The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in A Recently Rebuilt Stone Highway

from the perspective of [56 Brigand] Zikl (Halfling)

<worn as a badge>    a ball of crackling energy (magic) (glowing)
<worn on head>       the adamantium crown of Krethik Keep (magic) [74%]             
<worn on eyes>       a set of metal eye protectors (magic) [87%]             
<worn in ear>        an obsidian earring shaped like a skull
<worn in ear>        a carved turquoise stud (magic) (glowing) (illuminating)
<worn on face>       mask of the bean si
<worn around neck>   a necklace of dangling bones and relics (magic) (humming)
<worn around neck>   a spiked torque of dwarven kind (magic)
<worn on body>       the platemail of doom (magic) (glowing)
<worn about body>    the cloak of shadow dragons
<worn as quiver>     a tarnished dematite quiver
<worn about waist>   a deep-blue sash of the great master [88%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic) [77%]             
<worn around wrist>  a bracer made from the skin of a yuan-ti (magic) [87%]             
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [79%]             
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     the spiked ring of bloody retribution (magic)
<worn on finger>     a blue flame ring (magic)
<primary weapon>     a long slime-covered tendril with an unblinking eye (magic) (humming) [78%]             
<secondary weapon>   a diorite shard named 'Seeker' (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       the spacial boots of Limbo (invis) (magic) [88%]             


< 721h/721H 178v/184V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 721h/721H 183v/184V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 721h/721H 184v/184V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 721h/721H 184v/184V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 721h/721H 184v/184V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A spellbook lies here, discarded.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 721h/721H 184v/184V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 721h/721H 183v/184V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A large wandering dog is here, growling at you.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 721h/721H 182v/184V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.

< 721h/721H 181v/184V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 721h/721H 180v/184V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 721h/721H 179v/184V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 721h/721H 179v/184V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 721h/721H 178v/184V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 721h/721H 178v/184V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 721h/721H 177v/184V Pos: standing >
The iron seems to be closed.

< 721h/721H 178v/184V Pos: standing >

		Score information for Zikl

Level: 49   Race: Halfling   Class: Mercenary / Brigand Sex: Male
Hit points: 721(721)  Moves: 178(184)
Coins carried:   28 platinum     0 gold     8 silver     5 copper
Coins in bank:   69 platinum     0 gold     0 silver     0 copper
Playing time: 3 days / 5 hours/ 10 minutes
Received data: 0.0129 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Status:  Standing.
Epic points: 59  Skill points: 6
Epic Bonus: Experience Bonus (1.30%)
Frags:   +1.12   Deaths:   8
Detecting:       Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Animals
Protected by:    Spirit Ward
Enchantments:    Farsee Fly Armor Aware Invisibility
Bartender Quests Remaining: 6
Combat Pulse:   12 Spell Pulse:  0.70 
Leaderboard Points:  602 

Active Spells:
--------------
Auctions Disabled (5 minutes)
accelerated healing (25 minutes)
virtue (8 minutes)
armor (3 minutes)
barkskin (2 minutes)
flesh armor (2 minutes)
aura sight (13 minutes)
bless (10 minutes)
vitality (6 minutes)
fly (48 minutes)
Auctions Disabled (3 minutes)


< 721h/721H 178v/184V Pos: standing >
You now follow Vanek.

< 721h/721H 184v/184V Pos: standing >
You attempt to give consent...

< 721h/721H 184v/184V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are residual brain waves in the area.

< 721h/721H 184v/184V Pos: standing >
You are carrying: (2/13)
a rugged adventurers satchel (magic) (illuminating)
a slab of beef

< 721h/721H 184v/184V Pos: standing >
You are now a member of Vanek's group.

< 721h/721H 184v/184V Pos: standing >
You are carrying: (2/13)
a rugged adventurers satchel (magic) (illuminating)
a slab of beef

< 721h/721H 184v/184V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your west.

< 721h/721H 184v/184V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 721h/721H 184v/184V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your west.

< 721h/721H 184v/184V Pos: standing >
Vanek opens the iron.

< 721h/721H 184v/184V Pos: standing >
You follow Vanek.

Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 721h/721H 183v/184V Pos: standing >
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.

< 721h/721H 181v/184V Pos: standing >
Vanek winces in pain, as the flames surrounding his sword are too much for him to handle!
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A large rat is scurrying about here.

< 721h/721H 181v/184V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A large rat is scurrying about here.
There are residual brain waves in the area.
Vanek sneaks east.
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -N -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 180v/184V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
An elite guard who is rather far off to your west.

< 721h/721H 181v/184V Pos: standing >
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -S
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
There are residual brain waves in the area.

< 721h/721H 180v/184V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A cheetah who is close by to your east.

< 721h/721H 181v/184V Pos: standing >
Vanek sneaks east.
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
A sinewy cheetah slinks through the grasses, waiting to strike.
There are residual brain waves in the area.

< 721h/721H 181v/184V Pos: standing >
Vanek sneaks east.
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -W -U
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 179v/184V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A cheetah who is close by to your west.

< 721h/721H 180v/184V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A cheetah who is close by to your west.

< 721h/721H 181v/184V Pos: standing >
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -D
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 180v/184V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
An elite guard who is a brief walk away to your east.

< 721h/721H 181v/184V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 182v/184V Pos: standing >
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 721h/721H 181v/184V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
Vanek sneaks east.
You follow Vanek.

The Road Leading From Tharnadia
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 179v/184V Pos: standing >
You follow Vanek.

The Great Crossroad
Obvious exits: -E -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 721h/721H 177v/184V Pos: standing >
You follow Vanek.

 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++M+++  
      *MP*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 178v/184V Pos: standing >
You follow Vanek.

 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^+@++M+++M  
     *MP*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 177v/184V Pos: standing >
You quickly scan the area.
A LARGE earth elemental who is almost out of sight to your north.
A LARGE earth elemental who is almost out of sight to your north.
A LARGE earth elemental who is almost out of sight to your north.
Suri, maiden of the earth who is almost out of sight to your north.
A rabbit who is a brief walk away to your east.
An elven traveler who is almost out of sight to your east.
An elite guard who is not far off to your west.
A homeless peasant who is rather far off to your west.

< 721h/721H 179v/184V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^+@++M+++M  
     *MP*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
Vanek sneaks east.
You follow Vanek.

 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^++@+M+++M+  
    *MP*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
There are residual brain waves in the area.

< 721h/721H 178v/184V Pos: standing >
You follow Vanek.

 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^++++M+++M+  
    *MP*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 178v/184V Pos: standing >
You follow Vanek.

 
 ^++++  
 MP@^*  
 M****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)

< 721h/721H 176v/184V Pos: standing >
Tackle who?

< 721h/721H 177v/184V Pos: standing >
Strike at whom?

< 721h/721H 177v/184V Pos: standing >
Headbutt whom?
You follow Vanek.

 
    M^**^*.^^.    
     *******...   
      *M+**^**.^  
       ^+++M++++  
      *M@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Vanek (Thri-Kreen)(medium) stands here.(Gold Aura)
The lich of a relaxing guard stands here. (minion) (Red Aura)
The lich of a relaxing guard stands here. (minion) (Red Aura)
The lich of a lookout guard stands here. (minion) (Red Aura)
*The wraith of An oasis village commoner stands here. (minion) (Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)

< 721h/721H 176v/184V Pos: standing >
You snap into visibility.
You tackle a Kobold square in the chest knocking the wind out of him!

< 721h/721H 176v/184V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  4 ] Your decent whip wounds a Kobold.
[Damage:  1 ] Your weak pierce grazes a Kobold.
[Damage:  1 ] Your whip grazes a Kobold.
[Damage:  3 ] Your crude whip grazes a Kobold.
[Damage:  1 ] Your weak whip grazes a Kobold.

< 721h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Vanek suddenly attacks a Kobold!
Vanek's fine whip wounds a Kobold.
A Kobold screams in terror as Vanek's long slime-covered tendril with an unblinking eye sears past his armor into his flesh!
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!

< 721h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 The lich of a relaxing guard suddenly attacks YOU!
You snap into visibility.
The lich of a relaxing guard's punch grazes you.

< 719h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
 The lich of a lookout guard suddenly attacks YOU!
You snap into visibility.
The lich of a lookout guard's weak punch grazes you.

< 717h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
 A Kobold misses you.

< 717h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak whip grazes a Kobold.
[Damage:  1 ] Your weak whip grazes a Kobold.
[Damage:  1 ] Your weak whip grazes a Kobold.
[Damage:  1 ] Your weak whip grazes a Kobold.

< 717h/721H 177v/184V Pos: standing >
< T: Zikl TP: sta TC:few scratches E: A Kobold sit EP: few scratches >
 You snap into visibility.
The lich of a relaxing guard's punch grazes you.
The lich of a relaxing guard's weak punch grazes you.
Vanek's weak whip grazes a Kobold.
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek's weak pierce grazes a Kobold.
A Kobold screams in bloodcurdling pain as Vanek's barb of an ancient green wyrm sears deep into his flesh.
Vanek's barb of an ancient green wyrm burns a Kobold with a godly fire!
Vanek's pierce strikes a Kobold.
Vanek's barb of an ancient green wyrm burns a Kobold with a godly fire!
Vanek's fine whip wounds a Kobold.
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek's whip grazes a Kobold.
Vanek's long slime-covered tendril with an unblinking eye moves in a blinding rush of searing fury as it slices into a Kobold!
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek's pierce grazes a Kobold.
Vanek's barb of an ancient green wyrm burns a Kobold with a godly fire!
Vanek's powerful whip strikes a Kobold hard.
Vanek fiercely presses his attack on a Kobold, and long slime-covered tendril with an unblinking eye glows with white hot flame, cleaving into his flesh with it's demonic hellfire!
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek grins slightly as their slash drops a Kobold's defenses!
Vanek's awesome slash seriously wounds a Kobold.
Without warning, Vanek's legendary cutlass 'Sanguine Song' begins sucking all the heat from the room as it slashes into a Kobold!
Vanek's legendary cutlass 'Sanguine Song' burns a Kobold with a godly fire!
Vanek's powerful slash strikes a Kobold very hard.
Vanek's legendary cutlass 'Sanguine Song' burns a Kobold with a godly fire!
Vanek's impressive slash strikes a Kobold.
Raging hellfire bursts forth from Vanek's legendary cutlass 'Sanguine Song' as it slices into a Kobold!
Vanek's legendary cutlass 'Sanguine Song' burns a Kobold with a godly fire!
Vanek's powerful slash strikes a Kobold very hard.
Vanek's legendary cutlass 'Sanguine Song' burns a Kobold with a godly fire!
Vanek's impressive slash strikes a Kobold very hard.
Vanek's longsword called 'Flame of the North' burns a Kobold with a godly fire!
Vanek's long slime-covered tendril with an unblinking eye was damaged from the massive blow!
Vanek's whip enshrouds a Kobold in a mist of blood.
Flames burst forth from long slime-covered tendril with an unblinking eye, dancing along a Kobold's flesh as he screams in sheer pain!
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek's slash strikes a Kobold very hard.
Vanek's legendary cutlass 'Sanguine Song' burns a Kobold with a godly fire!
Vanek's powerful whip causes a Kobold to grimace in pain.
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
Vanek's powerful whip hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
Vanek's long slime-covered tendril with an unblinking eye burns a Kobold with a godly fire!
A Kobold is mortally wounded, and will die soon, if not aided.

< 711h/721H 177v/184V Pos: standing >
<You snap into visibility.
The lich of a lookout guard's punch grazes you.
The lich of a lookout guard's decent punch wounds you.

< 701h/721H 177v/184V Pos: standing >
<The lich of a relaxing guard says in common 'I must assist my master!'
You think you noticed an opening in your victim defenses...

< 701h/721H 177v/184V Pos: standing >
<Headbutt requires you to be able to reach his head!

< 701h/721H 177v/184V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your whip opens a fatal wound and a Kobold falls to the ground dead.
A Kobold's shriveled and rotting human head was completely destroyed by the massive blow!
A Kobold's boots of species tracking was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!