<worn as a badge> a small diamond tattoo
<worn on head> the dwarf-bone crown of the troglodytes (magic) [66%]
<worn on eyes> a foggy visor
<worn in ear> a black pearl earring
<worn in ear> an earring woven of mandrake fiber
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> the necklace of wisdom [89%]
<worn around neck> a spectral holy symbol of Berronar Truesilver of agility
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> the cloak of woven time of constitution (magic) (glowing)
<worn on tail> an enchanted ring of stone (magic) [83%]
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a darkmail belt (magic)
<worn on arms> sleeves of gold dragonskin (magic)
<worn around wrist> a bracelet of finger bones of agility
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a band of parting prevented (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<held> the totem of Mox (magic) (humming)[93h 25m 25s]
<held> the tome of Strahd (magic) (glowing) [84%]
<worn on legs> some leggings of red flames (magic)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
A yellow quisel who is not far off to your east.
A thornhawk who is not far off to your east.
A wandering ogre who is a brief walk away to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A bumbling thornucine who is close by to your east.
A yellow quisel who is not far off to your east.
A thornhawk who is not far off to your east.
A wandering ogre who is a brief walk away to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A green faerie who is not far off to your north.
A yellow millipede who is in the distance to your north.
A bumbling thornucine who is close by to your east.
A yellow quisel who is not far off to your east.
A thornhawk who is not far off to your east.
A wandering ogre who is a brief walk away to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A green faerie who is not far off to your north.
A yellow millipede who is in the distance to your north.
A bumbling thornucine who is close by to your east.
A thornhawk who is not far off to your east.
A burly guardian who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A green faerie who is not far off to your north.
A yellow millipede who is in the distance to your north.
A bumbling thornucine who is close by to your east.
A thornhawk who is not far off to your east.
A wandering ogre who is a brief walk away to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A green faerie who is not far off to your north.
A yellow millipede who is in the distance to your north.
A bumbling thornucine who is close by to your east.
A yellow quisel who is not far off to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary wizard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
A Light Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a wandering ogre is lying here.
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of Tibbe stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*Orp Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Red Aura)
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
You sense a lifeform nearby.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*A thornbear is lying here, incapacitated.(Red Aura)
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
The blood-red glow surrounding you fades away.
< 897h/897H 123v/123V Pos: standing >
A Light Forest
Obvious exits: -North -East -South -West
The corpse of a wandering ogre is lying here.
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of Tibbe stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*Orp Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
*A thornbear is lying here, incapacitated.(Red Aura)
< 897h/897H 123v/123V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
< 897h/897H 123v/123V Pos: standing >
You quickly scan the area.
A green faerie who is not far off to your north.
A yellow millipede who is in the distance to your north.
A bumbling thornucine who is close by to your east.
A yellow quisel who is not far off to your east.
A wandering ogre who is a brief walk away to your east.
A thorncat who is rather far off to your east.
A vicious barrit who is rather far off to your east.
A burly guardian who is rather far off to your south.
A halfling guard who is rather far off to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
A minotaur mercenary guard who is in the distance to your south.
< 897h/897H 123v/123V Pos: standing >
Travel is open but difficult due to the thick brush.
You extend your sights eastward.
A Light Forest
Thin, but thorny, trees line the area here. It is almost as if every
tree, no matter what type it may be, has some sort of thorny protection.
Despite the fact that the trees aren't as dense as those further to the east,
they have a sinister, twisted quality to them that is hard to explain.
Though sunlight is able to make its way through the thick branches above,
there are long, dark shadows that could easily conceal fairly large beasts.
Even the animals here are twisted copies of more recognizable beasts. The
name 'Twisted Wood' given to this area by the bards and adventurers is much
easier to understand when one sees the beginning of the forest.
Obvious exits: -North -East -South -West
A massive thornucine pushes its way through the forest.(Red Aura)
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
A Light Forest
Obvious exits: -North -East -South -West
The corpse of a wandering ogre is lying here.
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of Tibbe stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*Orp Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
*A thornbear is lying here, incapacitated.(Red Aura)
< 897h/897H 123v/123V Pos: standing >
< 897h/897H 123v/123V Pos: standing >
.....***^
......***^^
......***^MMM
......^^^MMMM
M..M..@^^MM^^
.....P^^MMM^^
++++++^MMM^^^
..*^^MMMM^^
**^MMM^^^
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
Orp enters from the north.
The lich of a tower guard enters from the north.
The lich of a tower guard enters from the north.
The lich of Tibbe enters from the north.
The lich of a tower guard enters from the north.
< 897h/897H 121v/123V Pos: standing >
.....***^
.....***^MM
......^^^MMMM
M..M..P^^MM^^
.....P@^MMM^^
++++++^MMM^^^
...*^^MMMM^^.
.**^MMM^^^.
*^^MMM^^.
A Sloped and Rocky Hillside
Obvious exits: -North -East -South -West
A half-elf merchant sneaks in from the north.
Orp enters from the north.
The lich of a tower guard enters from the north.
The lich of a tower guard enters from the north.
The lich of Tibbe enters from the north.
The lich of a tower guard enters from the north.
Aceldama sneaks in from the west.
< 897h/897H 119v/123V Pos: standing >
......***
......***^M
.......^^^MMM
.M..M..^^^MM^
......@P^MMM^
+++++++^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
Orp enters from the east.
The lich of a tower guard enters from the east.
The lich of a tower guard enters from the east.
The lich of Tibbe enters from the east.
The lich of a tower guard enters from the east.
Aceldama sneaks north.
< 897h/897H 117v/123V Pos: standing >
......***
......***^M
.......^^^MMM
.M..M..^^^MM^
......@^^MMM^
++++++P^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of Tibbe stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*The lich of a tower guard stands here. (minion) (Red Aura)
*Orp Disciple of Lloth (Kobold)(tiny) stands in mid-air here.(Red Aura)
*a lich necromancer is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a lich necromancer's head.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
< 897h/897H 123v/123V Pos: standing >
The snow is coming down faster now.
< 897h/897H 123v/123V Pos: standing >
.....***^
......^^^MM
.M..M..^^^MM^
......P^^MMM^
++++++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Aceldama Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
Orp enters from the north.
The lich of a tower guard enters from the north.
The lich of a tower guard enters from the north.
The lich of Tibbe enters from the north.
The lich of a tower guard enters from the north.
< 897h/897H 121v/123V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
*A Dwarf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
There is a slight disturbance in the spirit realm here.
Alarm bells sound, signalling an invasion!
Orp enters from the west.
Alarm bells sound, signalling an invasion!
The lich of a tower guard enters from the west.
The lich of a tower guard enters from the west.
The lich of Tibbe enters from the west.
The lich of a tower guard enters from the west.
< 897h/897H 120v/123V Pos: standing >
The smiling cleric suddenly attacks the lich of a tower guard!
The lich of a tower guard snaps into visibility.
The smiling cleric's feeble punch grazes the lich of a tower guard.
The scarred mage suddenly attacks the lich of a tower guard!
The scarred mage's feeble punch grazes the lich of a tower guard.
< 897h/897H 120v/123V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 897h/897H 122v/123V Pos: standing >
A half-elf merchant snaps into visibility.
A Dwarf snaps into visibility.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Dwarf!
A lich necromancer snaps into visibility.
A lich necromancer moves in the shadows, suddenly reappearing behind a Dwarf!
< 897h/897H 123v/123V Pos: standing >
A half-elf merchant anticipates a Dwarf's attack and masterfully parries the incoming blow.
A half-elf merchant parries a Dwarf's lunge at him.
A half-elf merchant snaps into visibility.
A Dwarf's weak slash grazes a half-elf merchant.
A Dwarf avoids being bashed by Aceldama, who loses his balance and falls.
< 897h/897H 123v/123V Pos: standing >
A half-elf merchant snaps into visibility.
A Dwarf snaps into visibility.
A half-elf merchant's fine pierce grazes a Dwarf.
A Dwarf blocks a half-elf merchant's lunge at him.
A half-elf merchant misses a Dwarf.
A Dwarf blocks a half-elf merchant's lunge at him.
A half-elf merchant's pierce grazes a Dwarf.
< 897h/897H 123v/123V Pos: standing >
You start chanting...
You snap into visibility.
< 897h/897H 123v/123V Pos: standing >
Orp gives an order to his followers.
The lich of a tower guard starts casting an offensive spell.
The lich of a tower guard snaps into visibility.
The lich of Tibbe starts casting an offensive spell.
The lich of Tibbe snaps into visibility.
The lich of a tower guard starts casting an offensive spell.
The lich of a tower guard snaps into visibility.
The lich of a tower guard starts casting an offensive spell.
< 897h/897H 123v/123V Pos: standing >
You complete your spell...
You point at a Dwarf.
The globe around a Dwarf's body flares as it bears the brunt of your assault!
< 897h/897H 123v/123V Pos: standing >
A lich necromancer slips beneath a Dwarf's guard dealing a vicious attack!!
A lich necromancer snaps into visibility.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
The aura of displacement around a Dwarf absorbs most of the assault!
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
The aura of displacement around a Dwarf absorbs most of the assault!
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
< 897h/897H 123v/123V Pos: standing >
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of the smiling cleric, blood pours from her body!
The lich of Tibbe completes its spell...
The lich of Tibbe utters the words 'buoblg qrunsoqpze yugh'
The lich of Tibbe's fist beats the life out of the smiling cleric, blood pours from her body!
< 897h/897H 123v/123V Pos: standing >
The scarred mage's feeble punch grazes the lich of a tower guard.
The scarred mage's punch grazes the lich of a tower guard.
The scarred mage starts casting an offensive spell.
The smiling cleric's weak punch grazes the lich of a tower guard.
The smiling cleric's punch wounds the lich of a tower guard.
The smiling cleric starts casting an offensive spell.
< 897h/897H 123v/123V Pos: standing >
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
Aceldama snaps into visibility.
The smiling cleric sends Aceldama reeling with a holy word.
A dark shroud encases Aceldama as he charges into battle.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric's spell flows around the lich of Tibbe, leaving it unharmed!
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
Orp snaps into visibility.
The smiling cleric sends Orp reeling with a holy word.
A lich necromancer snaps into visibility.
The smiling cleric sends a lich necromancer reeling with a holy word.
A half-elf merchant snaps into visibility.
The smiling cleric sends a half-elf merchant reeling with a holy word.
You are sent reeling by the smiling cleric's holy word.
Orp misses the smiling cleric.
Orp misses the smiling cleric.
The smiling cleric dodges the lich of Tibbe's attack.
The lich of Tibbe's crude punch grazes the smiling cleric.
The smiling cleric's spell flows around the lich of Tibbe, leaving it unharmed!
Pardon?
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: few wounds >
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of the smiling cleric, blood pours from her body!
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of the smiling cleric, blood pours from her body!
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A lich necromancer snaps into visibility.
A Dwarf snaps into visibility.
A lich necromancer gets past a Dwarf's defenses and strikes with a mighty blow.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A Dwarf blocks a half-elf merchant's lunge at him.
A half-elf merchant misses a Dwarf.
A Dwarf blocks a half-elf merchant's lunge at him.
A half-elf merchant misses a Dwarf.
A half-elf merchant snaps into visibility.
A half-elf merchant's impressive pierce wounds a Dwarf.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A Dwarf blocks a lich necromancer's lunge at him.
A lich necromancer snaps into visibility.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A lich necromancer slips beneath a Dwarf's guard dealing a vicious attack!!
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard's feeble punch grazes the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The lich of a tower guard's decent punch wounds the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Orp gives an order to his followers.
The lich of a tower guard starts casting an offensive spell.
The lich of Tibbe starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
You start chanting...
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A half-elf merchant parries a Dwarf's lunge at him.
A half-elf merchant parries a Dwarf's lunge at him.
A half-elf merchant anticipates a Dwarf's attack and masterfully parries the incoming blow.
A half-elf merchant snaps into visibility.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A Dwarf clambers to his feet.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of Tibbe completes its spell...
The lich of Tibbe utters the words 'buoblg qrunsoqpze yugh'
A Dwarf snaps into visibility.
The lich of Tibbe's fist beats the life out of a Dwarf, blood pours from his body!
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
You complete your spell...
You point at a Dwarf.
Your spiritual assault devastates a Dwarf from within, he SCREAMS in utter anguish!
[Damage: 200 ] You miss the smiling cleric.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard's decent punch wounds the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The lich of a tower guard's crude punch grazes the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric's punch grazes the lich of a tower guard.
The smiling cleric's feeble punch grazes the lich of a tower guard.
The smiling cleric starts casting an offensive spell.
< 861h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The smiling cleric completes her spell...
The smiling cleric utters the words 'parl xafe'
Aceldama snaps into visibility.
The smiling cleric sends Aceldama reeling with a holy word.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric's spell flows around the lich of Tibbe, leaving it unharmed!
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The smiling cleric sends Orp reeling with a holy word.
A lich necromancer snaps into visibility.
The smiling cleric sends a lich necromancer reeling with a holy word.
A lich necromancer's crown of burning flames of sight [modified] made by Tolm is burned by the light!
A half-elf merchant snaps into visibility.
The smiling cleric sends a half-elf merchant reeling with a holy word.
Ace's disguise falls apart!
You are sent reeling by the smiling cleric's holy word.
The smiling cleric dodges the lich of Tibbe's attack.
The smiling cleric dodges the lich of Tibbe's attack.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
The aura of displacement around a Dwarf absorbs most of the assault!
A Dwarf screams in pain as a lich necromancer's pierce tears into his flesh.
A Dwarf parries a lich necromancer's lunge at him.
A Dwarf anticipates a lich necromancer's attack and masterfully parries the incoming blow.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
Orp misses the smiling cleric.
Orp misses the smiling cleric.
A Dwarf anticipates Ace's attack and masterfully parries the incoming blow.
Ace's decent pierce wounds a Dwarf.
A Dwarf blocks Ace's lunge at him.
A Dwarf anticipates Ace's attack and masterfully parries the incoming blow.
A Dwarf anticipates Ace's attack and masterfully parries the incoming blow.
Ace's weak pierce grazes a Dwarf.
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Ace snaps into visibility.
Ace is knocked to the ground by a Dwarf's skillful bash!
You don't have that spell memorized.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Aceldama's impressive slash strikes the smiling cleric.
Aceldama's slash strikes the smiling cleric.
Aceldama clambers to his feet.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
You are surrounded by a blood-red glow.
The scarred mage completes her spell...
The scarred mage utters the word 'wzhzafgxabraw'
the scarred mage conjures up a fearsome meteor swarm!
The scarred mage's spell flows around the lich of a tower guard, leaving it unharmed!
The scarred mage massacres the lich of Tibbe to little pieces with her meteor swarm.
The scarred mage massacres the lich of a tower guard to little pieces with her meteor swarm.
The scarred mage's spell flows around the lich of a tower guard, leaving it unharmed!
The scarred mage massacres Orp to little pieces with her meteor swarm.
A lich necromancer snaps into visibility.
The scarred mage massacres a lich necromancer to little pieces with her meteor swarm.
The scarred mage massacres Ace to little pieces with her meteor swarm.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard's punch grazes the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
The lich of a tower guard's punch grazes the smiling cleric.
The lich of a tower guard wavers in agony, as the positive energies sent by the smiling cleric purge her essence!
The lich of a tower guard suffers from contact with the aura about the smiling cleric.
Aceldama snaps into visibility.
The aura of displacement around a Dwarf absorbs most of the assault!
A Dwarf snaps into visibility.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Orp gives an order to his followers.
The lich of a tower guard starts casting an offensive spell.
The lich of Tibbe starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A lich necromancer snaps into visibility.
A lich necromancer's pierce strikes a Dwarf.
A lich necromancer's pierce strikes a Dwarf.
A lich necromancer's pierce strikes a Dwarf.
A lich necromancer's decent pierce wounds a Dwarf.
A Dwarf blocks a lich necromancer's lunge at him.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
You start chanting...
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of Tibbe completes its spell...
The lich of Tibbe utters the words 'buoblg qrunsoqpze yugh'
The lich of Tibbe's fist beats the life out of a Dwarf, blood pours from his body!
You miss the smiling cleric.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Ace snaps into visibility.
A Dwarf's feeble slash grazes Ace.
A Dwarf's feeble slash grazes Ace.
A Dwarf's weak slash wounds Ace.
Ace's impressive pierce strikes a Dwarf.
The aura of displacement around a Dwarf absorbs most of the assault!
Ace's feeble pierce grazes a Dwarf.
The scarred mage's feeble punch grazes the lich of a tower guard.
The scarred mage's weak punch grazes the lich of a tower guard.
The scarred mage starts casting a spell.
The smiling cleric's feeble punch grazes the lich of a tower guard.
The smiling cleric's feeble punch grazes the lich of a tower guard.
The smiling cleric starts casting a spell.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
You complete your spell...
You point at a Dwarf.
[Damage: 109 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
The lich of Tibbe's weak punch grazes the smiling cleric.
The lich of Tibbe wavers in agony, as the positive energies sent by the smiling cleric purge her essence!
The lich of Tibbe suffers from contact with the aura about the smiling cleric.
The lich of Tibbe's decent punch wounds the smiling cleric.
The smiling cleric's spell flows around the lich of Tibbe, leaving it unharmed!
A lich necromancer snaps into visibility.
A lich necromancer seems to dance with a Dwarf, but winds up flat on his ass.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
A Dwarf snaps into visibility.
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
The lich of a tower guard completes its spell...
The lich of a tower guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a tower guard's fist beats the life out of a Dwarf, blood pours from his body!
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Orp misses the smiling cleric.
Orp misses the smiling cleric.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
A lich necromancer snaps into visibility.
A lich necromancer's powerful pierce seriously wounds a Dwarf.
The aura of displacement around a Dwarf absorbs most of the assault!
A lich necromancer's pierce grazes a Dwarf.
A lich necromancer's powerful pierce enshrouds a Dwarf in a mist of blood.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
You start chanting...
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
The lich of a tower guard's crude punch wounds the smiling cleric.
The lich of a tower guard wavers in agony, as the positive energies sent by the smiling cleric purge her essence!
The lich of a tower guard suffers from contact with the aura about the smiling cleric.
The lich of a tower guard's decent punch wounds the smiling cleric.
The smiling cleric's spell flows around the lich of a tower guard, leaving it unharmed!
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
Orp gives an order to his followers.
The lich of a tower guard starts casting an offensive spell.
The lich of Tibbe starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
The lich of a tower guard starts casting an offensive spell.
< 824h/897H 123v/123V Pos: standing >
< T: undead TP: sta TC:excellent E: halfling sta EP: nasty wounds >
You complete your spell...
You point at a Dwarf.
A Dwarf snaps into visibility.
[Damage: 108 ] Your iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's ring of regeneration freezes and shatters into million pieces from the intense cold!
A Dwarf's eyepatch of immortality freezes and shatters into million pieces from the intense cold!
A Dwarf's shimmering crystal dragon scale enchanted by Deathli freezes and shatters into million pieces from the intense cold!
A Dwarf's frost dragon's eye freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!