<floating about head>a bright green ioun stone[227h 14m 30s]
<worn as a badge> a badge of promise of the Ranger [superior] made by Gellz (glowing) [16%]
<worn on head> the shadowy crown of damnation (magic) [89%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> a sapphire earring [36%]
<worn on face> the mask of stone form (humming)
<worn around neck> the collar of Perpetual Frost (magic) (glowing)
<worn around neck> an oathstone pendant (magic) (humming) [87%]
<worn on body> the cloak of woven time (magic) (glowing) [87%]
<worn about body> a cloak of Elvenkind (glowing) (humming)[227h 14m 30s]
<worn as quiver> a faded dragonscale quiver (magic) [75%]
<worn about waist> a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [14%]
<attached to belt> a potion of bubbling goo (magic) (glowing) [40%]
<attached to belt> the wand of the The Astral Plane (magic) (glowing) [32%]
<worn on arms> some slime-covered aboleth skin of agility (magic) (glowing)
<held as shield> 'Einjar' the titan shield of purity (magic) (glowing)[227h 14m 30s]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic) [84%]
<worn on hands> Tempest, the swirling gauntlets of storms (magic)
<worn on finger> ring of the past (magic) (glowing)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<primary weapon> the holy mace of the efreeti (magic) (glowing)[227h 14m 30s]
<worn on legs> some leggings of red flames (magic)
<worn on feet> the slippers of rot and decay (illuminating)
******.MMMMMM
.******..MMMMM.
...****..^..^.^
..^^^^^@^..^.^.
.^^MMMMM^^.^^M^
MMMMMMMMM^^^^^^
MMMMMMMMMMMMM
MMM^MMMMMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 1327h/1327H 218v/232V Pos: standing >
***.MMMMMM
*****.MMMMMMM
******..MMMMM.^
..****..^..^.^^
.^^^^^^@..^.^..
^^MMMMM^^.^^M^^
MMMMMMMM^^^^^^^
MMMMMMMMMMMM^
MM^MMMMMMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 1327h/1327H 218v/232V Pos: standing >
**.MMMMMM
****.MMMMMMMM
*****..MMMMM.^.
.****..^..^.^^M
^^^^^^^@.^.^..M
^MMMMM^^.^^M^^^
MMMMMMM^^^^^^^*
MMMMMMMMMMM^^
M^MMMMMMMMM
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
< 1327h/1327H 218v/232V Pos: standing >
*.MMMMMM
***.MMMMMMMMM
****..MMMMM.^.^
****..^..^.^^M^
^^^^^^.@^.^..M*
MMMMM^^.^^M^^^*
MMMMMM^^^^^^^**
MMMMMMMMMM^^^
^MMMMMMMMM^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
< 1327h/1327H 217v/232V Pos: standing >
.MMMMMM M
**.MMMMMMMMM.
***..MMMMM.^.^M
***..^..^.^^M^*
^^^^^..@.^..M*^
MMMM^^.^^M^^^*
MMMMM^^^^^^^**
MMMMMMMMM^^^^
MMMMMMMMM^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 1327h/1327H 217v/232V Pos: standing >
MMMMMM MM
*.MMMMMMMMM..
**..MMMMM.^.^M^
**..^..^.^^M^**
^^^^..^@^..M*^.
MMM^^.^^M^^^*
MMMM^^^^^^^**
MMMMMMMM^^^^*
MMMMMMMM^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
< 1327h/1327H 217v/232V Pos: standing >
MMMMM MMM
.MMMMMMMMM..^
*..MMMMM.^.^M^*
*..^..^.^^M^***
^^^..^.@..M*^..
MM^^.^^M^^^* *
MMM^^^^^^^**
MMMMMMM^^^^*
MMMMMMM^^^.
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 1327h/1327H 216v/232V Pos: standing >
MMMM MMM.
MMMMMMMMM..^^
..MMMMM.^.^M^**
..^..^.^^M^****
^^..^.^@.M*^...
M^^.^^M^^^* **
MM^^^^^^^** *
MMMMMM^^^^*
MMMMMM^^^.*
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
< 1327h/1327H 216v/232V Pos: standing >
MMM MMM.^
MMMMMMMM..^^^
.MMMMM.^.^M^***
.^..^.^^M^*****
^..^.^.@M*^....
^^.^^M^^^* ***
M^^^^^^^** **
MMMMM^^^^* *
MMMMM^^^.**
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
< 1327h/1327H 216v/232V Pos: standing >
MM MMM.^^
MMMMMMM..^^^^
MMMMM.^.^M^****
^..^.^^M^******
..^.^..@*^.....
^.^^M^^^* ****
^^^^^^^** ***
MMMM^^^^* **
MMMM^^^.***
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An abnormal looking angel ranger from Drifting Realm.
< 1327h/1327H 215v/232V Pos: standing >
^M^**
.M@^.
^^*
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -S -W
< 1327h/1327H 215v/232V Pos: standing >
MMMMM
MM MMM.^^M^
MMMMMMM..^^^^M*
MMMM.^.^M^*****
..^.^^M@*******
.^.^..M*^......
.^^M^^^* *****
^^^^^** ***
MM^^^^* **
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 1327h/1327H 216v/232V Pos: standing >
.^M^*
M^@**
M*^..
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -W
< 1327h/1327H 216v/232V Pos: standing >
^M^**
^*@**
*^...
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -S -W
< 1327h/1327H 216v/232V Pos: standing >
MMM.^^M^*
MMMM..^^^^M**
MM.^.^M^*******
^.^^M^*******..
.^..M*^@......*
^M^^^* *******
^^^^** ******
M^^^^* *****
M^^^.******
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W
< 1327h/1327H 217v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A doe moves about here looking for her mother.
A humming bird is here flying from flower to flower.
A swift walks around here looking for food.
< 1327h/1327H 217v/232V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A deadly looking wolf who is close by to your south.
A doe who is close by to your south.
A majestic bluejay who is close by to your south.
A mistgrave hare who is not far off to your south.
A mistgrave hare who is not far off to your south.
A swallow who is not far off to your south.
A small sparrow who is close by to your west.
A deadly looking wolf who is close by to your west.
A swift who is close by to your west.
A robin who is not far off to your west.
A mother deer who is not far off to your west.
A warthog who is not far off to your west.
A cute fuzzy squirrel who is not far off to your west.
A weevil who is a brief walk away to your west.
A rather buff looking deer who is a brief walk away to your west.
A doe who is a brief walk away to your west.
A doe who is a brief walk away to your west.
A cute fuzzy squirrel who is rather far off to your west.
A humming bird who is rather far off to your west.
A weevil who is rather far off to your west.
A weevil who is in the distance to your west.
A rather buff looking deer who is in the distance to your west.
A small sparrow who is in the distance to your west.
< 1327h/1327H 220v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[68] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A deadly looking wolf stands here eyes glowing fire.
A swift walks around here looking for food.
< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A robin circles here looking for her lost child.
A mother deer is looking for her wayward child.
A dangerous looking warthog roams about here.
< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[68] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A doe moves about here looking for her mother.
A doe moves about here looking for her mother.
< 1327h/1327H 221v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A cute and fuzzy squirrel moves around the forest here.
A humming bird is here flying from flower to flower.
A weevil walks on the ground here looking for food.
< 1327h/1327H 220v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
< 1327h/1327H 220v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 225v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 227v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.
< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 230v/232V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 0 hours.
The corpse of a female leucrotta is made of flesh and appears to be of slightly below average quality.
The corpse of a female leucrotta has an item value of 1.
It appears to be the corpse of a female leucrotta.
Nothing.
< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A mistgrave hare hops around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.
< 1327h/1327H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1327h/1327H 230v/232V Pos: standing >
< 1327h/1327H 230v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 1327h/1327H 228v/232V Pos: standing >
You quickly scan the area.
A green hydralisk who is close by to your north.
A mistgrave hare who is close by to your north.
A majestic bluejay who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A weevil who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A small sparrow who is not far off to your north.
A peasant commoner who is close by to your south.
A young villager who is not far off to your south.
A muscular villager who is not far off to your south.
A muscular villager who is not far off to your south.
A small villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A young villager who is close by to your west.
A pudgy commoner who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is not far off to your west.
The wraith of a press-gang member who is not far off to your west.
The wraith of a press-gang leader who is not far off to your west.
The wraith of a goblin scout who is not far off to your west.
A Kobold who is not far off to your west.
A peasant commoner who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A wandering merchant who is rather far off to your west.
< 1327h/1327H 229v/232V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
< 1327h/1327H 232v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk roars as it stomps through the area.
A mistgrave hare hops around here looking for food.
< 1327h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A cute and fuzzy squirrel moves around the forest here.
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
< 1327h/1327H 228v/232V Pos: standing >
< 1327h/1327H 232v/232V Pos: standing >
You don't have that spell memorized.
< 1327h/1327H 232v/232V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 1327h/1327H 232v/232V Pos: standing >
< 1327h/1327H 232v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk roars as it stomps through the area.
< 1327h/1327H 230v/232V Pos: standing >
You dodge a bash from a green hydralisk, who loses its balance and falls.
You snap into visibility.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: excellent >
[Damage: 7 ] Your decent bludgeon wounds a green hydralisk.
[Damage: 15 ] Your fine bludgeon wounds a green hydralisk.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
You start chanting...
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
Casting: full heal
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few scratches >
You complete your spell...
[Damage: 234 ] You call upon the might of your god to destroy the body of a green hydralisk, who stumbles from the impact!
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: few wounds >
[Damage: 9 ] Your bludgeon strikes a green hydralisk.
[Damage: 4 ] Your crude bludgeon wounds a green hydralisk.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: nasty wounds >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
A green hydralisk crouches here, fighting YOU!
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: nasty wounds >
You start chanting...
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green kne EP: nasty wounds >
A green hydralisk rises to its feet.
Casting: full heal *
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: nasty wounds >
Casting: full heal
A green hydralisk misses you.
You barely block a green hydralisk's lunge at you.
You block a green hydralisk's vicious attack.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: nasty wounds >
You complete your spell...
[Damage: 215 ] You call upon the might of your god to destroy the body of a green hydralisk, who stumbles from the impact!
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
An evil looking crow enters from the east.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
An evil looking crow suddenly attacks YOU!
An evil looking crow misses you.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
[Damage: 9 ] Your fine bludgeon strikes a green hydralisk very hard.
[Damage: 6 ] Your decent bludgeon strikes a green hydralisk very hard.
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!
A green hydralisk stands here, fighting YOU!
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
Within Smokeveil Forest
Obvious exits: -N -E -S
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!
A green hydralisk stands here, fighting YOU!
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
You start chanting...
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
Casting: full heal *
< 1327h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:excellent E: green sta EP: awful >
You block a green hydralisk's vicious attack.
You barely block a green hydralisk's lunge at you.
You suddenly see a green hydralisk's foot in your chest.
< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP: awful >
Casting: full heal
< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP: awful >
< 1326h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP: awful >
You dodge an evil looking crow's vicious attack.
You suddenly see an evil looking crow's foot in your chest.
< 1325h/1327H 230v/232V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: green sta EP: awful >
You complete your spell...
[Damage: 113 ] You destroy what little there is left of a green hydralisk's body, leaving only a pool of blood and sinew!
A green hydralisk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a green hydralisk's gurgling and choking signals its demise.
< 1325h/1327H 230v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a green hydralisk is lying here.
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow stands in mid-air here, fighting YOU!
< 1325h/1327H 230v/232V Pos: standing >
You attempt to flee...
Within Smokeveil Forest
Obvious exits: -N -E -W
A weevil walks on the ground here looking for food.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
A weevil walks on the ground here looking for food.
A small sparrow flaps his wings frantically.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
You flee eastward!
< 1325h/1327H 199v/232V Pos: standing >
Saving Gellz.
< 1325h/1327H 199v/232V Pos: standing >
You do not see or have the corpse.
< 1325h/1327H 200v/232V Pos: standing >
You do not see a essence here.
< 1325h/1327H 202v/232V Pos: standing >
Alas, you cannot go that way. . . .
< 1325h/1327H 203v/232V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
The corpse of a green hydralisk is lying here.
The corpse of a female leucrotta is lying here.
The corpse of a dew faerie is lying here.
The corpse of a mother deer is lying here.
An evil looking crow circles here looking for a victim.
< 1326h/1327H 206v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 1327h/1327H 206v/232V Pos: standing >
You quickly scan the area.
An evil looking crow who is close by to your north.
A cute fuzzy squirrel who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A peasant commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A village commoner who is a brief walk away to your south.
A muscular villager who is close by to your west.
A young villager who is close by to your west.
A traveling adventurer who is not far off to your west.
A young villager who is not far off to your west.
A pudgy commoner who is not far off to your west.
A small child who is not far off to your west.
The wraith of a press-gang member who is not far off to your west.
The wraith of a press-gang leader who is not far off to your west.
The wraith of a goblin scout who is not far off to your west.
A Kobold who is not far off to your west.
A village warrior who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
A peasant commoner who is rather far off to your west.
A small villager who is rather far off to your west.
A wandering merchant who is rather far off to your west.
A traveling adventurer who is rather far off to your west.
< 1327h/1327H 211v/232V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 1327h/1327H 224v/232V Pos: standing >
You failed.
< 1327h/1327H 228v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small child wanders here in search of his mother.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
< 1327h/1327H 227v/232V Pos: standing >
You failed.
< 1327h/1327H 229v/232V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
*The wraith of a press-gang member stands here. (minion)
*The wraith of a press-gang leader stands here. (minion)
*The wraith of a goblin scout stands here. (minion)
*A Kobold (tiny) stands here (Newbie).
< 1327h/1327H 230v/232V Pos: standing >
You start chanting...
< 1327h/1327H 230v/232V Pos: standing >
A Kobold starts casting a spell.
< 1327h/1327H 230v/232V Pos: standing >
Casting: full heal
< 1327h/1327H 230v/232V Pos: standing >
You complete your spell...
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 238 ] You call upon the might of your god to destroy the body of a Kobold, who stumbles from the impact!
A Kobold is mortally wounded, and will die soon, if not aided.
< 1327h/1327H 230v/232V Pos: standing >
A Kobold stops invoking abruptly!
< 1327h/1327H 231v/232V Pos: standing >
You start chanting...
< 1327h/1327H 232v/232V Pos: standing >
Casting: full heal *
< 1327h/1327H 232v/232V Pos: standing >
A small child enters from the east.
< 1327h/1327H 232v/232V Pos: standing >
Casting: full heal
< 1327h/1327H 232v/232V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 116 ] You destroy what little there is left of a Kobold's body, leaving only a pool of blood and sinew!
A Kobold's well-used diamond pants was completely destroyed by the massive blow!
A Kobold's patched adamantium stud was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.