<worn as a badge> a thin adamantium hair pin (glowing)
<worn on head> a delicate flower (humming) (illuminating)
<worn around neck> a dangling necklace of ice shards (magic)
<worn around neck> a ghastly dragonscale necklace
<worn on body> a masterly-crafted dragonscale robe from Abandoned Elven Homestead.
<worn about body> a diabolical adamantium mantle from The Desert City of Venan'Trut
<worn on arms> a pair of drow-skin sleeves (magic)
<worn on hands> some fingerless orog-hide gloves
<held> a tribal wand of a minotaur shaman
<worn on legs> leggings made of duergar skin
<worn on feet> some angelic emerald shoes from The Desert City of Venan'Trut
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
A bloody elephant ear is here.
A rope ladder has been tossed over to descend.
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 99v/100V Pos: standing >
Acuru gets a bloody elephant ear.
< 267h/267H 99v/100V Pos: standing >
Acuru leaves north.
Lithglen leaves north.
You follow Acuru.
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of a minotaur captain is lying here.
The recently-skinned leather of a great beast has been dropped here.
A dented crystal shield lies here on the ground.
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 98v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
On a the Deck of a War Ship
The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
A rope ladder has been tossed over to descend.
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 99v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
A galleon of war is docked here.
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 98v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
On the Military Dock
Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East -South -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East -South -West#
A small post has some words scribbled on it.
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 96v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
Along the Beach
Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West#
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A drunk sailor stands here.
< 267h/267H 96v/100V Pos: standing >
Acuru opens the gate.
< 267h/267H 98v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -North -East -South -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Crimson Cobblestone Road
Crimson bricks have been used to create this wide street, which leads
straight through the darker sections of Venan Trut to the docks. Much cleaner
then most of the streets within the slums, this area has been kept in good
condition, allowing the city to make a fair impression on visitors who traveled
by ship. The street is well over fifteen feet across, designed to allow
several wagons passage at a time. Because of this, the road is almost always
crowded, with merchants either heading to or from the docks, with cartloads of
merchandise. This is the most frequented road by many merchants, since it's so
close to the docks. During the days and often into the nights it's very busy.
Obvious exits: -East -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
Along the Desert Sea
A large amount of salt water is visible to the east. This water in the sea
is real ironic, it can only dehydrate and never quench a thirst. The
salt within the water obsurbs the water within ones cells, therefore making one
with less hydrated than before. The salt water makes up a sea that spans the
eastern horizon. A small port is visible along the shore, however this port is
sometimes hammered in bad weather since there is no harbor around it to protect
it. The street is comprised of many cobblestones embedded into the sand.
Huge poles are lined up on either side of the road with lanterns on top of them
to provide light during the night. A number of tents and buildings are
constructed upon this road. When the tide is high, some of the tents are in
danger of washing away.
Obvious exits: -North -East -South -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 96v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 96v/100V Pos: standing >
Acuru leaves north.
Lithglen leaves north.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -South -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not mysterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -East -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A filthy vagabond begs for some food.
< 267h/267H 96v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
An ordinary peasant is here.
A scarab burrows into the sand.
< 267h/267H 96v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A filthy peasant begs for spare change.
< 267h/267H 96v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A scarab burrows into the sand.
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A ragged gypsy follows his king.
< 267h/267H 97v/100V Pos: standing >
Acuru leaves south.
Lithglen leaves south.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
A filthy vagabond begs for some food.
A ragged gypsy follows his king.
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -East -West
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru leaves west.
Lithglen leaves west.
You follow Acuru.
A Winding Sand Dune Trail
Most travelers of this dune are the hardened type that are quick to
pick fights to save face. Only trouble envelopes one who travels these sand
trails unprepared, or without street knowledge. Any commoner unaware of the
unspoken code of respect within these parts, caught in a situation where he is
accused of lacking respect to one who is aware of the code, will die a brutal
death. The rumors that come from within this place are frightening. Wars over
turf and respect have been known to break out. Two houses are now battling each
other, although no one speaks of it, not even the sultan himself for he has no
power to stop these two powerful forces. The names of these guilds go unnamed
to the average citizen of this desert city, however, their bloodshed does not.
The reasons behind the sultan not evoking his voice and power to stop this
bloodshed are not misterious but merely political. These two houses are
responsible for supplying the city with much needed funds for the two houses
buy enough armor and weaponry to supply a small army.
Obvious exits: -North# -East -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
< 267h/267H 97v/100V Pos: standing >
Acuru opens the door.
< 267h/267H 100v/100V Pos: standing >
Acuru leaves north.
Lithglen leaves north.
You follow Acuru.
Within a Ordinary White Washed Dwelling
Citizens of this desert city have many different religions, some believing
in the dark gods, others quite content believing in the good gods. However, the
majority of the people within this city are pagans. Luncaster, the founder
of the Order of Chaos and Havoc, believes in darkness. Huge sculptures have
been created by him in order to progress his enrollment of fellow citizens,
and to leach money from them. These huge creations of clay sit in all corners
and spaces in the house. Some of them are decorated with ornate jewelry.
Paintings portraying his version of the history of his gods are hung on the
walls. A huge circular table for dining remains in the center of the room,
obviously not used in quite some time. It isn't difficult to tell, but this
isn't a house to live in, but merely for show, to collect membership dues and
to entice new members, to otherwise duke them into joining this little club.
Although the Sultan has no qualms anyone or any organization within the city,
he often keeps tabs of any large organization such as this one.
Obvious exits: -South
Lithglen (Halfling)(small) stands here.(Gold Aura)
Acuru (HardCore) (Minotaur)(giant) stands here.(Gold Aura)
An ordinary citizen looks at you deeply.
< 267h/267H 99v/100V Pos: standing >
Acuru suddenly attacks an ordinary citizen!
Acuru misses an ordinary citizen.
< 267h/267H 99v/100V Pos: standing >
Acuru fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 267h/267H 99v/100V Pos: standing >
An ordinary citizen's fine punch wounds Acuru.
An ordinary citizen's fine punch strikes Acuru.
An ordinary citizen's fine punch wounds Acuru.
An ordinary citizen whacks Acuru in the side with a sound kick.
< 267h/267H 99v/100V Pos: standing >
Acuru's bludgeon wounds an ordinary citizen.
Acuru's awesome crush strikes an ordinary citizen.
Acuru's awesome bludgeon strikes an ordinary citizen.
Acuru misses an ordinary citizen.
< 267h/267H 99v/100V Pos: standing >
Lithglen starts casting a spell.
< 267h/267H 99v/100V Pos: standing >
Lithglen completes his spell...
Lithglen utters the words 'pzaruio garzz'
Upon Lithglen's touch a soft glow flows from his hands and surrounds Acuru.
< 267h/267H 99v/100V Pos: standing >
Acuru's awesome bludgeon strikes an ordinary citizen.
Acuru misses an ordinary citizen.
Acuru's mighty bludgeon wounds an ordinary citizen.
Acuru's awesome bludgeon strikes an ordinary citizen.
Acuru's awesome bludgeon strikes an ordinary citizen.
< 267h/267H 99v/100V Pos: standing >
Lithglen sits down in a comfortable spot.
< 267h/267H 99v/100V Pos: standing >
Lithglen takes out his holy symbol and begins praying intently.
< 267h/267H 99v/100V Pos: standing >
An ordinary citizen's punch wounds Acuru.
An ordinary citizen's punch strikes Acuru.
An ordinary citizen's crude punch wounds Acuru.
< 267h/267H 99v/100V Pos: standing >
Acuru's mighty bludgeon strikes an ordinary citizen.
Acuru's powerful crush wounds an ordinary citizen.
Acuru misses an ordinary citizen.
Acuru's amazing bludgeon strikes an ordinary citizen very hard.
Acuru's awesome bludgeon strikes an ordinary citizen.
< 267h/267H 99v/100V Pos: standing >
Acuru's bludgeon strikes an ordinary citizen.
Acuru's awesome bludgeon strikes an ordinary citizen.
Acuru misses an ordinary citizen.
< 267h/267H 99v/100V Pos: standing >
Lithglen raises his holy symbol and smiles broadly.
< 267h/267H 99v/100V Pos: standing >
Lithglen clambers to his feet.
< 267h/267H 99v/100V Pos: standing >
An ordinary citizen's fine punch wounds Acuru.
An ordinary citizen's impressive punch strikes Acuru.
An ordinary citizen's punch wounds Acuru.
An ordinary citizen's fine punch wounds Acuru.
An ordinary citizen almost sweeps Acuru off of his feet with a well placed leg sweep.
Acuru's mighty bludgeon strikes an ordinary citizen.
Acuru's crush strikes an ordinary citizen.
Acuru's bludgeon strikes an ordinary citizen hard.
Acuru's mighty bludgeon strikes an ordinary citizen hard.
Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.
< 245h/245H 99v/100V Pos: standing >
Lithglen starts casting a spell.
< 245h/245H 99v/100V Pos: standing >
Acuru returns to normal as his rage abates.
< 245h/245H 100v/100V Pos: standing >
Lithglen completes his spell...
Lithglen utters the words 'pzaruio garzz'
Upon Lithglen's touch a soft glow flows from his hands and surrounds Acuru.
< 245h/245H 100v/100V Pos: standing >
Acuru's mighty bludgeon strikes an ordinary citizen.
Acuru's awesome crush strikes an ordinary citizen very hard.
Acuru's mighty bludgeon strikes an ordinary citizen hard.
Acuru's awesome bludgeon enshrouds an ordinary citizen in a mist of blood.
< 245h/245H 100v/100V Pos: standing >
Lithglen sits down in a comfortable spot.
< 245h/245H 100v/100V Pos: standing >
Lithglen takes out his holy symbol and begins praying intently.
< 245h/245H 100v/100V Pos: standing >
Acuru parries an ordinary citizen's lunge at him.
Acuru parries an ordinary citizen's lunge at him.
An ordinary citizen's decent punch wounds Acuru.
An ordinary citizen's punch wounds Acuru.
< 245h/245H 100v/100V Pos: standing >
Lithglen raises his holy symbol and smiles broadly.
< 245h/245H 100v/100V Pos: standing >
Acuru's bludgeon strikes an ordinary citizen very hard.
Acuru's mighty crush strikes an ordinary citizen very hard.
Acuru's mighty bludgeon seriously wounds an ordinary citizen.
Acuru's mighty bludgeon enshrouds an ordinary citizen in a mist of blood.
Acuru's bludgeon seriously wounds an ordinary citizen.
< 245h/245H 100v/100V Pos: standing >
Lithglen clambers to his feet.
< 245h/245H 100v/100V Pos: standing >
Acuru parries an ordinary citizen's lunge at him.
An ordinary citizen's decent punch wounds Acuru.
An ordinary citizen's crude punch grazes Acuru.
An ordinary citizen's fine punch wounds Acuru.
An ordinary citizen whacks Acuru in the side with a sound kick.
< 245h/245H 100v/100V Pos: standing >
Acuru misses an ordinary citizen.
Acuru's mighty crush causes an ordinary citizen to grimace in pain.
A blood spray erupts from an ordinary citizen as he is bludgeoned to death by Acuru.
An ordinary citizen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an ordinary citizen's last actions in this world.
< 245h/245H 100v/100V Pos: standing >
Acuru gets a few coins from the corpse of an ordinary citizen.
< 245h/245H 100v/100V Pos: standing >
Acuru puts a pile of coins into a rugged adventurers satchel.
< 245h/245H 100v/100V Pos: standing >
Acuru finds a secret entrance!
< 245h/245H 100v/100V Pos: standing >
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
A dark shroud encases a Minotaur as he charges into battle.
Acuru is knocked to the ground by a Minotaur's mighty bash!
A Minotaur dives at Acuru skewering him with his blood red sword named 'Death Rider'.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at Acuru.
Acuru's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
< 245h/245H 100v/100V Pos: standing >
Lithglen starts casting a spell.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Acuru.
Acuru's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
< 245h/245H 100v/100V Pos: standing >
Someone parries Acuru's lunge at him.
Someone dodges Acuru's attack.
A Minotaur's fine slash wounds Acuru.
A Minotaur's slash strikes Acuru.
A Minotaur's slash wounds Acuru.
< 245h/245H 100v/100V Pos: standing >
Lithglen completes his spell...
Lithglen utters the words 'pzaruio garzz'
Upon Lithglen's touch a soft glow flows from his hands and surrounds Acuru.
< 245h/245H 100v/100V Pos: standing >
Ok.
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at Acuru.
Acuru's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
< 245h/245H 100v/100V Pos: standing >
Lithglen sits down in a comfortable spot.
< 245h/245H 100v/100V Pos: standing >
Lithglen takes out his holy symbol and begins praying intently.
< 245h/245H 100v/100V Pos: standing >
Acuru clambers to his feet.
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at Acuru.
Acuru's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Lithglen raises his holy symbol and smiles broadly.
Someone parries Acuru's lunge at him.
Someone parries Acuru's lunge at him.
Someone parries Acuru's lunge at him.
Acuru's powerful bludgeon wounds a Minotaur.
Acuru ignites into black flames as he hits a Minotaur!
Acuru is knocked to the ground by a Minotaur's mighty bash!
A Minotaur dives at Acuru skewering him with his blood red sword named 'Death Rider'.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at Acuru.
Acuru's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.
A Minotaur's powerful slash strikes Acuru.
A Minotaur's slash strikes Acuru.
A Minotaur's powerful slash strikes Acuru.
< 245h/245H 100v/100V Pos: standing >
Ok.
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
Lithglen clambers to his feet.
< 245h/245H 100v/100V Pos: standing >
Lithglen starts casting a spell.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at Acuru.
A Kobold's iceball shatters upon impacting Acuru, rending flesh and sending blood flying.
< 245h/245H 100v/100V Pos: standing >
Pardon?
< 245h/245H 100v/100V Pos: standing >
Lithglen completes his spell...
Lithglen utters the words 'pzaruio garzz'
Upon Lithglen's touch a soft glow flows from his hands and surrounds Acuru.
Pardon?
< 245h/245H 100v/100V Pos: standing >
Someone parries Acuru's lunge at him.
Someone parries Acuru's lunge at him.
Someone parries Acuru's lunge at him.
Pardon?
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Acuru.
A Kobold's iceball shatters upon impacting Acuru, rending flesh and sending blood flying.
Pardon?
< 245h/245H 100v/100V Pos: standing >
Pardon?
< 245h/245H 100v/100V Pos: standing >
Pardon?
Lithglen sits down in a comfortable spot.
< 245h/245H 100v/100V Pos: standing >
As a Minotaur strikes Acuru, the power of Acuru's ancestors fill them with RAGE!
A Minotaur's powerful slash strikes Acuru very hard.
A Minotaur's impressive slash strikes Acuru.
A Minotaur's impressive slash strikes Acuru.
Lithglen takes out his holy symbol and begins praying intently.
< 245h/245H 100v/100V Pos: standing >
Ok.
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
Ok.
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
Acuru clambers to his feet.
Ok.
Someone closes the door.
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at Acuru.
A Kobold's iceball shatters upon impacting Acuru, rending flesh and sending blood flying.
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Lithglen raises his holy symbol and smiles broadly.
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
Acuru attempts to flee.
Acuru tries to flee, but can't make it out of here!
< 245h/245H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at Acuru.
The force of a Kobold's iceball shatters any hopes Acuru had of living a long and happy life.
Acuru's claws of dragon Crakkaros of constitution freezes and shatters into million pieces from the intense cold!
Acuru's cape of entrapment freezes and shatters into million pieces from the intense cold!
Acuru's unholy necklace of Baal freezes and shatters into million pieces from the intense cold!
Acuru's leather sleeves studded with rusty iron spikes freezes and shatters into million pieces from the intense cold!
Acuru is dead! R.I.P.