<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the helm of light
<worn in ear> an enchanted earring of wisdom
<worn in ear> an earring of hope and enlightenment (glowing)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a necklace of silver set with gems
<worn around neck> a charm made of dwarf bone
<worn on body> the platemail of life
<worn about body> a cloak of swirling mist
<worn as quiver> a faded dragonscale quiver [88%]
<worn about waist> a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth (glowing)
<worn on arms> a set of unique redweave sleeves
<held as shield> a crested shield of Melkivar
<worn around wrist> the ancestral bracelet of Sevenoaks
<worn around wrist> the ancestral bracelet of Sevenoaks of constitution
<worn on hands> the gloves of warding
<worn on finger> a gleaming platinum ring
<worn on finger> a ring of twisted gray mist
<primary weapon> Tsunami, the trident of storms[239h 11m 45s]
<worn on legs> some ruby studded greaves (glowing)
<worn on feet> the boots of the war giant Torg (humming) [69%]
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
< 881h/881H 212v/215V Pos: standing >
Ashyel leaves north.
Wrecks leaves north.
Majk sneaks north.
You follow Iniz.
Entrance Hallway to the Guild of Rogues
This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame. The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild. A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up#
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
< 881h/881H 212v/215V Pos: standing >
Iniz opens the trap.
< 881h/881H 215v/215V Pos: standing >
Iniz sneaks up.
Ashyel leaves up.
Wrecks leaves up.
You follow Iniz.
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
< 881h/881H 214v/215V Pos: standing >
It's already open!
< 881h/881H 214v/215V Pos: standing >
Iniz sneaks north.
Ashyel leaves north.
Wrecks leaves north.
You follow Iniz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
< 881h/881H 213v/215V Pos: standing >
Iniz sneaks east.
Ashyel leaves east.
Wrecks leaves east.
Majk sneaks east.
You follow Iniz.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
A stray tomcat is darting after rodents, here.
< 881h/881H 212v/215V Pos: standing >
Iniz sneaks east.
Ashyel leaves east.
Wrecks leaves east.
Majk sneaks east.
You follow Iniz.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 881h/881H 212v/215V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.
< 881h/881H 214v/215V Pos: standing >
Ashyel leaves south.
Wrecks leaves south.
Majk sneaks south.
You follow Iniz.
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
A mountaineer walks through here, poised for combat.
A young man in leather armor seems to be patrolling the walls.
A cavespider stands, apparently asleep.
A grounds keeper stands, apparently asleep.
< 881h/881H 214v/215V Pos: standing >
Iniz sneaks south.
Ashyel leaves south.
Wrecks leaves south.
You follow Iniz.
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray cat stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
< 881h/881H 213v/215V Pos: standing >
You start chanting...
< 881h/881H 215v/215V Pos: standing >
Wrecks stops following Iniz.
Wrecks now follows Deathli.
< 881h/881H 215v/215V Pos: standing >
Iniz now follows Deathli.
< 881h/881H 215v/215V Pos: standing >
Casting: continual light
< 881h/881H 215v/215V Pos: standing >
You complete your spell...
The room lights up!
< 881h/881H 215v/215V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.
< 881h/881H 215v/215V Pos: standing >
You stop following Iniz.
You now follow Deathli.
< 881h/881H 215v/215V Pos: standing >
You sit down and relax.
< 881h/881H 215v/215V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
2 - accelerated healing
( 9th circle) 2 - word of recall
2 - plane shift
1 - holy word
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 6 - flame strike
( 5th circle) 5 - heal
2 - vitality
1 - soulshield
( 4th circle) 2 - remove curse
1 - summon
2 - cure disease
4 - invigorate
( 3rd circle) 3 - cure blind
4 - earthquake
( 2nd circle) 1 - preserve
( 1st circle) 2 - armor
2 - bless
1 - detect magic
3 - turn undead
And you are currently praying for the following spells:
2 seconds: ( 6th) continual light
You can pray 3 1st, 9 2nd and 2 3rd circle spell(s).
You continue your praying.
< 881h/881H 215v/215V Pos: sitting >
You start meditating...
< 881h/881H 215v/215V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.
< 881h/881H 215v/215V Pos: sitting >
Deathli's eyes roll back in his head and he crumples to the ground in a dead faint.
< 881h/881H 215v/215V Pos: sitting >
You clamber to your feet.
< 881h/881H 215v/215V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray cat stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
< 881h/881H 215v/215V Pos: standing >
Deathli is now a member of Iniz's group.
< 881h/881H 215v/215V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Majk.
You stop following Deathli.
You now follow Deathli.
< 881h/881H 215v/215V Pos: standing >
Your group consists of ( 6/30):
( Head) 886/886 hit, 245/245 move Iniz
(Front) 881/881 hit, 215/215 move Asden
(Front) 484/484 hit, 265/265 move Ashyel
(Front) 659/659 hit, 179/179 move Majk
(Front) 559/559 hit, 200/200 move Wrecks
(Front) 870/870 hit, 115/117 move Deathli
< 881h/881H 215v/215V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
Majk looks at Deathli.
< 881h/881H 215v/215V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'armor'
< 881h/881H 215v/215V Pos: standing >
Deathli gets the spiked shield of a MaDMaN from his large sack of stitched nebree skin.
< 881h/881H 215v/215V Pos: standing >
Majk starts casting a spell.
< 881h/881H 215v/215V Pos: standing >
Majk completes his spell...
Majk utters the word 'babratgtui'
Deathli's skin gains the texture and toughness of bark.
< 881h/881H 215v/215V Pos: standing >
A tharnadian thief-hunter starts casting a spell called 'bless'.
< 881h/881H 215v/215V Pos: standing >
Deathli stops using a gold tablet entitled "the Holy Code of Honor".
< 881h/881H 215v/215V Pos: standing >
Deathli straps the spiked shield of a MaDMaN to his arm.
< 881h/881H 215v/215V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'bless'
< 881h/881H 215v/215V Pos: standing >
Deathli puts a gold tablet entitled "the Holy Code of Honor" into a large sack of stitched nebree skin.
< 881h/881H 215v/215V Pos: standing >
Syk enters from the west.
< 881h/881H 215v/215V Pos: standing >
Iniz stops following Deathli.
Iniz now follows Deathli.
< 881h/881H 215v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 881h/881H 215v/215V Pos: standing >
Autosaving...
< 881h/881H 215v/215V Pos: standing >
Syk appears to be Githzerai and is in excellent condition.
He's medium in size.
< 881h/881H 215v/215V Pos: standing >
Deathli appears to be Halfling and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by orbiting spheres!
His hands glow blood red!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
< 881h/881H 215v/215V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms you are carrying.
< 881h/881H 215v/215V Pos: standing >
a translucent potion
a small pile of coins
a potion of vigor (glowing)
a mining pick [57%]
a mining pick
< 881h/881H 215v/215V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
The corpse of an elite guard is lying here.
The corpse of a Mountain Dwarf is lying here.
Syk (Githzerai)(medium) stands here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Wrecks Legionary of The Empire (Githzerai)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian thief-hunter watches over the town streets intently.
A stray cat stands, apparently asleep.
An elite guard stands, apparently asleep.
An elite guard stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
< 881h/881H 215v/215V Pos: standing >
You are carrying: (3/12)
[2] a translucent potion
a bag of wonderous depth
< 881h/881H 215v/215V Pos: standing >
Deathli opens the iron.
< 881h/881H 215v/215V Pos: standing >
< 881h/881H 215v/215V Pos: standing >
It appears to be the corpse of Praxel.
Nothing.
< 881h/881H 215v/215V Pos: standing >
< 881h/881H 215v/215V Pos: standing >
Deathli leaves east.
Ashyel leaves east.
Majk sneaks east.
You follow Deathli.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of Khira is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
An undead horse stands, apparently asleep.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
Wrecks enters from the west.
< 881h/881H 214v/215V Pos: standing >
Deathli leaves east.
Iniz sneaks east.
Ashyel sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Wrecks enters from the west.
< 881h/881H 212v/215V Pos: standing >
Deathli leaves east.
Ashyel sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A homeless peasant stands, apparently asleep.
Wrecks enters from the west.
< 881h/881H 211v/215V Pos: standing >
Ashyel stops following Iniz.
Ashyel now follows Deathli.
< 881h/881H 215v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 881h/881H 215v/215V Pos: standing >
The lich of a wandering hill giant shouts in common 'they all left ;) it's just meeee now'
< 881h/881H 215v/215V Pos: standing >
Deathli leaves east.
Iniz sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
Wrecks enters from the west.
< 881h/881H 213v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 881h/881H 213v/215V Pos: standing >
Deathli leaves north.
Ashyel sneaks north.
Iniz sneaks north.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Wrecks enters from the south.
< 881h/881H 211v/215V Pos: standing >
Deathli leaves east.
Ashyel sneaks east.
Majk sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a Githzerai is lying here.
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Wrecks enters from the west.
< 881h/881H 210v/215V Pos: standing >
Deathli leaves east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Wrecks enters from the west.
< 881h/881H 210v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 881h/881H 211v/215V Pos: standing >
Deathli leaves up.
Ashyel sneaks up.
Iniz sneaks up.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*Majk Grand Inquisitor - The Dark Horizon (Grey Elf)(medium) stands in mid-air here.
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
The lich of a wandering hill giant stands here. (minion)
The lich of a tiny gnome stands here. (minion)
The lich of a wealthy man stands here. (minion)
*The lich of a spoiled elf stands here. (minion)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
Wrecks enters from below.
Majk suddenly attacks a Kobold!
Majk snaps into visibility.
Majk misses a Kobold.
< 881h/881H 212v/215V Pos: standing >
Deathli leaves east.
Ashyel sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
A large rat is scurrying about here.
Wrecks enters from the west.
< 881h/881H 212v/215V Pos: standing >
Deathli leaves east.
Iniz sneaks east.
You follow Deathli.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
Wrecks enters from the west.
< 881h/881H 211v/215V Pos: standing >
Deathli leaves east.
You follow Deathli.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
*Iniz The Empire (Grey Elf)(medium) stands in mid-air here.
Ashyel Magister Equitum of The Empire (Grey Elf)(medium) stands in mid-air here.
*Deathli Magister Militum of The Empire (Halfling)(small) stands in mid-air here.
An elite guard stands, apparently asleep.
Wrecks enters from the west.
< 881h/881H 211v/215V Pos: standing >
Alarm bells sound, signalling an invasion!
< 881h/881H 214v/215V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 881h/881H 215v/215V Pos: standing >
A Kobold enters from the west.
Alarm bells sound, signalling an invasion!
The lich of a spoiled elf enters from the west.
The lich of a wealthy man enters from the west.
The lich of a tiny gnome enters from the west.
The lich of a wandering hill giant enters from the west.
Iniz starts casting an offensive spell.
Iniz snaps into visibility.
< 881h/881H 215v/215V Pos: standing >
Deathli snaps into visibility.
A Kobold is knocked to the ground by Deathli's skillful bash!
< 881h/881H 215v/215V Pos: standing >
Deathli snaps into visibility.
Deathli's crush grazes a Kobold.
Deathli smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
A writhing bolt of lightning leaves Deathli's hands...
Deathli's spell flows around the lich of a wandering hill giant, leaving it unharmed!
Then leaps and blasts into the lich of a tiny gnome!
Deathli's spell flows around the lich of a wealthy man, leaving it unharmed!
Deathli's spell flows around the lich of a spoiled elf, leaving it unharmed!
The lich of a spoiled elf snaps into visibility.
Then leaps and blasts into a Kobold!
Then leaps and blasts into an elite guard!
An elite guard has a RUDE awakening!
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's crude crush grazes a Kobold.
Deathli's crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
< 881h/881H 215v/215V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli anticipates the lich of a spoiled elf's attack and masterfully parries the incoming blow.
Deathli parries the lich of a spoiled elf's lunge at him.
Deathli snaps into visibility.
Deathli parries the lich of a tiny gnome's lunge at him.
Deathli anticipates the lich of a tiny gnome's attack and masterfully parries the incoming blow.
< 881h/881H 215v/215V Pos: standing >
Deathli anticipates the lich of a wealthy man's attack and masterfully parries the incoming blow.
Deathli parries the lich of a wealthy man's lunge at him.
< 881h/881H 215v/215V Pos: standing >
The lich of a wandering hill giant's feeble punch grazes Deathli.
Deathli anticipates the lich of a wandering hill giant's attack and masterfully parries the incoming blow.
Iniz starts casting a spell.
Iniz snaps into visibility.
< 881h/881H 215v/215V Pos: standing >
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli parries a Kobold's lunge at him.
Deathli snaps into visibility.
Majk enters from the west.
< 881h/881H 215v/215V Pos: standing >
Deathli snaps into visibility.
Deathli's weak crush grazes a Kobold.
Deathli's fine crush wounds a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
Deathli's weak crush grazes a Kobold.
You start chanting...
< 881h/881H 215v/215V Pos: standing >
Iniz starts casting an offensive spell.
Iniz snaps into visibility.
< 881h/881H 215v/215V Pos: standing >
Deathli anticipates the lich of a spoiled elf's attack and masterfully parries the incoming blow.
Deathli dodges the lich of a spoiled elf's attack.
Deathli snaps into visibility.
Deathli parries the lich of a tiny gnome's lunge at him.
The lich of a tiny gnome's punch grazes Deathli.
< 881h/881H 215v/215V Pos: standing >
Wrecks snaps into visibility.
You complete your spell...
[Damage: 98 ] You call upon the might of your god to destroy the body of a Kobold, who stumbles from the impact!
Iniz completes his spell...
Iniz utters the words 'ofzahzf gajr eughjfbaiqz'
Iniz points at a Kobold.
A Kobold's entire body spasms uncontrollably as his soul is viciously attacked by Iniz.
Deathli parries an elite guard's lunge at him.
Deathli parries an elite guard's lunge at him.
An elite guard kicks Deathli in the stomach, rendering him breathless.
Deathli anticipates the lich of a wealthy man's attack and masterfully parries the incoming blow.
Deathli parries the lich of a wealthy man's lunge at him.
< 881h/881H 215v/215V Pos: standing >
Majk starts casting an offensive spell.
< 881h/881H 215v/215V Pos: standing >
Deathli anticipates the lich of a wandering hill giant's attack and masterfully parries the incoming blow.
Deathli snaps into visibility.
The lich of a wandering hill giant's feeble punch grazes Deathli.
< 881h/881H 215v/215V Pos: standing >
You start chanting...
Iniz starts casting an offensive spell.
Iniz snaps into visibility.
< 881h/881H 215v/215V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's chimaera scale shattered in bits as the tortured body spasms and quivers!
A Kobold's boots of endurance shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!