<worn on face> a black leather mask
<worn about body> a deerskin cloak
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<secondary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 19h/19H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 19h/19H 101v/101V Pos: standing >
The Halfling Market
Fernwalk Lane leads straight north through the market which extends to the
east and west. Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square. Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night. Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once. Fernwalk Lane heads
north through the market continues to the south. A small square extends to
the north, east and west.
Obvious exits: -North -East -South -West
A hooded mage is here traveling to the tower to study.
A small chipmunk searches for nuts among the flowers.
< 19h/19H 100v/101V Pos: standing >
Fernwalk Lane
Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance. The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square. A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east. Fernwalk Lane continues both
north and south.
Obvious exits: -North -East -South -West
A large black squirrel makes his way through the forest
A halfling guard patrols the streets keeping the peace.
< 19h/19H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby. A large number of small halfling cottages can be seen to the east and
north. Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch. Halflings take pride in the creation and decoration of
beautiful intricate homes. Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East -South -West
A young duck searches for food here.
A tiny hummingbird zips by, sucking nectar from the flowers.
< 19h/19H 98v/101V Pos: standing >
Fernwalk Lane
Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes. Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building. Dark brown cocobola has
been used in the construction of a small home to the east. The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood. Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East# -South
A kitten jumps here playing with leaves tossed by the wind.
< 19h/19H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 98v/101V Pos: standing >
You are carrying: (30/12)
[5] a small bandage
[5] a set of lockpicks
a black leather mask
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black pants
a pair of tight black sleeves
a deerskin cloak
a deerskin belt
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
[3] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 19h/19H 99v/101V Pos: standing >
You wield a thin steel dagger.
< 19h/19H 101v/101V Pos: standing >
You wield a thin steel dagger.
< 19h/19H 101v/101V Pos: standing >
Skill
1h piercing 9
appraise (obtained at level 10)
awareness 13
backstab 10
bandage 11
blindfighting 14
carve 13
circle 16
climb 5
disguise (obtained at level 46)
double attack 11
dual wield 6
expert parry 10
fishing 15
hide 9
kick 19
mount 14
parry (obtained at level 20)
pick lock 18
ranged weapons 12
retreat 6
safe fall 5
salvage 15
sneak 20
sneaky strike (obtained at level 30)
subterfuge (obtained at level 20)
swim 9
switch opponents 10
unarmed damage 9
Skill
1h piercing 9
appraise (obtained at level 10)
awareness 13
backstab 10
bandage 11
blindfighting 14
carve 13
circle 16
climb 5
disguise (obtained at level 46)
double attack 11
dual wield 6
expert parry 10
fishing 15
hide 9
kick 19
mount 14
parry (obtained at level 20)
pick lock 18
A playful kitten leaves north.
< 19h/19H 101v/101V Pos: standing >
You slide your legs into a pair of tight black pants.
You cover your arms with a pair of tight black sleeves.
You clasp a deerskin belt around your waist.
You pull a pair of tight black gloves onto your hands.
You place a pair of tight black slippers on your feet.
You cover your face with a black leather mask.
You wear a deerskin cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 19h/19H 101v/101V Pos: standing >
You are carrying: (21/12)
[5] a small bandage
[5] a set of lockpicks
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 19h/19H 101v/101V Pos: standing >
You are using:
<worn on face> a black leather mask
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<secondary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 19h/19H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 101v/101V Pos: standing >
Fernwalk Lane
It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town. One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain. A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau. Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down
A wealthy halfling woman on a shopping trip walks down the road.
A halfling adventurer wanders here humming to himself.
A fuzzy white duckling wanders here searching for food.
< 19h/19H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 100v/101V Pos: standing >
On a Long Stairway
The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below. Water roars past to the west as it plummets over the edge
of the cliff above. Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it. The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up -Down
A young duck searches for food here.
< 19h/19H 99v/101V Pos: standing >
In Front of Ctenmir's
A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below. A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages. It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort. Though it hangs
out into open space, fine construction and good design make the building quite
safe. A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
A hooded mage is here traveling to the tower to study.
< 19h/19H 98v/101V Pos: standing >
On a Long Stairway
Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge. There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below. The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges. Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here. The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down
< 19h/19H 97v/101V Pos: standing >
Before a Long Stairway
Pleasant ferns and flowers have been planted here at the base of a long
stairway leading up to another small plateau. Water spills over the edge of
the plateau above and falls into a small pool over to the west. Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east. Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up
< 19h/19H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 96v/101V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
< 19h/19H 96v/101V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
A father duck with a bright green head watches the ducklings.
< 19h/19H 95v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
< 19h/19H 94v/101V Pos: standing >
Fernwalk Lane
Even the tall ferns can not block the sounds of heavy traffic to the
northeast. The back of a jodani cottage can be seen through the trees and
ferns to the west and a very large home can be seen to the east. A pair of
tremendous jodani trees to the northeast provide easy landmarks for finding
one's way around. Fernwalk Lane continues south and heads north where it meets
a four-way intersection.
Obvious exits: -North -South
A kitten jumps here playing with leaves tossed by the wind.
A wealthy halfling woman on a shopping trip walks down the road.
< 19h/19H 94v/101V Pos: standing >
Fernwalk Lane
Tall ferns frame both sides of this wide cobblestone passage. They were
obviously planted along the road a long time ago and then allowed to grow wild.
Tazten trees behind the ferns help conceal the side of a heavily built building
to the east and the back of a small home to the west. Fernwalk Lane, and its
beautiful ferns, continues to the north and meets a junction in roads to the
south.
Obvious exits: -North -South
A shady-looking halfling stands here, keeping to the shadows.
A halfling warrior wanders through the town seeking adventure.
< 19h/19H 93v/101V Pos: standing >
Fernwalk Lane
Even the tall ferns can not block the sounds of heavy traffic to the
northeast. The back of a jodani cottage can be seen through the trees and
ferns to the west and a very large home can be seen to the east. A pair of
tremendous jodani trees to the northeast provide easy landmarks for finding
one's way around. Fernwalk Lane continues south and heads north where it meets
a four-way intersection.
Obvious exits: -North -South
A kitten jumps here playing with leaves tossed by the wind.
A wealthy halfling woman on a shopping trip walks down the road.
< 19h/19H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/19H 94v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.
< 19h/19H 93v/101V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
A wealthy halfling woman on a shopping trip walks down the road.
< 19h/19H 92v/101V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
A hooded mage is here traveling to the tower to study.
< 19h/19H 92v/101V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
The wealthy merchant stands, apparently asleep.
< 19h/19H 91v/101V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
A lieutenant is stretched out, sound asleep.
< 19h/19H 90v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A halfling guard is stretched out, sound asleep.
< 19h/19H 89v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling warrior wanders through the town seeking adventure.
< 19h/19H 89v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 19h/19H 89v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
The small woman stands, apparently asleep.
< 19h/19H 88v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A lieutenant of the Woodseer guard keeps a careful watch.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
The halfling adventurer stands, apparently asleep.
A halfling guard stands, apparently asleep.
The burly guardian stands, apparently asleep.
< 19h/19H 87v/101V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your west.
A halfling guard who is close by to your west.
The small woman who is close by to your west.
A halfling guard who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
A halfling woodcarver who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.
< 19h/19H 88v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
The small woman stands, apparently asleep.
< 19h/19H 88v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 19h/19H 87v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling warrior wanders through the town seeking adventure.
< 19h/19H 87v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A halfling guard is stretched out, sound asleep.
< 19h/19H 86v/101V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
An ugly camel chews on the plants here.
A dwarf mercenary tracker and punisher stands, apparently asleep.
(Q)The maitre d' stands, apparently asleep.
The elven woman stands, apparently asleep.
The wealthy woodcarver stands, apparently asleep.
The farmer's wife stands, apparently asleep.
The simple farmer stands, apparently asleep.
A handsome halfling waiter in a tuxedo serves his customers.
< 19h/19H 85v/101V Pos: standing >
The Quivering Leaf Inn
A receptionists desk marks the entrance to a number of the fine rooms that
have been created throughout the tree. All of the walls shine with the
lustrous red hue of highly polished jodani wood. It is said that there are
rooms large enough to accommodate even the largest of barbarians from the
north, if they can pay the rate. All of the rooms in the Quivering Leaf
are well-furnished with the most comfortable of beds and pleasant chairs so
that travelers always wake well-rested. Special guards ensure that each guest,
and their belongings will be safe, at least until they leave their rooms. A
staircase leads down into one of the finest restaurants in the land, and a
small doorway to the east enters a tiny reading room.
Obvious exits: -East -West -Down
[2] A large wooden torch has been discarded here.
[3] A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A beautiful receptionist stands here ready to rent out rooms.
< 19h/19H 85v/101V Pos: standing >
You tell your racewar 'ok.'
< 19h/19H 87v/101V Pos: standing >
< 19h/19H 88v/101V Pos: standing >
Skill
1h piercing 9
appraise (obtained at level 10)
awareness 13
backstab 10
bandage 11
blindfighting 14
carve 13
circle 16
climb 5
disguise (obtained at level 46)
double attack 11
dual wield 6
expert parry 10
fishing 15
hide 9
kick 19
mount 14
parry (obtained at level 20)
pick lock 18
ranged weapons 12
retreat 6
safe fall 5
salvage 15
sneak 20
sneaky strike (obtained at level 30)
subterfuge (obtained at level 20)
swim 9
switch opponents 10
unarmed damage 9
Skill
1h piercing 9
appraise (obtained at level 10)
awareness 13
backstab 10
bandage 11
blindfighting 14
carve 13
circle 16
climb 5
disguise (obtained at level 46)
double attack 11
dual wield 6
expert parry 10
fishing 15
hide 9
kick 19
mount 14
parry (obtained at level 20)
pick lock 18
ranged weapons 12
retreat 6
safe fall 5
salvage 15
sneak 20
sneaky strike (obtained at level 30)
subterfuge (obtained at level 20)
swim 9
switch opponents 10
unarmed damage 9
< 19h/19H 95v/101V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 19h/19H 97v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
You tell your racewar 'hidden?'
< 19h/19H 101v/101V Pos: standing >
A camel enters from below.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
A halfling guard enters from the east.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from below.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
A halfling guard leaves down.
< 19h/19H 101v/101V Pos: standing >
A camel leaves down.
< 19h/19H 101v/101V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.
< 19h/19H 101v/101V Pos: standing >
You tell your racewar 'whats in savannah?'
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver enters from below.
< 19h/19H 101v/101V Pos: standing >
A salamander leaves west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver leaves east.
< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.
< 19h/19H 101v/101V Pos: standing >
A camel enters from below.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.
< 19h/19H 101v/101V Pos: standing >
A camel leaves west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A camel enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A camel leaves down.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
You are carrying: (21/12)
[5] a small bandage
[5] a set of lockpicks
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 19h/19H 101v/101V Pos: standing >
You are using:
<worn on face> a black leather mask
<worn about body> a deerskin cloak
<worn about waist> a deerskin belt
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<secondary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
< 19h/19H 101v/101V Pos: standing >
You do not see that item here.
< 19h/19H 101v/101V Pos: standing >
< 19h/19H 101v/101V Pos: standing >
Character attributes for Lam
Level: 1 Race: Halfling Class: Rogue
Age: 38 yrs / 0 mths Height: 39 inches Weight: 64 lbs Size: small
STR: good AGI: good DEX: excellent
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: 8 Increases melee damage taken by 0.8%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 10%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: average
Alignment: neutral
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: Light
Character attributes for Lam
Level: 1 Race: Halfling Class: Rogue
Age: 38 yrs / 0 mths Height: 39 inches Weight: 64 lbs Size: small
STR: good AGI: good DEX: excellent
POW: good INT: good WIS: good
CON: good CHA: good LUCK: good
Armor Points: 8 Increases melee damage taken by 0.8%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 10%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: average
Alignment: neutral
A halfling woman leaves down.
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: Light
< 19h/19H 101v/101V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 19h/19H 101v/101V Pos: standing >
Screen length set to 45 lines.
< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver enters from the east.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
A salamander leaves down.
< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver leaves east.
< 19h/19H 101v/101V Pos: standing >
A camel enters from below.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
Autosaving...
< 19h/19H 101v/101V Pos: standing >
A salamander enters from below.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A salamander leaves west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A camel leaves west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.
< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
< 19h/19H 101v/101V Pos: standing >
A camel enters from the west.
< 19h/19H 101v/101V Pos: standing >
Before you can react a githzerai psionicist suddenly leaps at you, getting past all your defenses.
Your thin steel dagger was completely destroyed by the massive blow!
Your deerskin belt was completely destroyed by the massive blow!