<worn as a badge> a small diamond tattoo
<worn on head> the dwarf-bone crown of the troglodytes (magic) [66%]
<worn on eyes> a foggy visor
<worn in ear> an earring woven of mandrake fiber
<worn in ear> a black pearl earring
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> the necklace of wisdom
<worn around neck> a spectral holy symbol of Berronar Truesilver of agility
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> the cloak of woven time of constitution (magic) (glowing)
<worn on tail> an enchanted ring of stone (magic) [83%]
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a darkmail belt (magic)
<worn on arms> sleeves of gold dragonskin (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> a bracelet of finger bones of agility
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<worn on finger> a band of parting prevented (magic) (glowing)
<held> the tome of Strahd (magic) (glowing)
<held> a shaft of swirling mists (magic) (glowing)
<worn on legs> some leggings of red flames (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
< 862h/862H 114v/114V Pos: standing >
The Eternal Suffering Inn
Obvious exits: -South
< 862h/862H 114v/114V Pos: standing >
Zone Name: Newhaven
Average mob level in zone: 25
< 862h/862H 114v/114V Pos: standing >
< 862h/862H 114v/114V Pos: standing >
< 862h/862H 114v/114V Pos: standing >
You start chanting...
< 862h/862H 114v/114V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!
< 862h/862H 114v/114V Pos: standing >
You are carrying: (2/11)
a fiery red potion
a rugged adventurers satchel (magic)
< 862h/862H 114v/114V Pos: standing >
You sit down and relax.
< 862h/862H 114v/114V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 4 - greater earthen grasp
(10th circle) 4 - gaseous cloud
( 9th circle) 1 - greater spirit ward
4 - arieks shattering iceball
( 8th circle) 4 - scathing wind
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - spirit ward
1 - ravenflight
( 6th circle) 1 - spirit sight
5 - greater mending
1 - lionrage
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
1 - scorching touch
6 - mending
( 3rd circle) 1 - scalding blast
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 7 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
2 seconds: (10th) etherportal
You can memorize 2 1st, 4 2nd and 6 3rd circle spell(s).
You continue your study.
< 862h/862H 114v/114V Pos: sitting >
You start meditating...
< 862h/862H 114v/114V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.
< 862h/862H 114v/114V Pos: sitting >
You clamber to your feet.
< 862h/862H 114v/114V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
The Velvet Stairs
This stairs runs up from the main entry hall up to the second floor.
The same velvet like carpet that has been going around the rest of the
bordello continues up the stairs here. The walls are covered with several
different portraits of some of the very best employees of Vella's Bordello.
Every couple of steps there is a small potted plant.
An unnatural darkness fills this area.
Obvious exits: -North -Down
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A topless prostitute is here, showing you her stuff.(Red Aura)
*Soloren Disciple of Lloth (Troll)(huge) sits resting.(Red Aura)
*Hodk Disciple of Lloth (Duergar)(medium) stands in mid-air here.
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
< 862h/862H 114v/114V Pos: standing >
Soloren closes his book and grins malevolently.
< 862h/862H 114v/114V Pos: standing >
Soloren clambers to his feet.
< 862h/862H 114v/114V Pos: standing >
A swarm of insects floats in from below.
A Dwarf enters from below.
< 862h/862H 114v/114V Pos: standing >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 862h/862H 114v/114V Pos: standing >
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 862h/862H 114v/114V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'uwsfugaiwunsoh'
Aceldama blinks in disbelief as a shimmering shell encases him!
You attempt to give consent...
< 862h/862H 114v/114V Pos: standing >
You now follow Aceldama.
A human street sweeper snaps into visibility.
Hodk snaps into visibility.
A human street sweeper moves in the shadows, suddenly reappearing behind Hodk!
An indescribable relief emanates from Aceldama as he realises the shimmering shell was just an illusion!
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
Aceldama dives at a Dwarf skewering him with his Doombringer, sword of chaos.
< 862h/862H 114v/114V Pos: standing >
A Dwarf stops invoking abruptly!
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel vitalized.
Your eyes tingle.
< 862h/862H 114v/114V Pos: standing >
Aceldama snaps into visibility.
A Dwarf snaps into visibility.
Aceldama's powerful slash strikes a Dwarf.
Aceldama's impressive slash strikes a Dwarf.
Aceldama's impressive slash wounds a Dwarf.
Soloren starts casting an offensive spell.
Soloren snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
Hodk starts casting a spell.
< 1082h/1082H 114v/114V Pos: standing >
A topless prostitute leaves north.
< 1082h/1082H 114v/114V Pos: standing >
Soloren snaps into visibility.
A human street sweeper snaps into visibility.
A human street sweeper dances an amazing maneuver in battle, and trips up Hodk!
< 1082h/1082H 114v/114V Pos: standing >
Bright white light surrounds Hodk's holy symbol of the Ravenkind, and it sends out a wave of holy energy!
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk blocks a human street sweeper's lunge at him.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
< 1082h/1082H 114v/114V Pos: standing >
Hodk stops chanting abruptly!
A Centaur snaps into visibility.
A Centaur fills with BLooDLuST and makes a ferocious leap at Hodk!
Hodk avoids a Centaur's ferocious maul, and down he goes!
< 1082h/1082H 114v/114V Pos: standing >
Hodk's shield flares up and discharges a bolt of lightning towards a Centaur.
A Centaur wavers under the impact of the lightning bolt sent by Hodk.
Hodk blocks a Centaur's lunge at him.
< 1082h/1082H 114v/114V Pos: standing >
Aceldama parries a Dwarf's lunge at him.
A Dwarf snaps into visibility.
Aceldama snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
Soloren completes his spell...
Soloren utters the words 'buoblg qrunsoqpze yugh'
Soloren's fist beats the life out of a Dwarf, blood pours from his body!
A human street sweeper parries Hodk's lunge at him.
A human street sweeper anticipates Hodk's attack and masterfully parries the incoming blow.
A human street sweeper snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
But you are a member of no group?!
< 1082h/1082H 114v/114V Pos: standing >
You start chanting...
< 1082h/1082H 114v/114V Pos: standing >
You complete your spell...
The ground rumbles deeply as you finish your spell..
An earthen fist bursts from the ground, grasping a Centaur!
A Centaur struggles valiantly, making a tighter grasp impossible.
A Centaur snaps into visibility.
[Damage: 82 ] An earthen fist bursts from the ground, grasping a Dwarf tightly!
A Dwarf snaps into visibility.
[Damage: 69 ] An earthen fist bursts from the ground, aiming at a human street sweeper but he manages to avoid it.
An earthen fist bursts from the ground, grasping a swarm of insects!
A swarm of insects struggles valiantly, making a tighter grasp impossible.
A swarm of insects snaps into visibility.
[Damage: 92 ] An earthen fist bursts from the ground, grasping Soloren!
Soloren struggles valiantly, making a tighter grasp impossible.
Soloren snaps into visibility.
[Damage: 80 ] An earthen fist bursts from the ground, aiming at Hodk but he manages to avoid it.
An earthen fist bursts from the ground, aiming at Aceldama but he manages to avoid it.
A human street sweeper snaps into visibility.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf snaps into visibility.
Aceldama's slash strikes a Dwarf.
Aceldama's crushing blow frees a Dwarf from a magic which held him motionless.
A Dwarf snaps into visibility.
Aceldama's fine slash strikes a Dwarf.
Aceldama's impressive slash strikes a Dwarf.
< 1082h/1082H 114v/114V Pos: standing >
The Velvet Stairs
Obvious exits: -North -Down
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*A Centaur (large) Magister Equitum of The Empire crouches in mid-air here. (paralyzed)
*A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting Aceldama.(Gold Aura)
*a human street sweeper is standing here, busy with his own matters.(Gold Aura)
*A swarm of insects flies through the air. (paralyzed) (Red Aura)
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here. (paralyzed) (Red Aura)
Hodk Disciple of Lloth (Duergar)(medium) is lying in mid-air here, fighting a human street sweeper.
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf clambers to his feet.
You are now a member of Aceldama's group.
< 1082h/1082H 114v/114V Pos: standing >
Hodk clambers to his feet.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf points the totem of Mox at Aceldama.
A Dwarf points at Aceldama.
Aceldama blinks, and nearly runs into the wall seemingly trying to clear his vision.
< 1082h/1082H 114v/114V Pos: standing >
A human street sweeper parries Hodk's lunge at him.
Hodk misses a human street sweeper.
A human street sweeper dodges Hodk's attack.
A human street sweeper snaps into visibility.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
Hodk screams in pain as a human street sweeper's pierce tears into his flesh.
A human street sweeper misses Hodk.
A human street sweeper misses Hodk.
Hodk attempts to flee.
Hodk leaves north.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf stops invoking abruptly!
< 1082h/1082H 114v/114V Pos: standing >
You start chanting...
< 1082h/1082H 114v/114V Pos: standing >
Aceldama snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
< 1082h/1082H 114v/114V Pos: standing >
You complete your spell...
The ground rumbles deeply as you finish your spell..
An earthen fist bursts from the ground, grasping a Centaur tightly!
A Centaur snaps into visibility.
[Damage: 97 ] An earthen fist bursts from the ground, grasping a Dwarf!
A Dwarf struggles valiantly, making a tighter grasp impossible.
[Damage: 57 ] An earthen fist bursts from the ground, grasping a human street sweeper!
A human street sweeper struggles valiantly, making a tighter grasp impossible.
A human street sweeper snaps into visibility.
[Damage: 92 ] As if one fist isn't enough?!
< 1082h/1082H 114v/114V Pos: standing >
Hodk enters from the north.
< 1082h/1082H 114v/114V Pos: standing >
Aceldama snaps into visibility.
A Dwarf snaps into visibility.
Aceldama's slash strikes a Dwarf.
Aceldama's crushing blow frees a Dwarf from a magic which held him motionless.
A Dwarf snaps into visibility.
Aceldama's impressive slash strikes a Dwarf.
Aceldama's slash wounds a Dwarf.
< 1082h/1082H 114v/114V Pos: standing >
Hodk starts casting a spell.
< 1082h/1082H 114v/114V Pos: standing >
Your group consists of ( 4/30):
( Head) 1353/1230 hit, 182/182 move Aceldama
(Front) 787/962 hit, 150/170 move Hodk
(Front) 826/877 hit, 168/168 move Soloren
(Front) 1082/1082 hit, 114/114 move Gegu
< 1082h/1082H 114v/114V Pos: standing >
The Velvet Stairs
Obvious exits: -North -Down
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Hodk Disciple of Lloth (Duergar)(medium) stands in mid-air here. (casting)
*A Centaur (large) Magister Equitum of The Empire crouches in mid-air here. (paralyzed)
*A Dwarf (medium) Legionary of The Empire sits in mid-air here, fighting Aceldama.(Gold Aura)
*a human street sweeper is standing here, busy with his own matters. (paralyzed) (Gold Aura)
*A swarm of insects flies through the air. (paralyzed) (Red Aura)
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
< 1082h/1082H 114v/114V Pos: standing >
You are surrounded by a blood-red glow.
< 1082h/1082H 114v/114V Pos: standing >
Soloren starts casting an offensive spell.
Soloren snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
Hodk completes his spell...
Hodk utters the words 'creeping doom'
A plague of insects and arachnids flow like an ocean.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
Aceldama parries a Dwarf's lunge at him.
Aceldama snaps into visibility.
< 1082h/1082H 114v/114V Pos: standing >
Soloren completes his spell...
Soloren utters the words 'garbzzsg wuggurz babragruoz'
A Dwarf snaps into visibility.
A bolt of force sent by Soloren hits a Dwarf soundly.
A bolt of force sent by Soloren hits a Dwarf soundly.
A bolt of force sent by Soloren hits a Dwarf soundly.
A bolt of force sent by Soloren hits a Dwarf soundly.
Hodk starts casting an offensive spell.
< 1082h/1082H 114v/114V Pos: standing >
Aceldama's fine slash strikes a Dwarf.
Aceldama's slash strikes a Dwarf hard.
A Centaur sneaks north.
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf's totem of Mox glows and a Dwarf is bathed in a healing aura.
A Dwarf is surrounded by a glowing green aura!
< 1082h/1082H 114v/114V Pos: standing >
You start chanting...
Looking panicked, a Dwarf scrambles madly to his feet!
< 1082h/1082H 114v/114V Pos: standing >
A Dwarf snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
A Dwarf attempts to flee.
A Dwarf leaves down.
< 1082h/1082H 114v/114V Pos: standing >
Hodk stops chanting abruptly!
You complete your spell...
The ground rumbles deeply as you finish your spell..
As if one fist isn't enough?!
< 1082h/1082H 114v/114V Pos: standing >
Your group consists of ( 4/30):
( Head) 1352/1230 hit, 182/182 move Aceldama
(Front) 793/962 hit, 159/170 move Hodk
(Front) 866/877 hit, 168/168 move Soloren
(Front) 1082/1082 hit, 114/114 move Gegu
< 1082h/1082H 114v/114V Pos: standing >
The Velvet Stairs
Obvious exits: -North -Down
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Hodk Disciple of Lloth (Duergar)(medium) stands in mid-air here.
*A swarm of insects flies through the air. (paralyzed) (Red Aura)
*Soloren Disciple of Lloth (Troll)(huge) stands in mid-air here.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
< 1082h/1082H 114v/114V Pos: standing >
You sit down and relax.
A Centaur sneaks in from the north.
Hodk leaves down.
A swarm of insects floats down.
A Centaur sneaks down.
Soloren leaves down.
< 1082h/1082H 114v/114V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - greater spirit anguish
(11th circle) 1 - greater earthen grasp
(10th circle) 1 - etherportal
4 - gaseous cloud
( 9th circle) 1 - greater spirit ward
4 - arieks shattering iceball
( 8th circle) 4 - scathing wind
2 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - spirit ward
1 - ravenflight
( 6th circle) 1 - spirit sight
5 - greater mending
1 - lionrage
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
1 - hawkvision
1 - scorching touch
6 - mending
( 3rd circle) 1 - scalding blast
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 7 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
2 seconds: (11th) greater earthen grasp
5 seconds: (11th) greater earthen grasp
7 seconds: (11th) greater earthen grasp
You can memorize 2 1st, 4 2nd and 6 3rd circle spell(s).
You continue your study.
< 1082h/1082H 114v/114V Pos: sitting >
You start meditating...
< 1082h/1082H 114v/114V Pos: sitting >
The blood-red glow surrounding you fades away.
< 1082h/1082H 114v/114V Pos: sitting >
You have finished memorizing greater earthen grasp.
< 1082h/1082H 114v/114V Pos: sitting >
You have finished memorizing greater earthen grasp.
< 1082h/1082H 114v/114V Pos: sitting >
You stop meditating.
< 1082h/1082H 114v/114V Pos: sitting >
The Velvet Stairs
Obvious exits: -North -Down
A glowing sphere of energy is here, slowly growing dimmer. (magic)
< 1082h/1082H 114v/114V Pos: sitting >
You have finished memorizing greater earthen grasp.
You snap out of your meditative trance, memorization complete.
< 1082h/1082H 114v/114V Pos: sitting >
You clamber to your feet.
< 1082h/1082H 114v/114V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
< 1082h/1082H 113v/114V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your north.
A sex crazed prostitute who is not far off to your north.
A grinning old man who is a brief walk away to your north.
A red headed slut who is rather far off to your north.
A grinning merchant who is rather far off to your north.
An exotic woman who is in the distance to your north.
A grinning old man who is in the distance to your north.
An ugly looking wench who is close by to your east.
An ugly looking wench who is close by to your east.
A tired young man who is not far off to your east.
A grinning merchant who is close by to your west.
A tired young man who is not far off to your west.
< 1082h/1082H 113v/114V Pos: standing >
The Velvet Stairs
This stairs runs up from the main entry hall up to the second floor.
The same velvet like carpet that has been going around the rest of the
bordello continues up the stairs here. The walls are covered with several
different portraits of some of the very best employees of Vella's Bordello.
Every couple of steps there is a small potted plant.
An unnatural darkness fills this area.
Obvious exits: -North -Down
< 1082h/1082H 112v/114V Pos: standing >
You quickly scan the area.
An ugly looking wench who is close by to your north.
A topless prostitute who is close by to your north.
A topless prostitute who is close by to your north.
A grinning merchant who is close by to your north.
A tired traveler who is rather far off to your north.
< 1082h/1082H 113v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1082H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1082H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 1082h/1082H 114v/114V Pos: standing >
Entry Hall of Vella's Bordello
This room is filled with lush velvet chairs and couches along the
walls of the entry way. There area few potted plants around this couzy
room as well. There are hardly any windows, so that they can try and
keep this place cool during the night. However, there are several hooded
lanterns, raised high above the floor to provide adequate lighting. There
is a mesh carpet running across the hard wood floor. The carpet is a
pinkish color.
Obvious exits: -North -East -South -West -Up
< 1082h/1082H 113v/114V Pos: standing >
You quickly scan the area.
A grinning merchant who is not far off to your north.
A sex crazed prostitute who is not far off to your north.
A red headed slut who is rather far off to your north.
A grinning merchant who is rather far off to your north.
An exotic woman who is in the distance to your north.
A grinning old man who is in the distance to your north.
An ugly looking wench who is close by to your east.
An ugly looking wench who is close by to your east.
A tired young man who is not far off to your east.
A grinning merchant who is close by to your west.
A tired young man who is not far off to your west.
< 1082h/1082H 113v/114V Pos: standing >
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
< 1082h/1082H 112v/114V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
There is a slight disturbance in the spirit realm here.
< 1082h/1082H 110v/114V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 1082h/1082H 109v/114V Pos: standing >
MM^^^....
MM^^^...^..
M^^^^......**
^..^..^...***
^.^...@++++++
^^....+..****
^^.^..+.*****
.....PP****
..^.+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1082H 108v/114V Pos: standing >
M^^^...^.
^^^^......*
^..^..^...***
^.^...+++++++
^^....@..****
^^.^..+.*****
^.....PP*****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 1082h/1082H 111v/114V Pos: standing >
^^^...^..
^^^......**
..^..^...****
.^...++++++++
^....+@.*****
^.^..+.******
.....PP******
..^.+*****.
..*+****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1082h/1082H 113v/114V Pos: standing >
^^......*
.^..^...***
.^...++++++++
^....+..*****
^.^..+@******
.....PP******
^..^.+*****..
...*+****..
..*M*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 1082h/1082H 111v/114V Pos: standing >
^..^...**
^...+++++++
^....+..*****
^.^..+.******
.....P@******
^..^.+*****..
....*+****...
^..*M******
..*+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
Hodk enters from the west.
< 1082h/1082H 109v/114V Pos: standing >
Your heroic urges slowly fade away.
Hodk suddenly attacks a Dwarf!
Hodk misses a Dwarf.
A Dwarf snaps into visibility.
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
Aceldama dives at a Dwarf skewering him with his Doombringer, sword of chaos.
< 1054h/1054H 110v/114V Pos: standing >
Aceldama is suddenly surrounded by a green mist!
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1054h/1054H 113v/114V Pos: standing >
Aceldama snaps into visibility.
A Dwarf snaps into visibility.
Aceldama's impressive slash enshrouds a Dwarf in a mist of blood.
Aceldama's Doombringer, sword of chaos blurs as it calls upon the elements of lightning, fire, and ice to strike a Dwarf.
Foul black LIGHTNING surges forth from Doombringer, sword of chaos...
The blade of Doombringer, sword of chaos continues to grow with a putrid power, and unleashes FIRE...
A Dwarf's pair of hazy green gloves melted from the intense heat!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!