The death of [56 Rogue] Lam (Halfling)

in The Quivering Leaf Inn

from the perspective of [56 Rogue] Lam (Halfling)

<worn on face>       a black leather mask
<worn about body>    a deerskin cloak
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers


< 19h/19H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.

< 19h/19H 101v/101V Pos: standing >
The Halfling Market
   Fernwalk Lane leads straight north through the market which extends to the

east and west.  Merchants are hawking everything from fruit to leather goods

from small stone tables that have been spaced around the small square.  Small

trees provide shade and a small amount of shelter from the elements and

lanterns hung from some of the lower branches keep the entire square well lit

at night.  Loud laughter and singing can be over the barking dogs and laughing

children that seem to be running everywhere at once.  Fernwalk Lane heads

north through the market continues to the south.  A small square extends to

the north, east and west.

Obvious exits: -North -East -South -West
A hooded mage is here traveling to the tower to study.
A small chipmunk searches for nuts among the flowers.

< 19h/19H 100v/101V Pos: standing >
Fernwalk Lane
   Merchants can be heard hawking their wares in the small market to the north

and a dog's barking can be heard in the distance.  The ferns that give this

narrow road its name seem to fade out to the north where the road widens into

a large square.  A lumber shed to the west blocks the view of the small river

that flows along the western edge of the higher plateau and the door to a

small auction house can be seen to the east.  Fernwalk Lane continues both

north and south.

Obvious exits: -North -East -South -West
A large black squirrel makes his way through the forest
A halfling guard patrols the streets keeping the peace.

< 19h/19H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
   The steady trickle of a tiny waterfall flowing into a small pool to the

west makes a pleasant counterpart to the birds playing in the trees and bushes

nearby.  A large number of small halfling cottages can be seen to the east and

north.  Most of the cottages are made of different woods or combinations of

different woods giving the collection of homes here a colorful, almost

artistic touch.  Halflings take pride in the creation and decoration of

beautiful intricate homes.  Orchid Way continues to the east and makes a short

trip to the west to a small pool of freshwater and Fernwalk Lane continues

both north and south.

Obvious exits: -North -East -South -West
A young duck searches for food here.
A tiny hummingbird zips by, sucking nectar from the flowers.

< 19h/19H 98v/101V Pos: standing >
Fernwalk Lane
   Halflings are inclined to use a wide variety of jungle woods to make their

beautiful little homes.  Although Woodseer is most famous for its jodani and

ebonwood, the Rift Valley Jungle is filled with a wide variety of trees

providing a number of different woods for building.  Dark brown cocobola has

been used in the construction of a small home to the east.  The thin light

brown veins of the cocobola seem to shimmer in the sunlight making the home

appear to be made of marble rather than wood.  Fernwalk Lane continues to

the north toward some more brightly colored homes and south to a steep drop.

Obvious exits: -North -East# -South
A kitten jumps here playing with leaves tossed by the wind.

< 19h/19H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 98v/101V Pos: standing >
You are carrying: (30/12)
[5] a small bandage
[5] a set of lockpicks
a black leather mask
a pair of tight black slippers
a pair of tight black gloves
a pair of tight black pants
a pair of tight black sleeves
a deerskin cloak
a deerskin belt
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
[3] a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 19h/19H 99v/101V Pos: standing >
You wield a thin steel dagger.

< 19h/19H 101v/101V Pos: standing >
You wield a thin steel dagger.

< 19h/19H 101v/101V Pos: standing >
Skill
1h piercing                    9
appraise                  (obtained at level 10)
awareness                     13
backstab                      10
bandage                       11
blindfighting                 14
carve                         13
circle                        16
climb                          5
disguise                  (obtained at level 46)
double attack                 11
dual wield                     6
expert parry                  10
fishing                       15
hide                           9
kick                          19
mount                         14
parry                     (obtained at level 20)
pick lock                     18
ranged weapons                12
retreat                        6
safe fall                      5
salvage                       15
sneak                         20
sneaky strike             (obtained at level 30)
subterfuge                (obtained at level 20)
swim                           9
switch opponents              10
unarmed damage                 9
Skill
1h piercing                    9
appraise                  (obtained at level 10)
awareness                     13
backstab                      10
bandage                       11
blindfighting                 14
carve                         13
circle                        16
climb                          5
disguise                  (obtained at level 46)
double attack                 11
dual wield                     6
expert parry                  10
fishing                       15
hide                           9
kick                          19
mount                         14
parry                     (obtained at level 20)
pick lock                     18
A playful kitten leaves north.

< 19h/19H 101v/101V Pos: standing >
You slide your legs into a pair of tight black pants.
You cover your arms with a pair of tight black sleeves.
You clasp a deerskin belt around your waist.
You pull a pair of tight black gloves onto your hands.
You place a pair of tight black slippers on your feet.
You cover your face with a black leather mask.
You wear a deerskin cloak about your body.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.

< 19h/19H 101v/101V Pos: standing >
You are carrying: (21/12)
[5] a small bandage
[5] a set of lockpicks
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 19h/19H 101v/101V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 19h/19H 101v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 101v/101V Pos: standing >
Fernwalk Lane
   It appears that in some distant past the top of a mountain was somehow

sheared off and 'dropped' into the rift valley forming two plateaus on which

the halflings have built their small town.  One plateau below, which rests

above the western end of the Rift Valley Jungle, and one here on the remains of

the mountain.  A number of very colorful and beautiful homes can be seen

through the small trees and bushes on this higher plateau.  Ferns line the road

as it heads north and a narrow stairway leads down toward the lower plateau.

Obvious exits: -North -Down
A wealthy halfling woman on a shopping trip walks down the road.
A halfling adventurer wanders here humming to himself.
A fuzzy white duckling wanders here searching for food.

< 19h/19H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 100v/101V Pos: standing >
On a Long Stairway
   The roof of a jodani wood building can be seen sticking out of the cliff

directly below and a number of trees and small buildings can be made out on the

plateau far below.  Water roars past to the west as it plummets over the edge

of the cliff above.  Though the waterfall is thin, the volume of water

streaking down toward the pool below appears to be more than enough to drag a

small boat with it.  The stairway continues upward toward another small plateau

and downward toward a building built in the face of the cliff.

Obvious exits: -Up -Down
A young duck searches for food here.

< 19h/19H 99v/101V Pos: standing >
In Front of Ctenmir's
   A beautiful jodani wood building juts out of the cliff face here, heavy

black palm struts keep it from tumbling to the plateau below.  A sign over the

doorway says, "Ctenmir's Fine Goods" in several different languages.  It

appears half of the building must actually be built into the face of the

mountain, probably a natural opening or ledge of some sort.  Though it hangs

out into open space, fine construction and good design make the building quite

safe.  A narrow stairway leads further up toward a higher plateau and heads

downward toward the commercial part of Woodseer.

Obvious exits: -East -Up -Down
A hooded mage is here traveling to the tower to study.

< 19h/19H 98v/101V Pos: standing >
On a Long Stairway
   Halflings seem able to bounce down this stairway with no fear of tumbling

over the edge.  There are no guardrails of any sort here, a fall over the edge

would end with a gruesome landing on the rough rocks below.  The beautiful

plateau below is framed by a river that runs along the base of the mountains

and cliffs at its western and southern edges.  Lose rocks and boulders make up

a wide wall that encloses a large park below and to the east which is full of

so many bright flowers that the vibrant colors can be seen from here.  The

stairway continues upward toward a building that has been built into the side

of the cliff and downward toward the plateau.

Obvious exits: -Up -Down

< 19h/19H 97v/101V Pos: standing >
Before a Long Stairway
   Pleasant ferns and flowers have been planted here at the base of a  long

stairway leading up to another small plateau.  Water spills over the edge of

the plateau above and falls into a small pool over to the west.  Large rocks

and prevent any travel toward the pool to the west and part of the cliff face

is to the east.  Fernwalk Lane continues to the south and the stairway leads

upward toward a small building built on the face of the cliff and beyond.

Obvious exits: -South -Up

< 19h/19H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 96v/101V Pos: standing >
Fernwalk Lane
   Tall thick ferns line the road as it heads north toward a long stairway and

as it continues south past a large boulder.  The side of a huge building blocks

all view of the east but a small pond and waterfall can be seen beyond the

small cottage to the west.  The cottage itself is made of beautiful lacewood.

Lacy veins in the light colored wood reflect the light and sparkling rainbows

from the waterfall further to the northwest making the home seem to glimmer.

An open doorway leads into the small cottage to the west and the road continues

to the north and south.

Obvious exits: -North -South -West

< 19h/19H 96v/101V Pos: standing >
Fernwalk Lane
   A tremendous boulder to the west blocks all view of the river beyond it and

the side of a huge building is to the east.  Heavy traffic and loud voices can

be heard from the southeast and the gentle sound of a waterfall can be heard

from somewhere beyond the boulder to the west.  Fernwalk Lane continues north

toward a long stairway that leads higher into the mountains and south toward a

four-way intersection.

Obvious exits: -North -South
A father duck with a bright green head watches the ducklings.

< 19h/19H 95v/101V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial

road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge

jodani trees toward the Woodseer Gate.  River Circle travels beside some

cottages built along the river to the east and Fernwalk Lane heads north toward

a stone stairway that goes higher into the mountains and south toward another

intersection.

Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.

< 19h/19H 94v/101V Pos: standing >
Fernwalk Lane
   Even the tall ferns can not block the sounds of heavy traffic to the

northeast.  The back of a jodani cottage can be seen through the trees and

ferns to the west and a very large home can be seen to the east.  A pair of

tremendous jodani trees to the northeast provide easy landmarks for finding

one's way around.  Fernwalk Lane continues south and heads north where it meets

a four-way intersection.

Obvious exits: -North -South
A kitten jumps here playing with leaves tossed by the wind.
A wealthy halfling woman on a shopping trip walks down the road.

< 19h/19H 94v/101V Pos: standing >
Fernwalk Lane
   Tall ferns frame both sides of this wide cobblestone passage.  They were

obviously planted along the road a long time ago and then allowed to grow wild.

Tazten trees behind the ferns help conceal the side of a heavily built building

to the east and the back of a small home to the west.  Fernwalk Lane, and its

beautiful ferns, continues to the north and meets a junction in roads to the

south.

Obvious exits: -North -South
A shady-looking halfling stands here, keeping to the shadows.
A halfling warrior wanders through the town seeking adventure.

< 19h/19H 93v/101V Pos: standing >
Fernwalk Lane
   Even the tall ferns can not block the sounds of heavy traffic to the

northeast.  The back of a jodani cottage can be seen through the trees and

ferns to the west and a very large home can be seen to the east.  A pair of

tremendous jodani trees to the northeast provide easy landmarks for finding

one's way around.  Fernwalk Lane continues south and heads north where it meets

a four-way intersection.

Obvious exits: -North -South
A kitten jumps here playing with leaves tossed by the wind.
A wealthy halfling woman on a shopping trip walks down the road.

< 19h/19H 93v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 19h/19H 94v/101V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial

road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge

jodani trees toward the Woodseer Gate.  River Circle travels beside some

cottages built along the river to the east and Fernwalk Lane heads north toward

a stone stairway that goes higher into the mountains and south toward another

intersection.

Obvious exits: -North -East -South -West
A small, pink marble fountain gurgles quietly.

< 19h/19H 93v/101V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north

that houses the meetings of the Woodseer High Council to the north and chief

councilor Eruffu's home to the south.  The meeting hall to the north is a truly

immense building by halfling standards, most meeting rooms of such size are

made in large burrows to save on time and money.  Petalrich Lane ends at a

four-way intersection to the west and continues west toward the Woodseer gates.

The door to a large home is to the south and an open doorway leads into the

Woodseer High Council meeting hall.

Obvious exits: -North -East -South# -West
A wealthy halfling woman on a shopping trip walks down the road.

< 19h/19H 92v/101V Pos: standing >
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against

the base of the large jodani tree immediately to the east of it.  A much larger

home to the north has been made with a variety of rare and expensive woods

flaunting the wealth of its owner.  Flowers have been planted along the smooth

cobblestone road adding color and beautiful aromas to the area.  Halfling

townsmen of all occupations travel back and forth along the road which

continues to the east and west.

Obvious exits: -North# -East -South -West
A hooded mage is here traveling to the tower to study.

< 19h/19H 92v/101V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north

have been pushed aside to make room for the Woodseer bank which has been built

entirely of heavy black palm.  Guards and heavily armored adventurers travel in

and out of the open doorway into the large jodani tree to the south.  A sign

above the doorway to the south reads "Leelon's and The Golden Hammer".

Apparently, both a bar and a store of some sort lie within.  The pleasant road

continues east and west along long flower beds.

Obvious exits: -North -East -South# -West
The wealthy merchant stands, apparently asleep.

< 19h/19H 91v/101V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow

paths lead through a variety of plants and flowers through a beautiful peaceful

setting.  Just to the south is a fine clothing store offering everything from

fine shirts to leather work-boots and armor.  Along the sides of the

cobblestone road small narrow flower beds have been planted with a variety of

beautiful flowers.  The flower-lined road continues to the east and west, and

an entrance to the park is to the north.  A doorway leads into a clothing shop

to the south.

Obvious exits: -North -East -South -West
A lieutenant is stretched out, sound asleep.

< 19h/19H 90v/101V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like

the slight movement of each person passing by causes the flowers along the road

to release even more of their sweet perfume.  North of here is a wide entrance

into a large beautiful park that seems abuzz with small children and all forms

of wildlife.  It is easy to see that the park ends to the north in a steep

rocky incline that leads up into the mountains.  Some sort of rock slide once

buried the park but someone has spent a great deal of time and effort moving

the largest boulders and rocks to the edges of the park creating a wall.  South

of here an open doorway leading into the base of the tall jodani tree that

houses the Quivering Leaf Inn and Restaurant.  The flower-lined road

continues to the east and west.

Obvious exits: -North -East -South -West
A halfling guard is stretched out, sound asleep.

< 19h/19H 89v/101V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long

flower beds that have been created beside the road.  Based on the heavy traffic

this must be the major business area of Woodseer.  A wall of lose rocks and

boulders to the north blocks the way into the large Woodseer park.  A doorway

to the south enters a large building built in the shade of a nearby jodani

tree.  A sign over the doorway announces the store as, "Buzzle's Supplies

and Fine Goods".  Slightly west of here is a wide opening into a huge park

and a doorway in a tall jodani tree across from it.

Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling warrior wanders through the town seeking adventure.

< 19h/19H 89v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.

Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane

leads west through Woodseer.  A stone wall surrounds a huge park to the

northwest and a number of halflings can be seen going in and out of Woodseer's

more popular stores and restaurants to the west.

Obvious exits: -North -East -South -West

< 19h/19H 89v/101V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long

time.  It seems the halflings either aren't terribly worried about invasion or

are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the

area of the gates watching everyone with more amusement and curiosity than

caution.  An intersection of cobblestone roads can be seen to the west and a

narrow landing is to the east through the open gates.

Obvious exits: -East -West
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
The small woman stands, apparently asleep.

< 19h/19H 88v/101V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to

the jungle valley below.  A narrow passage through the Woodseer gates to the

west leads into a thriving halfling city.  Stone walls, in need of repair,

extend along the top of the cliff to the north and south creating an almost

unnecessary addition to the steep cliff face to defend Woodseer from any

invasion. Halfling merchants can be heard hawking their wares and children can

be heard laughing from the other side of the stone walls.

Obvious exits: -West -Down
A lieutenant of the Woodseer guard keeps a careful watch.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
The halfling adventurer stands, apparently asleep.
A halfling guard stands, apparently asleep.
The burly guardian stands, apparently asleep.

< 19h/19H 87v/101V Pos: standing >
You quickly scan the area.
The wandering merchant who is close by to your west.
A halfling guard who is close by to your west.
The small woman who is close by to your west.
A halfling guard who is a brief walk away to your west.
The halfling warrior who is a brief walk away to your west.
A halfling guard who is rather far off to your west.
A lieutenant who is in the distance to your west.
A halfling woodcarver who is close by below you.
The smiling cleric who is in the distance below you.
The scarred mage who is in the distance below you.

< 19h/19H 88v/101V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long

time.  It seems the halflings either aren't terribly worried about invasion or

are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the

area of the gates watching everyone with more amusement and curiosity than

caution.  An intersection of cobblestone roads can be seen to the west and a

narrow landing is to the east through the open gates.

Obvious exits: -East -West
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
The small woman stands, apparently asleep.

< 19h/19H 88v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.

Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane

leads west through Woodseer.  A stone wall surrounds a huge park to the

northwest and a number of halflings can be seen going in and out of Woodseer's

more popular stores and restaurants to the west.

Obvious exits: -North -East -South -West

< 19h/19H 87v/101V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long

flower beds that have been created beside the road.  Based on the heavy traffic

this must be the major business area of Woodseer.  A wall of lose rocks and

boulders to the north blocks the way into the large Woodseer park.  A doorway

to the south enters a large building built in the shade of a nearby jodani

tree.  A sign over the doorway announces the store as, "Buzzle's Supplies

and Fine Goods".  Slightly west of here is a wide opening into a huge park

and a doorway in a tall jodani tree across from it.

Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.
A halfling warrior wanders through the town seeking adventure.

< 19h/19H 87v/101V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like

the slight movement of each person passing by causes the flowers along the road

to release even more of their sweet perfume.  North of here is a wide entrance

into a large beautiful park that seems abuzz with small children and all forms

of wildlife.  It is easy to see that the park ends to the north in a steep

rocky incline that leads up into the mountains.  Some sort of rock slide once

buried the park but someone has spent a great deal of time and effort moving

the largest boulders and rocks to the edges of the park creating a wall.  South

of here an open doorway leading into the base of the tall jodani tree that

houses the Quivering Leaf Inn and Restaurant.  The flower-lined road

continues to the east and west.

Obvious exits: -North -East -South -West
A halfling guard is stretched out, sound asleep.

< 19h/19H 86v/101V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous

shine.  Solid ebonwood tables and chairs are spread out evenly through the

room, fine linens and china are at every place setting.  The Quivering

Leaf serves fine food at, er, fine prices, but it is worth every penny.

Well-dressed waiters are ready to seat the customers and take their orders.

Even at off-times the restaurant is crowded, and on holidays there are lines

out the door because the Quivering Leaf accepts no reservations.  A small

stairway leads down to a well-lit bar and another stairway leads up to the inn.

An open doorway leads back out to Petalrich Lane.

Obvious exits: -North -Up -Down
An ugly camel chews on the plants here.
A dwarf mercenary tracker and punisher stands, apparently asleep.
(Q)The maitre d' stands, apparently asleep.
The elven woman stands, apparently asleep.
The wealthy woodcarver stands, apparently asleep.
The farmer's wife stands, apparently asleep.
The simple farmer stands, apparently asleep.
A handsome halfling waiter in a tuxedo serves his customers.

< 19h/19H 85v/101V Pos: standing >
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that

have been created throughout the tree.  All of the walls shine with the

lustrous red hue of highly polished jodani wood.  It is said that there are

rooms large enough to accommodate even the largest of barbarians from the

north, if they can pay the rate.  All of the rooms in the Quivering Leaf

are well-furnished with the most comfortable of beds and pleasant chairs so

that travelers always wake well-rested.  Special guards ensure that each guest,

and their belongings will be safe, at least until they leave their rooms.  A

staircase leads down into one of the finest restaurants in the land, and a

small doorway to the east enters a tiny reading room.

Obvious exits: -East -West -Down
[2] A large wooden torch has been discarded here.
[3] A steel dagger has been tossed aside here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A beautiful receptionist stands here ready to rent out rooms.

< 19h/19H 85v/101V Pos: standing >
You tell your racewar 'ok.'

< 19h/19H 87v/101V Pos: standing >

< 19h/19H 88v/101V Pos: standing >
Skill
1h piercing                    9
appraise                  (obtained at level 10)
awareness                     13
backstab                      10
bandage                       11
blindfighting                 14
carve                         13
circle                        16
climb                          5
disguise                  (obtained at level 46)
double attack                 11
dual wield                     6
expert parry                  10
fishing                       15
hide                           9
kick                          19
mount                         14
parry                     (obtained at level 20)
pick lock                     18
ranged weapons                12
retreat                        6
safe fall                      5
salvage                       15
sneak                         20
sneaky strike             (obtained at level 30)
subterfuge                (obtained at level 20)
swim                           9
switch opponents              10
unarmed damage                 9
Skill
1h piercing                    9
appraise                  (obtained at level 10)
awareness                     13
backstab                      10
bandage                       11
blindfighting                 14
carve                         13
circle                        16
climb                          5
disguise                  (obtained at level 46)
double attack                 11
dual wield                     6
expert parry                  10
fishing                       15
hide                           9
kick                          19
mount                         14
parry                     (obtained at level 20)
pick lock                     18
ranged weapons                12
retreat                        6
safe fall                      5
salvage                       15
sneak                         20
sneaky strike             (obtained at level 30)
subterfuge                (obtained at level 20)
swim                           9
switch opponents              10
unarmed damage                 9

< 19h/19H 95v/101V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 19h/19H 97v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
You tell your racewar 'hidden?'

< 19h/19H 101v/101V Pos: standing >
A camel enters from below.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
A halfling guard enters from the east.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from below.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
A halfling guard leaves down.

< 19h/19H 101v/101V Pos: standing >
A camel leaves down.

< 19h/19H 101v/101V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.

< 19h/19H 101v/101V Pos: standing >
You tell your racewar 'whats in savannah?'

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver enters from below.

< 19h/19H 101v/101V Pos: standing >
A salamander leaves west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver leaves east.

< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A halfling woman leaves west.

< 19h/19H 101v/101V Pos: standing >
A camel enters from below.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A halfling woman enters from the west.

< 19h/19H 101v/101V Pos: standing >
A camel leaves west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A camel enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A camel leaves down.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >
You are carrying: (21/12)
[5] a small bandage
[5] a set of lockpicks
[2] a large wooden torch
a sturdy basket woven of reeds
a reed-woven parchment
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 19h/19H 101v/101V Pos: standing >
You are using:
<worn on face>       a black leather mask
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<secondary weapon>   a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 19h/19H 101v/101V Pos: standing >
You do not see that item here.

< 19h/19H 101v/101V Pos: standing >

< 19h/19H 101v/101V Pos: standing >

		Character attributes for Lam

Level: 1   Race: Halfling   Class: Rogue  
Age: 38 yrs / 0 mths  Height: 39 inches Weight: 64 lbs  Size: small

STR: good             AGI: good              DEX: excellent
POW: good             INT: good              WIS: good
CON: good             CHA: good             LUCK: good

Armor Points: 8  Increases melee damage taken by 0.8%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 10% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: average
Alignment: neutral

Saving Throws: PAR[slightly better than bad]  FEA[slightly better than bad]
               BRE[far worse than average]  SPE[far worse than average]

Load carried: Light

		Character attributes for Lam

Level: 1   Race: Halfling   Class: Rogue  
Age: 38 yrs / 0 mths  Height: 39 inches Weight: 64 lbs  Size: small

STR: good             AGI: good              DEX: excellent
POW: good             INT: good              WIS: good
CON: good             CHA: good             LUCK: good

Armor Points: 8  Increases melee damage taken by 0.8%
Melee Critical Percentage(int): 10%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 10% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: average	Damroll: average
Alignment: neutral

A halfling woman leaves down.
Saving Throws: PAR[slightly better than bad]  FEA[slightly better than bad]
               BRE[far worse than average]  SPE[far worse than average]

Load carried: Light

< 19h/19H 101v/101V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 19h/19H 101v/101V Pos: standing >
Screen length set to 45 lines.

< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver enters from the east.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >
A salamander leaves down.

< 19h/19H 101v/101V Pos: standing >
A halfling woodcarver leaves east.

< 19h/19H 101v/101V Pos: standing >
A camel enters from below.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
Autosaving...

< 19h/19H 101v/101V Pos: standing >
A salamander enters from below.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.
You feel your skill in hide improving.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A salamander leaves west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A camel leaves west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A salamander enters from the west.

< 19h/19H 101v/101V Pos: standing >
You attempt to hide yourself.

< 19h/19H 101v/101V Pos: standing >
A camel enters from the west.

< 19h/19H 101v/101V Pos: standing >
Before you can react a githzerai psionicist suddenly leaps at you, getting past all your defenses.
Your thin steel dagger was completely destroyed by the massive blow!
Your deerskin belt was completely destroyed by the massive blow!