<worn on head> an unearthly granite cap
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn around neck> a dwarven-made copper medallion
<worn on body> a flowing red robe
<worn as quiver> an embroidered illithid-hide backsheath
<worn around wrist> an orcskin forearm guard
<worn on finger> a gleaming cured leather signet from Abandoned Elven Homestead.
<held> some pitch-black obsidian (humming)
<worn on legs> a coconut kilt
'an engraved bracelet of human bones'
Weight 1, Item type: ARMOR
Item is: NOBITS
AC-apply is 5
This item will also affect your HITROLL positively and STR positively.
< 127h/127H 101v/101V Pos: standing >
You drop an engraved bracelet of human bones.
< 127h/127H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 127h/127H 101v/101V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 127h/127H 101v/101V Pos: standing >
[2] a spellbook
some tempered bronze
an embroidered illithid-hide backsheath
a tiny ruby
some interplanetary dust
[2] a quill
a stout oaken cudgel
a well-crafted ash longbow (illuminating)
a tightly rolled vellum recipe for leggings woven of frozen icy threads
[8] a tiny green plant
[3] a mining pick
a magical essence of Dexterity
< 127h/127H 101v/101V Pos: standing >
You get a tiny ruby from a large leather backpack.
< 127h/127H 101v/101V Pos: standing >
Autosaving...
< 127h/127H 101v/101V Pos: standing >
You do not see or have the backsheath.
< 127h/127H 101v/101V Pos: standing >
You get an embroidered illithid-hide backsheath from a large leather backpack.
< 127h/127H 101v/101V Pos: standing >
You drop a large leather backpack.
< 127h/127H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 127h/127H 101v/101V Pos: standing >
You do not have that item.
< 127h/127H 101v/101V Pos: standing >
You get a large leather backpack.
< 127h/127H 101v/101V Pos: standing >
You are carrying: (3/11)
a large leather backpack
an embroidered illithid-hide backsheath
a tiny ruby
< 127h/127H 101v/101V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 127h/127H 101v/101V Pos: standing >
You drop an embroidered illithid-hide backsheath.
< 127h/127H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 127h/127H 101v/101V Pos: standing >
You drop a tiny ruby.
< 127h/127H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 127h/127H 101v/101V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 127h/127H 101v/101V Pos: standing >
Score information for Jyll
Level: 26 Race: Gnome Class: Necromancer Sex: Female
Hit points: 127(127) Moves: 101(101)
Coins carried: 5 platinum 18 gold 3 silver 1 copper
Coins in bank: 54 platinum 759 gold 104 silver 139 copper
Playing time: 2 days / 8 hours/ 39 minutes
Received data: 0.0978 MB this session.
Send data: 0.0042 MB this session.
Compression ratio: 82%
82%
Followers:
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a blue robin
the spectre of a red-tailed butterfly
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.50 Deaths: 13
Detecting: Good Heat
Enchantments: Ultravision Farsee Armor Levitation
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 108
Active Spells:
--------------
armor (16 minutes)
levitate (10 minutes)
sense follower (17 minutes)
Score information for Jyll
Level: 26 Race: Gnome Class: Necromancer Sex: Female
Hit points: 127(127) Moves: 101(101)
Coins carried: 5 platinum 18 gold 3 silver 1 copper
Coins in bank: 54 platinum 759 gold 104 silver 139 copper
Playing time: 2 days / 8 hours/ 39 minutes
Received data: 0.0978 MB this session.
Send data: 0.0042 MB this session.
Compression ratio: 82%
82%
Followers:
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a blue robin
the spectre of a red-tailed butterfly
Status: Standing.
Epic points: 0 Skill points: 0
< 127h/127H 101v/101V Pos: standing >
OK.
< 127h/127H 101v/101V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 127h/127H 101v/101V Pos: standing >
The Storage Locker for Jyll
Obvious exits: -North#
5 coins are scattered about here.
a satchel used to hold various items lies here. (illuminating)
A shapeless bag made from alligatorskin has been left here.
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
An ornate chest bearing items that are unsorted.
< 127h/127H 101v/101V Pos: standing >
a tiny ruby
[2] an embroidered illithid-hide backsheath
an engraved bracelet of human bones
a well-crafted ash longbow (illuminating)
a roc bone longbow
a forked-bladed warsword (illuminating) [50%]
a frozen granite warhammer
a tiny green plant
[3] a gleaming longsword
a bronze scepter
a huge club of bleached thighbone
an unearthly cured leather robe
some glowing limestone gauntlets from Newhaven
some unearthly copper leggings
some crude cured leather gauntlets
some superior gem greaves
a dark crystal belt from Abandoned Elven Homestead.
a charred and burnt spellcase with golden edges
a silver ring encrusted with a black sapphire (humming)
a tightly rolled vellum recipe for a sash of Tentro
a necklace of the Emissary
a length of thick bamboo
a disguise kit
a small silver disc
some serpentine shin-guards
a thin steel dagger
a diamond earring
a spellbook
a mining pick
a crude snorkel pipe
a bent mithril scrap
a rare piece of cold-iron
a glowing quill (glowing)
a slender flute
some finely-shaped reeds
some granite dust
some thick hides lined with fur
a rare piece of glowing platinum (glowing)
[2] a long flowing girth of spidersilk (glowing)
a clump of cosmic plasma (glowing)
[2] a strangly glowing ivy leaf (glowing)
a flawless pearl
a smooth, polished chitinous scale
a large mithril fragment
a tiny ruby
[2] an embroidered illithid-hide backsheath
an engraved bracelet of human bones
a well-crafted ash longbow (illuminating)
a roc bone longbow
a forked-bladed warsword (illuminating) [50%]
a frozen granite warhammer
a tiny green plant
[3] a gleaming longsword
a bronze scepter
a huge club of bleached thighbone
an unearthly cured leather robe
some glowing limestone gauntlets from Newhaven
some unearthly copper leggings
some crude cured leather gauntlets
some superior gem greaves
a dark crystal belt from Abandoned Elven Homestead.
a charred and burnt spellcase with golden edges
a silver ring encrusted with a black sapphire (humming)
a tightly rolled vellum recipe for a sash of Tentro
a necklace of the Emissary
a length of thick bamboo
a disguise kit
a small silver disc
some serpentine shin-guards
a thin steel dagger
a diamond earring
a spellbook
a mining pick
a crude snorkel pipe
a bent mithril scrap
a rare piece of cold-iron
a glowing quill (glowing)
a slender flute
some finely-shaped reeds
some granite dust
some thick hides lined with fur
a rare piece of glowing platinum (glowing)
[2] a long flowing girth of spidersilk (glowing)
a clump of cosmic plasma (glowing)
[2] a strangly glowing ivy leaf (glowing)
a flawless pearl
a smooth, polished chitinous scale
a large mithril fragment
< 127h/127H 101v/101V Pos: standing >
Ok.
< 127h/127H 101v/101V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A large wandering dog is here, growling at you.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
< 127h/127H 100v/101V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
< 127h/127H 99v/101V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A young man in leather armor seems to be patrolling the area.
< 127h/127H 99v/101V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 127h/127H 99v/101V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A small round shield has been dropped here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 127h/127H 100v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 127h/127H 98v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
< 127h/127H 96v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 127h/127H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 127h/127H 95v/101V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 127h/127H 95v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A young man in leather armor seems to be patrolling outside the gates.
< 127h/127H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 127h/127H 94v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 127h/127H 94v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 127h/127H 92v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 127h/127H 92v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 127h/127H 91v/101V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 127h/127H 90v/101V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 127h/127H 89v/101V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@+++++M
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 127h/127H 89v/101V Pos: standing >
MM^**^.^M
MMM^***..^M
M^**^*.^^.M
*******...
*M@**^**.
^++++++M
*M+*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 127h/127H 91v/101V Pos: standing >
*****
M+@*^
^++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 127h/127H 90v/101V Pos: standing >
****.
+*@^*
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 127h/127H 89v/101V Pos: standing >
**^.^MM..
^***..^M^..
^**^*.^^.M^..
*******....M.
*M+**@**.^.^
^+++++M++++
*M+*^*.****.
^******....
^***^..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 127h/127H 87v/101V Pos: standing >
**...
*^@M.
++M++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 127h/127H 86v/101V Pos: standing >
*....
^*@.^
+M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly stands, apparently asleep. (minion)
The spectre of a blue robin stands, apparently asleep. (minion)
The spectre of a red-tailed butterfly stands, apparently asleep. (minion)
The spectre of a red-tailed butterfly stands, apparently asleep. (minion)
The spectre of a red-tailed butterfly stands, apparently asleep. (minion)
< 127h/127H 86v/101V Pos: standing >
Ok.
The spectre of a red-tailed butterfly awakens.
The spectre of a blue robin awakens.
The spectre of a red-tailed butterfly awakens.
The spectre of a red-tailed butterfly awakens.
The spectre of a red-tailed butterfly awakens.
< 127h/127H 92v/101V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 127h/127H 93v/101V Pos: standing >
Ok.
< 127h/127H 98v/101V Pos: standing >
*....
^*@.^
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly stands here. (minion)
The spectre of a blue robin stands here. (minion)
The spectre of a red-tailed butterfly stands here. (minion)
The spectre of a red-tailed butterfly stands here. (minion)
The spectre of a red-tailed butterfly stands here. (minion)
< 127h/127H 100v/101V Pos: standing >
Score information for Jyll
Level: 26 Race: Gnome Class: Necromancer Sex: Female
Hit points: 127(127) Moves: 101(101)
Coins carried: 0 platinum 18 gold 3 silver 1 copper
Coins in bank: 54 platinum 759 gold 104 silver 139 copper
Playing time: 2 days / 8 hours/ 40 minutes
Received data: 0.1026 MB this session.
Send data: 0.0043 MB this session.
Compression ratio: 82%
82%
Followers:
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a blue robin
the spectre of a red-tailed butterfly
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.50 Deaths: 13
Detecting: Good Heat
Enchantments: Ultravision Farsee Armor Levitation
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 108
Active Spells:
--------------
armor (15 minutes)
levitate (9 minutes)
sense follower (16 minutes)
Score information for Jyll
Level: 26 Race: Gnome Class: Necromancer Sex: Female
Hit points: 127(127) Moves: 101(101)
Coins carried: 0 platinum 18 gold 3 silver 1 copper
Coins in bank: 54 platinum 759 gold 104 silver 139 copper
Playing time: 2 days / 8 hours/ 40 minutes
Received data: 0.1026 MB this session.
Send data: 0.0043 MB this session.
Compression ratio: 82%
82%
Followers:
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a red-tailed butterfly
the spectre of a blue robin
the spectre of a red-tailed butterfly
Status: Standing.
Epic points: 0 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.50 Deaths: 13
Detecting: Good Heat
Enchantments: Ultravision Farsee Armor Levitation
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 108
Active Spells:
--------------
armor (15 minutes)
levitate (9 minutes)
sense follower (16 minutes)
< 127h/127H 101v/101V Pos: standing >
.^MM....+
*..^M^...+.
^*.^^.M^..+..
****....M.+..
+**^**@^.^+..
M++++++++++.P
+*^*.****.+..
****....^+.
*^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 99v/101V Pos: standing >
^MM....+.
..^M^...+..
*.^^.M^..+...
***....M.+..^
**^**M@.^+..^
++++++++++.P.
*^*.****.+...
***....^+..
^..^MM.+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 97v/101V Pos: standing >
MM....+..
.^M^...+...
.^^.M^..+....
**....M.+..^.
*^**.M@^+..^.
+++++++++.P..
^*.****.+...M
**....^+...
..^MM.+.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 95v/101V Pos: standing >
M....+...
^M^...+...
^^.M^..+.....
*....M.+..^..
^**.^M@+..^..
++++++++.P...
*.****.+...M.
*....^+....
.^MM.+.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 93v/101V Pos: standing >
....+...
M^...+...
^.M^..+......
....M.+..^...
**.^.M@..^...
+++++++.P...^
.****.+...M..
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 93v/101V Pos: standing >
...+... M
^...+...
.M^..+.......
...M.+..^...^
*.^.^M@.^....
++++++.P...^.
****.+...M..^
...^+....^.
MM.+.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 92v/101V Pos: standing >
..+... M
...+... .
M^..+........
..M.+..^...^^
.^.^+M@^....M
+++++.P...^..
***.+...M..^.
..^+....^..
M.+.^^...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a red-tailed butterfly enters from the west.
The spectre of a blue robin enters from the west.
The spectre of a red-tailed butterfly enters from the west.
< 127h/127H 91v/101V Pos: standing >
You quickly scan the area.
A human traveller who is almost out of sight to your east.
A Kobold who is close by to your south.
< 127h/127H 94v/101V Pos: standing >
It is lightly snowing.
< 127h/127H 96v/101V Pos: standing >
..+...
^..+.......
..M.+..^...^^
.^.^+.M^....M
+++++.@...^..
***.+...M..^.
...^+....^...
MM.M.^^....
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wind has picked up so that it is hard to move!
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
The spectre of a red-tailed butterfly enters from the north.
The spectre of a red-tailed butterfly enters from the north.
The spectre of a red-tailed butterfly enters from the north.
The spectre of a blue robin enters from the north.
The spectre of a red-tailed butterfly enters from the north.
< 127h/127H 96v/101V Pos: standing >
A Kobold starts casting a spell.
< 127h/127H 98v/101V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
Your consciousness begins to fade in and out as your mortality
slips away.....
< -6h/127H 100v/101V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -6h/127H 100v/101V Pos: on your ass >