

< 623h/657H 130v/130V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 623h/657H 130v/130V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
Fresh blood splatters cover the area.
The corpse of Ixie is lying here.
The corpse of a dancing elven girl is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
*Solp (Githzerai)(medium) stands in mid-air here.

< 623h/657H 130v/130V Pos: standing >
You quickly scan the area.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.

< 623h/657H 130v/130V Pos: standing >
You quickly scan the area.
A winged hellhound who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.

< 623h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 656h/657H 130v/130V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
Solp no longer wants you to follow.
You stop following Solp.

< 656h/657H 130v/130V Pos: standing >
Solp sneaks north.

< 656h/657H 130v/130V Pos: standing >
You sit down and relax.

< 656h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  3 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               4 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) disintegrate

You can memorize no more spells.
You continue your study.

< 656h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 656h/657H 130v/130V Pos: sitting >
You start meditating...

< 656h/657H 130v/130V Pos: sitting >
You have finished memorizing disintegrate.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
a water elemental playing the banjo finishes his song.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
Ok.
a water elemental playing the banjo starts singing aloud with a beautiful voice.

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Solp (Githzerai)(medium) stands in mid-air here, fighting an orc anti-paladin.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
An orc anti-paladin stands in mid-air here, fighting Solp.(Red Aura)
An orcish guard stands in mid-air here, fighting Solp.(Red Aura)
A water elemental enters from the south.
A water elemental playing the banjo enters from the south.

< 657h/657H 129v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 129v/130V Pos: standing >
An orcish guard's punch grazes Solp.
An orcish guard's crude punch grazes Solp.
An orcish guard hits Solp with a mighty kick to his chest.

< 657h/657H 129v/130V Pos: standing >
Solp parries an orc anti-paladin's lunge at him.
Solp snaps into visibility.
An orc anti-paladin's decent slash grazes Solp.

< 657h/657H 129v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 129v/130V Pos: standing >
An orc anti-paladin's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 129v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 129v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 130v/130V Pos: standing >
Blood seeps from an orc anti-paladin's ears as his mind is torn to pieces.
An orc anti-paladin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an orc anti-paladin dies in agony.

< 657h/657H 130v/130V Pos: standing >
Solp parries an orcish guard's lunge at him.
An orcish guard's crude punch grazes Solp.

< 657h/657H 130v/130V Pos: standing >
the corpse of an orc anti-paladin does not contain the essence.

< 657h/657H 130v/130V Pos: standing >
Experience till level: -182210461

< 657h/657H 130v/130V Pos: standing >
Saving Serral.

< 657h/657H 130v/130V Pos: standing >
You climb up and ride a winged hellhound.

< 657h/657H 126v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 128v/130V Pos: standing >
Solp is suddenly surrounded by a green mist!
You dismount a winged hellhound.

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of an orc anti-paladin is lying here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
*Solp (Githzerai)(medium) stands in mid-air here, fighting an orcish guard.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
An orcish guard stands in mid-air here, fighting Solp.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
You quickly scan the area.
A female orc who is close by to your east.
An orc anti-paladin who is close by to your east.

< 657h/657H 130v/130V Pos: standing >
An orcish guard misses Solp.
Solp snaps into visibility.
An orcish guard's punch grazes Solp.
An orcish guard almost sweeps Solp off of his feet with a well placed leg sweep.

< 657h/657H 130v/130V Pos: standing >
An orcish guard suddenly clutches their head, as if trying to shrug off some unknown malady.
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 130v/130V Pos: standing >
An orcish guard's crude punch grazes Solp.
An orcish guard's crude punch grazes Solp.

< 657h/657H 130v/130V Pos: standing >
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 130v/130V Pos: standing >
Solp's fine bludgeon grazes an orcish guard.
Solp's impressive bludgeon grazes an orcish guard.
Solp's impressive bludgeon wounds an orcish guard.
Solp's impressive bludgeon wounds an orcish guard.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 130v/130V Pos: standing >
An orcish guard's feeble punch grazes Solp.
An orcish guard's feeble punch grazes Solp.

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone **

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone *

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone 

< 657h/657H 130v/130V Pos: standing >
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 130v/130V Pos: standing >
You complete your spell...

< 657h/657H 130v/130V Pos: standing >
An orcish guard's feeble punch grazes Solp.
An orcish guard's feeble punch grazes Solp.

< 657h/657H 130v/130V Pos: standing >
An orcish guard's eyes briefly cloud over as his body is painfully ripped apart from within.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
Solp's decent bludgeon strikes an orcish guard hard.
Solp's impressive bludgeon seriously wounds an orcish guard.
Solp's impressive bludgeon seriously wounds an orcish guard.
Solp's impressive bludgeon enshrouds an orcish guard in a mist of blood.

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A greyish stone wall is here to the south. (magic)
Puddles of fresh blood cover the ground.
The corpse of an orc anti-paladin is lying here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
*Solp (Githzerai)(medium) stands in mid-air here, fighting an orcish guard.
A winged beast from hell stands here reeking with malevolence.(Red Aura)
An orcish guard stands in mid-air here, fighting Solp.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
Solp snaps into visibility.

< 657h/657H 130v/130V Pos: standing >
Solp parries an orcish guard's lunge at him.
An orcish guard's crude punch grazes Solp.
An orcish guard whacks Solp in the side with a sound kick.

< 657h/657H 130v/130V Pos: standing >
Blood seeps from an orcish guard's ears as his mind is torn to pieces.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an orcish guard cause a sickening chill to run up your spine.

< 657h/657H 130v/130V Pos: standing >
the corpse of an orcish guard does not contain the essence.

< 657h/657H 130v/130V Pos: standing >
Experience till level: -182211500

< 657h/657H 130v/130V Pos: standing >
Saving Serral.

< 657h/657H 130v/130V Pos: standing >
Solp sneaks east.

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove is located just east of this house.
You extend your sights eastward.
The House of the Poor
Obvious exits: -W
A large well sits in the corner of this room.
*Solp (Githzerai)(medium) sits in mid-air here, fighting an orc anti-paladin.
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orc anti-paladin stands in mid-air here, fighting Solp.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - group stone skin
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the south. (magic)
The corpse of an orcish guard is lying here.
The corpse of an orc anti-paladin is lying here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
*Solp (Githzerai)(medium) stands in mid-air here.
Trying his best to strum, this water elemental is playing the banjo. (minion) (Red Aura)
A large water elemental waits here to protect the sea. (minion) 
A winged beast from hell stands here reeking with malevolence.(Red Aura)

< 657h/657H 130v/130V Pos: standing >
You quickly scan the area.
You see nothing.

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone **

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone *

< 657h/657H 130v/130V Pos: standing >
Casting: wall of stone 

< 657h/657H 130v/130V Pos: standing >
You complete your spell...

< 657h/657H 130v/130V Pos: standing >
You feel your skin soften and return to normal.

< 657h/657H 130v/130V Pos: standing >
The Living Necroplasm runs its tendrils through Solp's body, transforming him!
A chill passes by as all the color drains from Solp.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
You start chanting...

< 657h/657H 130v/130V Pos: standing >
Casting: group stone skin **

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
Casting: group stone skin *

< 657h/657H 130v/130V Pos: standing >
You complete your spell...
Your flesh melds with conjured rocks, turning it to stone.
Their skin is already hard as a rock!
a water elemental playing the banjo's flesh melds with conjured rocks, turning it to stone.
a water elemental's flesh melds with conjured rocks, turning it to stone.

< 657h/657H 130v/130V Pos: standing >
You sit down and relax.

< 657h/657H 130v/130V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - prismatic cube
               1 - stornogs spheres
(10th circle)  1 - farsee
               1 - stornogs shimmering starshell
               1 - elemental aura
( 9th circle)  1 - relocate
               1 - fly
               3 - gate
( 8th circle)  4 - disintegrate
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               2 - dimension door
               1 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - wall of stone
               3 - contain being
( 4th circle)  6 - lightning bolt
               2 - ray of enfeeblement
               1 - wall of force
( 3rd circle)  1 - strength
               4 - dispel magic
               4 - acidimmolate
               1 - agility
( 2nd circle)  5 - sleep
               6 - mirror image
( 1st circle)  4 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) wall of stone
    8 seconds:  (10th) group stone skin

You can memorize no more spells.
You continue your study.

< 657h/657H 130v/130V Pos: sitting >
You have to write quit - no less, to quit!

< 657h/657H 130v/130V Pos: sitting >
You start meditating...

< 657h/657H 130v/130V Pos: sitting >
You have finished memorizing wall of stone.

< 657h/657H 130v/130V Pos: sitting >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
You have finished memorizing group stone skin.
Your studies are complete.

< 657h/657H 130v/130V Pos: sitting >
You clamber to your feet.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
An Orc has entered the game.

< 657h/657H 130v/130V Pos: standing >

< 657h/657H 130v/130V Pos: standing >
[Damage:  4 ] Your crude crush strikes an Orc.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP: few scratches >
 A water elemental playing the banjo suddenly attacks an Orc!
A water elemental playing the banjo's crush enshrouds an Orc in a mist of blood.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Solp snaps into visibility.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 [Damage:  1 ] Your feeble crush wounds an Orc.
[Damage:  1 ] Your feeble crush wounds an Orc.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc misses you.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Solp snaps into visibility.
A water elemental playing the banjo's crude crush strikes an Orc very hard.

< 657h/657H 130v/130V Pos: standing >
< T: Serral TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from an Orc's ears as his mind is torn to pieces.
An Orc is dead! R.I.P.
You receive your share of experience.