<floating about head>a LARGE green ioun stone[152h 38m 16s]
<worn as a badge> the all-empowering emblem enchanted by Dywer
<worn on head> a crown of burning flames of good protection [superior] made by Tolm (invis) [88%]
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[222h 4m 54s]
<worn in ear> a tiny orb of obsidian enchanted by Deathli (magic)
<worn in ear> the earring of a MaDMaN (magic) [80%]
<worn on face> the mask of Darkness (magic)
<worn around neck> a necklace of giant strength (magic) (glowing) [87%]
<worn around neck> a scarf of enhanced stealth enchanted by Dywer (magic) [87%]
<worn on body> the chameleon suit of transformation enchanted by Deathli
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a belt of fresh blood enchanted by Deathli [47%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [74%]
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[222h 4m 51s]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [63%]
<worn around wrist> the bracer etched with Orcus's blood (glowing) [56%]
<worn around wrist> an ancient durithalite bracelet (magic) (glowing)
<worn on hands> a pair of stone gauntlets (glowing)
<worn on finger> the red ring of perfection (magic)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> the otherworldly dagger of Lokpan (magic) (glowing)
<worn on legs> some flexible leggings of hellfire enchanted by Deathli (magic) (glowing) [82%]
<worn on feet> the boots of speed enchanted by Deathli (magic)
The church editor stands here looking over a pamphlet for errors.(Red Aura)
< 753h/753H 188v/190V Pos: standing >
You quickly scan the area.
A meek church academic who is not far off to your west.
A devoted church spin doctor who is close by to your northeast.
A church creative writer who is close by to your northeast.
A gnomish inventor who is close by to your southeast.
< 753h/753H 188v/190V Pos: standing >
You quickly scan the area.
A meek church academic who is not far off to your west.
A devoted church spin doctor who is close by to your northeast.
A church creative writer who is close by to your northeast.
A gnomish inventor who is close by to your southeast.
< 753h/753H 189v/190V Pos: standing >
Behind a Large Printing Press within the Church
Obvious exits: -NW -NE
A gnomish inventor hired by the church maintains the printing press.
< 753h/753H 189v/190V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 753h/753H 189v/190V Pos: standing >
A gnomish inventor appears to be Gnome and is in excellent condition.
He's tiny in size.
< 753h/753H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 753h/753H 189v/190V Pos: standing >
You quickly scan the area.
The church publisher who is close by to your northwest.
The church editor who is close by to your northwest.
A muscular church member who is close by to your northeast.
< 753h/753H 189v/190V Pos: standing >
Behind a Large Printing Press within the Church
Obvious exits: -NW -NE
A gnomish inventor hired by the church maintains the printing press.
< 753h/753H 189v/190V Pos: standing >
The Printing Press within the Church
Obvious exits: -W -NE -SE
The church publisher reviews the publishing expense accounts.(Red Aura)
The church editor stands here looking over a pamphlet for errors.(Red Aura)
< 753h/753H 188v/190V Pos: standing >
You quickly scan the area.
A church guardsman who is close by to your west.
A meek church academic who is not far off to your west.
A devoted church spin doctor who is close by to your northeast.
A church creative writer who is close by to your northeast.
A gnomish inventor who is close by to your southeast.
< 753h/753H 188v/190V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
A church guardsman peers about, alert for trouble.(Red Aura)
< 753h/753H 189v/190V Pos: standing >
You quickly scan the area.
The church publisher who is close by to your east.
The church editor who is close by to your east.
A pompous church spokesman who is close by to your south.
A church official who is close by to your south.
A meek church academic who is close by to your west.
< 753h/753H 189v/190V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W#
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 753h/753H 188v/190V Pos: standing >
You quickly scan the area.
A church guardsman who is close by to your north.
< 753h/753H 188v/190V Pos: standing >
Ok.
< 753h/753H 190v/190V Pos: standing >
The door is open.
You extend your sights eastward.
Storage Room within the Church
Obvious exits: -W
A nice pair of work gloves lay here.
[2] A leather lifting harness lies here.
[2] A ribbed iron hard-hat has been left to collect dust.
[2] A pair of work boots have been abandoned here.
A leather jacket with spiked shoulders has been left here.
A muscular work-gang member moves heavy objects about.
A brawny work-gang member shuffles furniture about.(Red Aura)
A muscular work-gang member moves heavy objects about.
A brawny work-gang member shuffles furniture about.(Red Aura)
The leader of the work-gang directs their actions.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
Ok.
< 753h/753H 190v/190V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W#
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
Ok.
< 753h/753H 190v/190V Pos: standing >
The door is open.
You extend your sights westward.
Supply Room within the Church
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
Supply Room within the Church
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 753h/753H 189v/190V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Flay is made of flesh and appears to be of average quality.
The corpse of Flay has an item value of 1.
It appears to be the corpse of Flay.
a spiked dragonskin bracelet (magic)
a black leather bracelet set with amethyst (magic)
a pair of silverish githyanki gauntlets (magic) [72%]
some knight's steel arm plates from The Obsidian Citadel
a static dragonscale badge from The Forest City of Aravne
the mask of Avernus (magic) (glowing)
some catseye inventor's goggles (magic) (glowing)
a sword of the whirlwinds (magic) (glowing)
an engraved dwarven mithril bracer (magic) (glowing)
an elven bracelet of precision (magic)
a mithril belt encrusted with aquamarines of power
a fur-lined cloak marked with balance
a large, frozen slab of dust (magic)
a pair of magical mithril armplates
some gauntlets of might of power
a pair of drider skin leggings
a blackened tiara (glowing)
a spiked torque of dwarven kind (magic)
a nearly imperceptible death shroud (magic) (glowing)
a small pile of coins
[2] a scroll of identify
an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
a bloody flail of demons (magic) (humming) [76%]
a jet-black potion (magic)
an illithid-skin sack (magic) (glowing)
< 753h/753H 189v/190V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 753h/753H 189v/190V Pos: standing >
You get a spiked dragonskin bracelet from the corpse of Flay.
You get a black leather bracelet set with amethyst from the corpse of Flay.
You get a pair of silverish githyanki gauntlets from the corpse of Flay.
You get some knight's steel arm plates from the Obsidian Citadel from the corpse of Flay.
You get a static dragonscale badge from the Forest City of Aravne from the corpse of Flay.
You get the mask of Avernus from the corpse of Flay.
You get some catseye inventor's goggles from the corpse of Flay.
You feel a deep sense of satisfaction from somewhere...
You get a sword of the whirlwinds from the corpse of Flay.
You can't carry any more.
< 753h/753H 190v/190V Pos: standing >
You put 11 items into a portable hole.
< 753h/753H 190v/190V Pos: standing >
You do not see or have the orpse.
< 753h/753H 190v/190V Pos: standing >
< 753h/753H 190v/190V Pos: standing >
You get an engraved dwarven mithril bracer from the corpse of Flay.
You get an elven bracelet of precision from the corpse of Flay.
You get a mithril belt encrusted with aquamarines of power from the corpse of Flay.
You get a fur-lined cloak marked with balance from the corpse of Flay.
You get a large, frozen slab of dust from the corpse of Flay.
You get a pair of magical mithril armplates from the corpse of Flay.
You get some gauntlets of might of power from the corpse of Flay.
You get a pair of drider skin leggings from the corpse of Flay.
You get a blackened tiara from the corpse of Flay.
You get a spiked torque of dwarven kind from the corpse of Flay.
You get a nearly imperceptible death shroud from the corpse of Flay.
You can't carry any more.
< 753h/753H 190v/190V Pos: standing >
You put 11 items into a portable hole.
< 753h/753H 190v/190V Pos: standing >
You get a small pile of coins from the corpse of Flay.
There were: 13 platinum coins, 56 gold coins, 17 silver coins, 28 copper coins.
You get a scroll of identify from the corpse of Flay.
You get a scroll of identify from the corpse of Flay.
You get an astral metal hammer named 'Frozen Star' from the corpse of Flay.
You get a bloody flail of demons from the corpse of Flay.
You get a jet-black potion from the corpse of Flay.
You get an illithid-skin sack from the corpse of Flay.
< 753h/753H 190v/190V Pos: standing >
You put 6 items into a portable hole.
< 753h/753H 190v/190V Pos: standing >
You are carrying: (2/13)
a sword of the whirlwinds (magic) (glowing)
a portable hole
< 753h/753H 190v/190V Pos: standing >
A church guardsman enters from the east.
< 753h/753H 190v/190V Pos: standing >
You are carrying: (2/13)
a sword of the whirlwinds (magic) (glowing)
a portable hole
< 753h/753H 190v/190V Pos: standing >
You get the buckler of the Saints from a portable hole.
< 753h/753H 190v/190V Pos: standing >
You get a glowing flask from a portable hole.
< 753h/753H 190v/190V Pos: standing >
Supply Room within the Church
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A church guardsman peers about, alert for trouble.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
A church guardsman leaves east.
You quickly scan the area.
A church guardsman who is close by to your east.
A pompous church spokesman who is close by to your east.
A church official who is close by to your east.
< 753h/753H 190v/190V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Flay is made of flesh and appears to be of slightly above average quality.
The corpse of Flay has an item value of 1.
It appears to be the corpse of Flay.
Nothing.
< 753h/753H 190v/190V Pos: standing >
Supply Room within the Church
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
You are carrying: (4/13)
a glowing flask (illuminating)
the buckler of the Saints (magic)
a sword of the whirlwinds (magic) (glowing)
a portable hole
< 753h/753H 190v/190V Pos: standing >
The hole is about four inches around and completely black. It looks like
a hole in space.
A portable hole is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A portable hole has an item value of 1.
a portable hole can hold around 1494 pounds, and is as good as empty.
a portable hole currently contains:
[2] a scroll of identify
an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
a bloody flail of demons (magic) (humming) [76%]
a jet-black potion (magic)
an illithid-skin sack (magic) (glowing)
an engraved dwarven mithril bracer (magic) (glowing)
an elven bracelet of precision (magic)
a mithril belt encrusted with aquamarines of power
a fur-lined cloak marked with balance
a large, frozen slab of dust (magic)
a pair of magical mithril armplates
some gauntlets of might of power
a pair of drider skin leggings
a blackened tiara (glowing)
a spiked torque of dwarven kind (magic)
a nearly imperceptible death shroud (magic) (glowing)
a glowing azure potion (magic) (glowing) [67%]
a spiked dragonskin bracelet (magic)
a black leather bracelet set with amethyst (magic)
a pair of silverish githyanki gauntlets (magic) [72%]
some knight's steel arm plates from The Obsidian Citadel
a static dragonscale badge from The Forest City of Aravne
the mask of Avernus (magic) (glowing)
some catseye inventor's goggles (magic) (glowing)
[2] an ethereal soul shard (humming) (illuminating)
a gnomish shopkeepers token (magic)
[10] a disguise kit
a staff of power
[2] an aboleth potion (magic)
the potion of spiritual protection
a dragon scale
[64] a slab of beef
a vial of purple liquid (glowing)
a vial of vampiric rage (magic)
a bluestone vial (magic)
the wand of Life (magic)
a wand of black obsidian [67%]
a fire elemental figurine (glowing)
a black-bladed dagger named 'Chance' (magic)
a small pile of coins
< 753h/753H 190v/190V Pos: standing >
You get an illithid-skin sack from a portable hole.
< 753h/753H 190v/190V Pos: standing >
A church guardsman enters from the east.
< 753h/753H 190v/190V Pos: standing >
This sack is crafted from sewn illithid skin.
(magic) (glowing)
An illithid-skin sack is made of flesh and appears to be of average quality.
An illithid-skin sack has an item value of 7.
an illithid-skin sack can hold around 870 pounds, and is as good as empty.
an illithid-skin sack currently contains:
a silvery sack
the opaque white potion of regeneration
a thick leather eyepiece
[2] a potion of levitation
a bubbling elixir of youth
[11] a large medicated bandage
[12] a scroll of identify
the potion of spiritual protection
[2] a yellow potion
[3] the dazzling blue potion of lesser battle readiness
< 753h/753H 190v/190V Pos: standing >
Ok.
< 753h/753H 190v/190V Pos: standing >
You are carrying: (4/13)
a glowing flask (illuminating)
the buckler of the Saints (magic)
a sword of the whirlwinds (magic) (glowing)
a portable hole
< 753h/753H 190v/190V Pos: standing >
You quickly scan the area.
A pompous church spokesman who is close by to your east.
A church official who is close by to your east.
< 753h/753H 190v/190V Pos: standing >
You can't find it!
< 753h/753H 190v/190V Pos: standing >
Supply Room within the Church
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A church guardsman peers about, alert for trouble.(Red Aura)
A church guardsman peers about, alert for trouble.(Red Aura)
A dim-witted church member moves supplies about the room.
The church supply clerk is filling out paperwork.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
You quickly scan the area.
A pompous church spokesman who is close by to your east.
A church official who is close by to your east.
< 753h/753H 190v/190V Pos: standing >
< 753h/753H 190v/190V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Flay is made of flesh and appears to be of average quality.
The corpse of Flay has an item value of 1.
It appears to be the corpse of Flay.
Nothing.
< 753h/753H 190v/190V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 753h/753H 189v/190V Pos: standing >
Ok.
< 753h/753H 189v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/753H 189v/190V Pos: standing >
Saving Iniz.
< 753h/753H 189v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/753H 189v/190V Pos: standing >
You can't find it!
< 753h/753H 190v/190V Pos: standing >
You are carrying: (4/13)
a glowing flask (illuminating)
the buckler of the Saints (magic)
a sword of the whirlwinds (magic) (glowing)
a portable hole
< 753h/753H 190v/190V Pos: standing >
Character attributes for Iniz
Level: 53 Race: Halfling Class: Rogue / Thief
Age: 67 yrs / 8 mths Height: 72 inches Weight: 125 lbs Size: small
Actual (Base) Actual (Base)
Str: 114 (120) Pow: 57 ( 81)
Dex: 193 (133) Int: 90 (100)
Agi: 155 (129) Wis: 113 ( 98)
Con: 115 (121) Cha: 74 ( 82) Luc: 100 (111)
Equipped Items: 26 Carried weight: 23
Armor Points: -157 Reduces melee damage taken by 15.7%
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 18%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 38 Damroll: 51
Alignment: 968 (-1000 to 1000)
Saving Throws: PAR[-13] FEA[12]
BRE[35] SPE[-5]
Load carried: No Sweat
< 753h/753H 190v/190V Pos: standing >
a portable hole does not contain the befe.
< 753h/753H 190v/190V Pos: standing >
a portable hole does not contain the befe.
< 753h/753H 190v/190V Pos: standing >
a portable hole does not contain the befe.
< 753h/753H 190v/190V Pos: standing >
You get a slab of beef from a portable hole.
< 753h/753H 190v/190V Pos: standing >
You get a slab of beef from a portable hole.
< 753h/753H 190v/190V Pos: standing >
You get a slab of beef from a portable hole.
< 753h/753H 190v/190V Pos: standing >
You feel sated already.
< 753h/753H 190v/190V Pos: standing >
The hole is about four inches around and completely black. It looks like
a hole in space.
A portable hole is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A portable hole has an item value of 1.
a portable hole can hold around 634 pounds, and is as good as empty.
a portable hole currently contains:
an illithid-skin sack (magic) (glowing)
[2] a scroll of identify
an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
a bloody flail of demons (magic) (humming) [76%]
a jet-black potion (magic)
an engraved dwarven mithril bracer (magic) (glowing)
an elven bracelet of precision (magic)
a mithril belt encrusted with aquamarines of power
a fur-lined cloak marked with balance
a large, frozen slab of dust (magic)
a pair of magical mithril armplates
some gauntlets of might of power
a pair of drider skin leggings
a blackened tiara (glowing)
a spiked torque of dwarven kind (magic)
a nearly imperceptible death shroud (magic) (glowing)
a glowing azure potion (magic) (glowing) [67%]
a spiked dragonskin bracelet (magic)
a black leather bracelet set with amethyst (magic)
a pair of silverish githyanki gauntlets (magic) [72%]
some knight's steel arm plates from The Obsidian Citadel
a static dragonscale badge from The Forest City of Aravne
the mask of Avernus (magic) (glowing)
some catseye inventor's goggles (magic) (glowing)
[2] an ethereal soul shard (humming) (illuminating)
a gnomish shopkeepers token (magic)
[10] a disguise kit
a staff of power
[2] an aboleth potion (magic)
the potion of spiritual protection
a dragon scale
[61] a slab of beef
a vial of purple liquid (glowing)
a vial of vampiric rage (magic)
a bluestone vial (magic)
the wand of Life (magic)
a wand of black obsidian [67%]
a fire elemental figurine (glowing)
a black-bladed dagger named 'Chance' (magic)
a small pile of coins
< 753h/753H 190v/190V Pos: standing >
You feel your skin soften and return to normal.
< 753h/753H 190v/190V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 753h/753H 190v/190V Pos: standing >
You feel your skin harden to stone.
< 753h/753H 190v/190V Pos: standing >
A church official starts casting a spell.
< 753h/753H 190v/190V Pos: standing >
A church official completes his spell...
A church official utters the word 'saihpzfgszze'
A church official begins to move much more quickly.
< 753h/753H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/753H 190v/190V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S# -W#
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 753h/753H 190v/190V Pos: standing >
< 753h/753H 190v/190V Pos: standing >
Saving Iniz.
< 753h/753H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/753H 190v/190V Pos: standing >
You are using:
<floating about head>a LARGE green ioun stone[152h 38m 48s]
<worn as a badge> the all-empowering emblem enchanted by Dywer
<worn on head> a crown of burning flames of good protection [superior] made by Tolm (invis) [88%]
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[222h 5m 26s]
<worn in ear> a tiny orb of obsidian enchanted by Deathli (magic)
<worn in ear> the earring of a MaDMaN (magic) [80%]
<worn on face> the mask of Darkness (magic)
<worn around neck> a necklace of giant strength (magic) (glowing) [87%]
<worn around neck> a scarf of enhanced stealth enchanted by Dywer (magic) [87%]
<worn on body> the chameleon suit of transformation enchanted by Deathli
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> a belt of fresh blood enchanted by Deathli [47%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [74%]
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[222h 5m 23s]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [63%]
<worn around wrist> the bracer etched with Orcus's blood (glowing) [56%]
<worn around wrist> an ancient durithalite bracelet (magic) (glowing)
<worn on hands> a pair of stone gauntlets (glowing)
<worn on finger> the red ring of perfection (magic)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> the otherworldly dagger of Lokpan (magic) (glowing)
<worn on legs> some flexible leggings of hellfire enchanted by Deathli (magic) (glowing) [82%]
<worn on feet> the boots of speed enchanted by Deathli (magic)
< 753h/753H 190v/190V Pos: standing >
You quickly scan the area.
You see nothing.
< 753h/753H 190v/190V Pos: standing >
Looks like an exit.
You extend your sights northward.
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
< 753h/753H 190v/190V Pos: standing >
Autosaving...
< 753h/753H 190v/190V Pos: standing >
Ok.
< 753h/753H 190v/190V Pos: standing >
Before a Massive Stone Church
Obvious exits: -N -S
A wild-eyed agnostic looks at the church doors with skepticism.
< 753h/753H 189v/190V Pos: standing >
Ok.
< 753h/753H 189v/190V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 753h/753H 189v/190V Pos: standing >
Looks like an exit.
You extend your sights southward.
It's too difficult to see what lies in that direction.
< 753h/753H 189v/190V Pos: standing >
Before a Massive Stone Church
Obvious exits: -N# -S
A wild-eyed agnostic looks at the church doors with skepticism.
< 753h/753H 189v/190V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 753h/753H 189v/190V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 753h/753H 189v/190V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 753h/753H 189v/190V Pos: standing >
< 753h/753H 189v/190V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 753h/753H 189v/190V Pos: standing >
A Thri-Kreen enters from the south.
< 753h/753H 189v/190V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Thri-Kreen.
< 753h/753H 189v/190V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Thri-Kreen ass EP: excellent >
Your improved dexterity grants you an additional attack!
[Damage: 22 ] Your powerful pierce strikes a Thri-Kreen.
[Damage: 25 ] Your powerful pierce strikes a Thri-Kreen.
[Damage: 28 ] Your mighty pierce strikes a Thri-Kreen.
[Damage: 16 ] Your pierce strikes a Thri-Kreen.
< 753h/753H 189v/190V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Thri-Kreen ass EP: small wounds >
You anticipate a Thri-Kreen's maneuver and masterfully parry the attack.
You dodge a Thri-Kreen's vicious attack.
You snap into visibility.
< 753h/753H 189v/190V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Thri-Kreen ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your pierce wounds a Thri-Kreen.
[Damage: 19 ] Your powerful pierce strikes a Thri-Kreen.
[Damage: 26 ] Your pierce strikes a Thri-Kreen hard.
[Damage: 27 ] Your powerful pierce strikes a Thri-Kreen hard.
You score a CRITICAL HIT!!!!!
[Damage: 52 ] Your pierce seriously wounds a Thri-Kreen.
[Damage: 18 ] Your powerful pierce strikes a Thri-Kreen hard.
< 753h/753H 189v/190V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Thri-Kreen ass EP: nasty wounds >
The sun rises over the northern horizon.
< 753h/753H 189v/190V Pos: standing >
< T: a human traveler TP: sta TC:excellent E: A Thri-Kreen ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Thri-Kreen.
[Damage: 21 ] Your powerful pierce strikes a Thri-Kreen very hard.
You score a CRITICAL HIT!!!!!
[Damage: 52 ] Your mighty pierce enshrouds a Thri-Kreen in a mist of blood.
[Damage: 23 ] Your pierce seriously wounds a Thri-Kreen.
You score a CRITICAL HIT!!!!!
[Damage: 54 ] Your awesome pierce critically injures a Thri-Kreen.
[Damage: 15 ] Your impressive pierce critically injures a Thri-Kreen.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
< 753h/753H 189v/190V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] You successfully stab a Thri-Kreen in the heart, killing him instantly.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.