<worn as a badge> the mark of the saboteur [83%]
<worn on head> a black turban of circling flames
<worn on eyes> a set of metal eye protectors [85%]
<worn in ear> an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear> a dangling whitestone earring
<worn on face> the mask of deceptions (humming) [32%]
<worn around neck> a scarf of enhanced stealth
<worn around neck> a necklace of halfling ears of sight [modified] made by Laz [85%]
<worn on body> Lobos' leather coat
<worn about body> the severed wings of a turkey named 'Dinner' (humming)
<worn on back> a large leather backpack
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the vambraces of the vampire lords (humming) [79%]
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a black and white zebra-hide wristband [81%]
<worn around wrist> a black and white zebra-hide wristband [88%]
<worn on hands> the gauntlets of FuRy (glowing)
<worn on finger> a ring of the giantkind
<worn on finger> the ring of the Netherworld (glowing)
<primary weapon> a sleek adamantium dagger named 'Blight'
<worn on legs> a pair of vapor leggings
<worn on feet> some durethium boots
< 315h/315H 119v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 315h/315H 118v/120V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 117v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
The town crier who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The doctor who is not far off to your west.
< 315h/315H 120v/120V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your north.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
The town crier who is not far off to your east.
A militia guard who is a brief walk away to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The doctor who is not far off to your west.
< 315h/315H 120v/120V Pos: standing >
A Bend in the Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west. There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city. Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system. The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 119v/120V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A militia guard who is rather far off to your east.
The doctor who is close by to your west.
< 315h/315H 119v/120V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 118v/120V Pos: standing >
Tharnadian Auction House
This building is quite large, with plenty of room for at least half the
towns population at once. Chairs arranged in neat rows, fac the northern
wall where a large podium is built. A large sign hanging on the wall
explains the rules.
Obvious exits: -South
A Barbarian (large) stands, floating here.
A fast talking auctioneer stands behind the podium.
< 315h/315H 117v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
This Barbarian is in excellent condition.
She's large in size.
She's encased in a shimmering globe!
<worn as a badge> a pitted silver badge
<worn on head> a spiked wormskin helm
<worn on eyes> a sand visor
<worn in ear> a diamond earring
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a mask of beastkind
<worn around neck> a steel dog collar
<worn around neck> a knight's sapphire collar
<worn on body> a suit of bloodstained chainmail
<worn about body> a drow-made granite mantle
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a belt of iron bands
<worn on belt buckle>a frozen brass belt buckle
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some mithril scalemail sleeves
<worn around wrist> a polished steel bracelet
<worn around wrist> a polished steel bracelet of strength
<worn on hands> a tiger's claws
<worn on finger> an iron ring of lesser physical resistance
<worn on finger> an iron ring of lesser physical resistance
<primary weapon> a heartwood cudgel (glowing)
<secondary weapon> an ivory handled dagger
<worn on legs> some mithril scalemail leggings
<worn on feet> some patched diamond moccasins from Myrabolus [62%]
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
You could do it with a needle!
< 315h/315H 120v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
You think you noticed an opening in your victim defenses...
< 315h/315H 120v/120V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!
A Barbarian seems to be blinded!
< 315h/315H 120v/120V Pos: standing >
You snap into visibility.
[Damage: 46 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You parry a Barbarian's lunge at you.
A Barbarian misses you.
You block a Barbarian's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 9 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce grazes a Barbarian.]=-
[Damage: 8 ] -=[Your pierce wounds a Barbarian.]=-
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] -=[Your pierce wounds a Barbarian.]=-
[Damage: 8 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 8 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 9 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 5 ] -=[Your decent pierce wounds a Barbarian.]=-
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
You snap into visibility.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 10 ] -=[Your pierce wounds a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 23 ] -=[Your impressive pierce strikes a Barbarian.]=-
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You think you noticed an opening in your victim defenses...
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your pierce grazes a Barbarian.]=-
[Damage: 9 ] -=[Your pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce grazes a Barbarian.]=-
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You parry a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You snap into visibility.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
C'mon, you are doing it all the time!
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You snap into visibility.
[Damage: 46 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian attempts to flee.
A Barbarian leaves south.
< 315h/315H 120v/120V Pos: standing >
< 315h/315H 120v/120V Pos: standing >
Slay whom?
< 315h/315H 120v/120V Pos: standing >
The Grand Tharnadian Way
There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city. Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
< 315h/315H 119v/120V Pos: standing >
Slay whom?
< 315h/315H 119v/120V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A stray dog who is not far off to your east.
A Barbarian who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
The town crier who is not far off to your east.
A street sweeper who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
The doctor who is not far off to your west.
< 315h/315H 119v/120V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A stray dog who is not far off to your east.
A Barbarian who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
The town crier who is not far off to your east.
A street sweeper who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
The doctor who is not far off to your west.
< 315h/315H 119v/120V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A large rat who is close by to your east.
A stray dog who is not far off to your east.
A Barbarian who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
The town crier who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
The doctor who is not far off to your west.
< 315h/315H 119v/120V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here. There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city. Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system. The street looks highly traveled, with buildings
flanking the road as far off as the eye can see. To the east of here, the
Great Fountain of Tharnadia sits in a large open area. The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 315h/315H 118v/120V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South# -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A Barbarian (large) stands, floating here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 315h/315H 117v/120V Pos: standing >
You snap into visibility.
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
A Barbarian parries your futile lunge at her.
A Barbarian parries your futile lunge at her.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Saving Pir.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Saving Pir.
< 315h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You snap into visibility.
-=[A Barbarian's powerful crush strikes you.]=-
[Damage: 3 ] A Barbarian ignites into black flames as she hits you!
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
Saving Pir.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
You think you noticed an opening in your victim defenses...
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
You miss a Barbarian.
[Damage: 9 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce wounds a Barbarian.]=-
A Barbarian's skillfully shifts her stance and heartwood cudgel glistens with insane speed to thwart your attack!
A Barbarian misses you.
A heartwood cudgel slices through the air with incredible ease!
A Barbarian misses you.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
A militia guard watches the area, making sure the battle does not get out of hand.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
Saving Pir.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
Saving Pir.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
A stray dog leaves west.
< 301h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 25 ] -=[Your powerful pierce strikes a Barbarian.]=-
A Barbarian parries your futile lunge at her.
A Barbarian parries your futile lunge at her.
A Barbarian's skillfully shifts her stance and heartwood cudgel glistens with insane speed to thwart your attack!
-=[A Barbarian's fine crush wounds you.]=-
[Damage: 1 ] A Barbarian ignites into black flames as she hits you!
A heartwood cudgel slices through the air with incredible ease!
-=[A Barbarian's weak crush grazes you.]=-
[Damage: 1 ] A Barbarian ignites into black flames as she hits you!
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
Pardon?
< 295h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
You snap into visibility.
[Damage: 46 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You dodge a Barbarian's vicious attack.
You snap into visibility.
< 295h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:few scratches E: A Barbarian sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 5 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
With unbelievable speed, a Barbarian's ivory handled dagger intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
A Barbarian misses you.
A heartwood cudgel slices through the air with incredible ease!
-=[A Barbarian's powerful crush strikes you.]=-
[Damage: 3 ] A Barbarian ignites into black flames as she hits you!
[Damage: 10 ] -=[Your pierce strikes a Barbarian.]=-
< 281h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
You snap into visibility.
-=[A Barbarian's powerful crush strikes you.]=-
[Damage: 3 ] A Barbarian ignites into black flames as she hits you!
A Barbarian misses you.
You parry a Barbarian's lunge at you.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
A stray dog enters from the west.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
A Barbarian parries your futile lunge at her.
A Barbarian dodges your futile attack.
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
As you attempt to attack a Barbarian, they quickly reach out, intercepting the attack with their hands and quickly twist your arm!
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!
A Barbarian seems to be blinded!
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 6 ] -=[Your decent pierce wounds a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 10 ] -=[Your pierce strikes a Barbarian.]=-
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
A Barbarian misses you.
You block a Barbarian's lunge at you.
Your spiked shield of a MaDMaN pulsates with magical fire burning a Barbarian!
You snap into visibility.
[Damage: 12 ]
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
A militia guard enters from the west.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
You miss a Barbarian.
You snap into visibility.
[Damage: 5 ] -=[Your decent pierce wounds a Barbarian.]=-
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You dodge a Barbarian's vicious attack.
You snap into visibility.
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
You think you noticed an opening in your victim defenses...
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] -=[Your powerful pierce strikes a Barbarian very hard.]=-
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Saving Pir.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
A street sweeper enters from the east.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!
A Barbarian is already blind as a bat!
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 5 ] -=[Your decent pierce strikes a Barbarian.]=-
[Damage: 9 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce strikes a Barbarian.]=-
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: pretty hurt >
A militia guard stands to the side, evaluating the fray.
You snap into visibility.
[Damage: 55 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: awful >
You parry a Barbarian's lunge at you.
You block a Barbarian's lunge at you.
A Barbarian misses you.
You snap into visibility.
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: awful >
Autosaving...
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 3 ] -=[Your pierce strikes a Barbarian.]=-
[Damage: 6 ] -=[Your pierce strikes a Barbarian very hard.]=-
[Damage: 7 ] -=[Your fine pierce strikes a Barbarian very hard.]=-
< 267h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: awful >
You dodge a Barbarian's vicious attack.
You parry a Barbarian's lunge at you.
You snap into visibility.
-=[A Barbarian's powerful crush strikes you.]=-
[Damage: 3 ] A Barbarian ignites into black flames as she hits you!
< 254h/315H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC: small wounds E: A Barbarian sta EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful pierce critically injures a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your stab cuts a vital artery and causes a Barbarian to fall before your feet.
A Barbarian's patched diamond moccasins from Myrabolus was completely destroyed by the massive blow!
A Barbarian's dangling chain crucifix was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.