The death of [50 Bounty Hunter] Lis (Halfling)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Holyman] Laz Disciple of Lloth (Drow Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing) [76%]             
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a stalkers mask
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Laz
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Laz
<worn on body>       a mysterious hooded white robe emitting black smoke (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a glorious white quiver of heavenly flight (magic) (glowing)
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a kraken scale
<worn on arms>       some slime-covered aboleth skin (magic) (glowing) [78%]             
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[310h 15m 5s]
<worn around wrist>  the glistening bracelet of a MaDMaN
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan (magic) [81%]             
<worn on finger>     a band of parting prevented (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<primary weapon>     the stone mace 'Godsfury' (magic)[143h 47m 55s]
<worn on legs>       some leggings of red flames (magic) [38%]             
<worn on feet>       a pair of clawed demon-hide moccasins

Obvious exits: -N -E -S -W

< 1103h/1103H 149v/151V Pos: standing >
Aceldama looks at you.

< 1103h/1103H 149v/151V Pos: standing >
The hallway continues.
You extend your sights westward.
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W

< 1103h/1103H 151v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Western Side
</map>
A Side Hallway, On the Western Side
Obvious exits: -N -E -S# -W
Aceldama sneaks in from the east.

< 1103h/1103H 150v/151V Pos: standing >
A training room.
You extend your sights northward.
A Small Training Room
Obvious exits: -S
A young apprentice of this dark order rests after sparring.(Red Aura)
A young apprentice of this dark order rests after sparring.(Red Aura)
A young apprentice of this dark order rests after sparring.(Red Aura)

< 1103h/1103H 150v/151V Pos: standing >
The door is closed.
A bloody room lies towards the south.
The closed door blocks your farsight.

< 1103h/1103H 150v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: An Intersection of Hallways
</map>
An Intersection of Hallways
Obvious exits: -N -E -S -W

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Hallway, On the Eastern Side
</map>
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
Aceldama sneaks in from the west.

< 1103h/1103H 148v/151V Pos: standing >
The weapons training room lies towards the south.
You extend your sights southward.
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)
A young swordsman practices his skills here.(Red Aura)

< 1103h/1103H 149v/151V Pos: standing >
A moldy and disgusting room lies towards the north.
You extend your sights northward.
A Warm, Moldy Room
Obvious exits: -S
A suit of blood-red leather armor lies here.

< 1103h/1103H 151v/151V Pos: standing >
A slimy pool lies towards the east.
You extend your sights eastward.
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 1103h/1103H 151v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: A Slimy Room Containing a Muck-Filled Pool
</map>
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A vicious kuo-toan guard protects the pool.(Red Aura)

< 1103h/1103H 150v/151V Pos: standing >

< 1103h/1103H 150v/151V Pos: standing >
The pool heads downward.
You extend your sights downward.
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 1103h/1103H 150v/151V Pos: standing >

< 1103h/1103H 150v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>

<map>
Zone: The Outcasts Tower.
Room: Below a Mucky Pool
</map>
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.(Red Aura)

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Large, Slimy Cave
</map>
A Large, Slimy Cave
Obvious exits: -N -S
Aceldama sneaks in from the south.

< 1103h/1103H 148v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Below The Swamp
</map>
Below The Swamp
Obvious exits: -N -S -U
Aceldama swims in from the south.

< 1103h/1103H 148v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Beside the Tower, In the Swamp
</map>
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: The Back Of A Large Swamp
</map>
The Back Of A Large Swamp
Obvious exits: -E -S
Aceldama sneaks in from the south.

< 1103h/1103H 147v/151V Pos: standing >

< 1103h/1103H 147v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
Obvious exits: -W -U

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >
You quickly scan the area.
An ogre initiate who is close by above you.
An ogre initiate who is close by above you.
An ogre initiate who is close by above you.
A large mountain goat who is close by above you.
A fierce mountain lion who is close by above you.

< 1103h/1103H 149v/151V Pos: standing >
Aceldama's pupils dialate and return to normal.

< 1103h/1103H 149v/151V Pos: standing >
A faint silhouette of a dragon briefly surrounds Aceldama, then quickly dissipates.
The trail leads upward.
You extend your sights upward.
The sunlight! It's too bright to see!

< 1103h/1103H 151v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
Obvious exits: -E -D
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
A large mountain goat hops up the mountain trail.
A fierce mountain lion sits atop a large rock.

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >
Aceldama's skin seems to turn to stone.

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: By A Huge Rock, In The Swamp
</map>
By A Huge Rock, In The Swamp
Obvious exits: -W -U

< 1103h/1103H 147v/151V Pos: standing >

< 1103h/1103H 147v/151V Pos: standing >
Your current terrain is:  Water-NoSwim.

< 1103h/1103H 151v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>

<map>
Zone: The Outcasts Tower.
Room: A Very Steep Mountain Trail
</map>
A Very Steep Mountain Trail
Obvious exits: -E -D
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
An ogre initiate rests in the filth after a heated match.(Red Aura)
A large mountain goat hops up the mountain trail.
A fierce mountain lion sits atop a large rock.

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>

<map>
Zone: The Outcasts Tower.
Room: A Mountain Pass
</map>
A Mountain Pass
Obvious exits: -N -W -D
A large mountain goat hops up the mountain trail.

< 1103h/1103H 145v/151V Pos: standing >

< 1103h/1103H 145v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Trail In the Mountains
</map>
A Trail In the Mountains
Obvious exits: -S -U

< 1103h/1103H 145v/151V Pos: standing >
It's snowing very hard.

< 1103h/1103H 147v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Tight Squeeze
</map>
A Tight Squeeze
Obvious exits: -N -S

< 1103h/1103H 147v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: Before A Cliff Face
</map>
Before A Cliff Face
Obvious exits: -N -S

< 1103h/1103H 143v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, East of the Tower
</map>
A Side Trail, East of the Tower
Obvious exits: -N -SW
Aceldama sneaks in from the north.

< 1103h/1103H 140v/151V Pos: standing >

< 1103h/1103H 141v/151V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.
Alas, you cannot go that way. . . .

< 1103h/1103H 142v/151V Pos: standing >

< 1103h/1103H 144v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Side Trail, Heading Eastward
</map>
A Side Trail, Heading Eastward
Obvious exits: -W -NE

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail, Approaching The Tower
</map>
A Dark Trail, Approaching The Tower
Obvious exits: -N -E -W
Aceldama sneaks in from the east.

< 1103h/1103H 147v/151V Pos: standing >

< 1103h/1103H 147v/151V Pos: standing >
Ok.

< 1103h/1103H 149v/151V Pos: standing >
A Dark Trail, Approaching The Tower
Obvious exits: -N -E# -W
*Aceldama (Minotaur)(large) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.

< 1103h/1103H 151v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Bend In The Dark Trail
</map>
A Bend In The Dark Trail
Obvious exits: -E -S

< 1103h/1103H 149v/151V Pos: standing >

< 1103h/1103H 149v/151V Pos: standing >

<map>
Zone: The Outcasts Tower.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -S

< 1103h/1103H 147v/151V Pos: standing >

< 1103h/1103H 147v/151V Pos: standing >
Kesk shouts across the world in drow 'Ouch!'

< 1103h/1103H 149v/151V Pos: standing >
A Dark Trail
Obvious exits: -N -S
*Aceldama (Minotaur)(large) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.

< 1103h/1103H 151v/151V Pos: standing >
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 149v/151V Pos: standing >
 **^**  
 **@**  
 *****  

< 1103h/1103H 149v/151V Pos: standing >
 ***^*  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 147v/151V Pos: standing >
 ***^*  
 **@**  
 *****  

< 1103h/1103H 147v/151V Pos: standing >

< 1103h/1103H 151v/151V Pos: standing >
 ***^*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
*Aceldama (Minotaur)(large) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.

< 1103h/1103H 151v/151V Pos: standing >
 ***^*  
 **@**  
 *****  

< 1103h/1103H 151v/151V Pos: standing >
 ***^*  
 **@**  
 *D***  

< 1103h/1103H 151v/151V Pos: standing >
 ***^*  
 *D@**  
 *****  

< 1103h/1103H 151v/151V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 1103h/1103H 151v/151V Pos: standing >
 *M***  
 **@^*  
 *DP**  
A Grove of Tall Elm Trees
Obvious exits: -N -S -W

< 1103h/1103H 149v/151V Pos: standing >
 *M***  
 **@^*  
 *D***  
 *****  
 *M@**  
 **P^*  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 147v/151V Pos: standing >
 *****  
 *M@**  
 ***^*  

< 1103h/1103H 147v/151V Pos: standing >
 *****  
 **@**  
 *MP**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Aceldama sneaks in from the south.

< 1103h/1103H 147v/151V Pos: standing >
 *****  
 **@**  
 *M***  

< 1103h/1103H 149v/151V Pos: standing >
 *****  
 **@**  
 **P**  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
Aceldama sneaks in from the south.

< 1103h/1103H 148v/151V Pos: standing >
 *****  
 **@**  
 *****  

< 1103h/1103H 149v/151V Pos: standing >
 .****  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 149v/151V Pos: standing >
 .****  
 **@**  
 *****  
 ..***  
 **@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 147v/151V Pos: standing >
 ..***  
 **@**  
 *****  
 ...**  
 .*@P*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W

< 1103h/1103H 145v/151V Pos: standing >
A black rift in space opens next to you, and Nuriem steps out of it grinning.
 ...**  
 .*@**  
 *****  

< 1103h/1103H 146v/151V Pos: standing >
  ^....^...   
 ^P..^......  
 ^.^^....***  
 ^^...@*****  
 ....*******  
 ^.*********  
  .********   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Aceldama sneaks in from the south.

< 1103h/1103H 145v/151V Pos: standing >
  ^....^...   
 ^P..^......  
 ^.^^....***  
 ^^...@*****  
 ....*******  
 ^.*********  
  .********   
  ^..^^^...   
 .^....^....  
 ^P..^......  
 ^.^^.@..***  
 ^^...P*****  
 ....*******  
  .********   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1103h/1103H 145v/151V Pos: standing >
  ^..^^^...   
 .^....^....  
 ^P..^......  
 ^.^^.@..***  
 ^^....*****  
 ....*******  
  .********   

< 1103h/1103H 146v/151V Pos: standing >
  .^..^^^..   
 M.^....^...  
 .^P..^.....  
 ^^.^^@P..**  
 ^^^....****  
 .....******  
  ^.*******   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1103h/1103H 148v/151V Pos: standing >
  .^..^^^..   
 M.^....^...  
 .^P..^.....  
 ^^.^^@...**  
 ^^^....****  
 .....******  
  ^.*******   
  M.^..^^^.   
 MM.^....^..  
 M.^P..^....  
 M^^.^@P...*  
 ^^^^....***  
 ^.....*****  
  .^.******   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Aceldama sneaks in from the east.

< 1103h/1103H 147v/151V Pos: standing >
  M.^..^^^.   
 MM.^....^..  
 M.^P..^....  
 M^^.^@....*  
 ^^^^....***  
 ^.....*****  
  .^.******   
  .M.^..^^^   
 .MM.^....^.  
 .M.^P..^...  
 MM^^.@P....  
 M^^^^....**  
 M^.....****  
  ^.^.*****   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1103h/1103H 147v/151V Pos: standing >
  .M.^..^^^   
 .MM.^....^.  
 .M.^P..^...  
 MM^^.@^....  
 M^^^^....**  
 M^.....****  
  ^.^.*****   
  ..M.^..^^   
 +.MM.^....^  
 +.M.^P..^..  
 +MM^^@P^...  
 +M^^^^....*  
 +M^.....***  
  M^.^.****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1103h/1103H 146v/151V Pos: standing >
  ..M.^..^^   
 +.MM.^....^  
 +.M.^P..^..  
 +MM^^@^^...  
 +M^^^^....*  
 +M^.....***  
  M^.^.****   

< 1103h/1103H 147v/151V Pos: standing >
  ^^.M.^..^   
 +..M.^..^^^  
 +.MM.^....^  
 +.M.^@..^..  
 +MM^^P^^...  
 +M^^^^....*  
  M^.....**   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Halfling (small) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 1103h/1103H 147v/151V Pos: standing >
  ^^.M.^..^   
 +..M.^..^^^  
 +.MM.^....^  
 +.M.^@..^..  
 +MM^^.^^...  
 +M^^^^....*  
  M^.....**   

< 1103h/1103H 148v/151V Pos: standing >
  ^^.M.^..^   
 +..M.^..^^^  
 +.MM.^....^  
 +.M.^@..^..  
 +MM^^.^^...  
 +M^^^^....*  
  M^.....**   
You start chanting...
Aceldama charges through the room and crashes into a Halfling! You hear the sound of breaking bones!
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
Aceldama charges wildly into a Halfling!

< 1103h/1103H 151v/151V Pos: standing >
Aceldama snaps into visibility.
A Halfling attacks Aceldama. [1 hits]
  ^^.M.^..^   
 +..M.^..^^^  
 +.MM.^....^  
 +.M.^@..^..  
 +MM^^.^^...  
 +M^^^^....*  
  M^.....**   

< 1103h/1103H 151v/151V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 118 ] You destroy what little there is left of a Halfling's body, leaving only a pool of blood and sinew!
A Halfling's sparkling cured leather charm from the Valoisian Castle was completely destroyed by the massive blow!
A Halfling's stylish granite arm plates from the Valoisian Castle was completely destroyed by the massive blow!
A Halfling's obsidian earring shaped like a skull was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.