<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the great helm of mysticism of constitution (glowing) [67%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic) [59%]
<worn in ear> a tiny lightning enshrouded black earring (magic) [78%]
<worn on face> a virulent case of herpes simplex of power [79%]
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> the necklace of wisdom
<worn on body> some bandedmail bearing a cloak and dagger crest of agility [87%]
<worn about body> a cloak spun entirely of smoke (magic)
<worn on back> a double-buckled Alatorin backpack
<worn on tail> a tail ring of gilded sunpetals of wisdom (magic) [40%]
<worn as quiver> a sheath of stitched together skulls of constitution (magic) [72%]
<worn about waist> the woven entrails of an unfortunate soul [65%]
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt> a silvery sack [86%]
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [44%]
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [77%]
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [74%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> the ring of the Netherworld (magic) (glowing)
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> some slime-covered aboleth skin (magic) (glowing) [77%]
<worn on feet> some high boots of the night elves of agility (magic) [68%]
A Dark Trail
Obvious exits: -N -E
A tiny repulsive lizard lies here ready to attack.
< 867h/867H 213v/217V Pos: standing >
A Dark Trail
Obvious exits: -S -W
< 867h/867H 211v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 212v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 214v/217V Pos: standing >
A Dark Trail
Obvious exits: -S -W
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 867h/867H 217v/217V Pos: standing >
< 867h/867H 217v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -S -W
< 867h/867H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 215v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
< 867h/867H 213v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
< 867h/867H 211v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 212v/217V Pos: standing >
A Dark Trail
Obvious exits: -E -W
< 867h/867H 212v/217V Pos: standing >
A Dark Trail
Obvious exits: -W
Aceldama sneaks in from the west.
< 867h/867H 212v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 214v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 216v/217V Pos: standing >
A Dark Trail
Obvious exits: -E -W
< 867h/867H 215v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
There is a slight disturbance in the spirit realm here.
Aceldama sneaks in from the east.
< 867h/867H 213v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
< 867h/867H 211v/217V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
< 867h/867H 210v/217V Pos: standing >
A Dark Intersection
Obvious exits: -N -E -W
An evil looking black crow sits here.
< 867h/867H 210v/217V Pos: standing >
A Dead End
Obvious exits: -W
A strange circular pool of liquid lies hovering against the wall. (magic)
< 867h/867H 210v/217V Pos: standing >
< 867h/867H 212v/217V Pos: standing >
< 867h/867H 217v/217V Pos: standing >
A Forest Opening
Obvious exits: -E
[2] The corpse of a rabid raccoon is lying here.
The corpse of a raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
< 867h/867H 217v/217V Pos: standing >
Aceldama slowly fades into existence.
< 867h/867H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
A half-elf merchant slowly fades into existence.
< 867h/867H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 217v/217V Pos: standing >
A Forest Opening
Obvious exits: -E
[2] The corpse of a rabid raccoon is lying here.
The corpse of a raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 867h/867H 217v/217V Pos: standing >
A Forest Opening
Obvious exits: -E
[2] The corpse of a rabid raccoon is lying here.
The corpse of a raccoon is lying here.
A strange circular pool of liquid lies hovering here. (magic)
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 867h/867H 217v/217V Pos: standing >
A Riverside Road
Obvious exits: -E -W
[2] The corpse of a rabid raccoon is lying here.
< 867h/867H 215v/217V Pos: standing >
A Riverside Road
Obvious exits: -E -W
< 867h/867H 213v/217V Pos: standing >
A Riverside Road
Obvious exits: -E -W
The corpse of a rabid raccoon is lying here.
Aceldama sneaks in from the west.
< 867h/867H 211v/217V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
< 867h/867H 212v/217V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
< 867h/867H 217v/217V Pos: standing >
A Raging River
Obvious exits: -N -S
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
< 867h/867H 215v/217V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
Aceldama sneaks in from the north.
< 867h/867H 213v/217V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is not far off to your south.
< 867h/867H 216v/217V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A bruised salmon who is close by to your south.
A hostile fish who is close by to your south.
< 867h/867H 215v/217V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!
< 867h/867H 213v/217V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your north.
A bruised salmon who is not far off to your north.
< 867h/867H 213v/217V Pos: standing >
A Raging River
Obvious exits: -S -W
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is close by to your west.
A hostile fish who is close by to your west.
< 867h/867H 215v/217V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/867H 215v/217V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
< 867h/867H 213v/217V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
< 867h/867H 213v/217V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A bruised salmon who is close by to your west.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
An undead beggar who is not far off to your east.
An undead beggar who is not far off to your east.
A bruised salmon who is close by to your west.
A bruised salmon who is close by to your west.
< 867h/867H 215v/217V Pos: standing >
A Dirt Path
Obvious exits: -E -W
< 867h/867H 213v/217V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your east.
An undead beggar who is close by to your east.
A hostile fish who is close by to your west.
A bruised salmon who is not far off to your west.
A bruised salmon who is not far off to your west.
< 867h/867H 213v/217V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
There is a slight disturbance in the spirit realm here.
Aceldama sneaks in from the west.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
A hostile fish who is not far off to your west.
A bruised salmon who is a brief walk away to your west.
A bruised salmon who is a brief walk away to your west.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
The corpse of a diseased rat is lying here.
< 867h/867H 213v/217V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A bruised salmon who is rather far off to your west.
A bruised salmon who is rather far off to your west.
< 867h/867H 213v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
A bottle of hard ale has been forgotten here.
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N# -E -S -W
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -S -W
[2] A bottle of hard ale has been forgotten here.
Aceldama sneaks in from the west.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a diseased rat is lying here.
Aceldama sneaks in from the north.
A half-elf merchant sneaks in from the north.
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead beggar who is rather far off to your west.
An undead beggar who is rather far off to your west.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -S -W
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
A half-elf merchant sneaks in from the north.
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
Mredock, the bartender who is close by to your east.
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
An undead drunk who is close by to your east.
Mredock, the bartender who is close by to your east.
< 867h/867H 217v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
Mredock, the bartender who is not far off to your east.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
[2] A bottle of hard ale has been forgotten here.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -D
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your east.
An undead mercenary who is close by to your east.
An undead royal soldier who is close by to your east.
An undead mercenary who is close by to your south.
An undead mercenary who is close by to your west.
A diseased rat who is close by to your west.
An undead royal soldier who is close by to your west.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Aceldama sneaks in from the south.
< 867h/867H 215v/217V Pos: standing >
You quickly scan the area.
An undead mercenary who is close by to your east.
An undead mercenary who is not far off to your south.
An undead royal soldier who is close by to your west.
An undead royal soldier who is close by to your west.
A diseased rat who is not far off to your west.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
A royal undead soldier stands here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
< 867h/867H 216v/217V Pos: standing >
You quickly scan the area.
An undead mercenary who is not far off to your east.
An undead royal soldier who is close by to your south.
An undead mercenary who is close by to your south.
A diseased rat who is close by to your south.
An undead royal soldier who is close by to your south.
An undead royal soldier who is not far off to your south.
A fire elemental who is not far off to your south.
A Dwarf who is not far off to your south.
A Human who is not far off to your south.
An undead mercenary who is not far off to your south.
A diseased rat who is close by to your west.
An undead royal soldier who is close by above you.
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
A small diseased rat is crawling on the ground here.(Red Aura)
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
A royal undead soldier stands here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
A royal undead soldier stands here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
A small diseased rat is crawling on the ground here.(Red Aura)
A royal undead soldier stands here.(Red Aura)
A half-elf merchant sneaks in from the north.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] The corpse of a diseased rat is lying here.
A royal undead soldier stands here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A Dwarf (medium) stands here.
A Human (medium) stands, floating here.(Gold Aura)
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 214v/217V Pos: standing >
A Human leaves east.
< 867h/867H 215v/217V Pos: standing >
Aceldama suddenly attacks a Dwarf!
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
Aceldama's decent slash grazes a Dwarf.
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
A royal undead soldier stands here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 216v/217V Pos: standing >
An undead royal soldier leaves west.
You failed.
< 867h/867H 216v/217V Pos: standing >
You failed.
< 867h/867H 216v/217V Pos: standing >
You are no longer being guarded by Aceldama.
A Tower of Undead Minions
Obvious exits: -N -W
A strong undead mercenary stands here.(Red Aura)
A Human (medium) stands, floating here.(Gold Aura)
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] The corpse of a diseased rat is lying here.
A royal undead soldier stands here.(Red Aura)
Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here, fighting a Dwarf.(Red Aura)
A royal undead soldier stands here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A Dwarf (medium) stands here, fighting Aceldama.
A half-elf merchant sneaks in from the east.
< 867h/867H 216v/217V Pos: standing >
An undead royal soldier frowns in boredom at the obviously one-sided struggle.
< 867h/867H 216v/217V Pos: standing >
Aceldama snaps into visibility.
Aceldama's slash wounds a Dwarf.
Aceldama's impressive slash wounds a Dwarf.
Aceldama misses a Dwarf.
A Tower of Undead Minions
Obvious exits: -N -E -W
A strong undead mercenary stands here.(Red Aura)
A half-elf merchant sneaks in from the west.
< 867h/867H 215v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -W
A strong undead mercenary stands here.(Red Aura)
A strong undead mercenary stands here.(Red Aura)
A Human (medium) stands, floating here.(Gold Aura)
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 214v/217V Pos: standing >
You start chanting...
You snap into visibility.
< 867h/867H 217v/217V Pos: standing >
A Human leaves west.
< 867h/867H 217v/217V Pos: standing >
You abort your spell before it's done!
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
A strong undead mercenary stands here.(Red Aura)
< 867h/867H 216v/217V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[2] The corpse of a diseased rat is lying here.
A Human (medium) stands, floating here.(Gold Aura)
A royal undead soldier stands here.(Red Aura)
Aceldama Disciple of Lloth (Minotaur)(huge) stands in mid-air here, fighting a Dwarf.(Red Aura)
A royal undead soldier stands here.(Red Aura)
A fire elemental is here blazing with heat! (minion)
A Dwarf (medium) stands here, fighting Aceldama.
< 867h/867H 215v/217V Pos: standing >
You start chanting...
You snap into visibility.
< 867h/867H 216v/217V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Human!
< 867h/867H 217v/217V Pos: standing >
Aceldama's fine slash wounds a Dwarf.
A Dwarf parries Aceldama's lunge at him.
Aceldama's feeble slash grazes a Dwarf.
< 867h/867H 217v/217V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves west.
< 867h/867H 217v/217V Pos: standing >
An undead royal soldier enters from the north.
You complete your spell...
You point at a Human.
[Damage: 153 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 867h/867H 217v/217V Pos: standing >
An undead royal soldier stands to the side, evaluating the fray.
< 867h/867H 217v/217V Pos: standing >
A fire elemental suddenly attacks a half-elf merchant!
A fire elemental misses a half-elf merchant.
< 867h/867H 217v/217V Pos: standing >
Aceldama sneaks west.
You failed.
< 867h/867H 217v/217V Pos: standing >
An undead royal soldier is waving a platinum coin around wanting to make a bet on the outcome.
You failed.
< 867h/867H 217v/217V Pos: standing >
You failed.
< 867h/867H 217v/217V Pos: standing >
An undead royal soldier enters from the north.
< 867h/867H 217v/217V Pos: standing >
A half-elf merchant's impressive pierce strikes a Human hard.
A half-elf merchant's fine pierce strikes a Human.
A half-elf merchant's decent pierce strikes a Human.
A half-elf merchant's powerful pierce enshrouds a Human in a mist of blood.
A half-elf merchant's impressive pierce seriously wounds a Human.
A half-elf merchant's powerful pierce critically injures a Human.
< 867h/867H 217v/217V Pos: standing >
A Human misses a half-elf merchant.
< 867h/867H 217v/217V Pos: standing >
An undead royal soldier enters from the north.
< 867h/867H 217v/217V Pos: standing >
A fire elemental misses a half-elf merchant.
A Human clambers to his feet.
You start chanting...
You snap into visibility.
< 867h/867H 217v/217V Pos: standing >
A Human attempts to flee.
A Human leaves west.
< 867h/867H 217v/217V Pos: standing >
A Human enters from the west.
< 867h/867H 217v/217V Pos: standing >
An undead mercenary sneaks in from the north.
< 867h/867H 217v/217V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 156 ] Your iceball shatters any hopes a Human had of living a long and happy life.
A Human's sparkling stone girth freezes and shatters into million pieces from the intense cold!
A Human makes a magical gesture, sending a fire elemental back to the nether plane.
A fire elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.