<worn as a badge> a spherical chunk of the swamp fane runestone
<worn on head> a magical pointy top hat (glowing)
<worn on eyes> the severed eyes of a demon
<worn in ear> a jeweled platinum earring
<worn in ear> a sparkling golden hoop earring (illuminating)
<worn on face> a masterly-crafted marble mask from The Motte and Bailey of Duke Delwyn
<worn around neck> a choker with red, white and a blue gems
<worn on body> some Alatorin apprentice robes
<worn about body> a shimmering transluscent cloak [82%]
<worn about waist> a dwarven-made granite belt from Arcium, the Plagued Kingdom
<worn on belt buckle>a mysterious tome [84%]
<attached to belt> a mysterious tome
<worn around wrist> a silver band with blue stones [83%]
<worn around wrist> a bracelet of wizardry (glowing)
<worn on hands> some fanged obsidian gloves from The Savannah of Broken Trusts
<worn on finger> a polished oak ring (glowing)
<held> a mysterious tome [87%]
<held> a severed eyestalk
<worn on feet> some mysterious boots [79%]
A stray cat who is in the distance to your south.
< 561h/561H 70v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
< 561h/561H 72v/103V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A homeless peasant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
A young cleric who is rather far off to your south.
< 561h/561H 72v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 74v/103V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A homeless peasant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
A young cleric who is rather far off to your south.
A stray cat who is in the distance to your south.
< 561h/561H 74v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
< 561h/561H 76v/103V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A militia guard who is a brief walk away to your south.
A homeless peasant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
A young cleric who is rather far off to your south.
A large rat who is in the distance to your south.
A stray cat who is in the distance to your south.
< 561h/561H 76v/103V Pos: standing >
Score information for Asvin
Level: 50 Race: Gnome Class: Necromancer / Diabolis Sex: Male
Hit points: 561(561) Moves: 79(103)
Coins carried: 7 platinum 90 gold 0 silver 0 copper
Coins in bank: 7556 platinum 6634 gold 0 silver 0 copper
Playing time: 2 days / 23 hours/ 29 minutes
Received data: 0.0292 MB this session.
Send data: 0.0011 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Status: Standing.
Fireshielded
Epic points: 1942 Skill points: 9
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 19
Detecting: Invisible Evil Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 708
Active Spells:
--------------
minor globe of invulnerability (5 minutes)
stone skin (9 minutes)
globe of invulnerability (7 minutes)
fly (62 minutes)
bless (19 minutes)
armor (14 minutes)
vitality (4 minutes)
detect invisibility (8 minutes)
barkskin (10 minutes)
aid (34 minutes)
stone skin (less than a minute remaining)
haste (less than a minute remaining)
< 561h/561H 79v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 561h/561H 81v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
< 561h/561H 86v/103V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A homeless peasant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
< 561h/561H 86v/103V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 561h/561H 90v/103V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
< 561h/561H 90v/103V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 89v/103V Pos: standing >
A young cleric starts casting a spell.
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A human merchant who is close by to your south.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
< 561h/561H 89v/103V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
< 561h/561H 88v/103V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 561h/561H 88v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
< 561h/561H 87v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 88v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 91v/103V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 561h/561H 92v/103V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your south.
A young cleric who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A homeless peasant who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A human merchant who is rather far off to your south.
A large rat who is rather far off to your south.
A stray cat who is in the distance to your south.
< 561h/561H 92v/103V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 561h/561H 93v/103V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
< 561h/561H 92v/103V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly. (casting)
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 91v/103V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A human merchant who is close by to your south.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 561h/561H 91v/103V Pos: standing >
Score information for Asvin
Level: 50 Race: Gnome Class: Necromancer / Diabolis Sex: Male
Hit points: 561(561) Moves: 93(103)
Coins carried: 7 platinum 90 gold 0 silver 0 copper
Coins in bank: 7556 platinum 6634 gold 0 silver 0 copper
Playing time: 2 days / 23 hours/ 29 minutes
Received data: 0.0305 MB this session.
Send data: 0.0012 MB this session.
Compression ratio: 84%
Title: Legionary of The Empire
Status: Standing.
Fireshielded
Epic points: 1942 Skill points: 9
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 19
Detecting: Invisible Evil Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 6
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 708
Active Spells:
--------------
minor globe of invulnerability (4 minutes)
stone skin (8 minutes)
globe of invulnerability (6 minutes)
fly (61 minutes)
bless (18 minutes)
armor (13 minutes)
vitality (3 minutes)
detect invisibility (7 minutes)
barkskin (9 minutes)
aid (33 minutes)
stone skin (less than a minute remaining)
haste (less than a minute remaining)
< 561h/561H 93v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
< 561h/561H 94v/103V Pos: standing >
A young cleric completes her spell...
A young cleric utters the words 'sfahzqhuai yfaw yufz'
< 561h/561H 95v/103V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is a brief walk away to your east.
A human merchant who is close by to your south.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 561h/561H 96v/103V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 97v/103V Pos: standing >
A young cleric starts casting a spell.
< 561h/561H 99v/103V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 99v/103V Pos: standing >
You quickly scan the area.
A homeless peasant who is not far off to your east.
A young cleric who is close by to your west.
A militia guard who is close by to your west.
A homeless peasant who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is rather far off to your west.
A militia guard who is in the distance to your west.
< 561h/561H 99v/103V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 100v/103V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
< 561h/561H 101v/103V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 561h/561H 100v/103V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A greedy looking banker stands behind the counter, eyeing you curiously.
< 561h/561H 99v/103V Pos: standing >
You are carrying: (3/11)
a big big bag for a little person (illuminating)
a rugged adventurers satchel (illuminating)
a necklace of dangling drider fangs
< 561h/561H 100v/103V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 561h/561H 102v/103V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
< 561h/561H 101v/103V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly. (casting)
A young man in leather armor seems to be patrolling the walls.
A homeless peasant is here, looking lost and hungry.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 561h/561H 100v/103V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 561h/561H 99v/103V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 561h/561H 98v/103V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
< 561h/561H 97v/103V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
< 561h/561H 97v/103V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 561h/561H 96v/103V Pos: standing >
Alas, you cannot go that way. . . .
< 561h/561H 96v/103V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 561h/561H 95v/103V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
< 561h/561H 95v/103V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 561h/561H 94v/103V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 561h/561H 93v/103V Pos: standing >
The receptionist starts to chant in a deep voice.
< 561h/561H 95v/103V Pos: standing >
< 561h/561H 96v/103V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
'Try to get a portal out of here, or run to another exit!'
'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck.
Sorry, but you cannot do that here!
< 561h/561H 98v/103V Pos: standing >
Pardon?
< 561h/561H 99v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
You feel your skin soften and return to normal.
The world speeds up around you.
< 561h/561H 103v/103V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 561h/561H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 561h/561H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
Autosaving...
< 561h/561H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 561h/561H 103v/103V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
An Ogre enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Minotaur sneaks in from below.
Alarm bells sound, signalling an invasion!
< 561h/561H 103v/103V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
An elite guard suddenly attacks an Ogre!
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.
You are briefly surrounded by a red aura!
< 545h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
An elite guard suddenly attacks an Ogre!
An elite guard is burned severely as he hits an Ogre!
A Minotaur avoids being bashed by a tharnadian illusionist, who loses his balance and falls.
< 545h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
The receptionist suddenly attacks an Ogre!
The receptionist is burned severely as she hits an Ogre!
< 545h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Drow Elf starts casting a spell.
< 545h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A Drow Elf snaps into visibility.
The might of a Drow Elf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 428h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
An Ogre winces in pain, as the flames surrounding his sword are too much for him to handle!
An Ogre snaps into visibility.
You attack a Minotaur. [0 hits]
A Drow Elf starts casting a spell.
< 428h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
A Minotaur snaps into visibility.
A tharnadian illusionist attacks a Minotaur. [1 hits]
< 428h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
A Minotaur attacks you. [3 hits]
An elite guard whacks an Ogre in the side with a sound kick.
An elite guard attacks an Ogre. [0 hits]
< 411h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
An elite guard turns to focus his attack on a Minotaur!
An elite guard attacks an Ogre. [2 hits]
< 411h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A Drow Elf snaps into visibility.
The might of a Drow Elf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 292h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
An Ogre begins to sllooowwww down.
The receptionist is burned severely as she hits an Ogre!
The receptionist is burned severely as she hits an Ogre!
The receptionist is burned severely as she hits an Ogre!
The receptionist suddenly appears a bit confused!
An Ogre seems to be blinded!
The receptionist is burned severely as she hits an Ogre!
An Ogre snaps into visibility.
The receptionist is burned severely as she hits an Ogre!
The receptionist is burned severely as she hits an Ogre!
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'parl xafe'
A Minotaur snaps into visibility.
The receptionist sends a Minotaur reeling with a holy word.
The receptionist sends an Ogre reeling with a holy word.
A Drow Elf snaps into visibility.
The receptionist sends a Drow Elf reeling with a holy word.
You are sent reeling by the receptionist's holy word.
The receptionist attacks an Ogre. [7 hits]
< 242h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A faint hum can be heard from the stone mace 'Godsfury' carried by a Drow Elf.
< 242h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Drow Elf starts casting a spell.
< 242h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
An Ogre snaps into visibility.
An Ogre's unholy avenger named 'Bloodlust' turns blood red as it slashes into an elite guard!
Blood red energy travels into an Ogre's hand and up his arm, apparently strengthening him.
An Ogre attacks an elite guard. [6 hits]
< 242h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Minotaur snaps into visibility.
You attack a Minotaur. [0 hits]
< 242h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'yjrr pzar'
A Drow Elf snaps into visibility.
The might of a Drow Elf's god is thrust upon your body, causing massive damage!
OUCH! That really did HURT!
< 127h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
A tharnadian illusionist attacks a Minotaur. [0 hits]
< 127h/561H 103v/103V Pos: standing >
< T: Asvin TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
A Minotaur's Doombringer, sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, sword of chaos...
The blade of Doombringer, sword of chaos continues to grow with a putrid power, and unleashes FIRE...
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Suddenly, the air surrounding Doombringer, sword of chaos grows eerily cold, and ICE pours forth!
Your necklace of dangling drider fangs freezes and shatters into million pieces from the intense cold!
Your gold ring with diamonds freezes and shatters into million pieces from the intense cold!
Your ghastly dragonscale pants freezes and shatters into million pieces from the intense cold!