The death of [5 Monk] Nibcr (Orc)

in The South Gates of the Shady Grove

from the perspective of [5 Monk] Nibcr (Orc)



< 1h/33H 121v/121V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
The corpse of Ixie is lying here.
An unwanted pendant sits on the floor here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1h/33H 120v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Fresh blood covers everything in the area.
The corpse of an orcish assassin is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish altar boy is lying here.
The corpse of an orcish street sweeper is lying here.

< 1h/33H 119v/121V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a dancing elven girl is lying here.
The corpse of an orcish thief is lying here.
The corpse of a baby orc is lying here.

< 1h/33H 118v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
The corpse of an Orc is lying here.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.

< 1h/33H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a stray dog is lying here.

< 1h/33H 117v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 1h/33H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of an orcish thief is lying here.

< 1h/33H 116v/121V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.

< 1h/33H 115v/121V Pos: standing >
You quickly scan the area.
A large warhorse who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A Minotaur who is close by to your south.
A Gnome who is close by to your south.
A Githzerai who is close by to your south.
A Gnome who is close by to your south.
A Gnome who is close by to your south.

< 1h/33H 115v/121V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
The corpse of an Orc is lying here.
The corpse of a wandering hill giant is lying here.
A small rune-covered stone protrudes from the ground here.
A Minotaur (large)  The Empire stands in mid-air here.
A Gnome (small) Tinker Belle of The Empire stands in mid-air here.
A Githzerai (medium) Magister Equitum of The Empire stands in mid-air here.
A Gnome (tiny) Legionary of The Empire stands here.
A Gnome (tiny) Legionary of The Empire stands here.
A Gnome (tiny) Legionary of The Empire stands here.

< 1h/33H 115v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/33H 115v/121V Pos: standing >
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 1h/33H 116v/121V Pos: sitting >
< T: Nibcr TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 You are bludgeoned to death by a Thri-Kreen.