<worn as a badge> a badge of promise (glowing) [69%]
<worn on head> a crown of Baal (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an enchanted earring of intelligence of constitution [89%]
<worn in ear> an earring of the waves (magic) [59%]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn on body> some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body> a vaporous cloak of crimson death (illuminating) [83%]
<worn about waist> Ihsahn, the drow swashbuckler's legacy braid
<worn on belt buckle>a soul sceptre (magic) (glowing)
<attached to belt> a pitch black spellbook (magic) (glowing)
<worn on arms> some sleeves of stretched drow-skin [75%]
<held as shield> a polished studded gold and platinum shield
<worn around wrist> a satanic bracelet (magic) [76%]
<worn around wrist> a bracelet of finger bones of constitution
<worn on hands> the glowing gauntlets of the necromancer (magic) (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a ring of twisted gray mist
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some leggings of red flames (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 686h/626H 71v/130V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your west.
A mountain goat who is rather far off to your west.
A human merchant who is rather far off to your west.
< 686h/626H 71v/130V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
*A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 686h/626H 70v/130V Pos: standing >
You quickly scan the area.
A shady mercenary who is close by to your north.
A human merchant who is close by to your south.
A religious zealot who is close by to your south.
A large rat who is not far off to your south.
A mountain goat who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 686h/626H 70v/130V Pos: standing >
A shady mercenary enters from the north.
< 686h/626H 70v/130V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 686h/626H 70v/130V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 686h/626H 69v/130V Pos: standing >
The door seems to be closed.
< 686h/626H 69v/130V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your south.
A stray dog who is not far off to your south.
A human merchant who is a brief walk away to your south.
A religious zealot who is a brief walk away to your south.
A large rat who is rather far off to your south.
A street sweeper who is close by to your west.
A peasant farmer who is not far off to your west.
< 686h/626H 69v/130V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 686h/626H 69v/130V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 686h/626H 68v/130V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
A rogue in training is standing here, practicing his backstab.(Red Aura)
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
< 686h/626H 67v/130V Pos: standing >
Entrance Hallway to the Guild of Rogues
This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame. The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild. A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from above.
A green dracolich enters from above.
The lich of A minotaur mercenary guard enters from above.
< 686h/626H 66v/130V Pos: standing >
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling. A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
< 686h/626H 65v/130V Pos: standing >
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance. The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 686h/626H 65v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/626H 65v/130V Pos: standing >
Lower Level of the Guild of Rogues
This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above. A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
A blue dracolich enters from above.
A green dracolich enters from above.
The lich of A minotaur mercenary guard enters from above.
< 686h/626H 64v/130V Pos: standing >
The Secret Training Chamber
This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor. It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall. This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.
A rogue in training is standing here, practicing his backstab.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 686h/626H 63v/130V Pos: standing >
Ok.
The lich of a minotaur mercenary guard slowly fades out of existence.
A green dracolich slowly fades out of existence.
A blue dracolich slowly fades out of existence.
< 686h/626H 66v/130V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
< 686h/626H 67v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your south.
< 686h/626H 67v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 685h/626H 67v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 685h/626H 67v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 685h/626H 67v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 685h/626H 66v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 685h/626H 67v/130V Pos: standing >
A Modest Alcove
Obvious exits: -East
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 685h/626H 66v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 685h/626H 66v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 685h/626H 66v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 685h/626H 66v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 685h/626H 65v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 685h/626H 65v/130V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of The Empire here. (glowing)
< 685h/626H 66v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 685h/626H 66v/130V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of The Empire here. (glowing)
< 685h/626H 67v/130V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.
< 685h/626H 68v/130V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.
< 685h/626H 68v/130V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.
< 685h/626H 68v/130V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.
< 685h/626H 68v/130V Pos: standing >
You quickly scan the area.
An outpost tower who is close by below you.
< 685h/626H 68v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 685h/626H 68v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A blue dracolich enters from the east.
A green dracolich enters from the east.
The lich of A minotaur mercenary guard enters from the east.
< 685h/626H 68v/130V Pos: standing >
< 685h/626H 68v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
The lich of A minotaur mercenary guard stands here. (minion) (Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
< 685h/626H 71v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 684h/626H 72v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
< 684h/626H 73v/130V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
< 684h/626H 72v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 684h/626H 72v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your south.
< 684h/626H 72v/130V Pos: standing >
The Secret Training Chamber
This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor. It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall. This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.
A rogue in training is standing here, practicing his backstab.(Red Aura)
Alarm bells sound, signalling an invasion!
A blue dracolich enters from elsewhere.
A green dracolich enters from elsewhere.
The lich of A minotaur mercenary guard enters from elsewhere.
< 684h/626H 71v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 684h/626H 72v/130V Pos: standing >
Lower Level of the Guild of Rogues
This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above. A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
< 684h/626H 71v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 684h/626H 71v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is close by to your north.
< 684h/626H 72v/130V Pos: standing >
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance. The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
A blue dracolich enters from below.
A green dracolich enters from below.
The lich of A minotaur mercenary guard enters from below.
< 684h/626H 71v/130V Pos: standing >
The Dark Halls of the Guild of Rogues
This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid. A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling. A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 684h/626H 70v/130V Pos: standing >
Entrance Hallway to the Guild of Rogues
This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame. The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild. A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 684h/626H 69v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 684h/626H 69v/130V Pos: standing >
You quickly scan the area.
A rogue in training who is close by above you.
< 684h/626H 70v/130V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
A rogue in training is standing here, practicing his backstab.(Red Aura)
A blue dracolich enters from below.
A green dracolich enters from below.
The lich of A minotaur mercenary guard enters from below.
< 684h/626H 69v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 684h/626H 69v/130V Pos: standing >
You quickly scan the area.
A peasant farmer who is close by to your north.
< 684h/626H 69v/130V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
A green dracolich enters from the south.
The lich of A minotaur mercenary guard enters from the south.
< 684h/626H 68v/130V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 684h/626H 68v/130V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the west.
A green dracolich enters from the west.
The lich of A minotaur mercenary guard enters from the west.
< 684h/626H 67v/130V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your south.
A religious zealot who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A large rat who is rather far off to your south.
A street sweeper who is close by to your west.
A peasant farmer who is not far off to your west.
< 684h/626H 67v/130V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
[5] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
< 684h/626H 67v/130V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of a militia guard is lying here.
*a human merchant is standing here, busy with his own matters.(Gold Aura)
*A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
A Gnome (tiny) stands in mid-air here.(Gold Aura)
*a rakshasa warrior is standing here, busy with his own matters.(Gold Aura)
An impenetrable globe of darkness floats near a rakshasa warrior's head.
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A blue dracolich enters from the north.
A green dracolich enters from the north.
The lich of A minotaur mercenary guard enters from the north.
A human merchant snaps into visibility.
A human merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 684h/626H 66v/130V Pos: standing >
< T: Orp TP: sta TC:excellent E: a human merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 684h/626H 66v/130V Pos: standing >
< T: Orp TP: sta TC:excellent E: a human merchant sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 684h/626H 66v/130V Pos: standing >
< T: Orp TP: sta TC:excellent E: a human merchant sta EP: excellent >
A Dwarf starts casting an offensive spell called 'arieks shattering iceball'.
A Dwarf snaps into visibility.
< 684h/626H 66v/130V Pos: standing >
< T: Orp TP: sta TC:excellent E: a human merchant sta EP: excellent >
A halo of white light descends upon a Gnome burning your soul.
You are knocked to the ground by a Gnome's mighty bash!
< 683h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:excellent E: a human merchant sta EP: excellent >
The lich of a minotaur mercenary guard suddenly attacks a human merchant!
A human merchant snaps into visibility.
The lich of a minotaur mercenary guard's feeble punch grazes a human merchant.
A Gnome's slash wounds you.
< 676h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:excellent E: a human merchant sta EP: few scratches >
A human merchant parries your futile lunge at him.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
< 622h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: a human merchant sta EP: few scratches >
A shady mercenary says 'Is it hot in here or is it just me?'
< 622h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:few scratches E: a human merchant sta EP: few scratches >
A Dwarf completes his spell...
A Dwarf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Dwarf points at you.
You reel in pain as a Dwarf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 515h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: a human merchant sta EP: few scratches >
A Gnome's powerful slash strikes you.
A Gnome's slash grazes you.
A Dwarf starts casting an offensive spell called 'arieks shattering iceball'.
A Dwarf snaps into visibility.
< 496h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: a human merchant sta EP: few scratches >
A human merchant parries the lich of a minotaur mercenary guard's lunge at him.
A human merchant parries the lich of a minotaur mercenary guard's lunge at him.
A human merchant snaps into visibility.
A rakshasa warrior snaps into visibility.
A rakshasa warrior disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 496h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: small wounds E: a human merchant sta EP: few scratches >
A rakshasa warrior snaps into visibility.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
Your virulent case of herpes simplex was damaged from the massive blow!
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
A rakshasa warrior misses you.
A green dracolich misses a human merchant.
A human merchant snaps into visibility.
A green dracolich's impressive claw strikes a human merchant.
< 411h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: few wounds E: a human merchant sta EP: few scratches >
Grrrrrrrrrrrr... a magnificent heavy warhorse growls at you.
A magnificent heavy warhorse suddenly attacks YOU!
A magnificent heavy warhorse's weak thrash grazes you.
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Dwarf points at you.
You reel in pain as a Dwarf's iceball shatters upon impacting you.
OUCH! That really did HURT!
A human merchant snaps into visibility.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
You scream in pain as a human merchant's pierce tears into your flesh.
< 216h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: a human merchant sta EP: few scratches >
A human merchant parries your futile lunge at him.
A human merchant snaps into visibility.
< 216h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: a human merchant sta EP: few scratches >
A Dwarf starts casting an offensive spell called 'arieks shattering iceball'.
A Dwarf snaps into visibility.
< 216h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: a human merchant sta EP: few scratches >
Your globe shimmers and fades into thin air.
< 216h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC: nasty wounds E: a human merchant sta EP: few scratches >
A rakshasa warrior snaps into visibility.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
You scream in pain as a rakshasa warrior's pierce tears into your flesh.
A Gnome's crude slash wounds you.
A Gnome's decent slash wounds you.
< 144h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: a human merchant sta EP: few scratches >
A human merchant anticipates a blue dracolich's attack and masterfully parries the incoming blow.
A human merchant snaps into visibility.
A blue dracolich's impressive claw strikes a human merchant.
A blue dracolich's impressive claw strikes a human merchant.
< 144h/626H 66v/130V Pos: sitting >
< T: Orp TP: sit TC:pretty hurt E: a human merchant sta EP: small wounds >
A rakshasa warrior snaps into visibility.
Before you can react a rakshasa warrior suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scramble madly to your feet!
< 61h/626H 66v/130V Pos: standing >
< T: Orp TP: sta TC: awful E: a human merchant sta EP: small wounds >
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Dwarf points at you.
As a Dwarf's iceball shatters in your face, you swear you hear taps..
Your necklace of the Emissary freezes and shatters into million pieces from the intense cold!
Your virulent case of herpes simplex freezes and shatters into million pieces from the intense cold!