<worn as a badge> a bat wing
<worn on head> the turban of power
<worn in ear> a black pearl earring
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about waist> a food stained apron
<worn on arms> some scintilating sleeves
<worn around wrist> a crimson braid of rank
<worn around wrist> a bracelet of woven leafs
<worn on hands> a pair of mantis-hide gloves
<worn on finger> a ring of citizenship
<worn on finger> a ring of halfling flesh
<worn on legs> some leggings made from werewolf hide
<worn on feet> the boots of species tracking
< 398h/422H 90v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Alarm bells sound, signalling an invasion!
The lich of A Town Guardian enters from the north.
The lich of A Town Guardian enters from the north.
The wraith of a human soldier enters from the north.
The lich of Stephan enters from the north.
< 398h/422H 88v/158V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A Gnome who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A stray cat who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 398h/422H 88v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!
The lich of A Town Guardian enters from the east.
The lich of A Town Guardian enters from the east.
The wraith of a human soldier enters from the east.
The lich of Stephan enters from the east.
< 398h/422H 87v/158V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
< 398h/422H 87v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The lich of A Town Guardian enters from the east.
The lich of A Town Guardian enters from the east.
The wraith of a human soldier enters from the east.
The lich of Stephan enters from the east.
< 399h/422H 87v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell.
The wraith of a human soldier starts casting an offensive spell called 'fireball'.
The wraith of a human soldier snaps into visibility.
The lich of a Town Guardian starts casting an offensive spell.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
< 399h/422H 87v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'fireball'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 399h/422H 88v/158V Pos: standing >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
< 399h/422H 89v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell called 'fireball'.
The wraith of a human soldier starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
< 399h/422H 90v/158V Pos: standing >
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 399h/422H 90v/158V Pos: standing >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
< 399h/422H 90v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 400h/422H 91v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell called 'fireball'.
The wraith of a human soldier starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell.
< 400h/422H 92v/158V Pos: standing >
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 400h/422H 93v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 400h/422H 93v/158V Pos: standing >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
< 400h/422H 94v/158V Pos: standing >
The lich of a Town Guardian already grouped by you.
The lich of a Town Guardian already grouped by you.
The wraith of a human soldier already grouped by you.
The lich of Stephan already grouped by you.
No new group members.
< 400h/422H 94v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell called 'fireball'.
The wraith of a human soldier starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
< 400h/422H 95v/158V Pos: standing >
The snow is coming down faster now.
< 401h/422H 95v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 401h/422H 95v/158V Pos: standing >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
< 401h/422H 96v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell called 'fireball'.
The wraith of a human soldier starts casting an offensive spell.
The lich of a Town Guardian starts casting an offensive spell.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
< 401h/422H 97v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
< 401h/422H 98v/158V Pos: standing >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
< 401h/422H 98v/158V Pos: standing >
The wraith of a human soldier fades from your mortal viewing...
< 402h/422H 99v/158V Pos: standing >
Ok.
The lich of Stephan starts casting an offensive spell called 'fireball'.
The wraith of a human soldier starts casting an offensive spell called 'fireball'.
The wraith of a human soldier snaps into visibility.
The lich of a Town Guardian starts casting an offensive spell called 'fireball'.
The lich of a Town Guardian starts casting an offensive spell.
< 402h/422H 100v/158V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf snaps into visibility.
A Dwarf's feeble bludgeon grazes you.
< 401h/422H 100v/158V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
The lich of Stephan completes its spell...
The lich of Stephan utters the word 'yufzbarr'
A Gnome snaps into visibility.
The lich of Stephan smirks as its fireball explodes into the face of a Gnome.
< 401h/422H 100v/158V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the word 'yufzbarr'
The wraith of a human soldier smirks as its fireball explodes into the face of a Gnome.
< 401h/422H 100v/158V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
The lich of a Town Guardian smirks as its fireball explodes into the face of a Gnome.
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the word 'yufzbarr'
The lich of a Town Guardian smirks as its fireball explodes into the face of a Gnome.
< 401h/422H 100v/158V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
A Gnome starts casting an offensive spell.
< 401h/422H 100v/158V Pos: standing >
< T: Orp TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
The lich of a Town Guardian suddenly attacks a Dwarf!
The lich of a Town Guardian's feeble punch grazes a Dwarf.
A Dwarf just barely gets his shield up to block your attack.
A Dwarf just barely gets his shield up to block your attack.
You attempt to flee...
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
The lich of A Town Guardian enters from the north.
The wraith of a human soldier enters from the north.
The lich of Stephan enters from the north.
You flee southward!
< 401h/422H 71v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/422H 71v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/422H 71v/158V Pos: standing >
A Bend in the Path Through a Verdant Forest
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light. The
dirt path leads deeper into the verdant forest to the south of Tharnadia. The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness. The path continues both
to the north and to the south. The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A parrot squawks at you.
The lich of A Town Guardian enters from the east.
The wraith of a human soldier enters from the east.
The lich of Stephan enters from the east.
< 401h/422H 70v/158V Pos: standing >
Autosaving...
< 401h/422H 70v/158V Pos: standing >
The wraith of a human soldier fades from your mortal viewing...
< 401h/422H 71v/158V Pos: standing >
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of A Town Guardian enters from the west.
The wraith of a human soldier enters from the west.
The lich of Stephan enters from the west.
< 401h/422H 70v/158V Pos: standing >
You quickly scan the area.
The lich of a Town Guardian who is close by to your north.
A parrot who is close by to your west.
< 401h/422H 70v/158V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
The lich of a Town Guardian who is close by to your north.
A parrot who is close by to your west.
< 401h/422H 70v/158V Pos: standing >
A Bend in the Path Through a Verdant Forest
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light. The
dirt path leads deeper into the verdant forest to the south of Tharnadia. The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness. The path continues both
to the north and to the south. The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A parrot squawks at you.
The lich of A Town Guardian enters from the east.
The wraith of a human soldier enters from the east.
The lich of Stephan enters from the east.
< 402h/422H 70v/158V Pos: standing >
Ok.
The lich of Stephan starts casting a spell.
The lich of a Town Guardian starts casting a spell.
< 402h/422H 71v/158V Pos: standing >
The lich of Stephan completes its spell...
The lich of Stephan utters the words 'xarr ay ghaiz'
The lich of a Town Guardian completes its spell...
The lich of a Town Guardian utters the words 'xarr ay ghaiz'
< 403h/422H 73v/158V Pos: standing >
You quickly scan the area.
A raccoon who is close by to your south.
A parrot who is close by to your south.
A raccoon who is not far off to your south.
A black wolf who is not far off to your south.
< 403h/422H 73v/158V Pos: standing >
A Bend in the Path Through a Verdant Forest
Obvious exits: -East -South
A greyish stone wall is here to the south.
The lich of Stephan stands here. (minion)
*The wraith of a human soldier stands here. (minion)
The lich of A Town Guardian stands here. (minion)
A parrot squawks at you.
< 403h/422H 73v/158V Pos: standing >
You quickly scan the area.
A parrot who is close by to your south.
A raccoon who is not far off to your south.
A black wolf who is not far off to your south.
< 403h/422H 74v/158V Pos: standing >
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
*A Gnome (tiny) Legionary of The Empire stands in mid-air here.
A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here.
Alarm bells sound, signalling an invasion!
The wraith of a human soldier enters from the west.
A Gnome sneaks west.
< 403h/422H 73v/158V Pos: standing >
Ok.
< 403h/422H 73v/158V Pos: standing >
A Bend in the Path Through a Verdant Forest
Brambles and small shrubberies crowd most of the forest floor, hindering
progress in many directions. Large oak trees sprout up to great heights,
while the occasional maple can be seen struggling to catch some light. The
dirt path leads deeper into the verdant forest to the south of Tharnadia. The
sound of woodland creatures echo through the woods, creating a symphony that
goes well with the colorful tones of the wilderness. The path continues both
to the north and to the south. The forest here comes to a halt as the eastern
defensive wall towers over the treeline.
Obvious exits: -East -South
A greyish stone wall is here to the south.
A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here, fighting the lich of Stephan. (casting)
The lich of Stephan stands in mid-air here, fighting a Gnome. (minion)
The lich of A Town Guardian stands in mid-air here, fighting a Gnome. (minion)
A parrot squawks at you.
Alarm bells sound, signalling an invasion!
The wraith of a human soldier enters from the east.
< 403h/422H 72v/158V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'parl xafe'
The wraith of a human soldier wavers in agony, as the positive energies sent by a Gnome purge his essence!
The wraith of a human soldier snaps into visibility.
A Gnome sends the wraith of a human soldier reeling with a holy word.
You are sent reeling by a Gnome's holy word.
OUCH! That really did HURT!
A Gnome's spell flows around the lich of Stephan, leaving it unharmed!
A Gnome's spell flows around the lich of a Town Guardian, leaving it unharmed!
A parrot hears a Gnome's word of power, and nothing more.
A parrot is dead! R.I.P.
You feel a carnal satisfaction as a parrot's gurgling and choking signals its demise.
A Gnome dodges the wraith of a human soldier's attack.
A Gnome blocks the wraith of a human soldier's lunge at him.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC:excellent E: A Gnome sta EP: few scratches >
Ok.
The wraith of a human soldier starts casting an offensive spell called 'power word stun'.
The lich of Stephan seems a bit busy at the moment, try later.
The lich of a Town Guardian seems a bit busy at the moment, try later.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC:excellent E: A Gnome sta EP: few scratches >
A Gnome says 'The non-believer must be punished!
A Gnome says 'What once was lost, is now found upon your skull!
A Gnome's impressive bludgeon wounds the lich of Stephan.
A Gnome's fine bludgeon wounds the lich of Stephan.
The lich of Stephan dodges a Gnome's attack.
A Gnome's bludgeon strikes the lich of Stephan.
A Gnome's impressive bludgeon strikes the lich of Stephan.
A Gnome's powerful bludgeon strikes the lich of Stephan.
A Gnome's fine bludgeon wounds the lich of Stephan.
A Gnome's impressive bludgeon strikes the lich of Stephan.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
The lich of Stephan's feeble punch grazes a Gnome.
The lich of Stephan's feeble punch grazes a Gnome.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome blocks the lich of a Town Guardian's lunge at him.
The lich of a Town Guardian's crude punch grazes a Gnome.
A Gnome's spell flows around the lich of a Town Guardian, leaving it unharmed!
The lich of a Town Guardian is burned severely as it hits a Gnome!
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 350h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the words 'ghjiilla zuguaig'
A Gnome causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
The wraith of a human soldier completes its spell...
The wraith of a human soldier utters the words 'saxzf xafe ghji'
< 350h/422H 72v/158V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'parl xafe'
A Gnome sends a Gnome reeling with a holy word.
A Gnome's crystalline tower shield is burned by the light!
A Gnome's spell flows around the wraith of a human soldier, leaving it unharmed!
You are sent reeling by a Gnome's holy word.
OUCH! That really did HURT!
A Gnome's spell flows around the lich of Stephan, leaving it unharmed!
The lich of a Town Guardian wavers in agony, as the positive energies sent by a Gnome purge his essence!
A Gnome sends the lich of a Town Guardian reeling with a holy word.
A Gnome blocks the wraith of a human soldier's lunge at him.
A Gnome dodges the wraith of a human soldier's attack.
< 297h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome blocks your futile lunge at him.
A Gnome blocks your futile lunge at him.
< 297h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 297h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome's bludgeon wounds the lich of Stephan.
A Gnome's bludgeon strikes the lich of Stephan hard.
A Gnome's the stone mace 'Godsfury' calls down the fury of the Gods on the lich of Stephan!
A Gnome's spell flows around the lich of Stephan, leaving it unharmed!
A Gnome's impressive bludgeon strikes the lich of Stephan.
A Gnome's fine bludgeon wounds the lich of Stephan.
A Gnome's bludgeon wounds the lich of Stephan.
A Bend in the Path Through a Verdant Forest
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of a parrot is lying here.
A greyish stone wall is here to the south.
A Gnome (tiny) Legionary of The Empire stands in mid-air here, fighting a Gnome. (casting)
The wraith of a human soldier stands in mid-air here, fighting a Gnome. (minion)
A Gnome (tiny) Magister Equitum of The Empire stands in mid-air here, fighting the lich of Stephan.
The lich of Stephan stands in mid-air here, fighting a Gnome. (minion)
The lich of A Town Guardian stands in mid-air here, fighting a Gnome. (minion)
A Gnome starts casting an offensive spell.
< 297h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
A Gnome creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
A Gnome completes his spell...
A Gnome utters the words 'parl xafe'
A Gnome sends a Gnome reeling with a holy word.
A Gnome's spell flows around the wraith of a human soldier, leaving it unharmed!
You are sent reeling by a Gnome's holy word.
OUCH! That really did HURT!
A Gnome's spell flows around the lich of Stephan, leaving it unharmed!
A Gnome's spell flows around the lich of a Town Guardian, leaving it unharmed!
The lich of Stephan's weak punch grazes a Gnome.
The lich of Stephan's crude punch grazes a Gnome.
You try to overcome your woozy feeling.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome misses a Gnome.
A Gnome misses a Gnome.
A Gnome snaps into visibility.
The lich of a Town Guardian's crude punch grazes a Gnome.
A Gnome's spell flows around the lich of a Town Guardian, leaving it unharmed!
The lich of a Town Guardian is burned severely as it hits a Gnome!
A Gnome dodges the lich of a Town Guardian's attack.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
The world stops spinning.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome starts casting an offensive spell.
You attempt to flee...
PANIC! You couldn't escape!
A Gnome starts casting an offensive spell.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
A Gnome blocks the wraith of a human soldier's lunge at him.
The wraith of a human soldier misses a Gnome.
Sorry, you aren't allowed to do that in combat.
< 133h/422H 72v/158V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
You attempt to flee...
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
You flee eastward!
< 133h/422H 41v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The lich of A Town Guardian stands here. (minion)
< 133h/422H 39v/158V Pos: standing >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The lich of A Town Guardian enters from the west.
You flee eastward!
< 133h/422H 9v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/422H 9v/158V Pos: standing >
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
Militia forces muster to bolster the town's defenses against the invaders!!!
The lich of A Town Guardian enters from the west.
You flee eastward!
< 133h/422H 0v/158V Pos: standing >
You're too exhausted.
< 133h/422H 0v/158V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!
< 133h/422H 0v/158V Pos: standing >
You're too exhausted.
< 133h/422H 1v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/422H 1v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/422H 1v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 133h/422H 1v/158V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts 'Force those evils back into the Underdark where they belong.'
Alas, you cannot go that way. . . .
< 133h/422H 1v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
A homeless peasant is here, looking lost and hungry.
Alarm bells sound, signalling an invasion!
The lich of A Town Guardian enters from the south.
< 133h/422H 0v/158V Pos: standing >
You're too exhausted.
< 133h/422H 0v/158V Pos: standing >
You're too exhausted.
< 133h/422H 0v/158V Pos: standing >
Colorful rays of light streak throughout the sky!
You're too exhausted.
< 133h/422H 0v/158V Pos: standing >
You don't have that spell memorized.
< 133h/422H 0v/158V Pos: standing >
You're too exhausted.
< 133h/422H 1v/158V Pos: standing >
You sit down and relax.
< 134h/422H 2v/158V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 2 - energy drain
1 - dimension door
( 8th circle) 5 - negative concussion blast
( 7th circle) 1 - raise wraith
1 - knock
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 3 - teleport
( 4th circle) 3 - wither
5 - life leech
( 3rd circle) 1 - animate dead
5 - dispel magic
1 - embalm
( 2nd circle) 3 - chill touch
5 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 7th) protect undead
10 seconds: ( 7th) protect undead
15 seconds: ( 7th) protect undead
18 seconds: ( 4th) strength
23 seconds: ( 5th) heal undead
27 seconds: ( 5th) heal undead
31 seconds: ( 5th) heal undead
35 seconds: ( 5th) heal undead
41 seconds: ( 9th) energy drain
47 seconds: ( 9th) energy drain
50 seconds: ( 3rd) embalm
53 seconds: ( 3rd) embalm
58 seconds: ( 7th) protect undead
63 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 134h/422H 3v/158V Pos: sitting >
Colorful rays of light streak throughout the sky!
< 134h/422H 4v/158V Pos: sitting >
A Gnome sneaks east.
The Road Leading From Tharnadia
Obvious exits: -East -South
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
The lich of A Town Guardian stands here. (minion)
A homeless peasant is here, looking lost and hungry.
< 134h/422H 5v/158V Pos: sitting >
A Gnome sneaks in from the south.
< 134h/422H 7v/158V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 134h/422H 8v/158V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the east.
*A Gnome (tiny) Legionary of The Empire stands in mid-air here.
*A Dwarf (large) Magister Militum of The Empire stands in mid-air here.
The lich of A Town Guardian enters from the west.
< 134h/422H 6v/158V Pos: standing >
A Dwarf suddenly attacks YOU!
A Dwarf snaps into visibility.
You feel your skin soften and return to normal.
A Dwarf's feeble bludgeon grazes you.
Sorry, you aren't allowed to do that in combat.
< 133h/422H 6v/158V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
A Gnome sneaks west.
Sorry, you aren't allowed to do that in combat.
< 133h/422H 7v/158V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
The lich of a Town Guardian recognizes a Dwarf, and charges to attack!
The lich of a Town Guardian suddenly attacks a Dwarf!
The lich of a Town Guardian's feeble punch grazes a Dwarf.
Sorry, you aren't allowed to do that in combat.
< 133h/422H 7v/158V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 133h/422H 7v/158V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Dwarf sta EP: few scratches >
You try to fake your own demise..
< 133h/422H 7v/158V Pos: on your ass >
A Gnome completes his spell...
A Gnome causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
< 133h/422H 7v/158V Pos: on your ass >
A Gnome starts casting an offensive spell.
< 133h/422H 7v/158V Pos: on your ass >
A Gnome completes his spell...
A Gnome snaps into visibility.
A Gnome sends a Gnome reeling with a holy word.
A Gnome's spell flows around the lich of a Town Guardian, leaving it unharmed!
You are sent reeling by a Gnome's holy word.
OUCH! That really did HURT!
< 80h/422H 7v/158V Pos: on your ass >
<A Gnome blocks a Gnome's lunge at him.
A Gnome misses a Gnome.
A Dwarf blocks the lich of a Town Guardian's attack.
A Dwarf barely blocks the lich of a Town Guardian's lunge at him.
A Dwarf suddenly attacks YOU!
A Dwarf's feeble bludgeon wounds you.
< 79h/422H 7v/158V Pos: on your ass >
< T: A Gnome TP: sta TC: small wounds E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
A Gnome turns to focus his attack on Orp!
< 79h/422H 7v/158V Pos: on your ass >
< T: Orp TP: ass TC:pretty hurt E: A Gnome sta EP: excellent >
A Gnome says 'Beg for forgiveness and be saved!
A Gnome's bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Gnome's bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!
A Gnome's fine bludgeon strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Gnome's feeble bludgeon wounds you.
You wish that your wounds would stop BLEEDING so much!
A Gnome's fine bludgeon strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Gnome's weak bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!
A Gnome's powerful bludgeon critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.