<worn as a badge> an emblem of the dragonslayer (magic)
<worn on head> the diamond crown of Winduin (glowing) [65%]
<worn on eyes> some marksman's goggles (magic)
<worn in ear> a dangling bloodstone earring (magic) (glowing)
<worn in ear> a wad of spawn goo (magic) (humming)
<worn on face> an expression of pure madness (magic) (glowing) [55%]
<worn around neck> a scarf of enhanced stealth (magic) [80%]
<worn around neck> a necklace of giant strength of strength (magic) (glowing)
<worn on body> the bandedmail of reaving (magic)
<worn about body> a mithril breastplate with a golden cross (magic) (glowing)
<worn on back> a lion-skin backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of damage (magic) (glowing)
<worn about waist> an unique dragonscale belt from Bahamut's Palace [75%]
<worn on belt buckle>an emerald nose ring (magic)
<worn on arms> a shoulder drape of emerald dragonscale of health (magic)
<worn around wrist> a blackened bluestone bracelet (magic)
<worn around wrist> the power infused bracelet of dark-mithril [89%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger> a ring of tortured souls (magic)
<primary weapon> a green bladed dagger named 'Sepsis' (magic) (humming)
<secondary weapon> a green bladed dagger named 'Sepsis' (magic) (humming)
<worn on legs> a pair of vapor leggings of dexterity
<worn on feet> boots of thundering might of precision (magic) (humming) [88%]
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
A well-groomed barber wanders the streets of the bailey.
< 511h/511H 124v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A burly quarrier is strolling through on his way home.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is not far off to your north.
A tall longbowman who is not far off to your east.
A travelling cordwainer who is rather far off to your east.
A red-nosed vintner who is rather far off to your east.
A well-groomed barber who is close by to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 511h/511H 125v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
The corpse of a rotund tinker is lying here.
The corpse of an imposing man-at-arms is lying here.
The corpse of a burly bricklayer is lying here.
A fountain of polished ivory splashes water about.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A burly quarrier who is close by to your south.
A well-groomed barber who is not far off to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A burly quarrier who is close by to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A burly quarrier who is close by to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
< 511h/511H 125v/126V Pos: standing >
A burly quarrier enters from the south.
The Glazier's Cluttered Studio
Obvious exits: -W
A one-eyed elven glazier is creating some beautiful glasswork.(Gold Aura)
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A burly quarrier who is close by to your west.
< 511h/511H 124v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
The corpse of a rotund tinker is lying here.
The corpse of an imposing man-at-arms is lying here.
The corpse of a burly bricklayer is lying here.
A fountain of polished ivory splashes water about.
A burly quarrier is strolling through on his way home.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your north.
A one-eyed elven glazier who is close by to your east.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
< 511h/511H 125v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
The corpse of a tall longbowman is lying here.
A heavily-bearded nailsmith is wandering about the smithys' quarter.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
A burly quarrier who is close by to your south.
A Human who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
A burly quarrier who is close by to your south.
A Human who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
A burly quarrier who is close by to your south.
A Grey Elf who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
A Human who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
A Human who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
An overweight brewer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
An overweight brewer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
An overweight brewer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A bearded cutler who is close by to your east.
An overweight brewer who is in the distance to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.
< 511h/511H 126v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
The corpse of a rotund tinker is lying here.
The corpse of an imposing man-at-arms is lying here.
The corpse of a burly bricklayer is lying here.
A fountain of polished ivory splashes water about.
< 511h/511H 125v/126V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is not far off to your north.
A tall longbowman who is not far off to your east.
A frowning teamster who is a brief walk away to your east.
A travelling cordwainer who is rather far off to your east.
A red-nosed vintner who is rather far off to your east.
An overweight brewer who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A Human who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is a brief walk away to your north.
A tall longbowman who is not far off to your east.
A frowning teamster who is a brief walk away to your east.
A travelling cordwainer who is rather far off to your east.
A red-nosed vintner who is rather far off to your east.
An overweight brewer who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is a brief walk away to your north.
A tall longbowman who is not far off to your east.
A frowning teamster who is a brief walk away to your east.
A travelling cordwainer who is rather far off to your east.
A red-nosed vintner who is rather far off to your east.
An overweight brewer who is a brief walk away to your south.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A towering hosteler who is not far off to your west.
< 511h/511H 126v/126V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
< 511h/511H 125v/126V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
The corpse of a short dwarven scrivener is lying here.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is in the distance to your north.
An overweight brewer who is close by to your south.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.
< 511h/511H 124v/126V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
The corpse of an inspection agent is lying here.
The corpse of a dwarven merchant is lying here.
The corpse of a customs officer is lying here.
An overweight brewer is strolling through on his way to work.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A burly quarrier who is rather far off to your north.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A burly quarrier who is rather far off to your north.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You quickly scan the area.
A burly quarrier who is rather far off to your north.
A heavily-built mason who is a brief walk away to your west.
A petite embroiderer who is a brief walk away to your west.
A tall longbowman who is rather far off to your west.
< 511h/511H 125v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 125v/126V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is close by to your north.
A dwarven merchant who is close by to your north.
A customs officer who is close by to your north.
An inspection agent who is close by to your north.
A burly quarrier who is in the distance to your north.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MM^.^^.^.^.
MM^MM@++++P
MM^^^......
MM^^.^.^.M*
M^^..^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
A Grey Elf who is in the distance to your east.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 124v/126V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MM^.^^.^.^.
MM^MM@++++P
MM^^^......
MM^^.^.^.M*
M^^..^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A Grey Elf who is in the distance to your east.
< 511h/511H 124v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is not far off to your north.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
A Grey Elf who is in the distance to your east.
< 511h/511H 124v/126V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MM^.^^.^.^.
MM^MM@++++P
MM^^^......
MM^^.^.^.M*
M^^..^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
M^.^^MMMM
MM^.^^.^.^.
MM^MM+++++P
MM^^^@.....
MM^^.^.^.M*
MM^^..^..**
M^^^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 511h/511H 123v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 123v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 123v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
An inspection agent who is a brief walk away to your north.
< 511h/511H 124v/126V Pos: standing >
M^.^^MMMM
MM^.^^.^.^.
MM^MM+++++P
MM^^^@...M.
MM^^.^.^..*
MM^^..^..**
M^^^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
A customs officer who is a brief walk away to your north.
An inspection agent who is a brief walk away to your north.
A deer who is rather far off to your east.
< 511h/511H 126v/126V Pos: standing >
You quickly scan the area.
An overweight brewer who is a brief walk away to your north.
A dwarven merchant who is a brief walk away to your north.
A customs officer who is a brief walk away to your north.
An inspection agent who is a brief walk away to your north.
A deer who is rather far off to your east.
< 511h/511H 126v/126V Pos: standing >
^.^^MMMMM
M^.^^.^.^..
M^MM+++++P+
M^^^.@..M..
M^^.^.^..**
M^^..^..***
^^^.....*
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
.^^MMMMM.
^.^^.^.^...
^MM+++++P++
^^^..@.M...
^^.^.^..***
^^..^..****
^^.....**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 511h/511H 122v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 122v/126V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 511h/511H 122v/126V Pos: standing >
You quickly scan the area.
You see nothing.
< 511h/511H 122v/126V Pos: standing >
.^^MMMMM.
^.^^.^.^...
^MM+++++P++
^^^..@.M...
^^.^.^..***
^^..^..****
^^.....**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
^^^.MMMMM
^.^^MMMMM.^
^.^^.^.^...
^MM++@++P++
^^^....M...
^^.^.^..***
^..^..***
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 124v/126V Pos: standing >
^^.MMMMM.
.^^MMMMM.^.
.^^.^.^....
MM+++@+P+++
^^....M....
^.^.^..***.
..^..****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 123v/126V Pos: standing >
^.MMMMM..
^^MMMMM.^..
^^.^.^.....
M++++@P++++
^....M.....
.^.^..***..
.^..*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 511h/511H 122v/126V Pos: standing >
.MMMMM..^
^MMMMM.^...
^.^.^......
+++++@+++++
....M.....M
^.^..***...
^..******
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A Grey Elf (medium) Magister Equitum of The Empire stands here.
< 511h/511H 121v/126V Pos: standing >
You think you noticed an opening in your victim defenses...
< 511h/511H 122v/126V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Grey Elf, circling her.
< 511h/511H 122v/126V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 48 ] A Grey Elf screams in pain as your pierce tears into her flesh
[Damage: 30 ] A Grey Elf screams in pain as your pierce tears into her flesh
[Damage: 45 ] A Grey Elf screams in pain as your pierce tears into her flesh
You score a CRITICAL HIT!!!!!
Your green bladed dagger named 'Sepsis' was damaged from the massive blow!
[Damage: 127 ] A Grey Elf screams in pain as your pierce tears into her flesh
[Damage: 56 ] A Grey Elf screams in pain as your pierce tears into her flesh
< 511h/511H 123v/126V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
You snap into visibility.
You do an amazing maneuver, tripping a Grey Elf.
< 511h/511H 123v/126V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
You parry a Grey Elf's lunge at you.
You snap into visibility.
< 511h/511H 123v/126V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf ass EP: pretty hurt >
You snap into visibility.
[Damage: 95 ] You find weakness in a Grey Elf's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Grey Elf right in the face, causing them to temporarily black out.
A Grey Elf seems to be blinded!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 100 ] Your stab cuts a vital artery and causes a Grey Elf to fall before your feet.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!