<worn on head> a tarnished dragonscale tiara
<worn in ear> the earring of the forest goddess
<worn in ear> a golden earring of elven nobility
<worn on body> the bandedmail of reaving
<worn about waist> a transparent ectoplasmatic belt [67%]
<worn on arms> some bloody crystal vambraces from City of Torrhan
<worn around wrist> a bracelet of influence
<worn around wrist> a shiny glowing bracelet (humming) (illuminating)
<worn on finger> an amethyst ring
<primary weapon> a blue-tinted knitting needle
<held> a small astrolabe made from mithril
<worn on legs> the leggings of Arkan'non
<worn on feet> the winged boots of angelic movement
You're too exhausted.
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
You sit down and relax.
< 327h/327H 1v/174V Pos: sitting >
You stop sitting around and lay down.
< 327h/327H 2v/174V Pos: on your ass >
< 327h/327H 3v/174V Pos: on your ass >
< 327h/327H 3v/174V Pos: on your ass >
The Road Leading From Tharnadia
Obvious exits: -North -South
< 327h/327H 6v/174V Pos: on your ass >
You clamber to your feet.
< 327h/327H 6v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -West
< 327h/327H 5v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/327H 5v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/327H 5v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
< 327h/327H 4v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/327H 4v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
< 327h/327H 2v/174V Pos: standing >
M^**^*.^^
*******..
*M+**^**.
^M+MM+++
*@+*^*.**
M^******..
MMMM^***^..^
MMMMMMM*^*..^
MMMMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 327h/327H 0v/174V Pos: standing >
*M+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
You're too exhausted.
< 327h/327H 1v/174V Pos: standing >
*M+*^
^*@**
M^***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 0v/174V Pos: standing >
You're too exhausted.
< 327h/327H 0v/174V Pos: standing >
You sit down and relax.
< 327h/327H 1v/174V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 5 - energy drain
( 8th circle) 1 - haste
4 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
3 - wither
5 - life leech
( 3rd circle) 6 - dispel magic
3 - embalm
( 2nd circle) 3 - chill touch
5 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 327h/327H 1v/174V Pos: sitting >
A Town Guardian enters from the north.
< 327h/327H 1v/174V Pos: sitting >
You are using:
<worn on head> a tarnished dragonscale tiara
<worn in ear> the earring of the forest goddess
<worn in ear> a golden earring of elven nobility
<worn on face> veil of darkness (glowing) [78%]
<worn on body> the bandedmail of reaving
<worn about waist> a transparent ectoplasmatic belt [67%]
<worn on arms> some bloody crystal vambraces from City of Torrhan
<worn around wrist> a bracelet of influence
<worn around wrist> a shiny glowing bracelet (humming) (illuminating)
<worn on finger> an amethyst ring
<primary weapon> a blue-tinted knitting needle
<held> a small astrolabe made from mithril
<worn on legs> the leggings of Arkan'non
<worn on feet> the winged boots of angelic movement
< 327h/327H 2v/174V Pos: sitting >
A Town Guardian suddenly attacks YOU!
You abandon your studies.
A Town Guardian's weak punch wounds you.
< 318h/327H 4v/174V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: guard sta EP: excellent >
You try to fake your own demise..
< 318h/327H 4v/174V Pos: on your ass >
A Town Guardian leaves north.
< 318h/327H 11v/174V Pos: on your ass >
You clamber to your feet.
< 319h/327H 18v/174V Pos: standing >
M+*^*
**@**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 319h/327H 17v/174V Pos: standing >
^M+++
M+@^*
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 319h/327H 15v/174V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*M+**^**.^M
^M@+++++++
*M+*^*M****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 319h/327H 13v/174V Pos: standing >
*****
M+@*^
^M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 319h/327H 12v/174V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.
< 319h/327H 12v/174V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*M@**^**.^
^M+++++++
*M+*^*M***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 319h/327H 11v/174V Pos: standing >
MMMM^**^.^M
MMMM^***..^M
M^**^*.^^.M
*******...
*@+**^**.
^M++++++
*M+*^*M**
M^******.
MMMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 319h/327H 10v/174V Pos: standing >
****
@M+
^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 320h/327H 9v/174V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 320h/327H 9v/174V Pos: standing >
M^**^
*@**
*M+
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 320h/327H 8v/174V Pos: standing >
^**^*
**@**
*M+*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 320h/327H 6v/174V Pos: standing >
**^*.
**@**
*M+**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 320h/327H 5v/174V Pos: standing >
MMM^**^.^MM
MMMM^***..^M^
M^**^*.^^.M^
*******....
*M@**^**.^
^M+++++++
*M+*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 320h/327H 3v/174V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^@+++++++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of A Town Guardian is lying here.
A deer stands here, grazing on some grass.
< 320h/327H 2v/174V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
< 320h/327H 1v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 320h/327H 0v/174V Pos: standing >
You're too exhausted.
< 320h/327H 1v/174V Pos: standing >
You're too exhausted.
< 320h/327H 1v/174V Pos: standing >
You're too exhausted.
< 320h/327H 1v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
< 320h/327H 0v/174V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your east.
< 321h/327H 0v/174V Pos: standing >
You're too exhausted.
< 321h/327H 0v/174V Pos: standing >
You're too exhausted.
< 321h/327H 0v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your east.
< 321h/327H 1v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your east.
< 321h/327H 1v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 321h/327H 0v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/327H 0v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/327H 0v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 321h/327H 0v/174V Pos: standing >
You quickly scan the area.
A deer who is rather far off to your east.
A religious zealot who is close by below you.
A homeless peasant who is close by below you.
< 321h/327H 0v/174V Pos: standing >
You're too exhausted.
< 321h/327H 0v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You quickly scan the area.
A deer who is rather far off to your east.
A religious zealot who is close by below you.
A homeless peasant who is close by below you.
< 321h/327H 1v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You're too exhausted.
< 321h/327H 1v/174V Pos: standing >
You quickly scan the area.
A deer who is rather far off to your east.
A religious zealot who is close by below you.
A homeless peasant who is close by below you.
< 321h/327H 2v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 322h/327H 0v/174V Pos: standing >
Alas, you cannot go that way. . . .
< 322h/327H 0v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
< 322h/327H 0v/174V Pos: standing >
You're too exhausted.
< 322h/327H 1v/174V Pos: standing >
You're too exhausted.
< 322h/327H 1v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your west.
< 322h/327H 1v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 322h/327H 0v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
< 322h/327H 0v/174V Pos: standing >
You're too exhausted.
< 322h/327H 0v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
< 322h/327H 0v/174V Pos: standing >
You're too exhausted.
< 322h/327H 0v/174V Pos: standing >
You're too exhausted.
< 322h/327H 0v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
< 322h/327H 1v/174V Pos: standing >
You're too exhausted.
< 322h/327H 1v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
< 322h/327H 1v/174V Pos: standing >
You're too exhausted.
< 322h/327H 1v/174V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A homeless peasant who is close by to your east.
< 322h/327H 1v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!
< 323h/327H 0v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is not far off to your east.
< 323h/327H 0v/174V Pos: standing >
The sun rises over the northern horizon.
You're too exhausted.
< 323h/327H 0v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is not far off to your east.
< 323h/327H 0v/174V Pos: standing >
You're too exhausted.
< 323h/327H 1v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is not far off to your east.
< 323h/327H 1v/174V Pos: standing >
You're too exhausted.
< 323h/327H 1v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is not far off to your east.
< 323h/327H 1v/174V Pos: standing >
You're too exhausted.
< 323h/327H 1v/174V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
A homeless peasant who is not far off to your east.
< 323h/327H 2v/174V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
Alarm bells sound, signalling an invasion!
< 323h/327H 0v/174V Pos: standing >
You quickly scan the area.
A Centaur who is a brief walk away to your west.
A stray dog who is rather far off to your west.
< 323h/327H 0v/174V Pos: standing >
You start chanting...
< 324h/327H 2v/174V Pos: standing >
Casting: raise lich
< 324h/327H 3v/174V Pos: standing >
You complete your spell...
You breathe life into the corpse of an elite guard with the awesome power of your art.
The lich of an elite guard starts following you.
< 324h/327H 3v/174V Pos: standing >
< 324h/327H 4v/174V Pos: standing >
Ok.
The lich of an elite guard starts casting a spell.
< 324h/327H 4v/174V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
A Centaur snaps into visibility.
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
< 299h/327H 6v/174V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Centaur sta EP: excellent >
A Centaur's fine crush wounds you.
Your veil of darkness was damaged from the massive blow!
You feel your skin soften and return to normal.
A Centaur's weak whip grazes you.
A Centaur's weak whip grazes you.
A Centaur's weak crush grazes you.
You dodge a Centaur's vicious attack.
Impossible! You can't concentrate enough!
< 285h/327H 7v/174V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Centaur sta EP: excellent >
< 285h/327H 7v/174V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Centaur sta EP: excellent >
A Centaur parries your futile lunge at him.
You miss a Centaur.
A Centaur snaps into visibility.
Ok.
The lich of an elite guard starts casting a spell.
< 285h/327H 7v/174V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Centaur sta EP: excellent >
You dodge a Centaur's vicious attack.
A Centaur's impressive crush strikes you.
A Centaur's impressive crush strikes you.
A Centaur's crush wounds you.
< 261h/327H 7v/174V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Centaur sta EP: excellent >
You try to fake your own demise..
< 261h/327H 7v/174V Pos: on your ass >
The lich of an elite guard completes its spell...
A Centaur fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 261h/327H 12v/174V Pos: on your ass >
The Road Leading From Tharnadia
Obvious exits: -North -West
A greyish stone wall is here to the west.
A greyish stone wall is here to the north.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
*A Centaur (giant) Magister Equitum of The Empire stands in mid-air here.
*The lich of an elite guard stands here. (minion)
< 262h/327H 21v/174V Pos: on your ass >
Ok.
The lich of an elite guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an elite guard snaps into visibility.
< 262h/327H 22v/174V Pos: on your ass >
The lich of an elite guard completes its spell...
A Centaur snaps into visibility.
The lich of an elite guard's fist beats the life out of a Centaur, blood pours from his body!
< 262h/327H 24v/174V Pos: on your ass >
A Centaur suddenly attacks YOU!
A Centaur's impressive crush strikes you.
< 248h/327H 25v/174V Pos: on your ass >
< T: Orp TP: ass TC: small wounds E: A Centaur sta EP: few scratches >
You clamber to your feet.
< 248h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur's crude crush wounds you.
A Centaur's weak crush grazes you.
You dodge a Centaur's vicious attack.
A Centaur's crush strikes you.
The lich of an elite guard is now a member of your group.
The lich of an elite guard already grouped by you.
< 234h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
Ok.
The lich of an elite guard starts casting an offensive spell called 'bigbys clenched fist'.
< 234h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur parries your futile lunge at him.
You miss a Centaur.
A Centaur snaps into visibility.
< 234h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'buoblg qrunsoqpze yugh'
A Centaur snaps into visibility.
The lich of an elite guard's fist beats the life out of a Centaur, blood pours from his body!
A Centaur's fine crush strikes you.
A Centaur's decent whip wounds you.
A sense of WiLD HAtE surrounds a Centaur as his powerful whip strikes you hard.
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
A Centaur's mighty crush seriously wounds you.
OUCH! That really did HURT!
< 162h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
A Centaur snaps into visibility.
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
OUCH! That really did HURT!
< 129h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
You are already standing.
< 129h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
You start chanting...
< 129h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
You dodge a Centaur's vicious attack.
A Centaur snaps into visibility.
A Centaur's fine whip strikes you.
You feel your skin soften and return to normal.
A Centaur's whip strikes you hard.
A Centaur's impressive crush strikes you very hard.
A Centaur's crush seriously wounds you.
A Centaur's powerful crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 38h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
A Centaur returns to normal as his rage abates.
You complete your spell...
A Centaur snaps into visibility.
[Damage: 103 ] You drain a Centaur of some of his energy.
< 113h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
You feel your skill in 1h piercing improving.
You miss a Centaur.
A Centaur parries your futile lunge at him.
A Centaur snaps into visibility.
< 113h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
You start chanting...
< 113h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Centaur sta EP: small wounds >
A Centaur snaps into visibility.
A sense of WiLD HAtE surrounds a Centaur as his mighty crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Centaur's powerful crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Centaur misses you.
< 25h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
Casting: protect undead *
< 25h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
The lich of an elite guard suddenly attacks a Centaur!
A Centaur snaps into visibility.
The lich of an elite guard's feeble punch grazes a Centaur.
< 25h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
You complete your spell...
You feel protected by powers from beyond the grave.
< 25h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
A Centaur deflects your blow and strikes back at YOU!
A Centaur snaps into visibility.
A Centaur's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Centaur's weak crush strikes you.
You wish that your wounds would stop BLEEDING so much!
A Centaur parries your futile lunge at him.
< 14h/327H 26v/174V Pos: standing >
< T: Orp TP: sta TC: awful E: A Centaur sta EP: small wounds >
A Centaur's hooves come at incredible speed right towards your face. Noise slowly fades as you fall into darkness.
Your veil of darkness was completely destroyed by the massive blow!