The death of [52 Swordsman] Punky Disciple of Lloth (Thri-Kreen)

in Along a Crumbling Cobblestone Road

from the perspective of [52 Swordsman] Punky Disciple of Lloth (Thri-Kreen)

<worn as a badge>    the emblem of a MaDMaN enchanted by Deathli
<worn on head>       a crown of burning flames (invis)
<worn on face>       an expression of pure madness (glowing) [68%]             
<worn around neck>   a string of disembodied hands
<worn around neck>   an angelic dragonscale torque [86%]             
<worn about body>    an earthen cloak of lordly might
<worn as quiver>     a jeweled dragonscale quiver from The 222nd Layer of the Abyss
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (glowing) [85%]             
<attached to belt>   the wicked-looking scimitar of Demogorgon[10h 27m 43s]
<worn on arms>       the pauldrons of the tide (glowing) [80%]             
<worn on lower arms> some stitched sleeves of the Knights of the Raven [66%]             
<worn around wrist>  a chrome circlet [71%]             
<worn around wrist>  a bracelet of dracolich hide (humming) [69%]             
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone
<worn on lower wrist>a spiked adamantite bracer of Khildarak Strongstone [87%]             
<worn on hands>      a pair of vampiric dragonscale gauntlets [64%]             
<worn on lower hands>the gloves of warding
<wielding twohanded> Avernus the life stealer (glowing)[406h 6m 14s]
<third weapon>       Sunblade, longsword of Justice[10h 27m 43s]
<fourth weapon>      the granite dagger 'BloodFeast'[103h 14m 40s]
<worn on legs>       the leggings of a MaDMaN of dexterity [81%]             

An orcish thief just tried to steal something from Meth!
An orcish thief tries to steal gold from Meth.

< 917h/890H 217v/217V Pos: standing >

< 917h/890H 217v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >
A baby orc enters from the south.

< 917h/890H 216v/217V Pos: standing >
You quickly scan the area.
An old orcish woman who is close by to your east.
A stray dog who is not far off to your east.
A baby orc who is a brief walk away to your east.
A black skunk who is a brief walk away to your east.
An orcish warrior who is close by to your south.
The grinning bobcat who is close by to your south.
An orcish thief who is close by to your south.
A dark orcish priest who is close by to your south.
An orcish shaman who is close by to your west.
An orcish guard who is close by to your west.
An old orcish woman who is not far off to your west.

< 917h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 917h/890H 215v/217V Pos: standing >

< 917h/890H 215v/217V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your north.
Zehla Malen who is close by to your north.
A stray dog who is close by to your east.
A baby orc who is not far off to your east.
A black skunk who is not far off to your east.
An orcish elite who is not far off to your east.
An old orcish woman who is a brief walk away to your east.
A drunken orc who is close by to your south.
A cowardly orcish girl who is close by to your south.
Xixermo who is close by to your south.
A baby orc who is close by to your west.
An orcish shaman who is not far off to your west.
An old orcish woman who is a brief walk away to your west.

< 917h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S -W
An orcish warrior is here preparing for the next invasion.(Red Aura)
A stray dog runs around searching for someone to play with.

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >
You quickly scan the area.
Akhbar Haseesh who is close by to your north.
A baby orc who is close by to your east.
A black skunk who is close by to your east.
An orcish elite who is close by to your east.
An orcish guard who is not far off to your east.
An old orcish woman who is not far off to your east.
A baby orc who is close by to your south.
A wandering soul who is not far off to your south.
An old orcish woman who is close by to your west.
A baby orc who is not far off to your west.
An orcish street sweeper who is not far off to your west.
An orcish guard who is a brief walk away to your west.
The town crier who is a brief walk away to your west.
An orcish guard who is a brief walk away to your west.

< 917h/890H 216v/217V Pos: standing >
A stray dog leaves north.

< 917h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -S# -W
Crawling about, this baby orc is crying loudly.
A small black skunk peers wearily at you.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Meth sneaks in from the west.

< 917h/890H 215v/217V Pos: standing >

< 917h/890H 215v/217V Pos: standing >

< 917h/890H 215v/217V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.
You quickly scan the area.
A thick-haired buffalo who is close by to your north.
A wild horse who is close by to your north.
A prong-horned antelope who is close by to your north.
An orcish shaman who is close by to your north.
An old orcish woman who is close by to your north.
An orcish guard who is close by to your east.
An old orcish woman who is close by to your east.
An orcish elite who is not far off to your east.
A drunken orc who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
An old orcish woman who is not far off to your west.
A baby orc who is a brief walk away to your west.

< 917h/890H 216v/217V Pos: standing >
An orcish warrior enters from the west.

< 917h/890H 217v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -N -E -W
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >
An orcish elite enters from the east.

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of Prosperity
</map>
The Path of Prosperity
Obvious exits: -E -S -W

< 917h/890H 215v/217V Pos: standing >

< 917h/890H 215v/217V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your east.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
The orc gate guard who is close by to your east.
A young orc sentinel who is close by to your east.
A young orc sentinel who is close by to your east.
A young orc sentinel who is close by to your east.
The orc gate guard who is close by to your east.
An orcish thief who is close by to your south.
A cute kitten who is close by to your south.
A wandering soul who is not far off to your south.
A stray dog who is not far off to your south.
An orcish merchant who is not far off to your south.
An orcish elite who is close by to your west.
An orcish guard who is close by to your west.
An old orcish woman who is close by to your west.
A thick-haired buffalo who is not far off to your west.
A prong-horned antelope who is not far off to your west.
An orcish shaman who is not far off to your west.
An orcish warrior who is not far off to your west.
A baby orc who is not far off to your west.
A black skunk who is not far off to your west.

< 917h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The East Gates of the Shady Grove
</map>
The East Gates of the Shady Grove
Obvious exits: -N -E# -S -W
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 917h/890H 216v/217V Pos: standing >

< 917h/890H 216v/217V Pos: standing >
You quickly scan the area.
A young toddler who is close by to your north.
A stray dog who is not far off to your north.
A drunken orc who is a brief walk away to your north.
A cute kitten who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
An orcish elite who is close by to your south.
A young toddler who is not far off to your south.
An orcish assassin who is a brief walk away to your south.
An orcish elite who is not far off to your west.
An orcish guard who is not far off to your west.
An old orcish woman who is not far off to your west.
A thick-haired buffalo who is a brief walk away to your west.
A wild horse who is a brief walk away to your west.
A prong-horned antelope who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.

< 917h/890H 216v/217V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 917h/890H 216v/217V Pos: standing >
The East Gates of the Shady Grove
Obvious exits: -N -E# -S -W
*Meth Disciple of Lloth (Kobold)(tiny) stands in mid-air here.
A drunken orc wanders about lost out of his mind.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 917h/890H 216v/217V Pos: standing >
You quickly scan the area.
A young toddler who is close by to your north.
A stray dog who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A cute kitten who is a brief walk away to your north.
A young toddler who is a brief walk away to your north.
An orcish assassin who is not far off to your south.
An orcish elite who is not far off to your west.
An orcish guard who is not far off to your west.
An old orcish woman who is not far off to your west.
A wild horse who is a brief walk away to your west.
A prong-horned antelope who is a brief walk away to your west.
An orcish shaman who is a brief walk away to your west.
An orcish warrior who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.
A black skunk who is a brief walk away to your west.

< 917h/890H 216v/217V Pos: standing >

< 916h/890H 216v/217V Pos: standing >

< 916h/890H 216v/217V Pos: standing >

< 916h/890H 216v/217V Pos: standing >
Ok.

< 916h/890H 216v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the East Gates of the Shady Grove
</map>
Before the East Gates of the Shady Grove
Obvious exits: -E -W

< 916h/890H 215v/217V Pos: standing >

< 916h/890H 215v/217V Pos: standing >
Ok.

< 916h/890H 217v/217V Pos: standing >

< 916h/890H 217v/217V Pos: standing >

< 916h/890H 217v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -E -W
A jet black stag regally walks down the trail.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)

< 916h/890H 215v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Rocky Pathway Approaching the Shady Grove
</map>
The Rocky Pathway Approaching the Shady Grove
Obvious exits: -E -W

< 916h/890H 213v/217V Pos: standing >

< 916h/890H 213v/217V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Rocky Foot Path
</map>
A Rocky Foot Path
Obvious exits: -E -W

< 916h/890H 212v/217V Pos: standing >

< 916h/890H 213v/217V Pos: standing >
Autosaving...
You quickly scan the area.
A jet black stag who is not far off to your west.

< 916h/890H 214v/217V Pos: standing >
Your Terminal mode is now: GEN .

< 916h/890H 217v/217V Pos: standing >
Your Terminal mode is now: ANSI.

< 916h/890H 217v/217V Pos: standing >
A Rocky Foot Path
Obvious exits: -E -W

< 916h/890H 215v/217V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is a brief walk away to your west.

< 916h/890H 215v/217V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.M^+..***MMM  
 *.^...P..^****M  
  .....+...****   
   .^M.+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 916h/890H 213v/217V Pos: standing >
You quickly scan the area.
An orcish street sweeper who is rather far off to your west.

< 916h/890H 213v/217V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.
 
   MM^^*^MMMM     
  M*******MMMS    
 *****^^^*^MMMM   
 ***^*^^P^**MMMM  
 **^.M^+@.***MMM  
 *.^...P..^****M  
 ......+...*****  
  ..^M.+....***   
   ^*..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 916h/890H 213v/217V Pos: standing >
 
   *******MMMS    
  ****^^^*^MMMM   
 ***^*^^^^**MMMM  
 **^.M^+P.***MMM  
 *.^...P@.^****M  
 ......+...*****  
 ...^M.+....****  
  .^*..+......*   
   ^**.+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 916h/890H 212v/217V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^.M^+..***MM  
 **.^...@P.^****  
 *......+...****  
 ....^M.+....***  
  ..^*..+......   
   ^^**.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A Dwarf (medium) Legionary of The Empire stands in mid-air here.
*A Dwarf (medium) Magister Militum of The Empire stands in mid-air here.

< 916h/890H 210v/217V Pos: standing >
Bash who?

< 916h/890H 211v/217V Pos: standing >
You snap into visibility.
You are knocked to the ground by a Dwarf's skillful bash!

< 915h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:excellent E: A Dwarf sta EP: excellent >
 A Dwarf's crush grazes you.
A Dwarf's crush strikes you.
A Dwarf's impressive crush wounds you.
A Dwarf's weak crush grazes you.
A Dwarf's impressive crush wounds you.

< 841h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Meth starts casting an offensive spell.
Meth snaps into visibility.

< 841h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf assists a Dwarf heroically.
A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's decent bludgeon grazes you.

< 836h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's bludgeon grazes you.
A Dwarf's impressive bludgeon wounds you.
A Dwarf's bludgeon grazes you.
A Dwarf's feeble bludgeon grazes you.
You feel your skin soften and return to normal.
You snap into visibility.
A Dwarf's feeble bludgeon grazes you.

< 815h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Meth completes his spell...
Meth utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 815h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Meth snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!

< 815h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 815h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 815h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC:few scratches E: A Dwarf sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your decent slash grazes a Dwarf.
[Damage: 16 ] Your fine slash wounds a Dwarf.
A Dwarf parries your futile lunge at him.
[Damage: 16 ] Your slash wounds a Dwarf.
A Dwarf parries your futile lunge at him.
[Damage:  6 ] Your crude slash grazes a Dwarf.
A Dwarf's powerful crush strikes you.
A Dwarf's impressive crush wounds you.
A Dwarf's mighty crush strikes you hard.
A Dwarf's crush strikes you.
A Dwarf's crush strikes you.
Meth starts casting a spell.

< 625h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A swarm of insects enters from the south.

< 625h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 625h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A human traveler snaps into visibility.
A human traveler does some sort of dance, and winds up flat on his ass.

< 625h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 Meth snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects causes visions to dance before your eyes mesmerizing you!.
The world starts spinning, and your ears are ringing!

< 625h/890H 214v/217V Pos: sitting >
A sea of arachnids and insects consume and overwhelm a Dwarf!
A Dwarf's crown of burning flames of cold protection [superior] made by Tolm was damaged from the massive blow!
Meth completes his spell...
Meth utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.

< 625h/890H 214v/217V Pos: sitting >
Meth snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
A human traveler snaps into visibility.
You snap into visibility.
A human traveler's fine pierce grazes you.
A human traveler's mighty pierce strikes you.

< 576h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: a human traveler sit EP: excellent >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 576h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: a human traveler sit EP: excellent >
 A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's impressive bludgeon wounds you.
A Dwarf's impressive bludgeon strikes you.
A Dwarf's bludgeon wounds you.
A Dwarf's impressive bludgeon wounds you.
A Dwarf's bludgeon wounds you.

< 499h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: few wounds E: a human traveler sit EP: excellent >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 390h/890H 214v/217V Pos: sitting >
< T: Punky TP: sit TC: nasty wounds E: a human traveler sit EP: excellent >
 A Dwarf's impressive crush strikes you.
A Dwarf's impressive crush hits Punky across the leg, resulting in a limp stride.
A Dwarf's impressive crush strikes you.
A Dwarf's powerful crush strikes you hard.
A Dwarf's powerful crush strikes you hard.

< 266h/890H 209v/217V Pos: sitting >
< T: Punky TP: sit TC:pretty hurt E: a human traveler sit EP: excellent >
 You stagger about, then fall to your knees!

< 266h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC:pretty hurt E: a human traveler sit EP: excellent >
 Sorry, you can't do that while laying around.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 266h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC:pretty hurt E: a human traveler sit EP: excellent >
 You try to overcome your woozy feeling.

< 266h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC:pretty hurt E: a human traveler sit EP: excellent >
 Meth snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
Your improved dexterity grants you an additional attack!
A human traveler snaps into visibility.
[Damage:  1 ] Your feeble slash grazes a human traveler.
You miss a human traveler.
[Damage:  1 ] Your feeble slash grazes a human traveler.
You miss a human traveler.
[Damage:  1 ] Your feeble slash grazes a human traveler.
[Damage:  1 ] Your slash grazes a human traveler.
A human traveler's pierce strikes you hard.
A human traveler's impressive pierce strikes you.
A human traveler's powerful pierce strikes you.
Sorry, you aren't allowed to do that in combat.

< 209h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC:pretty hurt E: a human traveler sit EP: few scratches >
 A sea of arachnids and insects consume and overwhelm a Dwarf!
Meth starts casting a spell.
You try to overcome your woozy feeling.

< 209h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC:pretty hurt E: a human traveler sit EP: few scratches >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You snap into visibility.
A swarm of insects creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 93h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sit EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 93h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sit EP: few scratches >
 You feel your skin harden to stone.
Meth completes his spell...
Meth utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.
Sorry, you aren't allowed to do that in combat.

< 93h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sit EP: few scratches >
 You try to overcome your woozy feeling.

< 93h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sit EP: few scratches >
 You try to overcome your woozy feeling.
You scramble madly to your feet!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 120h/890H 209v/217V Pos: standing >
< T: Punky TP: sta TC: awful E: a human traveler sit EP: few scratches >
 You try to overcome your woozy feeling.

< 148h/890H 209v/217V Pos: standing >
< T: Punky TP: sta TC:pretty hurt E: a human traveler sit EP: few scratches >
 A Dwarf snaps into visibility.
You snap into visibility.
A Dwarf's impressive bludgeon strikes you hard.
A Dwarf's feeble bludgeon grazes you.
A Dwarf's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Pain unlike you have ever felt before permeates your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf's bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's feeble bludgeon strikes you.
You wish that your wounds would stop BLEEDING so much!
A Dwarf's bludgeon strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You try to overcome your woozy feeling.

< 16h/890H 209v/217V Pos: standing >
< T: Punky TP: sta TC: awful E: a human traveler sit EP: few scratches >
 A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
You snap into visibility.
A Dwarf's decent crush strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You parry a Dwarf's lunge at you.
A Dwarf's crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You leap into the air, avoiding a Dwarf's attack.
A Dwarf's powerful crush hits you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
You are in pretty bad shape, unable to do anything!

< -5h/890H 209v/217V Pos: standing >
The world stops spinning.
Nah... You feel too relaxed to do that...
A human traveler snaps into visibility.
You snap into visibility.
A human traveler dances an amazing maneuver in battle, tripping you.

< 22h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sta EP: few scratches >
 Meth snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
You snap into visibility.
A human traveler's crude pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
You snap into visibility.
A human traveler's pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
A human traveler's impressive pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human traveler's fine pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Meth starts casting a spell.

< 0h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sta EP: few scratches >
 Meth snaps into visibility.
A sea of arachnids and insects consume and overwhelm a Dwarf!
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 0h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sta EP: few scratches >
 Meth completes his spell...
Meth utters the words 'iahjcandusg hajqp'
The warmth of nature fills your body.

< 0h/890H 209v/217V Pos: on your ass >
< T: Punky TP: ass TC: awful E: a human traveler sta EP: few scratches >
 A human traveler anticipates your attack and masterfully parries your blow.
With unbelievable speed, a human traveler's MaDMaNs stabber intercepts your attack, and then a human traveler steps wide to deliver a graceful counter-attack!
A human traveler snaps into visibility.
You snap into visibility.
A human traveler's impressive pierce hits you.
You feel your pulse begin to slow and you realize you are mortally
wounded...