<worn as a badge> the mark of the saboteur [83%]
<worn on head> a black turban of circling flames
<worn on eyes> a set of metal eye protectors [85%]
<worn in ear> a dangling whitestone earring
<worn in ear> an orb of metorite of negativity [poor] made by Laz (glowing)
<worn on face> the mask of deceptions (humming) [32%]
<worn around neck> a scarf of enhanced stealth
<worn around neck> a necklace of halfling ears of sight [modified] made by Laz
<worn on body> Lobos' leather coat
<worn about body> the severed wings of a turkey named 'Dinner' (humming)
<worn on back> a large leather backpack
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the vambraces of the vampire lords (humming) [79%]
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a black and white zebra-hide wristband [88%]
<worn around wrist> a black and white zebra-hide wristband [81%]
<worn on hands> the gauntlets of FuRy (glowing)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of the giantkind
<primary weapon> a sleek adamantium dagger named 'Blight'
<worn on legs> a pair of vapor leggings
<worn on feet> some durethium boots
A long stairway to the north leads up the steep cliff to the west to enter
the halfling city of Woodseer. A well-traveled path leads south along the
base of the steep cliff to enter a steep gorge that makes its way out of the
mountains. Lose rocks that have fallen from the cliff above have been shoved
to the east to create a low wall of lose stones that provides additional
protection from the jungle creatures who prefer the dark humid confines of
the rain forest. Periodically, slow breezes cause the humid stench of the
jungle to seep in from the east, reminding travelers that all is not perfectly
safe here. A well-travled pathway continues south toward a towering waterfall
that shoots down from the plateau above and the stairway leading up to Woodseer
is to the north.
Obvious exits: -North -East -South
A halfling sentinel keeps a close watch on the jungle.
< 307h/307H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/120V Pos: standing >
A Trade Path at the Base of a Cliff
Jagged stones and loose gravel line the steep cliff to the west that leads
up to the halfling city of Woodseer. Jungle plants have been cleared away
from this area, and rocks that have fallen from the cliff above have been
pushed to the east making a low wall of lose rocks. This cleared area has
obviously seen a great deal of use as a merchants passage. Halfling guards
can be seen patrolling the road immediately beneath the cliff and along the
waterfall that can be seen further south, and the ruts of wagon wheels have
been left behind in the soft ground. The road continues to the south where
it bends around a pool that is fed by the towering waterfall that tumbles
down from the Woodseer plateau, and to the north where it eventually meets the
single stone stairway that leads into Woodseer. A stone doorway to the
west leads into a stable of some sort built in a cave in the cliff.
Obvious exits: -North -South -West
< 307h/307H 119v/120V Pos: standing >
A Trade Path at the Base of a Cliff
A towering waterfall to the south plummets into a deep rock-lined pool,
as it falls water sprays outward, splashing the rocks that surround the pool
to the south as well as anything else in the area. Water also sprinkles the
steep jagged stones of the cliff to the west, making the already unclimbable
wall even more treacherous. It is clear from this vantage point that the city
built on the plateau ontop of the cliff to the west is in an easily defended
area, more by nature's design than anybody elses. The jungle has been cleared
away from the base of the cliff here creating a well-used trade path that heads
north toward a stairway that leads up the cliff and heads east around the deep
rock-lined pool to the south. A low wall of lose rocks can be climbed over to
the west to get into the jungle, though few actually choose to enter its dark
and dangerous depths.
Obvious exits: -North -East
< 307h/307H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/120V Pos: standing >
A Trade Path Along a Deep Pool
Handholds have been cut into the stone below here creating a ladder that
leads down to a small flat stone landing that is beside a small swirling pool
of water that is fed by a long thin waterfall that plummets down from the
plateau high above. A trade path continues to the east where it bends south
along the edge of the deep rock-lined pool and heads out of the valley. There
is a wall of lose stone to the south, and a small ladder leads down to the
deep pool of water below.
Obvious exits: -East -West -Down
A halfling sentinel keeps a close watch on the jungle.
< 307h/307H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/120V Pos: standing >
A Trade Path Along a Deep Pool
A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest. A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it. A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it. The trade path continues to the south and west.
Obvious exits: -North -East -South -West
A huge warthog wanders the forest looking for food.
< 307h/307H 118v/120V Pos: standing >
A Trade Path Along a Deep Pool
A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer. A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home. A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward. The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge. The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East -South
A brightly colored parrot flies through the branches.
You sense a lifeform nearby.
< 307h/307H 117v/120V Pos: standing >
A Trade Path Cut From the Jungle
Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south. This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe. The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep. The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley. The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East -South
< 307h/307H 119v/120V Pos: standing >
On a Trade Path in a Narrow Ravine
Walls of jagged rock surround this narrow ravine and the trade path that
runs through it. Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road. This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up
< 307h/307H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 120v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 120v/120V Pos: standing >
You quickly scan the area.
A brightly colored parrot who is not far off to your north.
A large warthog who is a brief walk away to your north.
A halfling sentinel who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A large warthog who is in the distance to your north.
A yellow flower who is in the distance to your north.
A young faerie dragon who is a brief walk away above you.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.
< 307h/307H 120v/120V Pos: standing >
On a Trade Path in a Narrow Ravine
Imposing rock walls thrust upward along the sides of the narrow path. The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb. More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it. It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below. The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down
< 307h/307H 119v/120V Pos: standing >
On a Trade Path in a Narrow Ravine
This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south. Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel. It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down
< 307h/307H 117v/120V Pos: standing >
On a Trade Path in a Narrow Ravine
The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them. Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below. The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down
A young rust-colored faerie dragon is here exploring the jungle.
< 307h/307H 115v/120V Pos: standing >
On a Trade Path in a Narrow Ravine
It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here. The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down
< 307h/307H 118v/120V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 307h/307H 117v/120V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 307h/307H 115v/120V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
A young faerie dragon who is rather far off below you.
< 307h/307H 119v/120V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 307h/307H 118v/120V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
< 307h/307H 117v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 120v/120V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
< 307h/307H 120v/120V Pos: standing >
You quickly scan the area.
A halfling guard who is close by above you.
A minotaur mercenary wizard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
A minotaur mercenary guard who is close by above you.
The burly guardian who is close by above you.
The smiling cleric who is rather far off below you.
The scarred mage who is rather far off below you.
< 307h/307H 120v/120V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
< 307h/307H 119v/120V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
< 307h/307H 118v/120V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
A father duck with a bright green head watches the ducklings.
< 307h/307H 117v/120V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A wealthy halfling woman on a shopping trip walks down the road.
A halfling guard patrols the streets keeping the peace.
A halfling guard patrols the streets keeping the peace.
< 307h/307H 119v/120V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 307h/307H 117v/120V Pos: standing >
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
*A Thri-Kreen (medium) stands in mid-air here.
A magnificent white warhorse stands here quietly.
A beautiful receptionist stands here ready to rent out rooms.
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
This Thri-Kreen is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He has little gills in his neck!
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head> the barbarian warhelmet of champions
<worn on eyes> eyes of the tanar'ri [63%]
<worn on face> the morbid face of a stone golem
<worn around neck> a collar of the pyrobeast
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn about body> a dark-green bodycloak
<worn on back> a large leather backpack
<worn as quiver> an embroidered illithid-hide backsheath [80%]
<worn about waist> a deep-blue sash of the great master
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms> a pair of bronze spiked arm plates
<worn on lower arms> a pair of frost-rimed cold iron vambraces
<worn around wrist> a steel wire (glowing) [89%]
<worn around wrist> a thick adamantium bracelet
<worn on lower wrist>a bracelet of influence
<worn on lower wrist>a bracelet of dracolich hide (humming)
<worn on hands> some massive studded mithril fists
<worn on lower hands>some soldier's bone gauntlets
<wielding twohanded> the sword of tormenting
<third weapon> a gleaming longsword
<fourth weapon> a gleaming longsword
<worn on legs> some misty green leg plates
< 307h/307H 119v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Quivering Leaf Postal Office
This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
west wall, and a counter in the corner.
Obvious exits: -East
A sturdy, scarred, halfling mailman takes messages here.
A postal clerk awaits the next shipment of mail.
< 307h/307H 119v/120V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 307h/307H 118v/120V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
< 307h/307H 117v/120V Pos: standing >
A Wide Entrance to a Large Park
A wall of lose rocks and boulders surrounds the park. It appears that most
of the stone used to make the wall came from a rock slide that must have once
almost destroyed the park. Since that time the rocks have been moved to the
side of the park and many beautiful flowers and trees have been planted.
Narrow paths wind through the beautiful flowering trees and bushes and cleverly
made flower gardens that have been planted everywhere. The park continues to
the north and the wide entrance continues to the west. Petalrich Lane lies to
the south.
Obvious exits: -North -South -West
< 307h/307H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You say in goblin 'sanguine'
< 307h/307H 119v/120V Pos: standing >
You stop using a wicked black dagger named 'Sanguine Blessing'.
< 307h/307H 119v/120V Pos: standing >
You wield a sleek adamantium dagger named 'Blight'.
< 307h/307H 120v/120V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
You feel your skin harden to stone.
You feel vitalized.
< 307h/307H 120v/120V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -North -South -West
< 527h/527H 120v/120V Pos: standing >
You are carrying: (4/13)
a wicked black dagger named 'Sanguine Blessing'
[2] a bottle of healing salve
a bottomless bag of the illithids
< 527h/527H 120v/120V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.
< 527h/527H 120v/120V Pos: standing >
You eat the cup of soft ice cream.
< 527h/527H 120v/120V Pos: standing >
Saving Pir.
< 527h/527H 120v/120V Pos: standing >
a magical dragonscale choker
a fine dragonscale mantle
a tiny elixir of potent drugs
[19] a large medicated bandage
[6] a cyan colored potion
[3] the dazzling blue potion of lesser battle readiness
[2] a potion of thick green sludge
the potion of spiritual protection
[11] a cup of soft ice cream
a fine fishing pole
[5] a translucent potion
a fiery red potion
[5] a disguise kit
a pile of coins
< 527h/527H 120v/120V Pos: standing >
Score information for Pir
Level: 34 Race: Kobold Class: Rogue / Thief Sex: Female
Hit points: 527(527) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 2001 platinum 27531 gold 0 silver 0 copper
Playing time: 2 days / 2 hours/ 57 minutes
Received data: 0.1238 MB this session.
Send data: 0.0015 MB this session.
Compression ratio: 81%
Title: Disciple of Lloth
Status: Standing.
Negative Shielded
Epic points: 766 Skill points: 7 Current task: find runestone of The Swamp Laboratory of Khul'Lor
Epic Bonus: Health Regen Bonus (0.00%)
Frags: +10.59 Deaths: 14
Disguised as: a goblin merchant (Good)
Detecting: Invisible Evil Good Life
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Sneaking
Bartender Quests Remaining: 6
Combat Pulse: 10 Spell Pulse: 0.60
Leaderboard Points: 1399
Active Spells:
--------------
vitality (9 minutes)
stone skin (3 minutes)
Auctions Disabled (5 minutes)
barkskin (5 minutes)
detect invisibility (54 minutes)
armor (19 minutes)
bless (24 minutes)
< 527h/527H 120v/120V Pos: standing >
Autosaving...
< 527h/527H 120v/120V Pos: standing >
Strike at whom?
< 527h/527H 120v/120V Pos: standing >
Pardon?
< 527h/527H 120v/120V Pos: standing >
You are already standing.
< 527h/527H 120v/120V Pos: standing >
Strike at whom?
< 527h/527H 120v/120V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate a goblin merchant with renewed energy.
< 527h/527H 120v/120V Pos: standing >
Saving Pir.
< 527h/527H 120v/120V Pos: standing >
Saving Pir.
< 527h/527H 120v/120V Pos: standing >
A Wide Entrance to a Large Park
Obvious exits: -North -South -West
< 527h/527H 120v/120V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A fuzzy white duckling wanders here searching for food.
< 527h/527H 120v/120V Pos: standing >
Saving Pir.
< 527h/527H 120v/120V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
< 527h/527H 119v/120V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.
< 527h/527H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 527h/527H 118v/120V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
*A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 527h/527H 120v/120V Pos: standing >
Saving Pir.
< 527h/527H 120v/120V Pos: standing >
A stairway leads up to the inn.
You extend your sights upward.
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
*A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 527h/527H 120v/120V Pos: standing >
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
*A Thri-Kreen (medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly.(Gold Aura)
A beautiful receptionist stands here ready to rent out rooms.
< 527h/527H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 527h/527H 119v/120V Pos: standing >
You think you noticed an opening in your victim defenses...
< 527h/527H 119v/120V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Thri-Kreen's face!
A Thri-Kreen seems to be blinded!
< 527h/527H 120v/120V Pos: standing >
You snap into visibility.
A Thri-Kreen snaps into visibility.
[Damage: 60 ] You find weakness in a Thri-Kreen's defenses and land a sneaky surprise attack!
You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
A fuzzy duckling enters from the east.
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Thri-Kreen snaps into visibility.
[Damage: 3 ] -=[Your crude pierce wounds a Thri-Kreen.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful pierce strikes a Thri-Kreen very hard.]=-
Your sleek adamantium dagger named 'Blight' bites into a Thri-Kreen's flesh!
A Thri-Kreen is withered and begins to DECREASE in size by your touch!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your pierce seriously wounds a Thri-Kreen.]=-
[Damage: 12 ] -=[Your impressive pierce strikes a Thri-Kreen hard.]=-
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
Your spiked shield of a MaDMaN pulsates with magical fire burning a Thri-Kreen!
You snap into visibility.
A Thri-Kreen snaps into visibility.
[Damage: 17 ] You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Thri-Kreen snaps into visibility.
[Damage: 14 ] -=[Your pierce strikes a Thri-Kreen very hard.]=-
Your sleek adamantium dagger named 'Blight' bites into a Thri-Kreen's flesh!
If you withered them any more, they'd be some sort of filthy prune.
[Damage: 8 ] -=[Your pierce strikes a Thri-Kreen.]=-
[Damage: 10 ] -=[Your fine pierce strikes a Thri-Kreen hard.]=-
Your sleek adamantium dagger named 'Blight' bites into a Thri-Kreen's flesh!
If you withered them any more, they'd be some sort of filthy prune.
You score a CRITICAL HIT!!!!!
[Damage: 29 ] -=[Your pierce enshrouds a Thri-Kreen in a mist of blood.]=-
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
It is a bit hard to circle someone when you are being beaten upon!
< 527h/527H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Thri-Kreen sta EP: pretty hurt >
You block a Thri-Kreen's lunge at you.
With superb grace and ease, you intercept a Thri-Kreen's attack with sleek adamantium dagger named 'Blight' and counter-attack!
You snap into visibility.
A Thri-Kreen snaps into visibility.
[Damage: 6 ] -=[Your decent pierce strikes a Thri-Kreen hard.]=-
[Damage: 14 ] -=[Your pierce enshrouds a Thri-Kreen in a mist of blood.]=-
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your decent pierce strikes a Thri-Kreen very hard.]=-
[Damage: 6 ] -=[Your pierce seriously wounds a Thri-Kreen.]=-
[Damage: 6 ] -=[Your pierce seriously wounds a Thri-Kreen.]=-
[Damage: 13 ] -=[Your impressive pierce grievously wounds a Thri-Kreen.]=-
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen slumps to the ground.
< 527h/527H 120v/120V Pos: standing >
Toss it at who?
< 527h/527H 120v/120V Pos: standing >
You snap into visibility.
[Damage: 52 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a sleek adamantium dagger named 'Blight' in his back.
A Thri-Kreen's collar of the pyrobeast was completely destroyed by the massive blow!
A Thri-Kreen's pair of bronze spiked arm plates was completely destroyed by the massive blow!
A Thri-Kreen's pair of frost-rimed cold iron vambraces was completely destroyed by the massive blow!
A Thri-Kreen's bracelet of influence was completely destroyed by the massive blow!
A Thri-Kreen's misty green leg plates was completely destroyed by the massive blow!
A Thri-Kreen's embroidered illithid-hide backsheath was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.