<worn as a badge> a ball of crackling energy (glowing)
<worn on head> Khildarak's battle helmet
<worn on eyes> a delicate spider-shaped eyepatch
<worn in ear> an enchanted earring of constitution
<worn in ear> a bloody onyx ear stud
<worn on face> a translucent crystal hemisphere (glowing) (illuminating)
<worn around neck> a cloak of demonic subterfuge
<worn around neck> a ravasaur tooth necklace of magic detection [superior] made by Kabo (humming)
<worn on body> Lobos' leather coat
<worn about body> a villainous black cape (humming)
<worn on back> a large leather backpack
<worn as quiver> a decaying quiver made from cracked leather
<worn about waist> a gnomish harm prevention belt (glowing)
<worn on belt buckle>a jagged titanium boomerang
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> a mithril ring embossed with obsidian shards
<worn on finger> a mithril ring embossed with obsidian shards
<primary weapon> the fabled electrum dagger named 'Ra'
<secondary weapon> a shard of bluestone called "Freeze"
<worn on legs> some slime-covered aboleth skin (glowing)
<worn on feet> some black leather boots fit with adamantium heel blades
A striped tiger who is rather far off to your west.
A striped tiger who is in the distance to your west.
A blood-worm who is in the distance to your west.
< 353h/396H 94v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A bullywug scout who is not far off to your south.
A large tapir who is rather far off to your south.
The orcish adventurer who is rather far off to your west.
A striped tiger who is in the distance to your west.
< 353h/396H 94v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A bullywug scout who is not far off to your south.
The orcish adventurer who is rather far off to your west.
A striped tiger who is rather far off to your west.
A striped tiger who is in the distance to your west.
A blood-worm who is in the distance to your west.
< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A blood-worm who is in the distance to your west.
< 353h/396H 95v/117V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
A black cat prowls through the jungle.(Red Aura)
< 353h/396H 95v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
An ugly catobelas who is rather far off to your west.
< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A large tapir who is a brief walk away to your south.
An ugly catobelas who is rather far off to your west.
< 353h/396H 96v/117V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.
< 354h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 354h/396H 96v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is close by to your east.
An ant lion who is close by to your west.
An ugly catobelas who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.
A wild boar who is in the distance to your west.
An ugly troll who is in the distance to your west.
< 354h/396H 96v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is close by to your east.
A brightly colored lizard who is not far off to your south.
The ancient grison who is not far off to your south.
A jungle squirrel who is a brief walk away to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A wild boar who is in the distance to your west.
< 354h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
The ancient grison who is not far off to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.
< 354h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
A black jaguar who is close by to your east.
A giant beetle who is close by to your south.
A brightly colored lizard who is not far off to your south.
The ancient grison who is not far off to your south.
A jungle squirrel who is a brief walk away to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.
A wild boar who is in the distance to your west.
An ugly troll who is in the distance to your west.
< 354h/396H 97v/117V Pos: standing >
Deep in the Rift Valley Jungle
Soggy quicksand sucks at all that pass this point in the jungle, slowing
them for any predator swift enough to take advantage of their situation.
Fortunately, there is some solid ground a few feet below the surface of the
quicksand allowing travelers to slog their way through it until they reach
higher ground. Small creatures caught in the quicksand are doomed, and larger
ones simple become easier bait for predators as they attempt to climb out of
the quicksand.
Obvious exits: -North -East -South -West
A giant beetle forages for food.(Red Aura)
< 355h/396H 97v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A bullywug scout who is close by to your east.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A pandinus scorpion who is close by to your west.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A red snake who is rather far off to your west.
< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your north.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A pandinus scorpion who is close by to your west.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.
< 355h/396H 98v/117V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your north.
A bullywug scout who is close by to your east.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A large tapir who is not far off to your south.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A red snake who is rather far off to your west.
< 355h/396H 98v/117V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A rare star orchid hangs from a nearby tree.
A large jungle squirrel chitters about.
A bright red and yellow lizard basks here.
A deep black grison slinks through the shadows.(Red Aura)
< 355h/396H 97v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
A large tapir who is close by to your south.
The orcish adventurer who is not far off to your west.
A pandinus scorpion who is not far off to your west.
< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
A large tapir who is close by to your south.
An elderly woman who is close by to your west.
The orcish adventurer who is not far off to your west.
A pandinus scorpion who is not far off to your west.
< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
An elderly woman who is close by to your west.
A pandinus scorpion who is not far off to your west.
< 356h/396H 99v/117V Pos: standing >
A jungle squirrel leaves west.
< 356h/396H 99v/117V Pos: standing >
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A large tapir roots through the humus for food.
< 356h/396H 98v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A giant beetle who is not far off to your north.
A wild boar who is in the distance to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
A brightly colored lizard who is a brief walk away to your west.
The quick moss who is a brief walk away to your west.
< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A giant beetle who is not far off to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
A brightly colored lizard who is a brief walk away to your west.
The quick moss who is a brief walk away to your west.
< 356h/396H 99v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A wild boar who is in the distance to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
The quick moss who is a brief walk away to your west.
< 356h/396H 99v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
< 357h/396H 99v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 357h/396H 99v/117V Pos: standing >
You quickly scan the area.
A large tapir who is close by to your north.
A brightly colored lizard who is not far off to your north.
The ancient grison who is not far off to your north.
A burly wild-elf ranger who is a brief walk away to your west.
< 357h/396H 100v/117V Pos: standing >
You quickly scan the area.
A large tapir who is close by to your north.
A brightly colored lizard who is not far off to your north.
A burly wild-elf ranger who is a brief walk away to your west.
< 357h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
< 357h/396H 100v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 358h/396H 100v/117V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
The durian cat who is close by to your north.
A jungle squirrel who is not far off to your north.
A burly wild-elf ranger who is not far off to your west.
A red quetzel who is close by below you.
< 358h/396H 100v/117V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
The durian cat who is close by to your north.
An elderly woman who is not far off to your north.
A pandinus scorpion who is a brief walk away to your north.
A burly wild-elf ranger who is not far off to your west.
< 358h/396H 100v/117V Pos: standing >
A Dark, Wet Burrow
This burrow is tight, but deep. Deep enough that water seeps out of the
soil into its bottom. Moist soil smells strongly of the humus of the jungle,
the rotting material that supports all life within it. A faint, musky odor
seems to be layered on the standard jungle smells, perhaps the scent of
whatever lives here. Something glitters briefly in the bottom of the burrow,
but whether a simple reflection off some water or a hidden bauble caused the
flash remains to be determined.
Obvious exits: -Up
A red quetzel darts through the canopy.
< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 359h/396H 102v/117V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
< 359h/396H 101v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
< 359h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients. Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest. Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.
< 359h/396H 99v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 359h/396H 99v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.
An ophidian warrior who is not far off to your west.
The azurian who is not far off to your west.
The bright quetzel who is in the distance to your west.
< 360h/396H 101v/117V Pos: standing >
You quickly scan the area.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.
< 360h/396H 101v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
A young couatl who is a brief walk away to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.
An ophidian warrior who is not far off to your west.
The azurian who is not far off to your west.
The bright quetzel who is in the distance to your west.
< 360h/396H 101v/117V Pos: standing >
The jungle continues.
You extend your sights southward.
Deep in the Rift Valley Jungle
This spot is more of a jagged niche in the cliffs than anything else. Vines
cling to the rocky walls to the south, east, and west as well as to all the
trees in the area. Strange bare areas have been scraped through the humus
making it appear that something very large has been dragged through here quite
recently. Several small red flowers once hung from some of the nearby vines
but they have been shredded to pieces, leaving only lone flower petals strewn
about the ground. The jungle continues into darkness to the north, but the
steep rocky walls block all other exits.
Obvious exits: -North
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
< 360h/396H 102v/117V Pos: standing >
The jungle continues.
You extend your sights westward.
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -East -West
A mound of rotting vegetation quivers as creatures walk around it.(Red Aura)
< 360h/396H 104v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An ophidian warrior who is not far off to your west.
< 361h/396H 106v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
A young couatl who is a brief walk away to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
The azurian who is close by to your west.
An ophidian warrior who is not far off to your west.
< 361h/396H 106v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
< 361h/396H 106v/117V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
< 361h/396H 104v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
Dense foliage clings to the steep cliffs that enclose this warm and humid
valley, tearing at their stony walls in some vain attempt to escape. Warm,
humid breezes bounce off the steep walls to wind through the tall trees,
making the plants dance ever so slightly. The breeze doesn't cool anything
down at all, but it does relieve a bit of the stench from the rotting
vegetation that supports the life in every jungle known. As the jungle
stretches outward from here, one can sense a certain darkness, a darkness that
goes beyond simple lack of light.
Obvious exits: -North -West
< 362h/396H 102v/117V Pos: standing >
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A large tapir roots through the humus for food.
< 362h/396H 101v/117V Pos: standing >
Deep in the Rift Valley Jungle
The jagged cliffs that enclose this strange valley run along the south and
west, closing off all passage. Despite the gloom, a wide variety of plants and
fungi have found a way to grow down here on the jungle floor, most are small
though, and subsist on the life juices of the trees and vines that have found a
way to reach upward to the life-giving sunlight. The small flowers and
mushrooms that dot the exposed roots and trunks of the trees here add bright
splashes of color to the otherwise colorless world beneath the jungle canopy
above. Where there are plants there are animals, from tiny poisonous frogs to
massive tigers, and insects that vary from tiny gnats to unspeakable freaks of
nature and magic. The jungle continues to the north and west.
Obvious exits: -North -West -Up
< 362h/396H 99v/117V Pos: standing >
Deep in the Rift Valley Jungle
Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large. Thick vines
cling to the rocks, as well as the many trees that stand here. Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is. It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
< 362h/396H 97v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 362h/396H 98v/117V Pos: standing >
GROUP HUG!! GROUP HUG!!!
< 362h/396H 99v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A black jaguar who is not far off to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A pandinus scorpion who is not far off to your west.
An elderly woman who is not far off to your west.
The durian cat who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.
< 362h/396H 99v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A black jaguar who is not far off to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A pandinus scorpion who is not far off to your west.
An elderly woman who is not far off to your west.
The durian cat who is a brief walk away to your west.
A young couatl who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.
< 362h/396H 100v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A young couatl who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.
A brightly colored lizard who is in the distance to your west.
< 362h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
Jagged cliffs to the east make any travel in that direction unthinkable, and
the stench and oppressive humidity of the jungle as it extends in every other
direction makes any adventurer wonder why they are here in the first place.
The only flowers that can be seen here are small epiphytic plants that hang off
the sides of the tall tree trunks. Though these few flowers are quite
beautiful, they do nothing to alleviate the overpowering aroma of the rotting
humus that lines the jungle floor.
Obvious exits: -North -South -West
A giant beetle forages for food.(Red Aura)
A bullywug scout searches for victims.(Red Aura)
< 363h/396H 100v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 363h/396H 100v/117V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
A black cat prowls through the jungle.(Red Aura)
< 363h/396H 98v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 363h/396H 98v/117V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
< 363h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 363h/396H 97v/117V Pos: standing >
A wild boar enters from the west.
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 363h/396H 95v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 363h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A black jaguar who is not far off to your south.
A giant beetle who is a brief walk away to your south.
A bullywug scout who is a brief walk away to your south.
A brightly colored lizard who is rather far off to your south.
< 363h/396H 96v/117V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 364h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 364h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 364h/396H 97v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 364h/396H 99v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 365h/396H 100v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 365h/396H 100v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.
< 365h/396H 100v/117V Pos: standing >
A Meeting of Paths
The narrow pathway is well shaded by some large ebonwood trees to the north
and the tall jodani wood wall to the southwest. It is clear from this side of
the wall that it is extremely thick and well made. Light reflects off the
highly polished wall with a faint red hue, it is easy to see why jodani wood is
so valuable, and easy to be impressed by the cost of its creation. There is a
narrow walkway along the top of the wall that is about forty feet off the
ground. Voices of elven children seem to rain down from the trees to the east
and north. An extremely narrow pathway leads east past a large boulder toward
the trunks of several ebonwood trees and the path continues to the south, east,
and west and a large ebonwood tree stands to the north.
Obvious exits: -North -East -South -West
A jodani wood bow has been left here.
A suit of leather armor with elven designs lies here.
A small pile of coins lies here.
[6] A jodani wood sheaf arrow has fallen here.
A blood-stained gem belt lies here on the ground.
[2] The corpse of a wild-elf guard is lying here.
A Dwarf (medium) stands in mid-air here.
< 366h/396H 104v/117V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Dwarf.
< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: excellent >
You feel your skill in dual wield improving.
You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your mighty pierce seriously wounds a Dwarf.
[Damage: 21 ] Your powerful pierce strikes a Dwarf very hard.
[Damage: 9 ] Your pierce strikes a Dwarf.
[Damage: 7 ] Your fine pierce strikes a Dwarf.
[Damage: 22 ] Your pierce strikes a Dwarf very hard.
[Damage: 15 ] Your impressive pierce strikes a Dwarf very hard.
< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: nasty wounds >
A Dwarf misses you.
You snap into visibility.
< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Dwarf very hard.
[Damage: 10 ] Your impressive pierce strikes a Dwarf hard.
[Damage: 12 ] Your pierce strikes a Dwarf very hard.
[Damage: 16 ] Your impressive pierce seriously wounds a Dwarf.
< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
You parry a Dwarf's lunge at you.
You snap into visibility.
You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your pierce enshrouds a Dwarf in a mist of blood.
[Damage: 15 ] Your impressive pierce enshrouds a Dwarf in a mist of blood.
[Damage: 19 ] Your powerful pierce critically injures a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] You successfully stab a Dwarf in the heart, killing him instantly.
A Dwarf is dead! R.I.P.
You receive your share of experience.