The death of [21 Cleric] Urk (Dwarf)

in A Meeting of Paths

from the perspective of [39 Thief] Kok Disciple of Lloth (Goblin)

<worn as a badge>    a ball of crackling energy (glowing)
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a delicate spider-shaped eyepatch
<worn in ear>        an enchanted earring of constitution
<worn in ear>        a bloody onyx ear stud
<worn on face>       a translucent crystal hemisphere (glowing) (illuminating)
<worn around neck>   a cloak of demonic subterfuge
<worn around neck>   a ravasaur tooth necklace of magic detection [superior] made by Kabo (humming)
<worn on body>       Lobos' leather coat
<worn about body>    a villainous black cape (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a decaying quiver made from cracked leather
<worn about waist>   a gnomish harm prevention belt (glowing)
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a mithril ring embossed with obsidian shards
<worn on finger>     a mithril ring embossed with obsidian shards
<primary weapon>     the fabled electrum dagger named 'Ra'
<secondary weapon>   a shard of bluestone called "Freeze"
<worn on legs>       some slime-covered aboleth skin (glowing)
<worn on feet>       some black leather boots fit with adamantium heel blades

A striped tiger who is rather far off to your west.
A striped tiger who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 353h/396H 94v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A bullywug scout who is not far off to your south.
A large tapir who is rather far off to your south.
The orcish adventurer who is rather far off to your west.
A striped tiger who is in the distance to your west.

< 353h/396H 94v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A bullywug scout who is not far off to your south.
The orcish adventurer who is rather far off to your west.
A striped tiger who is rather far off to your west.
A striped tiger who is in the distance to your west.
A blood-worm who is in the distance to your west.

< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A wild-elf guard who is not far off to your north.
A black jaguar who is close by to your south.
A blood-worm who is in the distance to your west.

< 353h/396H 95v/117V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged

cliffs that surround the Rift Valley Jungle.  The wall has a highly polished

red hue to it that almost glows when sunlight comes pouring through the canopy

to meet it.  Branches and leaves of the trees nearby the wall have been trimmed

back so that they don't extend over the wall, preventing creatures from

leaping, or falling over the wall into whatever lies beyond.  The jungle

continues to the north, south, and west.

Obvious exits: -North -South -West
A black cat prowls through the jungle.(Red Aura)

< 353h/396H 95v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
An ugly catobelas who is rather far off to your west.

< 353h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A wild-elf guard who is a brief walk away to your north.
A large tapir who is a brief walk away to your south.
An ugly catobelas who is rather far off to your west.

< 353h/396H 96v/117V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures

of the rot and decay of the jungle floor and the sweet smelling flowers that

dot even this gloomy area, add the scent and taste of mystery to the darkness.

Cries of animals seep through the humid air, some familiar, others so spine-

tingling that they reach down into one's soul and tickle at some primal,

unidentifiable fear.  Though some vague light does reach the down this far

when the sun is at its highest, it simply creates more shades of darkness to

cloak the creatures that travel here.  Bards sing tales of lost cities, and

great adventures in places like this, but the tales of this jungle are few, and

it is easy to see why, few are hearty enough to withstand a darkness such as

this.

Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.

< 354h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 354h/396H 96v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is close by to your east.
An ant lion who is close by to your west.
An ugly catobelas who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.
A wild boar who is in the distance to your west.
An ugly troll who is in the distance to your west.

< 354h/396H 96v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is close by to your east.
A brightly colored lizard who is not far off to your south.
The ancient grison who is not far off to your south.
A jungle squirrel who is a brief walk away to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A wild boar who is in the distance to your west.

< 354h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
The ancient grison who is not far off to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.

< 354h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
A black jaguar who is close by to your east.
A giant beetle who is close by to your south.
A brightly colored lizard who is not far off to your south.
The ancient grison who is not far off to your south.
A jungle squirrel who is a brief walk away to your south.
An ant lion who is close by to your west.
A striped tiger who is a brief walk away to your west.
A bullywug hunter who is rather far off to your west.
A wild boar who is in the distance to your west.
An ugly troll who is in the distance to your west.

< 354h/396H 97v/117V Pos: standing >
Deep in the Rift Valley Jungle
   Soggy quicksand sucks at all that pass this point in the jungle, slowing

them for any predator swift enough to take advantage of their situation.

Fortunately, there is some solid ground a few feet below the surface of the

quicksand allowing travelers to slog their way through it until they reach

higher ground.  Small creatures caught in the quicksand are doomed, and larger

ones simple become easier bait for predators as they attempt to climb out of

the quicksand.

Obvious exits: -North -East -South -West
A giant beetle forages for food.(Red Aura)

< 355h/396H 97v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A bullywug scout who is close by to your east.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A pandinus scorpion who is close by to your west.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A red snake who is rather far off to your west.

< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your north.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A pandinus scorpion who is close by to your west.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.

< 355h/396H 98v/117V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your north.
A bullywug scout who is close by to your east.
A jungle squirrel who is close by to your south.
The ancient grison who is close by to your south.
A large tapir who is not far off to your south.
A young couatl who is not far off to your west.
A black jaguar who is a brief walk away to your west.
A red snake who is rather far off to your west.

< 355h/396H 98v/117V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures

of the rot and decay of the jungle floor and the sweet smelling flowers that

dot even this gloomy area, add the scent and taste of mystery to the darkness.

Cries of animals seep through the humid air, some familiar, others so spine-

tingling that they reach down into one's soul and tickle at some primal,

unidentifiable fear.  Though some vague light does reach the down this far

when the sun is at its highest, it simply creates more shades of darkness to

cloak the creatures that travel here.  Bards sing tales of lost cities, and

great adventures in places like this, but the tales of this jungle are few, and

it is easy to see why, few are hearty enough to withstand a darkness such as

this.

Obvious exits: -North -East -South -West
A rare star orchid hangs from a nearby tree.
A large jungle squirrel chitters about.
A bright red and yellow lizard basks here.
A deep black grison slinks through the shadows.(Red Aura)

< 355h/396H 97v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
A large tapir who is close by to your south.
The orcish adventurer who is not far off to your west.
A pandinus scorpion who is not far off to your west.

< 355h/396H 97v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
A large tapir who is close by to your south.
An elderly woman who is close by to your west.
The orcish adventurer who is not far off to your west.
A pandinus scorpion who is not far off to your west.

< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A wild boar who is rather far off to your north.
An elderly woman who is close by to your west.
A pandinus scorpion who is not far off to your west.

< 356h/396H 99v/117V Pos: standing >
A jungle squirrel leaves west.

< 356h/396H 99v/117V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any

light down to the jungle floor, making it relatively easy to travel through.

Dense jungle growth described in bard's tales is really only at the edges of

the jungle, where light can pass through to the ground.  It is clear that the

fancy bards that sing such tales have never truly experienced the deep jungle.

Tree trunks stretch into the heavens, as do various lianas and vines that cling

to them as they make their own way upward.  Various parasitic flowers cling to

the lianas and tree trunks adding color for those actually able to see in this

paralyzing darkness.

Obvious exits: -North -East -South -West
A large tapir roots through the humus for food.

< 356h/396H 98v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A giant beetle who is not far off to your north.
A wild boar who is in the distance to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
A brightly colored lizard who is a brief walk away to your west.
The quick moss who is a brief walk away to your west.

< 356h/396H 98v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A giant beetle who is not far off to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
A brightly colored lizard who is a brief walk away to your west.
The quick moss who is a brief walk away to your west.

< 356h/396H 99v/117V Pos: standing >
You quickly scan the area.
A brightly colored lizard who is close by to your north.
The ancient grison who is close by to your north.
A wild boar who is in the distance to your north.
The white tiger who is close by to your west.
The durian cat who is close by to your west.
The quick moss who is a brief walk away to your west.

< 356h/396H 99v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
   Dense foliage clings to the steep cliffs that enclose this warm and humid

valley, tearing at their stony walls in some vain attempt to escape.  Warm,

humid breezes bounce off the steep walls to wind through the tall trees,

making the plants dance ever so slightly.  The breeze doesn't cool anything

down at all, but it does relieve a bit of the stench from the rotting

vegetation that supports the life in every jungle known.  As the jungle

stretches outward from here, one can sense a certain darkness, a darkness that

goes beyond simple lack of light.

Obvious exits: -North -West

< 357h/396H 99v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 357h/396H 99v/117V Pos: standing >
You quickly scan the area.
A large tapir who is close by to your north.
A brightly colored lizard who is not far off to your north.
The ancient grison who is not far off to your north.
A burly wild-elf ranger who is a brief walk away to your west.

< 357h/396H 100v/117V Pos: standing >
You quickly scan the area.
A large tapir who is close by to your north.
A brightly colored lizard who is not far off to your north.
A burly wild-elf ranger who is a brief walk away to your west.

< 357h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
   A thin mahogany stands here, its gnarled roots outsizing its trunk by at

least four times.  It, as well as the thin brown basarola near it, provides

support for several parasitic ferns and flowers that seem quite content to

survive here in the dank darkness.  The ferns and flowers add an acrid tang to

the air that only heightens the stench of the decaying humus that pads the

jungle floor.  The humus has been stirred up by some creature either digging

for food or creating a burrow, and the exposed dirt shows the wriggling tracks

of small maggots and millipedes.

Obvious exits: -North -East -South -West -Down

< 357h/396H 100v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 358h/396H 100v/117V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
The durian cat who is close by to your north.
A jungle squirrel who is not far off to your north.
A burly wild-elf ranger who is not far off to your west.
A red quetzel who is close by below you.

< 358h/396H 100v/117V Pos: standing >
You quickly scan the area.
The white tiger who is close by to your north.
The durian cat who is close by to your north.
An elderly woman who is not far off to your north.
A pandinus scorpion who is a brief walk away to your north.
A burly wild-elf ranger who is not far off to your west.

< 358h/396H 100v/117V Pos: standing >
A Dark, Wet Burrow
   This burrow is tight, but deep.  Deep enough that water seeps out of the

soil into its bottom.  Moist soil smells strongly of the humus of the jungle,

the rotting material that supports all life within it.  A faint, musky odor

seems to be layered on the standard jungle smells, perhaps the scent of

whatever lives here.  Something glitters briefly in the bottom of the burrow,

but whether a simple reflection off some water or a hidden bauble caused the

flash remains to be determined.

Obvious exits: -Up
A red quetzel darts through the canopy.

< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 358h/396H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/396H 102v/117V Pos: standing >
Deep in the Rift Valley Jungle
   A thin mahogany stands here, its gnarled roots outsizing its trunk by at

least four times.  It, as well as the thin brown basarola near it, provides

support for several parasitic ferns and flowers that seem quite content to

survive here in the dank darkness.  The ferns and flowers add an acrid tang to

the air that only heightens the stench of the decaying humus that pads the

jungle floor.  The humus has been stirred up by some creature either digging

for food or creating a burrow, and the exposed dirt shows the wriggling tracks

of small maggots and millipedes.

Obvious exits: -North -East -South -West -Down

< 359h/396H 101v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
   Dense foliage clings to the steep cliffs that enclose this warm and humid

valley, tearing at their stony walls in some vain attempt to escape.  Warm,

humid breezes bounce off the steep walls to wind through the tall trees,

making the plants dance ever so slightly.  The breeze doesn't cool anything

down at all, but it does relieve a bit of the stench from the rotting

vegetation that supports the life in every jungle known.  As the jungle

stretches outward from here, one can sense a certain darkness, a darkness that

goes beyond simple lack of light.

Obvious exits: -North -West

< 359h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow

some spectacular plants, here though, the plants rely on those above them to

supply them with nutrients.  Several large bromeliards lie on the jungle floor

here, spreading their massive petals to create small pools of water that

provide life to many other creatures in the forest.  Most of the creatures here

feed on the rotting leaves, branches, and fruit that have fallen from the

canopy above, others feed on each other or on the living trees themselves.

Yes, in the deep jungle even plants are parasites, and predators, in the combat

for survival no trick shall remain unused.

Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.

< 359h/396H 99v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 359h/396H 99v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.
An ophidian warrior who is not far off to your west.
The azurian who is not far off to your west.
The bright quetzel who is in the distance to your west.

< 360h/396H 101v/117V Pos: standing >
You quickly scan the area.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.

< 360h/396H 101v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
A young couatl who is a brief walk away to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
An army ant who is close by to your south.
A shambling mound who is close by to your west.
An ophidian warrior who is not far off to your west.
The azurian who is not far off to your west.
The bright quetzel who is in the distance to your west.

< 360h/396H 101v/117V Pos: standing >
The jungle continues.

You extend your sights southward.
Deep in the Rift Valley Jungle
   This spot is more of a jagged niche in the cliffs than anything else.  Vines

cling to the rocky walls to the south, east, and west as well as to all the

trees in the area.  Strange bare areas have been scraped through the humus

making it appear that something very large has been dragged through here quite

recently.  Several small red flowers once hung from some of the nearby vines

but they have been shredded to pieces, leaving only lone flower petals strewn

about the ground.  The jungle continues into darkness to the north, but the

steep rocky walls block all other exits.

Obvious exits: -North
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)
A Rift Valley Jungle army ant searches for food.(Red Aura)

< 360h/396H 102v/117V Pos: standing >
The jungle continues.

You extend your sights westward.
Along a Cliff in the Rift Valley Jungle
   Dense foliage clings to the steep cliffs that enclose this warm and humid

valley, tearing at their stony walls in some vain attempt to escape.  Warm,

humid breezes bounce off the steep walls to wind through the tall trees,

making the plants dance ever so slightly.  The breeze doesn't cool anything

down at all, but it does relieve a bit of the stench from the rotting

vegetation that supports the life in every jungle known.  As the jungle

stretches outward from here, one can sense a certain darkness, a darkness that

goes beyond simple lack of light.

Obvious exits: -North -East -West
A mound of rotting vegetation quivers as creatures walk around it.(Red Aura)

< 360h/396H 104v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An ophidian warrior who is not far off to your west.

< 361h/396H 106v/117V Pos: standing >
You quickly scan the area.
An unassuming woodcarver who is not far off to your north.
A young couatl who is a brief walk away to your north.
The orcish adventurer who is a brief walk away to your north.
An army ant who is close by to your south.
An army ant who is close by to your south.
The azurian who is close by to your west.
An ophidian warrior who is not far off to your west.

< 361h/396H 106v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
   Dense foliage clings to the steep cliffs that enclose this warm and humid

valley, tearing at their stony walls in some vain attempt to escape.  Warm,

humid breezes bounce off the steep walls to wind through the tall trees,

making the plants dance ever so slightly.  The breeze doesn't cool anything

down at all, but it does relieve a bit of the stench from the rotting

vegetation that supports the life in every jungle known.  As the jungle

stretches outward from here, one can sense a certain darkness, a darkness that

goes beyond simple lack of light.

Obvious exits: -North -West

< 361h/396H 106v/117V Pos: standing >
Deep in the Rift Valley Jungle
   A thin mahogany stands here, its gnarled roots outsizing its trunk by at

least four times.  It, as well as the thin brown basarola near it, provides

support for several parasitic ferns and flowers that seem quite content to

survive here in the dank darkness.  The ferns and flowers add an acrid tang to

the air that only heightens the stench of the decaying humus that pads the

jungle floor.  The humus has been stirred up by some creature either digging

for food or creating a burrow, and the exposed dirt shows the wriggling tracks

of small maggots and millipedes.

Obvious exits: -North -East -South -West -Down

< 361h/396H 104v/117V Pos: standing >
Along a Cliff in the Rift Valley Jungle
   Dense foliage clings to the steep cliffs that enclose this warm and humid

valley, tearing at their stony walls in some vain attempt to escape.  Warm,

humid breezes bounce off the steep walls to wind through the tall trees,

making the plants dance ever so slightly.  The breeze doesn't cool anything

down at all, but it does relieve a bit of the stench from the rotting

vegetation that supports the life in every jungle known.  As the jungle

stretches outward from here, one can sense a certain darkness, a darkness that

goes beyond simple lack of light.

Obvious exits: -North -West

< 362h/396H 102v/117V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any

light down to the jungle floor, making it relatively easy to travel through.

Dense jungle growth described in bard's tales is really only at the edges of

the jungle, where light can pass through to the ground.  It is clear that the

fancy bards that sing such tales have never truly experienced the deep jungle.

Tree trunks stretch into the heavens, as do various lianas and vines that cling

to them as they make their own way upward.  Various parasitic flowers cling to

the lianas and tree trunks adding color for those actually able to see in this

paralyzing darkness.

Obvious exits: -North -East -South -West
A large tapir roots through the humus for food.

< 362h/396H 101v/117V Pos: standing >
Deep in the Rift Valley Jungle
   The jagged cliffs that enclose this strange valley run along the south and

west, closing off all passage.  Despite the gloom, a wide variety of plants and

fungi have found a way to grow down here on the jungle floor, most are small

though, and subsist on the life juices of the trees and vines that have found a

way to reach upward to the life-giving sunlight.  The small flowers and

mushrooms that dot the exposed roots and trunks of the trees here add bright

splashes of color to the otherwise colorless world beneath the jungle canopy

above.  Where there are plants there are animals, from tiny poisonous frogs to

massive tigers, and insects that vary from tiny gnats to unspeakable freaks of

nature and magic.  The jungle continues to the north and west.

Obvious exits: -North -West -Up

< 362h/396H 99v/117V Pos: standing >
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the

east, but they are far too small to house anything very large.  Thick vines

cling to the rocks, as well as the many trees that stand here.  Even strong,

magical lights can't provide enough illumination to get a good estimate of how

high up the lower canopy of the jungle really is.  It is clear however, that

the canopy gathers all the light that hits it, refusing to let even a shred of

light penetrate to the darkness below.

Obvious exits: -North -South -West

< 362h/396H 97v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 362h/396H 98v/117V Pos: standing >
GROUP HUG!! GROUP HUG!!!

< 362h/396H 99v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A black jaguar who is not far off to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A pandinus scorpion who is not far off to your west.
An elderly woman who is not far off to your west.
The durian cat who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.

< 362h/396H 99v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A black jaguar who is not far off to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A pandinus scorpion who is not far off to your west.
An elderly woman who is not far off to your west.
The durian cat who is a brief walk away to your west.
A young couatl who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.

< 362h/396H 100v/117V Pos: standing >
You quickly scan the area.
A giant beetle who is close by to your north.
A bullywug scout who is close by to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A wild-elf guard who is in the distance to your north.
A brightly colored lizard who is close by to your west.
The ancient grison who is close by to your west.
A young couatl who is a brief walk away to your west.
The orcish adventurer who is a brief walk away to your west.
A brightly colored lizard who is in the distance to your west.

< 362h/396H 100v/117V Pos: standing >
Deep in the Rift Valley Jungle
   Jagged cliffs to the east make any travel in that direction unthinkable, and

the stench and oppressive humidity of the jungle as it extends in every other

direction makes any adventurer wonder why they are here in the first place.

The only flowers that can be seen here are small epiphytic plants that hang off

the sides of the tall tree trunks.  Though these few flowers are quite

beautiful, they do nothing to alleviate the overpowering aroma of the rotting

humus that lines the jungle floor.

Obvious exits: -North -South -West
A giant beetle forages for food.(Red Aura)
A bullywug scout searches for victims.(Red Aura)

< 363h/396H 100v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/396H 100v/117V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged

cliffs that surround the Rift Valley Jungle.  The wall has a highly polished

red hue to it that almost glows when sunlight comes pouring through the canopy

to meet it.  Branches and leaves of the trees nearby the wall have been trimmed

back so that they don't extend over the wall, preventing creatures from

leaping, or falling over the wall into whatever lies beyond.  The jungle

continues to the north, south, and west.

Obvious exits: -North -South -West
A black cat prowls through the jungle.(Red Aura)

< 363h/396H 98v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/396H 98v/117V Pos: standing >
Before a Huge Jodani Tree
   An opening through the massive jodani tree to the north is clearly being

used as the gateway into a village or town of some sort.  Tall jodani wood

walls flow seamlessly from the sides of the tree to extend to the northwest and

southeast where they must meet the steep cliffs that surround this dark jungle

valley.  The wall itself is quite a spectacle, made entirely of jodani wood

magically melded together so that no gaps or junctions can be seen in the wall

itself.  Jodani trees are only found in the Rift Valley Jungle, and very rare

outside of the halfling town of Woodseer.  Wood from the tree to the north

could be used to build houses for entire cities, here though it has clearly

been used to create a gateway to help protect a village from the rest of the

jungle.

Obvious exits: -North -South -West

< 363h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/396H 97v/117V Pos: standing >
A wild boar enters from the west.
Within a Jodani Tree
   This tall, narrow passage cuts through the Jodani tree to enter a small

village of wild-elves to the north.  It is clear that the passage has been made

deliberately narrow so only one person can make it through at a time.  A

lantern suspended high above reveals the lustrous red wood grain and careful

craftsmanship of the entryway.  The tight quarters and humid air make the

strong aroma of the wood almost overpowering.  Gates flanking either side of

the passageway are drawn up out of view from the outside.  Small holes in the

roof of the passage indicate that there is another room above.  In the event of

an attack, guards in the room above must be able to drop the gates to close off

the village and trap anyone foolish enough to still be in the passageway.

This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 363h/396H 95v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 363h/396H 95v/117V Pos: standing >
You quickly scan the area.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A wild-elf guard who is close by to your north.
A black jaguar who is not far off to your south.
A giant beetle who is a brief walk away to your south.
A bullywug scout who is a brief walk away to your south.
A brightly colored lizard who is rather far off to your south.

< 363h/396H 96v/117V Pos: standing >
Inside the Gates to Moonhollow
   A village of wild-elves has been carefully constructed here, deep inside the

Rift Valley Jungle.  These elves are far more sturdy and muscular than their

more well-protected brethren in more distant lands.  Life in the Rift Valley

Jungle is brutal, leaving only the strong and wise to survive for long.  The

elves allow visitors, though they clearly aren't very trusting.  A narrow

passageway leads out of the village through a massive jodani tree to the south.

Flawless jodani wood walls extend south and west from the tree to meet the

large cliffs that enclose the Rift Valley Jungle.  Moss-lined paths wind off to

the east and west passing through and around a variety of ebonwood and jodani

trees.

Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.

< 364h/396H 96v/117V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 364h/396H 96v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 364h/396H 97v/117V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your south.
A black jaguar who is a brief walk away to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 364h/396H 97v/117V Pos: standing >
You quickly scan the area.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 364h/396H 99v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 365h/396H 100v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A bullywug scout who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 365h/396H 100v/117V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your east.
A black jaguar who is not far off to your south.
A wild boar who is not far off to your south.
A giant beetle who is rather far off to your south.
A brightly colored lizard who is in the distance to your south.

< 365h/396H 100v/117V Pos: standing >
A Meeting of Paths
   The narrow pathway is well shaded by some large ebonwood trees to the north

and the tall jodani wood wall to the southwest.  It is clear from this side of

the wall that it is extremely thick and well made.  Light reflects off the

highly polished wall with a faint red hue, it is easy to see why jodani wood is

so valuable, and easy to be impressed by the cost of its creation.  There is a

narrow walkway along the top of the wall that is about forty feet off the

ground.  Voices of elven children seem to rain down from the trees to the east

and north.  An extremely narrow pathway leads east past a large boulder toward

the trunks of several ebonwood trees and the path continues to the south, east,

and west and a large ebonwood tree stands to the north.

Obvious exits: -North -East -South -West
A jodani wood bow has been left here.
A suit of leather armor with elven designs lies here.
A small pile of coins lies here.
[6] A jodani wood sheaf arrow has fallen here.
A blood-stained gem belt lies here on the ground.
[2] The corpse of a wild-elf guard is lying here.
A Dwarf (medium) stands in mid-air here.

< 366h/396H 104v/117V Pos: standing >
You snap into visibility.
You do a fancy maneuver, tripping a Dwarf.

< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: excellent >
 You feel your skill in dual wield improving.
You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your mighty pierce seriously wounds a Dwarf.
[Damage: 21 ] Your powerful pierce strikes a Dwarf very hard.
[Damage:  9 ] Your pierce strikes a Dwarf.
[Damage:  7 ] Your fine pierce strikes a Dwarf.
[Damage: 22 ] Your pierce strikes a Dwarf very hard.
[Damage: 15 ] Your impressive pierce strikes a Dwarf very hard.

< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 A Dwarf misses you.
You snap into visibility.

< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your impressive pierce strikes a Dwarf very hard.
[Damage: 10 ] Your impressive pierce strikes a Dwarf hard.
[Damage: 12 ] Your pierce strikes a Dwarf very hard.
[Damage: 16 ] Your impressive pierce seriously wounds a Dwarf.

< 366h/396H 104v/117V Pos: standing >
< T: a vampire necromancer TP: sta TC:few scratches E: A Dwarf sit EP: pretty hurt >
 You parry a Dwarf's lunge at you.
You snap into visibility.
You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your pierce enshrouds a Dwarf in a mist of blood.
[Damage: 15 ] Your impressive pierce enshrouds a Dwarf in a mist of blood.
[Damage: 19 ] Your powerful pierce critically injures a Dwarf.
A Dwarf is mortally wounded, and will die soon, if not aided.
[Damage: 20 ] You successfully stab a Dwarf in the heart, killing him instantly.
A Dwarf is dead! R.I.P.
You receive your share of experience.