<worn as a badge> a sigil of the Village of New Hope
<worn on head> a golden halo
<worn on eyes> goggles of the tinkerer (glowing)
<worn in ear> a tiny lightning enshrouded black earring (magic)
<worn in ear> a ghastly emerald stud from The Royal Mausoleum of Castle IceCrag
<worn on face> a mask of rusted iron [87%]
<worn around neck> a goblin holy symbol (glowing)
<worn around neck> an amulet of wisdom (magic)
<worn on body> a blazing suit of devil platemail (magic) (glowing)
<worn about body> a cloak of swirling mist
<worn on back> an ermineskin backpack
<worn as quiver> an embroidered illithid-hide backsheath (magic) [85%]
<worn about waist> a fine dragonscale belt
<worn on belt buckle>lucky alchemist sack
<held as shield> a spiked buckler (magic)
<worn around wrist> a glistening bracelet
<worn around wrist> the writhing serpent of miracles enchanted by Deathli
<worn on hands> some magical dragonscale talons from The Realm of Barovia Continued
<held> a fire-imbued totem of Kossuth of constitution (magic)
<worn on legs> a pair of blood-stained wyrm scale leggings (magic)
<worn on feet> the slippers of rot and decay of health
< 651h/651H 180v/180V Pos: standing >
Karoth stabs viciously at A skeletal banty rooster, whose lifeless body falls to the ground.
A skeletal banty rooster is dead! R.I.P.
You feel a carnal satisfaction as A skeletal banty rooster's gurgling and choking signals his demise.
A speckled hen zombie stops following A skeletal banty rooster.
Karoth thanks you heartily.
< 651h/651H 180v/180V Pos: standing >
You don't have that spell memorized.
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth begins to move much more quickly.
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
A speckled hen zombie misses Karoth with a clumsy kick.
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: standing >
Casting: hawkvision
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth's pupils rapidly dilate until almost no iris is visible.
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth glows dimly as a faint white halo surrounds him.
< 651h/651H 180v/180V Pos: standing >
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: standing >
Karoth attacks A speckled hen zombie. [1 hits]
You start chanting...
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth glows visibly as a faint white halo surrounds him.
< 651h/651H 180v/180V Pos: standing >
You don't know that spell!
< 651h/651H 180v/180V Pos: standing >
You sit down and relax.
< 651h/651H 180v/180V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - elemental affinity
( 6th circle) 5 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 2 - summon beast
3 - scorching touch
1 - mending
( 3rd circle) 7 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
2 - transfer wellness
And you are currently memorizing the following spells:
2 seconds: ( 6th) greater mending
5 seconds: ( 6th) greater mending
8 seconds: (10th) etherportal
9 seconds: ( 1st) spirit armor
11 seconds: ( 3rd) cold ward
12 seconds: ( 3rd) fire ward
14 seconds: ( 4th) pantherspeed
16 seconds: ( 4th) hawkvision
19 seconds: ( 7th) spirit ward
22 seconds: ( 9th) greater spirit ward
You can memorize no more spells.
You continue your study.
< 651h/651H 180v/180V Pos: sitting >
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
Karoth easily dodges A speckled hen zombie's feeble leg sweep.
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
< 651h/651H 180v/180V Pos: sitting >
Karoth attacks A speckled hen zombie. [0 hits]
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
< 651h/651H 180v/180V Pos: sitting >
You stop meditating.
the corpse of A skeletal banty rooster does not contain the coins.
< 651h/651H 180v/180V Pos: sitting >
the corpse of A skeletal banty rooster does not contain the piece.
< 651h/651H 180v/180V Pos: sitting >
You stop using lucky alchemist sack.
< 651h/651H 180v/180V Pos: sitting >
A speckled hen zombie attacks Karoth. [0 hits]
You don't have anything to put in it.
< 651h/651H 180v/180V Pos: sitting >
Ok.
You put 0 platinum, 2 gold, 6 silver, and 5 copper coins into lucky alchemist sack.
< 651h/651H 180v/180V Pos: sitting >
You attach lucky alchemist sack to your belt.
< 651h/651H 180v/180V Pos: sitting >
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing etherportal.
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing spirit armor.
< 651h/651H 180v/180V Pos: sitting >
Karoth attacks A speckled hen zombie. [1 hits]
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing cold ward.
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing fire ward.
< 651h/651H 180v/180V Pos: sitting >
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: sitting >
You stop meditating.
You see nothing special about him.
Karoth appears to be Minotaur and has quite a few wounds.
He's huge in size.
He's surrounded by a diffuse globe of light!
He is surrounded by a green glow.
<worn on back> a tough cloth backpack
<worn about waist> a bright blue cummerbund (glowing)
<primary weapon> a flaming hardwood pronged fork (magic)
< 651h/651H 180v/180V Pos: sitting >
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing pantherspeed.
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing hawkvision.
< 651h/651H 180v/180V Pos: sitting >
Karoth attacks A speckled hen zombie. [1 hits]
< 651h/651H 180v/180V Pos: sitting >
Karoth's eyes roll as A speckled hen zombie plants a foot in his face.
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing spirit ward.
You stop meditating.
You clamber to your feet.
You abandon your meditative trance.
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth shudders as an immense rush of life flows into his body!
< 651h/651H 180v/180V Pos: standing >
You must sit down before meditating!
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth shudders as an immense rush of life flows into his body!
Karoth attacks A speckled hen zombie. [0 hits]
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
The etherportal crumbles to dust and blows away.
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth shudders as an immense rush of life flows into his body!
< 651h/651H 180v/180V Pos: standing >
You start chanting...
< 651h/651H 180v/180V Pos: standing >
Karoth deflects A speckled hen zombie's blow and strikes back at her!
A speckled hen zombie is stunned!
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
You point at Karoth.
Karoth shudders as an immense rush of life flows into his body!
< 651h/651H 180v/180V Pos: standing >
Karoth attacks A speckled hen zombie. [1 hits]
< 651h/651H 180v/180V Pos: standing >
You sit down and relax.
< 651h/651H 180v/180V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - etherportal
2 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 4 - greater soul disturbance
1 - spirit ward
1 - elemental affinity
( 6th circle) 3 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - scorching touch
1 - mending
( 3rd circle) 7 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
3 seconds: ( 9th) greater spirit ward
5 seconds: ( 6th) greater mending
8 seconds: ( 6th) greater mending
10 seconds: ( 6th) greater mending
13 seconds: ( 6th) greater mending
You can memorize no more spells.
You continue your study.
< 651h/651H 180v/180V Pos: sitting >
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater spirit ward.
< 651h/651H 180v/180V Pos: sitting >
A speckled hen zombie attacks Karoth. [0 hits]
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
< 651h/651H 180v/180V Pos: sitting >
Karoth stabs viciously at A speckled hen zombie, whose lifeless body falls to the ground.
A speckled hen zombie is dead! R.I.P.
You feel a carnal satisfaction as A speckled hen zombie's gurgling and choking signals her demise.
< 651h/651H 180v/180V Pos: sitting >
You stop meditating.
the corpse of A speckled hen zombie does not contain the coins.
< 651h/651H 180v/180V Pos: sitting >
the corpse of A speckled hen zombie does not contain the piece.
< 651h/651H 180v/180V Pos: sitting >
You stop using lucky alchemist sack.
< 651h/651H 180v/180V Pos: sitting >
You don't have anything to put in it.
< 651h/651H 180v/180V Pos: sitting >
You don't have anything to put in it.
< 651h/651H 180v/180V Pos: sitting >
You attach lucky alchemist sack to your belt.
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 651h/651H 180v/180V Pos: sitting >
You clamber to your feet.
< 651h/651H 180v/180V Pos: standing >
Karoth stops using a tough cloth backpack.
< 651h/651H 180v/180V Pos: standing >
Karoth straps a tough cloth backpack to his back.
< 651h/651H 180v/180V Pos: standing >
You see nothing special about him.
Karoth appears to be Minotaur and is in excellent condition.
He's huge in size.
He's surrounded by a diffuse globe of light!
He is surrounded by a green glow.
<worn on back> a tough cloth backpack
<worn about waist> a bright blue cummerbund (glowing)
<primary weapon> a flaming hardwood pronged fork (magic)
< 651h/651H 180v/180V Pos: standing >
A well-kept barnyard
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of A speckled hen zombie is lying here.
The corpse of A skeletal banty rooster is lying here.
The corpse of A speckled hen zombie is lying here.
Karoth (Minotaur)(huge) stands here.(Gold Aura)
A little dead calf stands nervously on spindly legs.(Red Aura)
A well-fed cow zombie stands here protectively by her dead calf(Red Aura)
< 651h/651H 180v/180V Pos: standing >
You nod.
< 651h/651H 180v/180V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E -S -W
< 651h/651H 179v/180V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E -S
< 651h/651H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 177v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 177v/180V Pos: standing >
A Fetid Overgrown Field
Obvious exits: -N -E -S
< 651h/651H 180v/180V Pos: standing >
Approaching a Farm's Gate..
Obvious exits: -N -S
a wooden gate leans half-opened across the pathway.
< 651h/651H 178v/180V Pos: standing >
A Long Straight Trail
Obvious exits: -N -S
< 651h/651H 177v/180V Pos: standing >
A Turn in the Path
Obvious exits: -S -W
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 651h/651H 176v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 176v/180V Pos: standing >
The Path Continues..
Obvious exits: -N -E -S -W
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
< 651h/651H 176v/180V Pos: standing >
A Path Covered With Grass
Obvious exits: -N -E -S -W
< 651h/651H 176v/180V Pos: standing >
Through the Center of the Village
Obvious exits: -N -E -S -W
The corpse of A large black bat is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A little blue snake slithers through the grass.
A magnificent white warhorse stands here quietly.(Gold Aura)
< 651h/651H 175v/180V Pos: standing >
A Dusty Path
Obvious exits: -N -E -S -W
< 651h/651H 174v/180V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 174v/180V Pos: standing >
A Totally Unharmed Shop.
Obvious exits: -S
A vial of black death sits here.
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.(Gold Aura)
< 651h/651H 174v/180V Pos: standing >
You can buy:
1) A large piece of iron ore for 37 platinum, 8 gold, 1 silver, and 6 copper.
2) An oval ice crystal for 52 platinum, 6 silver, and 3 copper.
3) A strange vial of blood for 158 platinum, 1 gold, and 7 silver.
4) A white elixir for 60 platinum, 6 gold, 3 silver, and 4 copper.
5) An ornate wand for 92 platinum, 8 gold, and 6 copper.
6) A strange scroll for 49 platinum, 4 gold, 7 silver, and 9 copper.
7) A deep blue sapphire for 43 platinum, 8 gold, 6 silver, and 4 copper.
8) A wizard's staff for 84 platinum, 7 gold, 9 silver, and 5 copper.
9) A two-handed drow longsword for 4 platinum, 7 gold, 9 silver, and 9 copper.
10) A heavy mithril dwarven hammer for 18 platinum, 4 gold, and 4 silver.
11) A full suit of well-polished mithril platemail for 1 copper.
12) A potion of liquid sunlight for 9 silver, and 9 copper.
13) A twisted ruby dagger for 14 platinum, 5 gold, 9 silver, and 8 copper.
14) A razor-edged minotaur battle-axe for 10 platinum, 9 gold, and 7 copper.
15) A large medicated bandage for 10 platinum, 3 gold, and 1 copper.
16) A gauze tourniquet bandage for 4 platinum, and 8 silver.
17) A gauze bandage for 1 platinum, and 3 silver.
18) A tough cloth backpack for 3 platinum, 7 gold, and 5 silver.
19) A torch for 1 gold, and 3 copper.
20) A loaf of stale bread for 1 copper.
21) A treasure map for 1 platinum, and 9 copper.
22) A tightly woven cloth waterskin of water for 1 platinum, 3 gold, and 4 copper.
23) A pickle for 1 silver.
< 651h/651H 175v/180V Pos: standing >
A Bend in the Village Path
Obvious exits: -N -E -S
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
< 651h/651H 179v/180V Pos: standing >
Market Square
Obvious exits: -N -E -S -W
an old well has dried up here.
< 651h/651H 178v/180V Pos: standing >
An Intersection of Paths
Obvious exits: -N -E -S -W
< 651h/651H 177v/180V Pos: standing >
Pitted Path Leading to the Village
Obvious exits: -N -S
A bushy-tailed fox shambles down the path(Red Aura)
< 651h/651H 176v/180V Pos: standing >
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
a broken wooden gate lies to the side here.
A little blue snake slithers through the grass.
A black raven flies overhead with a raucous cry.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
< 651h/651H 175v/180V Pos: standing >
A Dusty Trail
Obvious exits: -N -U
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 174v/180V Pos: standing >
A tiny bony chipmunk leaves north.
< 651h/651H 177v/180V Pos: standing >
A screech owl floats in from above.
< 651h/651H 180v/180V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A little blue snake slithers through the grass.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
The skeleton of a red-tailed hawk somehow soars overhead.(Red Aura)
A little blue snake slithers through the grass.
A little blue snake slithers through the grass.
< 651h/651H 178v/180V Pos: standing >
A Dusty Trail
Obvious exits: -U -D
A black-winged falcon flaps his skeletal wings as he soars overhead.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
< 651h/651H 176v/180V Pos: standing >
A Dusty Trail
Obvious exits: -N -E -D
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 174v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 175v/180V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
MM^..^^****
MMM^^********
^^MM^^^********
^^MMM^^^*******
^^^MMM^@^^*****
.^^^^MMMM...***
^^.^^^^..^.^^..
^..^^^^.^..^*
^^.^^....**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 651h/651H 173v/180V Pos: standing >
M^..^^*****
MM^^*********
^MM^^^*********
^MMM^^^********
^^MMM^^@^******
^^^^MMMM...****
^.^^^^..^.^^...
..^^^^.^..^**
^.^^....***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
< 651h/651H 174v/180V Pos: standing >
You start chanting...
< 651h/651H 177v/180V Pos: standing >
Casting: spirit jump
< 651h/651H 180v/180V Pos: standing >
You complete your spell...
Alazia's Adventurer Supply Shop
Obvious exits: -W#
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
(Q)Alazia stands here, tending to her wares.(Gold Aura)
< 651h/651H 180v/180V Pos: standing >
You sit down and relax.
< 651h/651H 180v/180V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - etherportal
2 - gaseous cloud
( 9th circle) 1 - greater spirit ward
4 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
( 7th circle) 4 - greater soul disturbance
1 - spirit ward
1 - elemental affinity
( 6th circle) 7 - greater mending
( 5th circle) 8 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - scorching touch
1 - mending
( 3rd circle) 7 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
2 - transfer wellness
And you are currently memorizing the following spells:
3 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 651h/651H 180v/180V Pos: sitting >
You start meditating...
< 651h/651H 180v/180V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 651h/651H 180v/180V Pos: sitting >
You clamber to your feet.
< 651h/651H 180v/180V Pos: standing >
Ok.
< 651h/651H 180v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E -S# -W
< 651h/651H 179v/180V Pos: standing >
Ok.
< 651h/651H 179v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -S
< 651h/651H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 651h/651H 178v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E -S -W -SW
< 651h/651H 178v/180V Pos: standing >
A Comfortable and Well Lit Study Hall
Obvious exits: -W
A handsomely carved, cherry wood desk has been pushed near the window.
An arcane student of the enclave is here, studying hard before the next lesson.(Gold Aura)
An arcane student of the enclave is here, studying hard before the next lesson.(Gold Aura)
(Q)An arcane student of the enclave is here, studying hard before the next lesson.(Gold Aura)
< 651h/651H 177v/180V Pos: standing >
You get an eagle feather quill from a cherry wood desk.
< 651h/651H 180v/180V Pos: standing >
You are carrying: (1/10)
an eagle feather quill
< 651h/651H 180v/180V Pos: standing >
Ok.
"Oh man, thank's alot. I was sure to fail this course if I
didn't have a quill to write the exam with. Lahoneth is
a real... Well, anyways thanks alot!
Oh I forgot. I promised Alazia at the shop that I'd bring
her some sand, but I don't have the time because I have
to study. Would you mind dropping it off for me? Thanks
alot, you've been a huge help!"
You gain some experience.
A student gives you something.
Footsteps can be heard as the student scurries away.
< 651h/651H 180v/180V Pos: standing >
You are carrying: (1/10)
Nothing.
< 651h/651H 180v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E -S -W -SW
< 651h/651H 179v/180V Pos: standing >
You drop something.
< 651h/651H 179v/180V Pos: standing >
You find a large container of fine sand!
< 651h/651H 179v/180V Pos: standing >
You get a large container of fine sand.
< 651h/651H 180v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -S
< 651h/651H 179v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E -S -W -NW
A member of the enclave is here keeping order within the Oak.
< 651h/651H 178v/180V Pos: standing >
An enclave guard leaves east.
< 651h/651H 178v/180V Pos: standing >
A Hallway of Living Branches
Obvious exits: -N -E# -S# -W
A member of the enclave is here keeping order within the Oak.
< 651h/651H 179v/180V Pos: standing >
Ok.
< 651h/651H 179v/180V Pos: standing >
Alazia's Adventurer Supply Shop
Obvious exits: -W
A water elemental is here, flowing like a living current.
A water elemental is here, flowing like a living current.
An earth elemental stands here, looking like a living rock.
(Q)Alazia stands here, tending to her wares.(Gold Aura)
< 651h/651H 178v/180V Pos: standing >
Ok.
< 651h/651H 178v/180V Pos: standing >
You can buy:
1) A fallen lightning bolt for 4 platinum, 4 gold, 2 silver, and 9 copper.
2) A thin leather cord for 3 platinum, 1 gold, 6 silver, and 7 copper.
3) A staff of swirling smoke and flame for 174 platinum, 6 gold, 4 silver, and 6 copper.
4) A massive ivory-bladed claymore for 16 platinum, 2 gold, 7 silver, and 7 copper.
5) A food-splattered apron for 6 gold, 1 silver, and 2 copper.
6) A rapier for 4 platinum, 6 gold, 9 silver, and 2 copper.
7) A Lord's blade for 11 platinum, 4 gold, 8 silver, and 1 copper.
8) A mist viper venom sac for 1 copper.
9) A sharp longsword for 32 platinum, 1 gold, 1 silver, and 7 copper.
10) A two-handed sword of stars for 28 platinum, 6 gold, 3 silver, and 9 copper.
11) A beautiful emerald for 25 platinum, 6 gold, and 4 copper.
12) A piece of painted hard wood for 1 gold, and 5 silver.
13) A medium piece of iron ore for 37 platinum, 6 gold, 2 silver, and 4 copper.
14) A silvery potion for 13 platinum, 2 gold, 3 silver, and 9 copper.
15) A midnight blue tome with silver bindings for 311 platinum, 8 gold, 9 silver, and 4 copper.
16) A silken belt with a stylized iron buckle for 3 platinum, 6 gold, and 2 silver.
17) A small leaf shaped earring for 5 platinum, 9 gold, 8 silver, and 9 copper.
18) A stylish silken backpack for 3 platinum, 8 gold, 6 silver, and 2 copper.
19) A stylish silken backpack for 3 platinum, 7 gold, 1 silver, and 2 copper.
20) A stylish silken backpack for 3 platinum, 8 gold, 6 silver, and 2 copper.
21) A stylish silken backpack for 3 platinum, 7 gold, and 5 silver.
22) A stylish silken backpack for 3 platinum, 7 gold, and 5 silver.
23) A stylish silken backpack for 3 platinum, 7 gold, 8 silver, and 7 copper.
24) A stylish silken backpack for 3 platinum, 7 gold, and 5 silver.
< 651h/651H 179v/180V Pos: standing >
You are carrying: (1/10)
a large container of fine sand
< 651h/651H 180v/180V Pos: standing >
Ok.
Ah thank you very much. Now I just need to separate this into
the right amounts and it will be ready for sale. Do drop by
anytime you like to browse my wares good friends. Here, maybe
these will be of use to you or one of your companions.
You gain some experience.
Alazia gives you an eagle feather quill.
Alazia gives you a midnight blue tome with silver bindings.
Alazia pauses for a moment, and disappears into the shadows.
A water elemental stops following Alazia.
A water elemental stops following Alazia.
An earth elemental stops following Alazia.
< 651h/651H 180v/180V Pos: standing >
You are carrying: (2/10)
a midnight blue tome with silver bindings (glowing)
an eagle feather quill
< 651h/651H 180v/180V Pos: standing >
Autosaving...
< 651h/651H 180v/180V Pos: standing >
You stop using an ermineskin backpack.
< 651h/651H 180v/180V Pos: standing >
You put 2 items into an ermineskin backpack.
< 651h/651H 180v/180V Pos: standing >
You strap an ermineskin backpack on your back.
< 651h/651H 180v/180V Pos: standing >
Experience till level: 10114015
< 651h/651H 180v/180V Pos: standing >
< 651h/651H 180v/180V Pos: standing >
No-one by that name here...
< 651h/651H 180v/180V Pos: standing >
No-one by that name here...
< 651h/651H 180v/180V Pos: standing >
< 651h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 566h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 498h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
Your fine dragonscale belt cracks as the tortured body writhes!
< 431h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 363h/651H 180v/180V Pos: standing >
Someone closes the door.
< 363h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 293h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 224h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 139h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 65h/651H 180v/180V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your set of jagged blood crystal arm plates enchanted by Kesk freezes and shatters into million pieces from the intense cold!
Your beautiful flesh band from Rift Valley Jungle freezes and shatters into million pieces from the intense cold!
Your blue ring shooting sparks enchanted by Kesk freezes and shatters into million pieces from the intense cold!