The death of [52 Holyman] Nair Disciple of Lloth (Kobold)

in The SpellJammer Nautiloid Inn

from the perspective of [56 Thief] Dywer The Empire (Halfling)

<worn as a badge>    an emblem of Shanatar royalty of constitution (magic)
<worn on head>       a crown of burning flames of sight [superior] made by Tolm [78%]             
<worn on eyes>       the eyes of a bewitched silver dragon (glowing)
<worn in ear>        a golden scale dangling from a platinum chain of precision (magic)
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn on face>       mask of the flayed mind (magic)
<worn around neck>   a diabolical dragonscale necklace from Lost Temple of Tikitzopl [14%]             
<worn around neck>   a necklace of giant strength enchanted by Aktosh (magic) (glowing) [83%]             
<worn on body>       the legendary platemail of defense of constitution (magic)
<worn about body>    a cloak of werewolf fur of dexterity [85%]             
<worn on back>       a double-buckled Alatorin backpack [61%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of agility (magic) (glowing) [51%]             
<worn about waist>   the spiked circles of bloodletting (humming) (illuminating)
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a blackened bluestone bracelet of strength (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of vampiric dragonscale gauntlets of gas defense [modified] made by Tolm (magic) [71%]             
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   the otherworldly dagger of Lokpan (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin of constitution (magic) (glowing)
<worn on feet>       some enchanted boots enchanted by Aktosh (magic)

     ...M.  MM  
   M.oo@Mo.,,,  
 MMM,M.ooM.MMM  
 ,,M,,..oo.M    
  ,,MM^.M.MM    
   MMM ..^      
The Immense Caverns of the Elder Brain
Obvious exits: -N -E -S -W

< 512h/512H 219v/256V Pos: standing >
You quickly scan the area.
A vicious zombie who is a brief walk away to your north.
A ghastly shrieker who is close by to your east.
A ghastly shrieker who is not far off to your east.

< 512h/512H 222v/256V Pos: standing >
 
                
      M^        
      M..M      
     ...M.  MM  
   M.oo@....,,  
 MMM,M.ooM.MMM  
 ,,M,,..oo.M    
  ,,MM^...MM    
   MMM .M^      

< 512h/512H 223v/256V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of constitution you are carrying.
 
      M^        
      M..M      
     ...M.  MM  
   M.ooM.o.,,,  
 MMM,M.@oM.MMM  
 ,,,M,..oo.M    
 ,,,MM^...MM    
  MMMM .M^      
                
A Small Patch of Poisonous Toadstools
Obvious exits: -N -E -S -W

< 512h/512H 232v/256V Pos: standing >
 
      M..M      
     ...M.  M   
   M.oo..o.,,,  
 MMM,M.ooM.MMM  
 ,,,M,.@oo.M    
 ,,,MM^...MM    
 MMMMM .M^      
  M             
                
The Immense Caverns of the Elder Brain
Obvious exits: -N -E -S -W

< 512h/512H 231v/256V Pos: standing >
 
     ...M.      
   M.oo..o.,,   
 MMM,M.ooM.MMM  
 ,,,M,.Moo.M    
 ,,,MM^@..MM    
 MMMMM .M^      
 MM             
                
                
The Immense Caverns of the Elder Brain
Obvious exits: -N -E -S -W
A rakshasa guard sneaks in from the north.

< 512h/512H 229v/256V Pos: standing >
Large Cavernous Lair
Obvious exits: -N -E -U
A large black steeder spider is crawling around the cavern here.(Red Aura)
A large black steeder spider is crawling around the cavern here.(Red Aura)
A large black steeder spider is crawling around the cavern here.(Red Aura)
A large black steeder spider is crawling around the cavern here.(Red Aura)

< 512h/512H 231v/256V Pos: standing >
Rounded Shaft
Obvious exits: -U -D

< 512h/512H 230v/256V Pos: standing >
Rounded Shaft
Obvious exits: -U -D

< 512h/512H 229v/256V Pos: standing >
Rough Cave
Obvious exits: -W -D

< 512h/512H 227v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 228v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 229v/256V Pos: standing >
Rough Corridor
Obvious exits: -E -W#

< 512h/512H 228v/256V Pos: standing >
The secret seems to be closed.

< 512h/512H 229v/256V Pos: standing >
The secret seems to be closed.

< 512h/512H 229v/256V Pos: standing >
Ok.

< 512h/512H 231v/256V Pos: standing >
The secret is open.
The concealed door leads back out onto the ledge.
You extend your sights westward.
Thin Ledge on a Cavern Wall
Obvious exits: -N -E -S

< 512h/512H 233v/256V Pos: standing >
Thin Ledge on a Cavern Wall
Obvious exits: -N -E -S

< 512h/512H 231v/256V Pos: standing >
Ok.

< 512h/512H 234v/256V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of constitution you are carrying.

< 512h/512H 235v/256V Pos: standing >
North-West Edge of a Cavern Wall
Obvious exits: -S -W -D

< 512h/512H 234v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 234v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 235v/256V Pos: standing >
A Narrow Rock-Strewn Canyon
Obvious exits: -E -W

< 512h/512H 234v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 234v/256V Pos: standing >
A Narrow Rock-Strewn Canyon
Obvious exits: -E -S

< 512h/512H 236v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 237v/256V Pos: standing >
A Narrow Rock-Strewn Canyon
Obvious exits: -N -S

< 512h/512H 238v/256V Pos: standing >
A Broad Twisting Canyon
Obvious exits: -N -W -D

< 512h/512H 241v/256V Pos: standing >
A Broad Twisting Canyon
Obvious exits: -E -S -W
A rakshasa guard sneaks in from the east.

< 512h/512H 239v/256V Pos: standing >
A crumble in the canyon wall has revealed a small cave.
You extend your sights southward.
A Small Dark Cave
Obvious exits: -N

< 512h/512H 251v/256V Pos: standing >
A Long Twisting Canyon
Obvious exits: -E -S -W
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 512h/512H 254v/256V Pos: standing >
A Long Twisting Canyon
Obvious exits: -N -E
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 252v/256V Pos: standing >
A Long Twisting Canyon
Obvious exits: -N# -S -W

< 512h/512H 250v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 252v/256V Pos: standing >
A Long Twisting Canyon
Obvious exits: -E -S -U
A humanoid slave attends to the palatial mansions here.(Red Aura)

< 512h/512H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 254v/256V Pos: standing >
A Long Twisting Canyon
Obvious exits: -N -W -D
A humanoid slave attends to the palatial mansions here.(Red Aura)
A rakshasa guard sneaks in from below.

< 512h/512H 252v/256V Pos: standing >
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W

< 512h/512H 254v/256V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
The Great Auction Blocks of Ixarkon
Obvious exits: -N -E -S -W
A well-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
An illithid auctioneer oversees the slave markets.(Red Aura)
A rakshasa guard sneaks in from the east.

< 512h/512H 250v/256V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your north.
A slave fighter who is close by to your north.
A slave fighter who is close by to your north.
An illithid food merchant who is not far off to your north.
An illithid merchant who is close by to your east.
A drow slave who is close by to your east.
A humanoid slave who is a brief walk away to your east.
An illithid merchant who is close by to your south.
A duergar slave who is not far off to your south.
A poorly-dressed commoner who is a brief walk away to your south.
A brain golem who is close by to your west.
An illithid merchant who is close by to your west.
An illithid merchant who is close by to your west.
A goblin slave who is close by to your west.
A poorly-dressed commoner who is not far off to your west.
A duergar slave who is not far off to your west.

< 512h/512H 251v/256V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A hulking golem made from brain tissue surveys the area.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
A well-dressed commoner who is close by to your east.
An illithid merchant who is close by to your east.
An auctioneer who is close by to your east.
An illithid merchant who is not far off to your east.
A drow slave who is not far off to your east.
A humanoid slave who is rather far off to your east.
An illithid merchant who is close by to your south.
A drow slave who is close by to your south.
A kobold slave who is close by to your south.
A human slave who is not far off to your south.
A poorly-dressed commoner who is close by to your west.
A duergar slave who is close by to your west.

< 512h/512H 253v/256V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -E -S
A poorly-dressed illithid commoner travels the city.(Red Aura)
A duergar slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
You quickly scan the area.
A brain golem who is close by to your east.
An illithid merchant who is close by to your east.
An illithid merchant who is close by to your east.
A goblin slave who is close by to your east.
A well-dressed commoner who is not far off to your east.
An illithid merchant who is not far off to your east.
An auctioneer who is not far off to your east.
An illithid merchant who is a brief walk away to your east.
A drow slave who is a brief walk away to your east.
A humanoid slave who is in the distance to your east.

< 512h/512H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 256v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 256v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 256v/256V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -N -E -W

< 512h/512H 254v/256V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -W
A poorly-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -U
A richly dressed illithid leads his slaves to the market.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 250v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 250v/256V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your east.
An illithid merchant who is close by to your east.
A human slave who is close by to your east.
A goblin slave who is close by to your east.
An illithid merchant who is a brief walk away to your east.
A drow slave who is a brief walk away to your east.
A kobold slave who is a brief walk away to your east.
An illithid merchant who is rather far off to your east.
A poorly-dressed commoner who is close by to your south.
A well-dressed commoner who is close by to your south.
A human slave who is close by to your south.

< 512h/512H 253v/256V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A poorly-dressed illithid commoner travels the city.(Red Aura)
A well-dressed illithid commoner travels the city.(Red Aura)
A human slave stands here, being led to the slave markets.

< 512h/512H 254v/256V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 512h/512H 252v/256V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 512h/512H 250v/256V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your north.
A well-dressed commoner who is close by to your north.
A well-dressed commoner who is close by to your north.
A well-dressed commoner who is not far off to your east.
A well-dressed commoner who is not far off to your south.
A well-dressed commoner who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.

< 512h/512H 252v/256V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of constitution you are carrying.

< 512h/512H 254v/256V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W
A rakshasa guard sneaks in from the west.

< 512h/512H 254v/256V Pos: standing >
A Lavish Dwelling Bored Into The Spire
Obvious exits: -N -W
A well-dressed illithid commoner travels the city.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 252v/256V Pos: standing >
A well-dressed commoner leaves north.

< 512h/512H 253v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 255v/256V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -S -W
A well-dressed illithid commoner travels the city.(Red Aura)
A well-dressed illithid commoner travels the city.(Red Aura)

< 512h/512H 254v/256V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -W
A poorly-dressed illithid commoner travels the city.(Red Aura)
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)
A rakshasa guard sneaks in from the south.

< 512h/512H 252v/256V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -N -E -W

< 512h/512H 250v/256V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)
A rakshasa guard sneaks in from the west.

< 512h/512H 248v/256V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A rakshasa guard sneaks in from the west.

< 512h/512H 247v/256V Pos: standing >
Outskirts of the Ixarkon Markets
Obvious exits: -N -S -W
A poorly-dressed illithid commoner travels the city.(Red Aura)
A duergar slave stands here, being led to the slave markets.(Red Aura)

< 512h/512H 250v/256V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 512h/512H 248v/256V Pos: standing >
A Narrow Winding Gorge
Obvious exits: -S -U

< 512h/512H 247v/256V Pos: standing >
A Narrow Winding Gorge
Obvious exits: -N -E -S

< 512h/512H 249v/256V Pos: standing >
A Crack in the Wall
Obvious exits: -N -S

< 512h/512H 248v/256V Pos: standing >
A Small Sandstone Cavern
Obvious exits: -N -E -S

< 512h/512H 246v/256V Pos: standing >
A Rocky Tunnel
Obvious exits: -N -D
A kuo-toa warily stands here, fishing into the lake.(Red Aura)
A rakshasa guard sneaks in from the north.

< 512h/512H 248v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 249v/256V Pos: standing >
A Rocky Tunnel
Obvious exits: -S -U

< 512h/512H 251v/256V Pos: standing >
A kuo-toa fisherman enters from above.

< 512h/512H 252v/256V Pos: standing >
A Rocky Tunnel
Obvious exits: -N -W

< 512h/512H 251v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 251v/256V Pos: standing >
A Rocky Tunnel
Obvious exits: -E -W
A kuo-toa warily stands here, fishing into the lake.(Red Aura)
A rakshasa guard sneaks in from the east.

< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 254v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 254v/256V Pos: standing >
A kuo-toa fisherman enters from the west.

< 512h/512H 254v/256V Pos: standing >
A Crumbling Ledge
Obvious exits: -E -D
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 512h/512H 252v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 512h/512H 252v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 253v/256V Pos: standing >
A Muddy Landing
Obvious exits: -S -U

< 512h/512H 254v/256V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -E -S
A kuo-toa warily stands here, fishing into the lake.(Red Aura)
A glowing, translucent fish swims around in the water here.

< 512h/512H 252v/256V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -S
A glowing, translucent fish swims around in the water here.
A glowing, translucent fish swims around in the water here.
You sense a lifeform nearby.
A kuo-toa warily stands here, fishing into the lake.(Red Aura)
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 512h/512H 250v/256V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -E -S -W

< 512h/512H 252v/256V Pos: standing >
Jutting Rocks
Obvious exits: -E -U
A kuo-toa warily stands here, fishing into the lake.(Red Aura)
A rakshasa guard sneaks in from the east.

< 512h/512H 252v/256V Pos: standing >
A Ledge Overlooking a Large Cavern
Obvious exits: -N -D

< 512h/512H 250v/256V Pos: standing >
A Debris-Strewn Tunnel
Obvious exits: -N -S

< 512h/512H 252v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 253v/256V Pos: standing >
A Dark Tunnel Leading Deep Underground
Obvious exits: -S -D
A rakshasa guard sneaks in from the south.

< 512h/512H 252v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 252v/256V Pos: standing >
Makeshift Iron Gates
Obvious exits: -N# -U
A nyraala golem stands vigil here.(Red Aura)
A nyraala golem stands vigil here.(Red Aura)

< 512h/512H 251v/256V Pos: standing >
Ok.

< 512h/512H 252v/256V Pos: standing >
A Dark Tunnel
Obvious exits: -N -S -W -NE
A rakshasa guard sneaks in from the south.

< 512h/512H 251v/256V Pos: standing >
A Descending Tunnel
Obvious exits: -N -E

< 512h/512H 250v/256V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your north.

< 512h/512H 253v/256V Pos: standing >
A Massive Fissure Strewn With Debris
Obvious exits: -N -E -S
A rakshasa guard sneaks in from the south.

< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights northward.
The SpellJammer Nautiloid Inn
Obvious exits: -S
A Kobold (tiny) Disciple of Lloth stands here.(holy)(Red Aura)

< 512h/512H 254v/256V Pos: standing >
The SpellJammer Nautiloid Inn
Obvious exits: -S
A Kobold (tiny) Disciple of Lloth stands here.(holy)(Red Aura)

< 512h/512H 252v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 512h/512H 252v/256V Pos: standing >
MMMMMMMMMMMMMMMMMMMMM.                             MMMMMMMMMMMMMMMMMMMMM
 `MMMMMMMMMMMMMMMMMMMM           M\  /M           MMMMMMMMMMMMMMMMMMMM'
   `MMMMMMMMMMMMMMMMMMM          MMMMMM          MMMMMMMMMMMMMMMMMMM'  
     MMMMMMMMMMMMMMMMMMM-_______MMMMMMMM_______-MMMMMMMMMMMMMMMMMMM    
      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM    
      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM    
      MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM    
     .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM.    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM  
                   `MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM'                
                          `MMMMMMMMMMMMMMMMMM'                    
                              `MMMMMMMMMM'                              
                                 MMMMMM                      
                                  MMMM                                  
This Kobold is in excellent condition.
He's tiny in size.


You attempt to peek at the inventory:
You can't see anything.

< 512h/512H 254v/256V Pos: standing >
You snap into visibility.
[Damage: 81 ] A Kobold makes a strange sound as you place a MaDMaNs stabber in his back.

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You dodge a Kobold's vicious attack.
You snap into visibility.

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A rakshasa guard snaps into visibility.
A rakshasa guard moves in the shadows, suddenly reappearing behind a Kobold!

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A rakshasa guard snaps into visibility.
A Kobold screams in pain as a rakshasa guard's pierce tears into his flesh.
A Kobold screams in pain as a rakshasa guard's pierce tears into his flesh.
A Kobold screams in pain as a rakshasa guard's pierce tears into his flesh.
A Kobold dodges a rakshasa guard's attack.

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  8 ] -=[Your impressive pierce strikes a Kobold hard.]=-
[Damage:  9 ] -=[Your impressive pierce strikes a Kobold hard.]=-
A Kobold dodges your futile attack.
[Damage: 12 ] -=[Your impressive pierce strikes a Kobold very hard.]=-

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You parry a Kobold's lunge at you.
You snap into visibility.

< 512h/512H 256v/256V Pos: standing >
< T: a rakshasa warrior TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 37 ] -=[Your mighty pierce causes a Kobold to grimace in pain.]=-
[Damage: 20 ] -=[Your powerful pierce grievously wounds a Kobold.]=-
A Kobold is stunned!
[Damage: 13 ] Your stab cuts a vital artery and causes a Kobold to fall before your feet.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!