The death of [5 Monk] Nibcr (Orc)

in The South Gates of the Shady Grove

from the perspective of [5 Monk] Nibcr (Orc)



< 1h/42H 121v/121V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
A spellbook lies here, discarded.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[19] A small bandage rests upon the ground here.
[2] A spellbook has been tossed aside here.
[2] A stout cudgel carved from oak wood lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A two-handed sword, nearly six feet in length, lies here.
[7] A steel dagger has been tossed aside here.
[2] A steel short sword lies discarded here.
[2] A steel long sword has been left here.
Gukk (Troll)(large) stands in mid-air here.
Dh Disciple of Lloth (Duergar)(medium) stands in mid-air here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.

< 1h/42H 121v/121V Pos: standing >
Gukk starts casting an offensive spell.

< 1h/42H 121v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish assassin prowls the area hunting his new prey.
An orcish street sweeper is here cleaning the city from rubbish.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/42H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
Running about town, this female orc is restocking her low supplies.

< 1h/42H 119v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An orcish altar boy is here cleaning the church.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.

< 1h/42H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West

< 1h/42H 117v/121V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish warrior who is close by to your north.
An orcish assassin who is close by to your north.
An orcish elite who is close by to your north.
A cowardly orcish girl who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish merchant who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is not far off to your south.
A drunken orc who is not far off to your south.
A baby orc who is close by to your west.
A female orc who is close by to your west.
An orcish thief who is close by to your west.
A female orc who is not far off to your west.

< 1h/42H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
The corpse of a stray dog is lying here.

< 1h/42H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
A drunken orc wanders about lost out of his mind.

< 1h/42H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 1h/42H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 2h/42H 115v/121V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.

< 2h/42H 114v/121V Pos: standing >
An orcish shaman enters from the west.

< 2h/42H 115v/121V Pos: standing >
It's already closed!

< 2h/42H 116v/121V Pos: standing >
It's already closed!

< 2h/42H 117v/121V Pos: standing >

< 2h/42H 117v/121V Pos: standing >
Ok.

< 2h/42H 117v/121V Pos: standing >
It's already closed!

< 2h/42H 118v/121V Pos: standing >
It's already closed!

< 2h/42H 118v/121V Pos: standing >
It's already closed!

< 2h/42H 118v/121V Pos: standing >
It's already closed!

< 2h/42H 119v/121V Pos: standing >
It's already closed!

< 2h/42H 119v/121V Pos: standing >
It's already closed!

< 2h/42H 119v/121V Pos: standing >
It's already closed!

< 2h/42H 119v/121V Pos: standing >
It's already closed!

< 3h/42H 120v/121V Pos: standing >
It's already closed!

< 3h/42H 120v/121V Pos: standing >
Ok.

< 3h/42H 120v/121V Pos: standing >
An orcish shaman suddenly attacks a Githzerai!
An orcish shaman misses a Githzerai.
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
It's already closed!

< 3h/42H 121v/121V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.