<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> a foggy visor
<worn in ear> the earring of Sound Advice
<worn in ear> an enchanted earring of constitution
<worn on face> a white hot mask of living flame (glowing) [73%]
<worn around neck> a string of duergar dwarf ears [78%]
<worn around neck> the neck-charm of Savannah of Broken Trusts [78%]
<worn on body> a robe of glittering icicles (magic)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn on tail> the ribbon of pride [83%]
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an emerald nose ring (magic)
<attached to belt> the wand of the Plane of Water (magic) (glowing)
<worn on arms> some sleeves bearing the seal of Verethorn
<held as shield> the shield of the Clavikord
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gloves of the sea (magic) (humming)
<worn on finger> the ring of illusions (magic)
<worn on finger> the ring of the legendary hunter (magic) (glowing) (humming)
<primary weapon> a glittering jeweled scepter (glowing)
<worn on legs> a pair of chromium dragonscale greaves (magic) [84%]
<worn on feet> the mage boots of the maelstrom
Obvious exits: -E# -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A hulking troll watchman stands here, breaking up any fights.
A Thur'Gurax barracks guard stands here, protecting the gates.
A barracks guard is lying here.
< 770h/770H 95v/169V Pos: standing >
You follow Laz.
A Clearing Surrounded by Standards and Banners
Obvious exits: -N -E -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A muscular sailor walks through the port, awaiting his ship.
< 770h/770H 94v/169V Pos: standing >
Laz sneaks north.
You follow Laz.
A Planked Walkway to the Docks
Obvious exits: -N -S
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 93v/169V Pos: standing >
You follow Laz.
The Center of the Thur'Gurax Dock
Obvious exits: -N -E -S -W
[2] A large shipping crate sits on the docks here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A seagull squawks as it hops across the ground, searching for food.
An orc grunt walks through Thur'Gurax, peering around the docks.
An orc grunt walks through Thur'Gurax, peering around the docks.
Aceldama sneaks in from the south.
< 770h/770H 93v/169V Pos: standing >
Laz sneaks east.
You follow Laz.
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S -W
A wooden sign reading 'Cairme BloodFang's' is posted on a building.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 93v/169V Pos: standing >
You follow Laz.
The Main Dock of Thur'Gurax Port
Obvious exits: -E -S# -W
A few coins lie scattered here.
The corpse of a vicious warg is lying here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 92v/169V Pos: standing >
You follow Laz.
The Main Dock of Thur'Gurax Port
Obvious exits: -N -E# -W
[2] A large shipping crate sits on the docks here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 91v/169V Pos: standing >
You follow Laz.
The Construction Pier
Obvious exits: -N -S -W
The Yacht The Pokmobile floats here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A muscular sailor walks through the port, awaiting his ship.
< 770h/770H 90v/169V Pos: standing >
You follow Laz.
The Construction Pier
Obvious exits: -N -S -W
The Caravel Lazmanian Devil floats here.
The Galleon Godsfury floats here.
A large shipping crate sits on the docks here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
A seagull squawks as it hops across the ground, searching for food.
A winged beast from hell stands here reeking with malevolence. (minion)
Yric, the master builder, stands here shouting another order.
< 770h/770H 90v/169V Pos: standing >
Laz boards the Caravel Lazmanian Devil.
You board the Caravel Lazmanian Devil.
Aboard the Caravel Lazmanian Devil
Obvious exits: -N -E -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 92v/169V Pos: standing >
Laz sneaks north.
You follow Laz.
The yellow glow surrounding you fades away.
On the Bridge of the Caravel Lazmanian Devil
Obvious exits: -N -E -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 40v/118V Pos: standing >
< 770h/770H 41v/118V Pos: standing >
You sit down and relax.
< 770h/770H 43v/118V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 3 - word of recall
1 - plane shift
( 8th circle) 2 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 4 - full heal
( 6th circle) 5 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 2 - heal
4 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 1 - remove poison
8 - cause critical
( 2nd circle) 7 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 4th) invigorate
4 seconds: ( 7th) full heal
6 seconds: ( 7th) full heal
8 seconds: ( 4th) invigorate
You can pray no more spells.
You continue your praying.
< 770h/770H 43v/118V Pos: sitting >
You start meditating...
< 770h/770H 44v/118V Pos: sitting >
The crew begins raising the anchor.
< 770h/770H 46v/118V Pos: sitting >
You have finished praying for invigorate.
< 770h/770H 46v/118V Pos: sitting >
You have finished praying for full heal.
< 770h/770H 49v/118V Pos: sitting >
You have finished praying for full heal.
< 770h/770H 52v/118V Pos: sitting >
You are surrounded by a yellow glow.
< 770h/770H 53v/118V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
Laz starts casting a spell.
< 770h/770H 106v/169V Pos: sitting >
You clamber to your feet.
< 770h/770H 107v/169V Pos: standing >
Laz completes his spell...
Laz utters the words 'hfjz gzzuio'
< 770h/770H 109v/169V Pos: standing >
The crew finishes raising the anchor.
< 770h/770H 110v/169V Pos: standing >
Laz sits down in a comfortable spot.
< 770h/770H 111v/169V Pos: standing >
Laz takes out his unholy symbol and begins praying intently.
< 770h/770H 111v/169V Pos: standing >
The crew scrambles to their stations.
< 770h/770H 115v/169V Pos: standing >
Laz raises his unholy symbol and smiles malevolently.
< 770h/770H 116v/169V Pos: standing >
Laz clambers to his feet.
< 770h/770H 117v/169V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Laz.
< 770h/770H 117v/169V Pos: standing >
The crew readies the sails.
< 770h/770H 120v/169V Pos: standing >
The first officer begins a checkup of all ship systems.
< 770h/770H 123v/169V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Laz.
< 770h/770H 124v/169V Pos: standing >
< 770h/770H 127v/169V Pos: standing >
< 770h/770H 131v/169V Pos: standing >
The first officer reports everything is in order and the ship is ready to go.
< 770h/770H 132v/169V Pos: standing >
Your ship manuevers to the west.
The Ship Yard Harbor
Obvious exits: -N -E -S -W
The Caravel Lazmanian Devil floats here.
< 770h/770H 133v/169V Pos: standing >
On the Bridge of the Caravel Lazmanian Devil
Obvious exits: -N -E -S -W
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 134v/169V Pos: standing >
Heading set to 0.
< 770h/770H 135v/169V Pos: standing >
You are using:
<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> a foggy visor
<worn in ear> the earring of Sound Advice
<worn in ear> an enchanted earring of constitution
<worn on face> a white hot mask of living flame (glowing) [73%]
<worn around neck> a string of duergar dwarf ears [78%]
<worn around neck> the neck-charm of Savannah of Broken Trusts [78%]
<worn on body> a robe of glittering icicles (magic)
<worn about body> the living oceanic cloak (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn on tail> the ribbon of pride [83%]
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>an emerald nose ring (magic)
<attached to belt> the wand of the Plane of Water (magic) (glowing)
<worn on arms> some sleeves bearing the seal of Verethorn
<held as shield> the shield of the Clavikord
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the gloves of the sea (magic) (humming)
<worn on finger> the ring of illusions (magic)
<worn on finger> the ring of the legendary hunter (magic) (glowing) (humming)
<primary weapon> a glittering jeweled scepter (glowing)
<worn on legs> a pair of chromium dragonscale greaves (magic) [84%]
<worn on feet> the mage boots of the maelstrom
< 770h/770H 137v/169V Pos: standing >
Your ship manuevers to the north.
The Ship Yard Harbor
Obvious exits: -N -E -S -W
The Caravel Lazmanian Devil floats here.
< 770h/770H 138v/169V Pos: standing >
Laz gets a pair of stone gauntlets from his portable hole.
< 770h/770H 143v/169V Pos: standing >
Aceldama snickers softly.
< 770h/770H 145v/169V Pos: standing >
< 770h/770H 146v/169V Pos: standing >
Laz gives a pair of stone gauntlets to Aceldama.
< 770h/770H 147v/169V Pos: standing >
Your ship manuevers to the north.
The Ship Yard Harbor
Obvious exits: -E -S -W
The Caravel Lazmanian Devil floats here.
< 770h/770H 147v/169V Pos: standing >
< 770h/770H 151v/169V Pos: standing >
Your ship manuevers to the west.
The Ship Yard Harbor
Obvious exits: -N -E -S -W
The Caravel Lazmanian Devil floats here.
Aceldama stops using the gloves of warding.
< 770h/770H 153v/169V Pos: standing >
Aceldama pulls a pair of stone gauntlets onto his hands.
< 770h/770H 154v/169V Pos: standing >
Aceldama winks suggestively.
< 770h/770H 156v/169V Pos: standing >
Your ship manuevers to the north.
The Ship Yard Harbor
Obvious exits: -N -S -W
The Caravel Lazmanian Devil floats here.
The Yacht DeMoN floats here.
< 770h/770H 157v/169V Pos: standing >
Aceldama's skin seems to turn to stone.
< 770h/770H 158v/169V Pos: standing >
Laz disembarks this ship.
< 770h/770H 159v/169V Pos: standing >
< 770h/770H 161v/169V Pos: standing >
Aceldama puts the gloves of warding into a portable hole.
< 770h/770H 161v/169V Pos: standing >
You disembark this ship.
The Ship Yard Harbor
Obvious exits: -N -S -W
The Caravel Lazmanian Devil floats here.
The Yacht DeMoN floats here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 162v/169V Pos: standing >
You board the Yacht DeMoN .
Aboard the Yacht DeMoN
Obvious exits: -N
< 770h/770H 164v/169V Pos: standing >
The yellow glow surrounding you fades away.
< 770h/770H 115v/118V Pos: standing >
On the Bridge of the Yacht DeMoN
Obvious exits: -N -S
< 770h/770H 114v/118V Pos: standing >
< 770h/770H 117v/118V Pos: standing >
Experience till level: 2083678
< 770h/770H 118v/118V Pos: standing >
The Ship Yard Harbor
Obvious exits: -N -S -W
The Caravel Lazmanian Devil floats here.
The Yacht DeMoN floats here.
< 770h/770H 118v/118V Pos: standing >
You disembark this ship.
The Ship Yard Harbor
Obvious exits: -N -S -W
The Caravel Lazmanian Devil floats here.
The Yacht DeMoN floats here.
< 770h/770H 118v/118V Pos: standing >
MMo ..**
M L...****
MM .*******
MM ..*******
MM P.******^.
M @^****.^^.
MM ^+^....^^.
MM M..+..^.^.
MMMM....++++^.M
MMMM......^+^..
MMMM.^.^...+..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Scylla's Wrath floats here.
< 770h/770H 62v/118V Pos: standing >
M S ..*
MMo ..***
M L...*****
MM .*******
MM ..*******
MM @.******^.
M S^****.^^.
MM ^+^....^^.
MM M..+..^.^.
MMMM....++++^.M
MMMM......^+^..
The Waters of the Abyss
Obvious exits: -N -E -S -W
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 6v/118V Pos: standing >
You are surrounded by a yellow glow.
< 770h/770H 6v/118V Pos: standing >
You start chanting...
< 770h/770H 58v/169V Pos: standing >
You complete your spell...
You invigorate Nibb with renewed energy.
< 770h/770H 169v/169V Pos: standing >
Laz sneaks north.
< 770h/770H 169v/169V Pos: standing >
You sit down and relax.
< 770h/770H 169v/169V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 3 - word of recall
1 - plane shift
( 8th circle) 2 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 5 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 2 - heal
4 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
4 - invigorate
( 3rd circle) 1 - remove poison
8 - cause critical
( 2nd circle) 7 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 4th) invigorate
You can pray no more spells.
You continue your praying.
< 770h/770H 169v/169V Pos: sitting >
You start meditating...
< 770h/770H 169v/169V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
< 770h/770H 169v/169V Pos: sitting >
You clamber to your feet.
< 770h/770H 169v/169V Pos: standing >
M S ..*
MMo ..***
M L...*****
MM .*******
MM P..*******
MM @.******^.
M S^****.^^.
MM ^+^....^^.
MM ...+..^.^.
MMMM.M..++++^.M
MMMM......^+^..
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 770h/770H 169v/169V Pos: standing >
< 770h/770H 169v/169V Pos: standing >
M ..
M S ..**
MMo ..****
M L...*****
MM .*******
MM @..*******
MM .******^.
M S^****.^^.
MM ^+^....^^.
MM ...+..^.^.
MMMM.M..++++^.M
The Waters of the Abyss
Obvious exits: -N -E -S -W
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 113v/169V Pos: standing >
You follow Laz.
M ..*
M S ..***
MMo ..****
M L...*****
MM @ .*******
MM P..*******
MM .******^.
M S^****.^^.
MM ^+^....^^
MM ...+..^.^.
The Waters of the Abyss
Obvious exits: -N -E -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 57v/169V Pos: standing >
.
M ..**
M S ..***
MMo ..****
M @L...*****
MM P .*******
MM ..*******
MM .******^.
M S^****.^^
MM ^+^....^
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 770h/770H 1v/169V Pos: standing >
You start chanting...
< 770h/770H 4v/169V Pos: standing >
Laz sneaks in from the south.
< 770h/770H 5v/169V Pos: standing >
You complete your spell...
You invigorate Nibb with renewed energy.
< 770h/770H 131v/169V Pos: standing >
.
M ..**
M S ..***
MMo ..****
M @L...*****
MM .*******
MM ..*******
MM .******^.
M S^****.^^
MM ^+^....^
The Waters of the Abyss
Obvious exits: -N -E -S -W
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 132v/169V Pos: standing >
Laz starts casting a spell.
< 770h/770H 133v/169V Pos: standing >
..
M ..**
M S ..***
MMo @ ..****
M PL...*****
MM .*******
MM ..*******
MM .******^
M S^****.^
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 770h/770H 78v/169V Pos: standing >
The yellow glow surrounding you fades away.
.
..
M ..**
M S @ ..***
MMo ..****
M PL...*****
MM .*******
MM ..******
MM .******
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 770h/770H -28v/118V Pos: standing >
You start chanting...
< 770h/770H -27v/118V Pos: standing >
You complete your spell...
You invigorate Nibb with renewed energy.
< 770h/770H 118v/118V Pos: standing >
.
M ..*
M S@ ..**
MMo P ..***
M L...****
MM .******
MM ..*****
MM .*****
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 770h/770H 62v/118V Pos: standing >
M ..
M @ ..*
MMo P ..**
M L...***
MM .*****
MM ..****
MM .****
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Centipede floats here.
< 770h/770H 6v/118V Pos: standing >
Scylla's Wrath has sunk to the depths of the ocean!
< 770h/770H 6v/118V Pos: standing >
You board the Galleon Centipede.
Aboard the Galleon Centipede
Obvious exits: -N -E -W
< 770h/770H 6v/118V Pos: standing >
< 770h/770H 9v/118V Pos: standing >
You start chanting...
< 770h/770H 11v/118V Pos: standing >
You complete your spell...
You invigorate Nibb with renewed energy.
< 770h/770H 118v/118V Pos: standing >
< 770h/770H 118v/118V Pos: standing >
M ..
M @ ..*
MMo P ..**
M L...***
MM .*****
MM ..****
MM .****
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Galleon Centipede floats here.
< 770h/770H 118v/118V Pos: standing >
You sit down and relax.
< 770h/770H 118v/118V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 3 - word of recall
1 - plane shift
( 8th circle) 2 - dispel magic
2 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 5 - flame strike
1 - darkness
1 - negative energy barrier
( 5th circle) 2 - heal
4 - vitality
1 - soulshield
( 4th circle) 1 - remove curse
1 - summon
1 - cure disease
2 - invigorate
( 3rd circle) 1 - remove poison
8 - cause critical
( 2nd circle) 7 - blindness
1 - preserve
1 - protection from fire
1 - protection from cold
( 1st circle) 4 - armor
2 - bless
1 - detect evil
1 - detect good
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
1 seconds: ( 4th) invigorate
3 seconds: ( 4th) invigorate
5 seconds: ( 4th) invigorate
You can pray no more spells.
You continue your praying.
< 770h/770H 118v/118V Pos: sitting >
You start meditating...
< 770h/770H 118v/118V Pos: sitting >
You have finished praying for invigorate.
< 770h/770H 118v/118V Pos: sitting >
Aceldama comes aboard.
< 770h/770H 118v/118V Pos: sitting >
You have finished praying for invigorate.
< 770h/770H 118v/118V Pos: sitting >
You have finished praying for invigorate.
Your prayers are complete.
Laz comes aboard.
< 770h/770H 118v/118V Pos: sitting >
You clamber to your feet.
< 770h/770H 118v/118V Pos: standing >
Aboard the Galleon Centipede
Obvious exits: -N -E -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
< 770h/770H 117v/118V Pos: standing >
Laz sneaks north.
You follow Laz.
On the Bridge of the Galleon Centipede
Obvious exits: -N -E -S -W
Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Laz's head.
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here, fighting a Centaur.
A Centaur (large) Pontifex Maximus of The Empire sits in mid-air here, fighting Aceldama.(Gold Aura)
[Damage: 1 ] Your weak crush grazes a Centaur.
< 770h/770H 116v/118V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: nasty wounds >
You are surrounded by a yellow glow.
< 770h/770H 116v/118V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: nasty wounds >
Aceldama snaps into visibility.
Aceldama's impressive slash strikes a Centaur hard.
Aceldama's powerful slash strikes a Centaur very hard.
Aceldama's slash strikes a Centaur hard.
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
[Damage: 1 ] Your weak crush grazes a Centaur.
You miss a Centaur.
Aceldama parries a Centaur's lunge at him.
Aceldama snaps into visibility.
A Centaur's feeble slash grazes Aceldama.
A Centaur's feeble slash grazes Aceldama.
Aceldama parries a Centaur's lunge at him.
Laz starts casting a spell.
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
Pardon?
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
You start chanting...
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
The might of Laz's god is thrust upon a Centaur, causing massive damage!
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: awful >
You complete your spell...
[Damage: 92 ] You call upon the might of your god to destroy the body of a Centaur, who stumbles from the impact!
< 770h/770H 167v/169V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Centaur sit EP: awful >
Aceldama snaps into visibility.
Aceldama's impressive slash causes a Centaur to grimace in pain.
Aceldama neatly performs a coup de grace and beheads a Centaur.
A Centaur's holy crystal medallion was completely destroyed by the massive blow!
A Centaur's array of flesh hooks and chains was completely destroyed by the massive blow!
A Centaur's quiver smeared with blood was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!