The death of [51 Swordsman] Vanek The Empire (Thri-Kreen)

in The Ogre's Foot Inn

from the perspective of [51 Swordsman] Vanek The Empire (Thri-Kreen)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       a crown of burning flames
<worn on eyes>       devil eyes of the ghargatula (magic)
<worn on face>       the mask of vitality (magic) (glowing)
<worn around neck>   a necklace of frost harpy feathers (magic)
<worn around neck>   a studded dragonscale neckguard
<worn about body>    the wings of the pit fiend (illuminating) [68%]             
<worn as quiver>     the quiver of holding (magic) [72%]             
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club (magic) (glowing) [67%]             
<worn on arms>       some knight's dragonscale vambraces from The Trakkia Mountains
<worn around wrist>  a thin, rune inscribed jade bracelet (magic)
<worn around wrist>  a thin, rune inscribed jade bracelet (magic)
<worn on lower wrist>a bracelet of dracolich hide of dexterity (magic) (humming) [74%]             
<worn on lower wrist>a thick adamantium bracelet (magic)
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on lower hands>a pair of skeletal gauntlets [50%]             
<primary weapon>     a long slime-covered tendril with an unblinking eye (magic) (humming)
<secondary weapon>   the legendary cutlass 'Sanguine Song' (magic) (glowing) (humming)
<third weapon>       the barb of an ancient green wyrm (magic) (glowing)

   City of Torrhan                               (evil)
   Zalkapfaan, City of the Headless Horde        (pure evil)
   New Cave city                                 (slightly good)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (extremely evil)
  *IceCrag Castle                                (good)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            (slightly evil)
   Plane of Fire                                 (evil)
   Prison of Fort Boyard                         (slightly evil)
   The Sky City of Ultarium                      (slightly evil)
   The Jade Empire                               (slightly good)
   Jotunheim                                     (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Lair of the Gibberling King                   (slightly good)
   Plane of Water                                (slightly good)
  *The Kingdom of Torg                           (pure evil)
   The Ancient Halls of Ironstar                 (good)
   Shadamehr Keep                                (evil)
   Forest of Mir                                 (slightly evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Earth                                (slightly evil)
  *Tribal Oasis                                  (extremely evil)
   The Trakkia Mountains                         (pure evil)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (slightly evil)
   Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (very good)
   The Temple to Skrentherlog                    (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     (slightly good)
   Lost Temple of Tikitzopl                      (evil)
   Alatorin - the Forge City                     (slightly evil)
   Temple of the Earth                           (slightly evil)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Depths of Duris                           (slightly good)
   The Astral Plane                              (slightly good)
   Pit of Dragons                                (good)
   The Keep of Evil                              (evil)
   Valley of the Snow Ogres                      (slightly good)
   The Scorched Valley                           (slightly evil)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (slightly evil)
   Ny'Neth                                       (good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   The Realm of Barovia                          (evil)
   Plane of Fire, Brass                          (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly evil)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly good)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (good)
   Negative Material Plane                       (evil)
   The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   The Bronze Citadel                            (extremely evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   Castle Ravenloft                              (good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (good)

* = already completed this boot.

< 630h/630H 249v/249V Pos: standing >

< 630h/630H 249v/249V Pos: standing >

		Score information for Vanek

Level: 51   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 630(630)  Moves: 249(249)
Coins carried:    0 platinum     2 gold     4 silver     5 copper
Coins in bank: 2276 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 8 hours/ 0 minutes
Received data: 0.1080 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status:  Standing.
         Coldshielded
Epic points: 2327  Skill points: 45
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +3.20   Deaths:   117
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  1.00 
Leaderboard Points: 1292 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)


< 630h/630H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 630h/630H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 630h/630H 249v/249V Pos: standing >

		Score information for Vanek

Level: 51   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 630(630)  Moves: 249(249)
Coins carried:    0 platinum     2 gold     4 silver     5 copper
Coins in bank: 2276 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 8 hours/ 0 minutes
Received data: 0.1115 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status:  Standing.
         Coldshielded
Epic points: 2327  Skill points: 45
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +3.20   Deaths:   117
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  1.00 
Leaderboard Points: 1292 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)


< 630h/630H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 630h/630H 249v/249V Pos: standing >

< 630h/630H 249v/249V Pos: standing >

< 630h/630H 249v/249V Pos: standing >

< 630h/630H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 630h/630H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 630h/630H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 630h/630H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!

< 630h/630H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 630h/630H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 630h/630H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 630h/630H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 616h/616H 249v/249V Pos: standing >
Autosaving...

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
A rabbit enters from the west.

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 616h/616H 249v/249V Pos: standing >
A rabbit floats down.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 616h/616H 249v/249V Pos: standing >
A rabbit floats in from below.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
A rabbit floats down.

< 616h/616H 249v/249V Pos: standing >
A rabbit floats in from below.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
A rabbit floats down.

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

		Score information for Vanek

Level: 51   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 616(616)  Moves: 249(249)
Coins carried:    0 platinum     2 gold     4 silver     5 copper
Coins in bank: 2276 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 8 hours/ 6 minutes
Received data: 0.1280 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status:  Standing.
         Coldshielded
Epic points: 2327  Skill points: 45
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +3.20   Deaths:   117
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  1.00 
Leaderboard Points: 1292 


< 616h/616H 249v/249V Pos: standing >

		Character attributes for Vanek

Level: 51   Race: Thri-Kreen   Class: Warrior / Swordsman 
Age: 34 yrs / 4 mths  Height: 80 inches Weight: 234 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 145 (116)    Pow:  60 ( 85)
Dex: 152 (116)    Int:  52 ( 80)   
Agi: 126 ( 96)    Wis:  54 ( 83)
Con:  96 ( 96)    Cha:  60 ( 80)   Luc:  72 ( 80)
Equipped Items:  22     Carried weight:   46

Armor Points: -59  Reduces melee damage taken by 5.9% 
Melee Critical Percentage(int): 7%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 46   Damroll: 51
Alignment: 500  (-1000 to 1000)

Saving Throws: PAR[29]  FEA[29]
               BRE[11]  SPE[-29]

Load carried: Not a problem

< 616h/616H 249v/249V Pos: standing >
Skill
1h bludgeon                  100
1h flaying                   100
1h piercing                  100
1h slashing                  100
2h bludgeon                   50
2h flaying                    40
2h slashing                  100
bandage                       54
bash                         100
berserk                      100
blindfighting                 90
carve                         40
climb                         40
critical attack              100
disarm                        40
double attack                100
dual wield                   100
fishing                       40
guard                         70
hitall                        92
improved endurance           100
kick                          89
mine                          33
mount                         40
parry                        100
quadruple attack              60
reach weapons                 40
rescue                        70
retreat                       40
riposte                      100
salvage                       43
shield block                  40
shieldless bash              100
sweeping thrust              100
swim                          40
switch opponents              86
triple attack                100
unarmed damage                86

< 616h/616H 249v/249V Pos: standing >

		Score information for Vanek

Level: 51   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 616(616)  Moves: 249(249)
Coins carried:    0 platinum     2 gold     4 silver     5 copper
Coins in bank: 2276 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 8 hours/ 7 minutes
Received data: 0.1337 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: none
Title: Magister Equitum of The Empire
Status:  Standing.
         Coldshielded
Epic points: 2327  Skill points: 45
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   +3.20   Deaths:   117
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse:   14 Spell Pulse:  1.00 
Leaderboard Points: 1292 


< 616h/616H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Leader Board =-=-=-=-=-=-=-=-=-=-=-

   Name                      Score
   ----                      -----
   Aktosh                   5136.41	
   Tolm                     4163.77	
   Soldon                   3849.13	
   Majk                     3653.62	
   Deathli                  3568.23	
   Nicram                   3509.67	
   Nibl                     3020.98	
   Xen                      2923.50	
   Saif                     2731.88	
   Dywer                    2692.46	
   Laz                      2677.52	
   Aceldama                 2657.42	
   Sxt                      2520.95	
   Kesk                     2376.47	
   Iniz                     2307.29	
   Om                       2166.62	
   Serral                   2151.62	
   Gellz                    2096.48	
   Grotar                   2094.49	
   Pir                      1864.97	


< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 616h/616H 249v/249V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A sturdy looking mount is here, all saddled up and ready to ride.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

Top Fraggers

   Aktosh                                      27.91
   Deathli                                     24.46
   Nibl                                        18.15
   Tolm                                        17.49
   Saif                                        15.65
   Aceldama                                    15.11
   Pir                                         15.08
   Dywer                                       14.55
   Xen                                         11.91
   Iniz                                        10.56


Lowest Fraggers

   Evol                                       -20.75
   Urlix                                       -7.89
   Grutan                                      -4.48
   Ashyel                                      -4.24
   Zzan                                        -4.22
   Saphael                                     -3.58
   Kudth                                       -3.28
   Gukk                                        -3.24
   Sgen                                        -2.83
   Fren                                        -2.69


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >
Autosaving...

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
A rabbit floats in from below.

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A beautiful pegasus looks vitalized.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >
A rabbit floats down.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 616h/616H 249v/249V Pos: standing >
Autosaving...

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 616h/616H 249v/249V Pos: standing >
A rabbit floats in from below.

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
A rabbit floats down.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 616h/616H 249v/249V Pos: standing >
A rabbit floats in from below.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
A rabbit leaves west.

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 616h/616H 249v/249V Pos: standing >
Autosaving...

< 616h/616H 249v/249V Pos: standing >
A rabbit enters from the west.

< 616h/616H 249v/249V Pos: standing >
Several Winterhaven troops on horseback ride through here, disappearing into the distance.


< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 616h/616H 249v/249V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 616h/616H 249v/249V Pos: standing >
A rabbit leaves west.

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >

< 616h/616H 249v/249V Pos: standing >
Autosaving...

< 616h/616H 249v/249V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 616h/616H 249v/249V Pos: standing >
The receptionist starts to chant in a deep voice.

< 616h/616H 249v/249V Pos: standing >
A rakshasa tribesman snaps into visibility.
You snap into visibility.
A rakshasa tribesman disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 616h/616H 249v/249V Pos: standing >
< T: Vanek TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
[Damage:  1 ] [Damage:  1 ] You attack a rakshasa tribesman. [2 hits]

< 616h/616H 249v/249V Pos: standing >
< T: Vanek TP: sta TC:excellent E: a rakshasa tribesman sta EP: few scratches >
 An elite guard frowns in boredom at the obviously one-sided struggle.

< 616h/616H 249v/249V Pos: standing >
< T: Vanek TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an amazing maneuver in battle, tripping you.

< 616h/616H 249v/249V Pos: on your ass >
< T: Vanek TP: ass TC:excellent E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman slips beneath your guard, dealing you a vicious attack!
You snap into visibility.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A rakshasa tribesman slips beneath your guard, dealing you a vicious attack!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
A rakshasa tribesman's gladius called 'Backstabber' begins to hum.
A rakshasa tribesman quickly vanishes and reappears behind you!
Out of nowhere, a rakshasa tribesman stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa tribesman attacks you. [6 hits]

< 69h/616H 249v/249V Pos: on your ass >
< T: Vanek TP: ass TC: awful E: a rakshasa tribesman sta EP: excellent >
 A rakshasa tribesman snaps into visibility.
Before you can react a rakshasa tribesman suddenly leaps at you, getting past all your defenses.
Your pauldrons of the tide was completely destroyed by the massive blow!
Your leggings of a MaDMaN was completely destroyed by the massive blow!