<worn as a badge> a symbol of a sword thrust through a cresent moon
<worn on head> an old and frayed tam o'shanter
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a human-made steel stud from Village of Werrun
<worn in ear> a zanthium ear stud
<worn on face> a blood-stained mithril mask
<worn around neck> a holy crystal medallion (glowing)
<worn on body> a suit of black ringmail bearing the symbol of Alatorin
<worn about body> a cape of entrapment
<worn on back> a large leather backpack
<worn as quiver> a faded dragonscale quiver
<worn about waist> the sacred braid of Lady Sklera (glowing)
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a hardened dragonscale belt buckle
<worn on arms> the sleeves of Orcus's dark intent [87%]
<worn around wrist> a dented clay bracelet
<worn around wrist> a spiked dragonskin bracelet
<worn on hands> the claws of a wyvern
<worn on finger> a diabolical crystal signet from Harrow -The Gnome Village [84%]
<worn on finger> a hallowed Cimmerian ring
<primary weapon> a frozen bladed dagger
<secondary weapon> a frozen bladed dagger
<worn on legs> a pair of drider skin leggings [89%]
<worn on feet> some black leather boots fit with adamantium heel blades
< 368h/788H 204v/206V Pos: standing >
[Damage: 90 ] A village guardian makes a strange sound as you place a frozen bladed dagger in his back.
< 370h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: small wounds >
A village guardian's punch wounds you.
You parry a village guardian's lunge at you.
A village guardian's kick hits you in your side.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: small wounds >
[Damage: 156 ] You leave a huge, red swollen lump on a village guardian's temple.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
[Damage: 13 ] Your impressive pierce strikes a village guardian.
[Damage: 34 ] Your pierce strikes a village guardian hard.
You score a CRITICAL HIT!!!!!
[Damage: 81 ] Your pierce seriously wounds a village guardian.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
You parry a village guardian's lunge at you.
A village guardian misses you.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
A native merchant enters from the south.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
[Damage: 25 ] Your powerful pierce strikes a village guardian hard.
[Damage: 23 ] Your pierce strikes a village guardian hard.
[Damage: 20 ] Your pierce strikes a village guardian hard.
< 354h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: pretty hurt >
A village guardian's decent punch wounds you.
A village guardian's kick crashes into your chest.
A village guardian deftly blocks your kick with his forearm.
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: pretty hurt >
[Damage: 21 ] Your powerful pierce strikes a village guardian very hard.
[Damage: 29 ] Your mighty pierce seriously wounds a village guardian.
[Damage: 34 ] Your mighty pierce enshrouds a village guardian in a mist of blood.
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
A village guardian misses you.
You parry a village guardian's lunge at you.
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
Autosaving...
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
A native merchant leaves south.
You think you noticed an opening in your victim defenses...
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
[Damage: 158 ] You split a village guardian's skull wide open, causing immediate death!
A village guardian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a village guardian's last actions in this world.
< 339h/788H 206v/206V Pos: standing >
Kick who?
< 339h/788H 206v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -West
A proud native merchant wanders Werrun in search of business.
A stray dog sniffs the ground and trots along.
< 339h/788H 205v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
The corpse of a village guardian is lying here.
< 340h/788H 205v/206V Pos: standing >
The sun rises over the northern horizon.
< 341h/788H 205v/206V Pos: standing >
You get a few coins from the corpse of a village guardian.
There were: 1 platinum coin, 9 gold coins.
< 343h/788H 205v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -West
A proud native merchant wanders Werrun in search of business.
A stray dog sniffs the ground and trots along.
< 344h/788H 205v/206V Pos: standing >
[Damage: 95 ] A native merchant makes a strange sound as you place a frozen bladed dagger in his back.
< 347h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: small wounds >
A native merchant's punch wounds you.
< 341h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: small wounds >
[Damage: 35 ] Your mighty pierce strikes a native merchant hard.
A native merchant dodges your futile attack.
[Damage: 22 ] Your powerful pierce strikes a native merchant.
< 341h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: few wounds >
[Damage: 162 ] You leave a huge, red swollen lump on a native merchant's temple.
< 341h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: nasty wounds >
A village guardian enters from the west.
A native merchant misses you.
A native merchant misses you.
< 341h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: nasty wounds >
[Damage: 12 ] Your impressive pierce strikes a native merchant.
[Damage: 36 ] Your mighty pierce seriously wounds a native merchant.
[Damage: 28 ] Your mighty pierce seriously wounds a native merchant.
< 341h/788H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: native sta EP: pretty hurt >
With superb grace and ease, you intercept a native merchant's attack with frozen bladed dagger and counter-attack!
[Damage: 15 ] Your impressive pierce seriously wounds a native merchant.
A frozen bladed dagger slices through the air with incredible ease!
[Damage: 33 ] Your mighty pierce causes a native merchant to grimace in pain.
[Damage: 19 ] Your pierce causes a native merchant to grimace in pain.
You parry a native merchant's lunge at you.
A native merchant's kick hits you directly in the face.
[Damage: 45 ] Your kick caves a native merchant's chest in, killing him.
A native merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a native merchant's last actions in this world.
< 335h/788H 205v/206V Pos: standing >
[Damage: 173 ] You leave a huge, red swollen lump on a village guardian's temple.
< 339h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
A village guardian misses you.
A village guardian's punch strikes you.
< 326h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
A village guardian dodges your futile attack.
[Damage: 30 ] Your mighty pierce strikes a village guardian.
[Damage: 25 ] Your pierce strikes a village guardian.
< 326h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
A stray dog leaves west.
< 326h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
A village guardian misses you.
A village guardian's sweep catches you in the side and you almost stumble.
< 316h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
[Damage: 25 ] Your kick crashes into a village guardian's chest.
< 316h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: few wounds >
[Damage: 40 ] Your pierce strikes a village guardian hard.
[Damage: 25 ] Your powerful pierce strikes a village guardian.
[Damage: 11 ] Your impressive pierce strikes a village guardian.
< 316h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
A village guardian's punch grazes you.
You parry a village guardian's lunge at you.
< 313h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
[Damage: 29 ] Your mighty pierce strikes a village guardian hard.
[Damage: 20 ] Your pierce strikes a village guardian.
[Damage: 29 ] Your pierce hits a village guardian across the leg, resulting in a limp stride.
< 313h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: nasty wounds >
[Damage: 178 ] You leave a huge, red swollen lump on a village guardian's temple.
< 313h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
A village guardian misses you.
A village guardian's decent punch strikes you.
< 303h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: village sta EP: awful >
[Damage: 37 ] You successfully stab a village guardian in the heart, killing him instantly.
A village guardian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a village guardian dies in agony.
< 303h/788H 206v/206V Pos: standing >
Kick who?
< 303h/788H 206v/206V Pos: standing >
You get a few coins from the corpse of a village guardian.
There were: 1 platinum coin, 10 gold coins.
< 303h/788H 206v/206V Pos: standing >
You get a few coins from the corpse of a native merchant.
There were: 1 platinum coin, 10 gold coins.
< 305h/788H 206v/206V Pos: standing >
Ok.
You put 5 platinum, 40 gold, 0 silver, and 0 copper coins into a fishing net.
< 308h/788H 206v/206V Pos: standing >
Inside the Village of Werrun
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
The corpse of a village guardian is lying here.
The corpse of a native merchant is lying here.
< 308h/788H 206v/206V Pos: standing >
You stop using a large leather backpack.
< 312h/788H 206v/206V Pos: standing >
You get a gauze bandage from a large leather backpack.
< 316h/788H 206v/206V Pos: standing >
You strap a large leather backpack on your back.
< 319h/788H 206v/206V Pos: standing >
You attempt to bandage yourself.
< 320h/788H 206v/206V Pos: standing >
You continue bandaging yourself.
< 339h/788H 204v/206V Pos: standing >
You continue bandaging yourself.
< 357h/788H 202v/206V Pos: standing >
You continue bandaging yourself.
< 376h/788H 200v/206V Pos: standing >
You continue bandaging yourself.
< 394h/788H 198v/206V Pos: standing >
You continue bandaging yourself.
< 412h/788H 196v/206V Pos: standing >
A stray dog enters from the west.
You continue bandaging yourself.
< 431h/788H 193v/206V Pos: standing >
You continue bandaging yourself.
< 449h/788H 191v/206V Pos: standing >
You continue bandaging yourself.
< 468h/788H 188v/206V Pos: standing >
The day has begun.
< 472h/788H 188v/206V Pos: standing >
You continue bandaging yourself.
< 486h/788H 185v/206V Pos: standing >
You continue bandaging yourself.
< 504h/788H 182v/206V Pos: standing >
You can't bandage any more with this bandage.
< 509h/788H 182v/206V Pos: standing >
A stray dog leaves north.
< 540h/788H 185v/206V Pos: standing >
You are already standing.
< 583h/788H 206v/206V Pos: standing >
You are already standing.
< 583h/788H 206v/206V Pos: standing >
Inside the Village of Werrun
Obvious exits: -North -East -West
The corpse of a village guardian is lying here.
The corpse of a native merchant is lying here.
< 584h/788H 206v/206V Pos: standing >
Saving Grutag.
< 585h/788H 206v/206V Pos: standing >
You quickly scan the area.
The Incarnate of Fire who is close by to your north.
A stray dog who is not far off to your north.
A village guardian who is close by to your west.
A stray dog who is a brief walk away to your west.
The Werrun stable owner who is a brief walk away to your west.
< 586h/788H 206v/206V Pos: standing >
Before a Lavish Home
A very large building rests to the north - the entryway to
Malfun's residence. This home looks much more spacious as
well as luxurious then any of the other Werrun homes. Beautiful
shrubberies trim the outer ridges of his house. Small statues
stand about the lawn depicting peace and prosperity.
Obvious exits: -North# -West
< 590h/788H 205v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -West
The corpse of a village guardian is lying here.
The corpse of a native merchant is lying here.
< 594h/788H 204v/206V Pos: standing >
Fountain In the Village of Werrun
Just north of the entryway to the village, a small stone
fountain greets travellers and merchants to Werrun. A large
stone statue rests in the center of a cobblestone courtyard
in the shape of Malfun, the founder and leader of Werrun;
water cascading from his open hands.
Obvious exits: -North -East -South -West
A large stone fountain stands high in the center of town.
A strong village guardian of Werrun is standing here.
< 595h/788H 203v/206V Pos: standing >
Backstab who?
< 597h/788H 205v/206V Pos: standing >
Headbutt whom?
< 600h/788H 206v/206V Pos: standing >
[Damage: 105 ] A village guardian makes a strange sound as you place a frozen bladed dagger in his back.
< 601h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: village sta EP: small wounds >
A village guardian's decent punch wounds you.
A village guardian's punch wounds you.
You dodge a bash from a village guardian, who loses his balance and falls.
< 583h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: village ass EP: small wounds >
The Incarnate of Fire enters from the north.
< 583h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: village ass EP: small wounds >
Pardon?
< 583h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: village ass EP: small wounds >
[Damage: 63 ] Your pierce strikes a village guardian very hard.
[Damage: 68 ] Your awesome pierce strikes a village guardian very hard.
[Damage: 49 ] Your mighty pierce strikes a village guardian very hard.
[Damage: 61 ] You hit a village guardian in the face, sending him reeling.
< 583h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: village ass EP: nasty wounds >
You parry a village guardian's lunge at you.
< 583h/788H 206v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: village ass EP: nasty wounds >
[Damage: 29 ] Your mighty pierce strikes a village guardian hard.
You score a CRITICAL HIT!!!!!
[Damage: 123 ] Your awesome pierce causes a village guardian to grimace in pain.
You score a CRITICAL HIT!!!!!
You strike viciously at a village guardian's wrist causing him to swing about madly.
[Damage: 139 ] You successfully stab a village guardian in the heart, killing him instantly.
A village guardian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A village guardian's death cry reverberates in your head as he falls to the ground.
< 583h/788H 206v/206V Pos: standing >
Pardon?
< 583h/788H 206v/206V Pos: standing >
You get a few coins from the corpse of a village guardian.
There were: 2 platinum coins, 11 gold coins.
< 583h/788H 206v/206V Pos: standing >
Fountain In the Village of Werrun
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a village guardian is lying here.
A large stone fountain stands high in the center of town.
A man composed entirely of fire burns before you.
< 583h/788H 206v/206V Pos: standing >
The Entrance to Werrun
A small wooden fence wrapping around this village comes
to a stop for about fifteen feet before it starts up again
creating an entryway to Werrun. The road below is made of
finely crushed gravel; several portions of it displaced
because of such frequent use.
Obvious exits: -North -South
< 585h/788H 204v/206V Pos: standing >
Obvious exits:
North- Fountain In the Village of Werrun
South- A Gravel Road Before a Village
< 585h/788H 204v/206V Pos: standing >
Fountain In the Village of Werrun
Just north of the entryway to the village, a small stone
fountain greets travellers and merchants to Werrun. A large
stone statue rests in the center of a cobblestone courtyard
in the shape of Malfun, the founder and leader of Werrun;
water cascading from his open hands.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a village guardian is lying here.
A large stone fountain stands high in the center of town.
A man composed entirely of fire burns before you.
< 587h/788H 202v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
A stray dog sniffs the ground and trots along.
< 587h/788H 201v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -South -West
The corpse of a village guardian is lying here.
< 588h/788H 200v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/788H 200v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 588h/788H 201v/206V Pos: standing >
Alas, you cannot go that way. . . .
< 589h/788H 201v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
A proud native merchant wanders Werrun in search of business.
< 589h/788H 201v/206V Pos: standing >
A Small Home
This small, yet spacious abode is ideal for a living family
of around four or so. Several small beds are in this single-roomed
building, as well as a few desks as well as armoires. A fairly
simple, and almost crowded room. A single carpet rests in the center
of the floor, quite plain.
Obvious exits: -West
A stray dog sniffs the ground and trots along.
A noble of Werrun is stretched out, sound asleep.
< 590h/788H 200v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
A proud native merchant wanders Werrun in search of business.
< 591h/788H 201v/206V Pos: standing >
[Damage: 110 ] A native merchant makes a strange sound as you place a frozen bladed dagger in his back.
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native sta EP: small wounds >
You play with a native merchant before lunging into an offensive routine!
[Damage: 41 ] Your mighty pierce strikes a native merchant very hard.
A frozen bladed dagger slices through the air with incredible ease!
[Damage: 38 ] Your pierce strikes a native merchant very hard.
[Damage: 26 ] Your pierce strikes a native merchant hard.
You withstand a bash from a native merchant, who bounces back and falls.
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native kne EP: few wounds >
Pardon?
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native kne EP: few wounds >
[Damage: 44 ] Your mighty pierce seriously wounds a native merchant.
[Damage: 32 ] Your mighty pierce strikes a native merchant very hard.
[Damage: 39 ] Your mighty pierce seriously wounds a native merchant.
A native merchant steps back, and your kick misses him.
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native kne EP: pretty hurt >
A native merchant rises to his feet.
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native sta EP: pretty hurt >
[Damage: 26 ] Your powerful pierce seriously wounds a native merchant.
[Damage: 22 ] Your powerful pierce seriously wounds a native merchant.
[Damage: 22 ] Your powerful pierce seriously wounds a native merchant.
< 594h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: small wounds E: native sta EP: awful >
You parry a native merchant's lunge at you.
You parry a native merchant's lunge at you.
A native merchant's kick hits you in your side.
< 589h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: native sta EP: awful >
You are already standing.
< 589h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: native sta EP: awful >
[Damage: 38 ] You hit a native merchant in the face, sending him reeling.
< 589h/788H 204v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: native sta EP: awful >
[Damage: 29 ] Your mighty pierce critically injures a native merchant.
A native merchant is stunned!
[Damage: 27 ] You successfully stab a native merchant in the heart, killing him instantly.
A native merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a native merchant.
< 577h/776H 204v/206V Pos: standing >
A stray dog enters from the east.
< 577h/776H 204v/206V Pos: standing >
Headbutt whom?
< 577h/776H 204v/206V Pos: standing >
You get a few coins from the corpse of a native merchant.
There were: 1 platinum coin, 12 gold coins.
< 577h/776H 204v/206V Pos: standing >
Inside the Village of Werrun
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a native merchant is lying here.
A stray dog sniffs the ground and trots along.
< 577h/776H 204v/206V Pos: standing >
Character attributes for Grutag
Level: 41 Race: Barbarian Class: Mercenary / Brigand
Age: 24 yrs / 1 mths Height: 77 inches Weight: 185 lbs Size: large
Actual (Base) Actual (Base)
Str: 140 ( 90) Pow: 60 ( 85)
Dex: 83 ( 92) Int: 61 ( 87)
Agi: 72 ( 80) Wis: 76 ( 80)
Con: 145 ( 87) Cha: 60 ( 80) Luc: 107
Equipped Items: 118 Carried weight: 24
Armor Points: -121 Reduces melee damage taken by 12.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 130%
Hitroll: 18 Damroll: 32
Alignment: 234 (-1000 to 1000)
Saving Throws: PAR[24] FEA[49]
BRE[53] SPE[53]
Load carried: Moderate
< 578h/776H 206v/206V Pos: standing >
A Small Home
This small, yet spacious abode is ideal for a living family
of around four or so. Several small beds are in this single-roomed
building, as well as a few desks as well as armoires. A fairly
simple, and almost crowded room. A single carpet rests in the center
of the floor, quite plain.
Obvious exits: -West
A noble of Werrun is stretched out, sound asleep.
< 578h/776H 205v/206V Pos: standing >
A stray dog enters from the west.
< 579h/776H 205v/206V Pos: standing >
[Damage: 115 ] A noble of Werrun makes a strange sound as you place a frozen bladed dagger in his back.
A noble of Werrun has a RUDE awakening!
< 579h/776H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: noble ass EP: small wounds >
You dodge a noble of Werrun's vicious attack.
A noble of Werrun clambers to his feet.
< 579h/776H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: noble sta EP: small wounds >
Before you can react a rakshasa tribesman suddenly lashes at you.
A rakshasa tribesman steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 528h/776H 205v/206V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: small wounds >
Someone's impressive pierce wounds you.
Someone's fine pierce wounds you.
Someone calls down a roaring flamestrike which hits you dead on!
Someone's powerful pierce strikes you.
Someone's fine pierce wounds you.
< 405h/776H 205v/206V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: small wounds >
Um.. you don't see any such target here?
< 405h/776H 205v/206V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: small wounds >
[Damage: 35 ] Your mighty pierce strikes someone.
[Damage: 37 ] Your mighty pierce strikes someone.
Someone dodges your futile attack.
< 405h/776H 205v/206V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few wounds >
Someone's decent punch wounds you.
Someone's punch wounds you.
Someone's kick hits you directly in the face.
< 380h/776H 205v/206V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few wounds >
You feel a cloak of blindness dissolve.
< 380h/776H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: noble sta EP: few wounds >
A rakshasa tribesman's fine pierce wounds you.
You parry a rakshasa tribesman's lunge at you.
A rakshasa tribesman's fine pierce wounds you.
You parry a rakshasa tribesman's lunge at you.
< 363h/776H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: noble sta EP: few wounds >
You are already standing.
< 363h/776H 205v/206V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: noble sta EP: few wounds >
You attempt to flee...
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a native merchant is lying here.
You flee westward!
< 363h/776H 178v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
< 363h/776H 178v/206V Pos: standing >
Inside the Village of Werrun
This portion of Werrun is an open grounds serving various
outdoor merchants. An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment. The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a native merchant is lying here.
< 363h/776H 177v/206V Pos: standing >
A Small Home
This small, yet spacious abode is ideal for a living family
of around four or so. Several small beds are in this single-roomed
building, as well as a few desks as well as armoires. A fairly
simple, and almost crowded room. A single carpet rests in the center
of the floor, quite plain.
Obvious exits: -West
A stray dog sniffs the ground and trots along.
A noble of Werrun stands here.
< 363h/776H 176v/206V Pos: standing >
You are knocked to the ground by a noble of Werrun's mighty bash!
< 363h/776H 177v/206V Pos: sitting >
< T: Grutag TP: sit TC: nasty wounds E: noble sta EP: few wounds >
[Damage: 23 ] Your powerful pierce strikes a noble of Werrun.
You score a CRITICAL HIT!!!!!
[Damage: 87 ] Your pierce seriously wounds a noble of Werrun.
< 363h/776H 177v/206V Pos: sitting >
< T: Grutag TP: sit TC: nasty wounds E: noble sta EP: few wounds >
A noble of Werrun's decent punch wounds you.
< 354h/776H 177v/206V Pos: sitting >
< T: Grutag TP: sit TC: nasty wounds E: noble sta EP: few wounds >
Before you can react a rakshasa tribesman suddenly lashes at you.
A rakshasa tribesman steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 300h/776H 177v/206V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: few wounds >
Someone's mighty pierce strikes you very hard.
Someone's mighty pierce strikes you very hard.
Someone's fine pierce wounds you.
Someone's decent pierce wounds you.
Someone's impressive pierce strikes you.
[Damage: 39 ] Your pierce strikes someone hard.
You miss someone.
Help
=========================================
The "help" command lets you access things like this entry. Type "help"
alone to see a list of major topics.
Duris DikuMUD - Main Help Menu
Type: Produces:
HELP..............This screen
HELP INDEX........Help File Index
HELP POLICIES.....Master list of Duris Policies and rules. These are a
and HELP RULES *must* read for all players.
HELP <keyword>....Information on a policy, command, skill or spell
HELP COMMANDS.....List of the most frequently used commands
NEWS..............Up to date information on Duris
COMMANDS..........List of *all* available commands, including SOCIAL ACTIONS
FAQ.....* NEW! *........The FAQ (Duris"s Frequently Asked Questions)
Help topics can be reached by using the entire spell/skill name, race/class name,
or by short form query. If you cannot find help for a term using short form, use
the entire name.
The following character attributes are used in execution of this ability (if any):
< 201h/776H 177v/206V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: few wounds >
Someone's punch strikes you.
Someone's decent punch strikes you.
You clamber to your feet.
< 182h/776H 177v/206V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few wounds >
You are already standing.
< 182h/776H 177v/206V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few wounds >
You are already standing.
< 182h/776H 177v/206V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few wounds >
You feel a cloak of blindness dissolve.
[Damage: 195 ] You leave a huge, red swollen lump on a noble of Werrun's temple.
A rakshasa tribesman reaches for the ground, quickly tossing a clump of dirt at your face!
< 182h/776H 177v/206V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: noble sta EP: pretty hurt >
A rakshasa tribesman's powerful pierce seriously wounds you.
A rakshasa tribesman's fine pierce strikes you.
A rakshasa tribesman's fine pierce strikes you.
You parry a rakshasa tribesman's lunge at you.
A rakshasa tribesman's impressive pierce strikes you hard.
A rakshasa tribesman's powerful pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 90h/776H 177v/206V Pos: standing >
< T: Grutag TP: sta TC: awful E: noble sta EP: pretty hurt >
[Damage: 12 ] Your impressive pierce strikes a noble of Werrun.
You score a CRITICAL HIT!!!!!
[Damage: 89 ] Your pierce causes a noble of Werrun to grimace in pain.
[Damage: 16 ] Your pierce seriously wounds a noble of Werrun.
< 90h/776H 177v/206V Pos: standing >
< T: Grutag TP: sta TC: awful E: noble sta EP: awful >
A noble of Werrun's weak punch strikes you.
You wish that your wounds would stop BLEEDING so much!
A noble of Werrun misses you.
A noble of Werrun's kick hits you in your side.
You wish that your wounds would stop BLEEDING so much!
< 77h/776H 177v/206V Pos: standing >
< T: Grutag TP: sta TC: awful E: noble sta EP: awful >
A rakshasa tribesman's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman's pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman's fabled electrum dagger named 'Ra' channels the broken rays of morning Sunrise at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your body turns to ash as a rakshasa tribesman calls down a flamestrike on you!