<worn as a badge> a badge of promise (glowing) [69%]
<worn on head> a crown of Baal (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an enchanted earring of intelligence of constitution [89%]
<worn in ear> an earring of the waves (magic) [59%]
<worn on face> a virulent case of herpes simplex
<worn around neck> a necklace of the Emissary (magic)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a vaporous cloak of crimson death (illuminating) [83%]
<worn about waist> Ihsahn, the drow swashbuckler's legacy braid
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some sleeves of stretched drow-skin [75%]
<held as shield> a polished studded gold and platinum shield
<worn around wrist> a satanic bracelet (magic) [76%]
<worn around wrist> a bracelet of finger bones of constitution
<worn on hands> the glowing gauntlets of the necromancer (magic) (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a ring of twisted gray mist
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some leggings of red flames (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 626h/626H 129v/130V Pos: standing >
You start chanting...
< 626h/626H 130v/130V Pos: standing >
A religious zealot enters from the south.
< 626h/626H 130v/130V Pos: standing >
Casting: mass embalm *
< 626h/626H 130v/130V Pos: standing >
You complete your spell...
The corpse of a militia guard is preserved for an additional 102 hours.
The corpse of an elite guard is preserved for an additional 102 hours.
The corpse of a militia guard is preserved for an additional 102 hours.
The corpse of an elite guard is preserved for an additional 102 hours.
The corpse of an elite guard is preserved for an additional 102 hours.
The corpse of a militia guard is preserved for an additional 102 hours.
The corpse of a militia guard is preserved for an additional 102 hours.
The corpse of an elite guard is preserved for an additional 102 hours.
The corpse of an elite guard is preserved for an additional 102 hours.
The corpse of a militia guard is preserved for an additional 102 hours.
< 626h/626H 130v/130V Pos: standing >
A religious zealot leaves south.
< 626h/626H 130v/130V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your west.
The lich of a minotaur mercenary guard who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
< 626h/626H 130v/130V Pos: standing >
You sit down and relax.
< 626h/626H 130v/130V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 2 - cone of cold
4 - vitalize undead
1 - enervation
( 5th circle) 3 - teleport
5 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
7 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: (11th) create dracolich
6 seconds: (10th) mass embalm
You can memorize no more spells.
You continue your study.
< 626h/626H 130v/130V Pos: sitting >
You start meditating...
< 626h/626H 130v/130V Pos: sitting >
You have finished memorizing create dracolich.
< 626h/626H 130v/130V Pos: sitting >
You have finished memorizing mass embalm.
Your studies are complete.
< 626h/626H 130v/130V Pos: sitting >
You clamber to your feet.
< 626h/626H 130v/130V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 626h/626H 130v/130V Pos: standing >
You start chanting...
< 626h/626H 130v/130V Pos: standing >
Casting: create dracolich *****
< 626h/626H 130v/130V Pos: standing >
Casting: create dracolich ****
< 626h/626H 130v/130V Pos: standing >
Casting: create dracolich ***
< 626h/626H 130v/130V Pos: standing >
Casting: create dracolich **
< 626h/626H 130v/130V Pos: standing >
Casting: create dracolich *
< 626h/626H 130v/130V Pos: standing >
You complete your spell...
The corpse summons the spirit of a blue dragon!
a blue dracolich roars to the sky 'I LIVE!!!'
A blue dracolich starts following you.
< 626h/626H 130v/130V Pos: standing >
< 626h/626H 130v/130V Pos: standing >
A blue dracolich is now a member of your group.
A green dracolich already grouped by you.
The lich of a minotaur mercenary guard already grouped by you.
< 626h/626H 130v/130V Pos: standing >
You are using:
<worn as a badge> a badge of promise (glowing) [69%]
<worn on head> a crown of Baal (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an enchanted earring of intelligence of constitution [89%]
<worn in ear> an earring of the waves (magic) [59%]
<worn on face> a virulent case of herpes simplex
<worn around neck> a necklace of the Emissary (magic)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a vaporous cloak of crimson death (illuminating) [83%]
<worn about waist> Ihsahn, the drow swashbuckler's legacy braid
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some sleeves of stretched drow-skin [75%]
<held as shield> a polished studded gold and platinum shield
<worn around wrist> a satanic bracelet (magic) [76%]
<worn around wrist> a bracelet of finger bones of constitution
<worn on hands> the glowing gauntlets of the necromancer (magic) (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a ring of twisted gray mist
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some leggings of red flames (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
< 626h/626H 130v/130V Pos: standing >
You start chanting...
< 626h/626H 130v/130V Pos: standing >
Casting: protect undead
< 626h/626H 130v/130V Pos: standing >
You complete your spell...
a blue dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a blue dracolich.
< 626h/626H 130v/130V Pos: standing >
You start chanting...
< 626h/626H 130v/130V Pos: standing >
Casting: protect undead
< 626h/626H 130v/130V Pos: standing >
You complete your spell...
a green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.
< 626h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your west.
The lich of a minotaur mercenary guard who is close by to your west.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 626h/626H 130v/130V Pos: standing >
A blue dracolich already grouped by you.
A green dracolich already grouped by you.
The lich of a minotaur mercenary guard already grouped by you.
No new group members.
< 626h/626H 130v/130V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
A green dracolich enters from the east.
< 626h/626H 129v/130V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 626h/626H 128v/130V Pos: standing >
You start chanting...
< 626h/626H 128v/130V Pos: standing >
You complete your spell...
You reach out at the lich of a minotaur mercenary guard and touch it.
The lich of a minotaur mercenary guard appears to gain power from the sudden deadly chill around it.
< 626h/626H 129v/130V Pos: standing >
A tharnadian thief-hunter enters from the west.
< 626h/626H 129v/130V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A tharnadian thief-hunter's crude punch wounds you.
< 619h/626H 129v/130V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP: excellent >
A blue dracolich already grouped by you.
A green dracolich already grouped by you.
The lich of a minotaur mercenary guard already grouped by you.
No new group members.
< 619h/626H 129v/130V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 619h/626H 129v/130V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP: excellent >
A green dracolich says in goblin 'For glory!'
A green dracolich misses a tharnadian thief-hunter.
A green dracolich's fine claw strikes a tharnadian thief-hunter.
A green dracolich's fine claw wounds a tharnadian thief-hunter.
< 619h/626H 129v/130V Pos: standing >
< T: Orp TP: sta TC:few scratches E: thief sta EP: few scratches >
Ok.
You are rescued by a green dracolich, you are confused, but grateful!
< 619h/626H 129v/130V Pos: standing >
A tharnadian thief-hunter's weak punch grazes a green dracolich.
A tharnadian thief-hunter misses a green dracolich.
A tharnadian thief-hunter's feeble punch grazes a green dracolich.
A tharnadian thief-hunter starts casting an offensive spell.
< 619h/626H 129v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
A human merchant who is a brief walk away to your west.
A human merchant who is rather far off to your west.
< 619h/626H 129v/130V Pos: standing >
A green dracolich's fine claw strikes a tharnadian thief-hunter.
A green dracolich's claw wounds a tharnadian thief-hunter.
A green dracolich's fine claw strikes a tharnadian thief-hunter.
You start chanting...
< 619h/626H 129v/130V Pos: standing >
Casting: vitalize undead
< 619h/626H 129v/130V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A tharnadian thief-hunter's spell flows around a green dracolich, leaving it unharmed!
< 619h/626H 129v/130V Pos: standing >
You complete your spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!
< 619h/626H 129v/130V Pos: standing >
A green dracolich dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's weak punch grazes a green dracolich.
A tharnadian thief-hunter misses a green dracolich.
A tharnadian thief-hunter starts casting a spell.
< 620h/626H 129v/130V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A tharnadian thief-hunter's spell flows around the lich of a minotaur mercenary guard, leaving it unharmed!
A tharnadian thief-hunter's spell flows around a green dracolich, leaving it unharmed!
A tharnadian thief-hunter's spell flows around a blue dracolich, leaving it unharmed!
You are sent reeling by a tharnadian thief-hunter's holy word.
A blue dracolich's crude claw wounds a tharnadian thief-hunter.
A blue dracolich's decent claw wounds a tharnadian thief-hunter.
A blue dracolich's fine claw strikes a tharnadian thief-hunter.
You start chanting...
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
A tharnadian thief-hunter dodges a green dracolich's attack.
A tharnadian thief-hunter dodges a green dracolich's attack.
A green dracolich's claw wounds a tharnadian thief-hunter.
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
Tranquility spreads across a tharnadian thief-hunter's face.
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
Casting: vitalize undead
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
The lich of a minotaur mercenary guard's punch grazes a tharnadian thief-hunter.
The lich of a minotaur mercenary guard misses a tharnadian thief-hunter.
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
You complete your spell...
Darkness seems to encompass a blue dracolich, and begins to permeate its rotting flesh!
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
You start chanting...
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: small wounds >
A tharnadian thief-hunter's punch grazes a green dracolich.
A tharnadian thief-hunter's punch grazes a green dracolich.
A tharnadian thief-hunter misses a green dracolich.
A tharnadian thief-hunter starts casting an offensive spell.
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:few scratches E: thief sta EP: small wounds >
A blue dracolich's decent claw wounds a tharnadian thief-hunter.
A blue dracolich's claw strikes a tharnadian thief-hunter.
A blue dracolich's fine claw wounds a tharnadian thief-hunter.
< 578h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:few scratches E: thief sta EP: few wounds >
You complete your spell...
[Damage: 245 ] You drain a tharnadian thief-hunter of some of his energy.
A tharnadian thief-hunter dodges your futile attack.
The lich of a minotaur mercenary guard's weak punch grazes a tharnadian thief-hunter.
The lich of a minotaur mercenary guard's crude punch grazes a tharnadian thief-hunter.
< 646h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:few scratches E: thief sta EP: few wounds >
A green dracolich misses a tharnadian thief-hunter.
A green dracolich's powerful claw strikes a tharnadian thief-hunter very hard.
< 646h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: nasty wounds >
You start chanting...
< 646h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: nasty wounds >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A tharnadian thief-hunter's spell flows around a green dracolich, leaving it unharmed!
< 646h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: nasty wounds >
You complete your spell...
[Damage: 244 ] You drain a tharnadian thief-hunter of some of his energy.
< 688h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: pretty hurt >
The lich of a minotaur mercenary guard's feeble punch grazes a tharnadian thief-hunter.
The lich of a minotaur mercenary guard's weak punch grazes a tharnadian thief-hunter.
A tharnadian thief-hunter misses a green dracolich.
A tharnadian thief-hunter's feeble punch grazes a green dracolich.
A tharnadian thief-hunter's weak punch grazes a green dracolich.
A tharnadian thief-hunter starts casting a spell.
You start chanting...
< 688h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:excellent E: thief sta EP: pretty hurt >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
A tharnadian thief-hunter's spell flows around the lich of a minotaur mercenary guard, leaving it unharmed!
A green dracolich wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends a green dracolich reeling with a holy word.
A blue dracolich wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends a blue dracolich reeling with a holy word.
You are sent reeling by a tharnadian thief-hunter's holy word.
A blue dracolich's fine claw strikes a tharnadian thief-hunter hard.
A blue dracolich's impressive claw seriously wounds a tharnadian thief-hunter.
A blue dracolich's claw strikes a tharnadian thief-hunter very hard.
< 646h/626H 129v/130V Pos: standing >
< T: green TP: sta TC:few scratches E: thief sta EP: awful >
You complete your spell...
[Damage: 259 ] A tharnadian thief-hunter crumples as you kill him by draining his energy.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a tharnadian thief-hunter dies in agony.
< 688h/626H 129v/130V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 688h/626H 129v/130V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 688h/626H 129v/130V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
< 688h/626H 129v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
< 688h/626H 129v/130V Pos: standing >
You purge 'create dracolich' from your thoughts.
< 688h/626H 129v/130V Pos: standing >
You don't have that spell memorized.
< 688h/626H 129v/130V Pos: standing >
You sit down and relax.
< 688h/626H 130v/130V Pos: sitting >
You are memorizing summon ghasts, which will take about 3 seconds.
< 688h/626H 130v/130V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 1 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
3 - negative concussion blast
( 7th circle) 2 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 2 - cone of cold
2 - vitalize undead
1 - enervation
( 5th circle) 3 - teleport
4 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
7 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 7th) protect undead
5 seconds: ( 7th) protect undead
7 seconds: ( 5th) heal undead
9 seconds: ( 6th) vitalize undead
11 seconds: ( 6th) vitalize undead
14 seconds: ( 9th) energy drain
17 seconds: ( 9th) energy drain
20 seconds: ( 9th) energy drain
23 seconds: (11th) summon ghasts
You can memorize no more spells.
< 688h/626H 130v/130V Pos: sitting >
You start meditating...
< 688h/626H 130v/130V Pos: sitting >
< 688h/626H 130v/130V Pos: sitting >
You have finished memorizing protect undead.
< 688h/626H 130v/130V Pos: sitting >
You have finished memorizing protect undead.
< 688h/626H 130v/130V Pos: sitting >
Autosaving...
You have finished memorizing heal undead.
< 688h/626H 130v/130V Pos: sitting >
You are already meditating.
< 688h/626H 130v/130V Pos: sitting >
You have finished memorizing vitalize undead.
< 687h/626H 130v/130V Pos: sitting >
You have finished memorizing vitalize undead.
< 687h/626H 130v/130V Pos: sitting >
You have finished memorizing energy drain.
< 687h/626H 130v/130V Pos: sitting >
You have finished memorizing energy drain.
< 687h/626H 130v/130V Pos: sitting >
You have finished memorizing energy drain.
< 687h/626H 130v/130V Pos: sitting >
You have finished memorizing summon ghasts.
Your studies are complete.
< 687h/626H 130v/130V Pos: sitting >
You clamber to your feet.
< 687h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
< 687h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
< 687h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
< 687h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is not far off to your west.
< 687h/626H 130v/130V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
< 687h/626H 130v/130V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is close by to your south.
A stray dog who is close by to your south.
< 687h/626H 130v/130V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A greyish stone wall is here to the east. (magic)
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard is lying here, mortally wounded.
A tough looking warrior is scanning the landscape beyond the walls.
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 687h/626H 129v/130V Pos: standing >
Ok.
A green dracolich suddenly attacks an elite guard!
A green dracolich's impressive claw strikes an elite guard.
< 687h/626H 129v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a green dracolich!
An elite guard's weak punch grazes a green dracolich.
< 687h/626H 129v/130V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a green dracolich!
An elite guard's punch grazes a green dracolich.
< 686h/626H 129v/130V Pos: standing >
A blue dracolich already grouped by you.
A green dracolich already grouped by you.
The lich of a minotaur mercenary guard already grouped by you.
No new group members.
< 686h/626H 129v/130V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your west.
A militia guard who is a brief walk away to your west.
< 686h/626H 129v/130V Pos: standing >
Kiss whose hand???
< 686h/626H 129v/130V Pos: standing >
An elite guard's punch grazes a green dracolich.
An elite guard's feeble punch grazes a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
A green dracolich's impressive claw strikes an elite guard.
A green dracolich's claw strikes an elite guard.
A green dracolich's impressive claw strikes an elite guard.
< 686h/626H 129v/130V Pos: standing >
An elite guard's feeble punch grazes a green dracolich.
An elite guard's weak punch grazes a green dracolich.
An elite guard's punch grazes a green dracolich.
An elite guard's impressive punch strikes a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
You start chanting...
< 686h/626H 129v/130V Pos: standing >
Casting: summon ghasts
< 686h/626H 129v/130V Pos: standing >
You complete your spell...
< 686h/626H 129v/130V Pos: standing >
An elite guard's fine punch wounds a green dracolich.
A green dracolich dodges an elite guard's attack.
An elite guard's fine punch wounds a green dracolich.
An elite guard's impressive punch strikes a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
< 686h/626H 129v/130V Pos: standing >
An elite guard's crude punch wounds a green dracolich.
An elite guard's impressive punch strikes a green dracolich.
A green dracolich's claw strikes an elite guard.
A green dracolich's impressive claw strikes an elite guard.
A green dracolich's decent claw strikes an elite guard.
< 686h/626H 129v/130V Pos: standing >
An elite guard's weak punch grazes a green dracolich.
An elite guard's fine punch wounds a green dracolich.
An elite guard's punch strikes a green dracolich.
An elite guard's decent punch wounds a green dracolich.
< 686h/626H 129v/130V Pos: standing >
Your creatures from beyond the grave look towards you for guidance.
[Damage: 200 ] You direct a ghast towards an elite guard, and its shadowy fingers brush him.
[Damage: 204 ] You direct a ghast towards an elite guard, and its shadowy fingers brush him.
[Damage: 234 ] An elite guard convulses and dies a quick and quiet death.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
[Damage: 243 ] You direct a ghast towards an elite guard, and its shadowy fingers brush him.
You sit down and relax.
< 686h/626H 129v/130V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 1 - detect invisibility
1 - haste
3 - negative concussion blast
( 7th circle) 4 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 2 - cone of cold
4 - vitalize undead
1 - enervation
( 5th circle) 3 - teleport
5 - heal undead
( 4th circle) 1 - strength
2 - wither
6 - life leech
( 3rd circle) 1 - animate dead
7 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
3 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 2 - minor creation
1 - detect magic
1 - protection from undead
7 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: (11th) summon ghasts
You can memorize no more spells.
You continue your study.
< 686h/626H 129v/130V Pos: sitting >
You start meditating...
< 686h/626H 129v/130V Pos: sitting >
An elite guard's crude punch wounds a green dracolich.
An elite guard's crude punch wounds a green dracolich.
An elite guard's punch wounds a green dracolich.
An elite guard's crude punch wounds a green dracolich.
< 686h/626H 130v/130V Pos: sitting >
You have finished memorizing summon ghasts.
Your studies are complete.
< 686h/626H 130v/130V Pos: sitting >
An elite guard misses a green dracolich.
A green dracolich dodges an elite guard's attack.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
A green dracolich's decent claw strikes an elite guard.
A green dracolich's impressive claw seriously wounds an elite guard.
A green dracolich's powerful claw causes an elite guard to grimace in pain.
< 686h/626H 130v/130V Pos: sitting >
You clamber to your feet.
< 686h/626H 130v/130V Pos: standing >
A green dracolich dodges an elite guard's attack.
An elite guard's punch wounds a green dracolich.
An elite guard's weak punch grazes a green dracolich.
An elite guard's weak punch grazes a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
You start chanting...
< 686h/626H 130v/130V Pos: standing >
Casting: summon ghasts
A Halfling sneaks in from the west.
A Halfling drags the corpse of a militia guard along behind him.
< 685h/626H 130v/130V Pos: standing >
You complete your spell...
< 685h/626H 130v/130V Pos: standing >
A green dracolich dodges an elite guard's attack.
An elite guard's fine punch wounds a green dracolich.
An elite guard's punch wounds a green dracolich.
An elite guard's impressive punch strikes a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!
< 685h/626H 130v/130V Pos: standing >
An elite guard's fine punch strikes a green dracolich.
A green dracolich dodges an elite guard's attack.
A green dracolich misses an elite guard.
A green dracolich's claw strikes an elite guard very hard.
A green dracolich's powerful claw hits an elite guard.
< 685h/626H 130v/130V Pos: standing >
An elite guard's crude punch wounds a green dracolich.
An elite guard's punch wounds a green dracolich.
An elite guard's decent punch strikes a green dracolich.
An elite guard's punch wounds a green dracolich.
< 685h/626H 130v/130V Pos: standing >
Your creatures from beyond the grave look towards you for guidance.
[Damage: 2500 ] A Halfling convulses and dies a quick and quiet death.
A Halfling's long steel sword was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.