< 1h/128H 4v/115V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 2h/128H 9v/115V Pos: standing >
A Room of Friezes
Friezes adorned the walls here providing mute testiment to the wealth of
the family that built this tomb. They depict long trade caravans making their
way from city to city carrying items from the furthest parts of the underdark.
Even some slaves and goods from the surface can be seen. Of the original
contents of the room only the friezes remain, the coffins that once resided
here have all been removed. This room now only serves as a hallway leading to
Tala's room.
Obvious exits: -East -West
< 2h/128H 10v/115V Pos: standing >
The Entry to a Dark Crypt
Once the tomb of a wealthy family, it has been recently modified to
sequester the necromancers guild. A failed war with the priests of Loviatar
has resulted in the guild being driven underground, figuratively and
literally. The people who built the tomb must have been rich indeed, the
hallways are built with fine marble thats been carved exquisitely. Made as
a shrine to the dead no compromises have been made for the living, this suits
the necromancers just fine.
Obvious exits: -East -South -West -Up
< 2h/128H 11v/115V Pos: standing >
Within a Large Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors. Strangely this part
of the pit is devoid of corpses.
Obvious exits: -North -East -South -West -Down
< 3h/128H 13v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/128H 13v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/128H 13v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/128H 13v/115V Pos: standing >
The zombie of a commoner enters from the north.
Within a Large Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors.
Obvious exits: -North -East -South -West
< 4h/128H 16v/115V Pos: standing >
At the Edge of a Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors. A path to the south
rises up leading out of the pit.
Obvious exits: -North -East -South -West
< 4h/128H 16v/115V Pos: standing >
Along the Street of the Dead
To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously. To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far. A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
< 4h/128H 15v/115V Pos: standing >
The doors seems to be closed.
< 4h/128H 15v/115V Pos: standing >
The doors seems to be closed.
< 4h/128H 15v/115V Pos: standing >
The doors seems to be closed.
< 4h/128H 16v/115V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
This is the armpit of Moregeeth, and the lowest point in town. To the
north is the Lower Road along which lives most of the poor and dejected in
town. To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks. As the townspeople like to
joke, the dead and the soon to be dead. A large hole above has been lined
with two ladders and leads upto the upper quarters of the town. The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream. The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West -Up
< 4h/128H 17v/115V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
Fresh blood splatters cover the area.
A concrete fountain dedicated to Moreg stands here.
A huge warg stands here snarling and growling.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.
< 5h/128H 19v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/128H 20v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/128H 20v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/128H 20v/115V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
This is the armpit of Moregeeth, and the lowest point in town. To the
north is the Lower Road along which lives most of the poor and dejected in
town. To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks. As the townspeople like to
joke, the dead and the soon to be dead. A large hole above has been lined
with two ladders and leads upto the upper quarters of the town. The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream. The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West -Up
Puddles of fresh blood cover the ground.
< 5h/128H 20v/115V Pos: standing >
Along the Lower Road
When the town was built this was the main street, but now most of the well-
to-do live on the Street of Nobles. This road is populated with all the
wretched town folks that barely eke out an existence. The street is little
more then an open sewer, a ditch along it carries water and sewage from the
river north of town to the south where it drains into the underdark.
Obvious exits: -North -East# -South -West#
A few drops of fresh blood are scattered around the area.
A grub crawls about looking for carrion.
< 5h/128H 20v/115V Pos: standing >
Along the Lower Road
The Lower Road spans the length of the town from the river to the north to
the guards post at the south end of town. A ditch runs the length of the
street starting out as drinking water and ending up as sewer. This is where
Moregeeth's under class eke out an existence from their tiny hovels. You
notice everyone on the streets keeps to themselves, walking quickly to spend
as little time out here as possible.
Obvious exits: -North -East# -South -West#
Puddles of fresh blood cover the ground.
An elite goblin guard wanders the town looking for trouble.
A baby goblin sits here bawling its eyes out.
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
< 5h/128H 19v/115V Pos: standing >
At the End of the Lower Road
The Lower Road starts here and extends south, this is where most of the
poor eke out an existence. Many small hovels have been built along side the
street. None of them have water or sanitation, a filthy ditch running the
length of the street serves as both. A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live. To the north
is a path leads to the lake that serves as the cities reservoir. To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East# -South -West -Up
A few drops of fresh blood are scattered around the area.
An elite goblin guard wanders the town looking for trouble.
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
< 6h/128H 18v/115V Pos: standing >
Along Side an Underground River
An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage. A path
has been chipped along the river to allow passage to and from the lake. The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A grub crawls about looking for carrion.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
< 6h/128H 16v/115V Pos: standing >
At the Bottom of a Waterfall
Torrents of water pour in from above as the stream turns from being
vertical to horizontal. A stone path towards town heads south. A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
< 6h/128H 15v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 15v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 15v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 16v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 16v/115V Pos: standing >
Within a Column of Water
This tube of water carries the water flowing from the lake above to the
underdark far to the south. An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
A huge warg stands here snarling and growling.
< 6h/128H 14v/115V Pos: standing >
The Top of a Waterfall
The rock here changes from soft limestone in the north to a hard basalt to
the south. Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock. A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth. To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down
< 6h/128H 11v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 11v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 11v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 12v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 12v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/128H 12v/115V Pos: standing >
Along an Underground Stream
The underground river flows from north to south cutting through the soft
limestone. A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South
< 6h/128H 11v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest
< 6h/128H 8v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 7h/128H 5v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 7h/128H 1v/115V Pos: standing >
You're too exhausted.
< 7h/128H 1v/115V Pos: standing >
You're too exhausted.
< 7h/128H 1v/115V Pos: standing >
You're too exhausted.
< 7h/128H 2v/115V Pos: standing >
You fall asleep.
< 7h/128H 3v/115V Pos: standing >
You wake up.
< 12h/128H 107v/115V Pos: on your ass >
You clamber to your feet.
< 12h/128H 109v/115V Pos: standing >
You are already about as tense as you can get.
< 12h/128H 110v/115V Pos: standing >
On a Small Lake
Obvious exits: -North -East -South -West -Down
A gold fish swims here lazily.
< 12h/128H 111v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 12h/128H 107v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Fresh blood splatters cover the area.
A gold fish swims here lazily.
A freshwater shark circles ominously.
< 12h/128H 103v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 12h/128H 99v/115V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
< 12h/128H 96v/115V Pos: standing >
A Stone Path by a Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
< 12h/128H 93v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/128H 93v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/128H 93v/115V Pos: standing >
An Old Stream Bed
An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream. Further ahead the
streams channel narrows and the squeaking of small animals can be heard. A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
The corpse of a goblin scout is lying here.
A press-gang member is stretched out, sound asleep.
A press-gang member is stretched out, sound asleep.
< 12h/128H 94v/115V Pos: standing >
A Dark Cave
This small cave has been eroded by an underground stream which has since
changed course. There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
Fresh blood splatters cover the area.
[5] A small skull lies here rotting.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
< 13h/128H 95v/115V Pos: standing >
The End of the Passageway
The cave starts to narrow here, eventually ending all together. The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go. Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.
< 13h/128H 96v/115V Pos: standing >
On an Old River Bed
The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone. Ahead the tunnel stops as the
tunnels ceiling has caved in. Of the cave only a lone hole remains, only
large enough for small animals to pass. A slight breeze can be felt here.
Obvious exits: -North -South
Fresh blood covers everything in the area.
[8] The corpse of a vampire bat is lying here.
The corpse of a Kobold is lying here.
[2] A steel dagger about six inches in length lies here.
An elite goblin guard wanders the town looking for trouble.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
< 14h/128H 97v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/128H 97v/115V Pos: standing >
An elite goblin guard leaves north.
< 14h/128H 99v/115V Pos: standing >
A vampire bat suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
< 13h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
A vampire bat suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
< 12h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
A vampire bat suddenly attacks YOU!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
An elite goblin guard enters from the north.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
You are already standing.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: excellent >
[Damage: 1 ] -=[You attack a vampire bat.]=- [1 hits]
You are already standing.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: few scratches >
-=[a vampire bat attacks you.]=- [0 hits]
You attempt to flee...
PANIC! You couldn't escape!
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: few scratches >
-=[a vampire bat attacks you.]=- [0 hits]
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: few scratches >
-=[a vampire bat attacks you.]=- [0 hits]
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: few scratches >
You are already standing.
< 11h/128H 100v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: bat sta EP: few scratches >
You attempt to flee...
At the Entrance to a Dark Cave
There is a large cave here, a gapping maw in the earth. A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here. The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth. The passageway is lost in
darkness to the south.
Obvious exits: -East -South
Fresh blood splatters cover the area.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt
You flee northward!
< 11h/128H 71v/115V Pos: standing >
*MMMM..**
..^MM^M**M*
*..^M^^M****+
*.MMMMM*****+
..^MM^@++++M+
.^^MMM^^.*.**
.^^MMM^^.*..*
.^^MMM^^^^*
.^^MMMM^^
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
< 11h/128H 71v/115V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the northwest...
< 11h/128H 73v/115V Pos: standing >
You duck under someone's lame kick.
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
You shout 'eff you'
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
You shout 'eff you'
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
You shout 'eff you'
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
You shout 'eff you'
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
-=[You attack a Dwarf.]=- [0 hits]
< 12h/128H 75v/115V Pos: standing >
< T: Amqa TP: sta TC: awful E: A Dwarf sta EP: excellent >
Your consciousness begins to fade in and out as your mortality
slips away.....
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
The sound of metal hewing rock can be heard in the distance to the northwest...
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -7h/128H 75v/115V Pos: on your ass >