<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the helm of leadership (magic)
<worn on eyes> a foggy visor [83%]
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> the earring of the Krahns (glowing)
<worn on face> a virulent case of herpes simplex [82%]
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming)
<worn around neck> the fang of inhabitation (magic)
<worn on body> a blazing suit of devil platemail (magic) (glowing) [77%]
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack [85%]
<worn on tail> some mithril ringlets (magic)
<worn as quiver> a sigil of vile corruption (magic) (humming)
<worn about waist> a darkmail belt (magic) [87%]
<worn on belt buckle>the black heart of Morklar (magic) [81%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> the shield of the Clavikord
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [68%]
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> a ring of twisted gray mist
<held> a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some high boots of the night elves (magic)
You start meditating...
< 720h/720H 214v/246V Pos: sitting >
You have finished memorizing spirit jump.
< 720h/720H 220v/246V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 720h/720H 226v/246V Pos: sitting >
You clamber to your feet.
< 720h/720H 233v/246V Pos: standing >
You start chanting...
< 720h/720H 235v/246V Pos: standing >
Casting: spirit jump
< 720h/720H 239v/246V Pos: standing >
You complete your spell...
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)
< 720h/720H 240v/246V Pos: standing >
Score information for Ghuleh
Level: 51 Race: Kobold Class: Shaman / Spiritualist Sex: Male
Hit points: 720(720) Moves: 246(246)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 84 platinum 0 gold 0 silver 0 copper
Playing time: 22 days / 3 hours/ 11 minutes
Received data: 0.2665 MB this session.
Send data: 0.0009 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status: Standing.
Epic points: 934 Skill points: 28
Epic Bonus: Epic Points Bonus (0.00%)
Frags: +0.73 Deaths: 72
Detecting: Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 1015
Active Spells:
--------------
spirit armor (15 minutes)
elephantstrength (less than a minute remaining)
guardian spirits (7 minutes)
pantherspeed (5 minutes)
vitality (5 minutes)
armor (16 minutes)
< 720h/720H 246v/246V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 720h/720H 245v/246V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 720h/720H 244v/246V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A patrolling guard who is close by to your east.
A vicious kuo-toan guard who is not far off to your east.
A patrolling guard who is not far off to your west.
Talon, the punisher who is not far off to your west.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
< 720h/720H 244v/246V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.(holy)(Red Aura)
< 720h/720H 245v/246V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A suit of blood-red leather armor lies here.
A vicious kuo-toan guard protects the pool.(Red Aura)
< 720h/720H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 720h/720H 244v/246V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)
< 720h/720H 243v/246V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your north.
A vicious kuo-toan guard who is close by above you.
< 720h/720H 244v/246V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
< 720h/720H 245v/246V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 720h/720H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 720h/720H 244v/246V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
< 720h/720H 244v/246V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
< 720h/720H 244v/246V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 720h/720H 242v/246V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 720h/720H 240v/246V Pos: standing >
You quickly scan the area.
A huge alligator who is not far off to your south.
A vicious kuo-toan guard who is a brief walk away to your south.
A large alligator who is close by below you.
< 720h/720H 240v/246V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
< 720h/720H 241v/246V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your east.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
< 720h/720H 241v/246V Pos: standing >
An Underground Alligator Nest
Obvious exits: -S -W
A large alligator makes its home in the cave.
A large alligator makes its home in the cave.
A huge alligator roams the area.
A huge alligator roams the area.
A giant alligator protects the nest here.
< 720h/720H 242v/246V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your west.
< 720h/720H 242v/246V Pos: standing >
An Underground Alligator Nest
Obvious exits: -E -S -U
A large alligator makes its home in the cave.
< 720h/720H 244v/246V Pos: standing >
You quickly scan the area.
A large alligator who is close by to your east.
A large alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A giant alligator who is close by to your east.
A large alligator who is close by to your south.
A large alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
A huge alligator who is close by to your south.
A huge alligator who is close by to your south.
A giant alligator who is close by to your south.
< 720h/720H 244v/246V Pos: standing >
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 720h/720H 242v/246V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
< 720h/720H 240v/246V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A huge alligator makes his home in the swamp.
< 720h/720H 238v/246V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)
< 720h/720H 238v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 720h/720H 239v/246V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A suit of blood-red leather armor lies here.
A vicious kuo-toan guard protects the pool.(Red Aura)
< 720h/720H 239v/246V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.(holy)(Red Aura)
< 720h/720H 240v/246V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
< 720h/720H 240v/246V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 720h/720H 239v/246V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
Flog, the troll guardian sits in his small room.(Red Aura)
< 720h/720H 239v/246V Pos: standing >
You start chanting...
< 720h/720H 246v/246V Pos: standing >
Casting: spirit jump
< 720h/720H 246v/246V Pos: standing >
You complete your spell...
Chambers of the High Priest of Newhaven
Obvious exits: -W#
Wyiarn Truesteel, High Priest of Newhaven is praying here.
< 720h/720H 246v/246V Pos: standing >
You sit down.
< 720h/720H 246v/246V Pos: sitting >
You wiggle to find the most comfortable position.
< 720h/720H 246v/246V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - guardian spirits
(10th circle) 2 - restoration
1 - etherportal
1 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
2 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - wellness
5 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
1 - sense spirit
1 - malison
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 6 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) spirit jump
4 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 720h/720H 246v/246V Pos: sitting >
You start meditating...
< 720h/720H 246v/246V Pos: sitting >
You have finished memorizing spirit jump.
< 720h/720H 246v/246V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 720h/720H 246v/246V Pos: sitting >
You clamber to your feet.
< 720h/720H 246v/246V Pos: standing >
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
You feel less like an elephant and more like your normal self.
The taste of blood slowly fades from your body.
Long strands of Blonde hair flows about a finely tuned muscled body
of pale flesh while his amber eyes are heavily intensified by thick
bushy eyebrows. His lips are mauve and shiny. An aura of sheer
holy force enshrouds his body with brilliance.
Wyiarn Truesteel appears to be Human and is in excellent condition.
He's medium in size.
< 686h/686H 246v/246V Pos: standing >
Ok.
< 686h/686H 246v/246V Pos: standing >
A Long Shining Hallway
Obvious exits: -E -W
< 686h/686H 245v/246V Pos: standing >
Ok.
< 686h/686H 245v/246V Pos: standing >
The Sanctuary of Newhaven
Obvious exits: -E -S -W
A skeletal cat is resting here.
The zombie of an old man sits here.
The zombie of a stronghold knight stands watch here.
< 686h/686H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 686h/686H 244v/246V Pos: standing >
A Grand Entrance Way
Obvious exits: -N -S
< 686h/686H 245v/246V Pos: standing >
You quickly scan the area.
The skeletal cat who is close by to your north.
The zombie of a scribe who is close by to your north.
The stronghold knight who is close by to your north.
< 686h/686H 245v/246V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N -E -W
The vampire of the Innkeeper stands here welcoming everyone.(Red Aura)
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.
< 686h/686H 244v/246V Pos: standing >
You quickly scan the area.
The skeletal cat who is not far off to your north.
The zombie of a scribe who is not far off to your north.
The stronghold knight who is not far off to your north.
The zombie of the equerry who is not far off to your west.
A zombie of a solemn sister who is not far off to your west.
A skeletal warder who is a brief walk away to your west.
< 686h/686H 244v/246V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W
< 686h/686H 245v/246V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your south.
The page who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The DemiLich Artos Chistori who is close by to your south.
The zombie of the equerry who is a brief walk away to your west.
A zombie of a solemn sister who is a brief walk away to your west.
A skeletal warder who is rather far off to your west.
< 686h/686H 245v/246V Pos: standing >
Along Sanctuary Place
Obvious exits: -E -S -W
< 686h/686H 244v/246V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is rather far off to your west.
A zombie of a solemn sister who is rather far off to your west.
A skeletal warder who is in the distance to your west.
< 686h/686H 244v/246V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
< 686h/686H 245v/246V Pos: standing >
Autosaving...
You quickly scan the area.
The acolyte who is a brief walk away to your north.
The acolyte who is a brief walk away to your north.
The skeletal man who is not far off to your south.
The zombie of the equerry who is in the distance to your west.
A zombie of a solemn sister who is in the distance to your west.
< 686h/686H 245v/246V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S
< 686h/686H 244v/246V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 686h/686H 243v/246V Pos: standing >
Paradise Lane and Refuge Street
Obvious exits: -S -W -U
A skeletal acolyte stands here.
A skeletal acolyte stands here.
< 686h/686H 244v/246V Pos: standing >
You quickly scan the area.
The skeletal man who is in the distance to your south.
A vampire of a grand knight who is close by to your west.
A hellhound who is not far off to your west.
< 686h/686H 245v/246V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
< 686h/686H 245v/246V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S
< 686h/686H 244v/246V Pos: standing >
Paradise Place and Sanctuary Place
Obvious exits: -N -S -W
< 686h/686H 243v/246V Pos: standing >
Along Paradise Lane
Obvious exits: -N -S -W
< 686h/686H 242v/246V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A resilient membrane of thick, glossy chitin has been left here.
A tiny diamond has been left here.
A skeletal citizen of Newhaven is walking here.
< 686h/686H 242v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 686h/686H 242v/246V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A solemn brother who is a brief walk away to your west.
A vampire of a grand knight who is rather far off to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
< 686h/686H 243v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 245v/246V Pos: standing >
You quickly scan the area.
The skeletal man who is close by to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A solemn brother who is a brief walk away to your west.
A vampire of a grand knight who is rather far off to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
< 686h/686H 246v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 686h/686H 245v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
< 686h/686H 244v/246V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A zombie of a brother of the faith is walking here.
< 686h/686H 243v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The vampire of a grand knight strolls along here.(Red Aura)
< 686h/686H 242v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
< 686h/686H 242v/246V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
The skeleton of a warder roams the streets here.
< 686h/686H 242v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 243v/246V Pos: standing >
You quickly scan the area.
A skeletal warder who is not far off to your north.
The skeleton of a stable hand who is not far off to your north.
A zombie warder who is rather far off to your north.
A vampire of a grand knight who is not far off to your east.
A solemn brother who is a brief walk away to your east.
The skeleton of a girl who is in the distance to your east.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The zombie-lord, Melairn Stromtorlin who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
< 686h/686H 243v/246V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
< 686h/686H 245v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The vampire of a grand knight strolls along here.(Red Aura)
< 686h/686H 244v/246V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
A zombie of a brother of the faith is walking here.
< 686h/686H 243v/246V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 686h/686H 242v/246V Pos: standing >
You quickly scan the area.
A solemn brother who is close by to your north.
The zombie of a woman who is close by to your south.
The skeleton of a girl who is close by to your south.
The skeleton of a boy who is close by to your south.
The skeletal man who is close by to your south.
< 686h/686H 243v/246V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
The zombie of a citizen of Newhaven stands here.
The skeleton of a small girl is here.
The skeleton of a small boy is here.
A skeletal citizen of Newhaven is walking here.
< 686h/686H 244v/246V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
< 686h/686H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 686h/686H 245v/246V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
A Warder of Newhaven strolls along here.
< 686h/686H 246v/246V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your north.
Bevelin Tisvin who is close by to your north.
LeSair I'villianda who is close by to your north.
< 686h/686H 246v/246V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
< 686h/686H 245v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 245v/246V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
A warder who is close by to your south.
The cat who is a brief walk away to your west.
< 686h/686H 245v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
The corpse of a warder is lying here.
< 686h/686H 244v/246V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 686h/686H 243v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 686h/686H 242v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 243v/246V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The citizen who is close by to your north.
A grand knight who is not far off to your north.
The citizen who is a brief walk away to your north.
A girl who is a brief walk away to your north.
The boy who is a brief walk away to your north.
The citizen who is a brief walk away to your north.
The court petitioner who is a brief walk away to your north.
A girl who is close by to your west.
The citizen who is close by to your west.
Esliae Ji'Zaman who is a brief walk away to your west.
Bevelin Tisvin who is a brief walk away to your west.
LeSair I'villianda who is a brief walk away to your west.
A Halfling who is close by above you.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
< 686h/686H 244v/246V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.
A citizen of Newhaven stands here.
< 686h/686H 245v/246V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 686h/686H 244v/246V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A glowing leather robe lies here on the ground.
The corpse of the lieutenant is lying here.
A Halfling (small) is stretched out, sound asleep.(Gold Aura)
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
< 686h/686H 245v/246V Pos: standing >
You start chanting...
You snap into visibility.
< 686h/686H 245v/246V Pos: standing >
You complete your spell...
Your spell disturbs a Halfling's beauty sleep!
You point at a Halfling.
[Damage: 153 ] Your iceball shatters any hopes a Halfling had of living a long and happy life.
A Halfling's apprentice monk robes freezes and shatters into million pieces from the intense cold!
A Halfling's whisper-thin helm freezes and shatters into million pieces from the intense cold!
A Halfling's set of loose fitting sleeves freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.