The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in Southern End of the Second Story Hallway

from the perspective of [53 Thief] Iniz The Empire (Halfling)

<floating about head>a LARGE green ioun stone[152h 11m 49s]
<worn as a badge>    the all-empowering emblem enchanted by Dywer
<worn on head>       a crown of burning flames of good protection [superior] made by Tolm (invis) [88%]             
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[221h 38m 27s]
<worn in ear>        a tiny orb of obsidian enchanted by Deathli (magic)
<worn in ear>        the earring of a MaDMaN (magic) [80%]             
<worn on face>       the mask of Darkness (magic)
<worn around neck>   a necklace of giant strength (magic) (glowing) [87%]             
<worn around neck>   a scarf of enhanced stealth enchanted by Dywer (magic) [87%]             
<worn on body>       the chameleon suit of transformation enchanted by Deathli
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a belt of fresh blood enchanted by Deathli [47%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [74%]             
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[221h 38m 24s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [63%]             
<worn around wrist>  the bracer etched with Orcus's blood (glowing) [56%]             
<worn around wrist>  an ancient durithalite bracelet (magic) (glowing)
<worn on hands>      a pair of stone gauntlets (glowing)
<worn on finger>     the red ring of perfection (magic)
<worn on finger>     Zorobabi's circular stone ring
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   the otherworldly dagger of Lokpan (magic) (glowing)
<worn on legs>       some flexible leggings of hellfire enchanted by Deathli (magic) (glowing) [82%]             
<worn on feet>       the boots of speed enchanted by Deathli (magic)


< 814h/814H 189v/190V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W -D
A church creative writer scrawls down propaganda.(Red Aura)
A cowled church member hums as he meditates.(Red Aura)

< 814h/814H 189v/190V Pos: standing >
The Church Interrogation Area
Obvious exits: -E -U#
The head church interrogater stands here leaning against the guillotine.(Red Aura)

< 814h/814H 188v/190V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W -D
A church creative writer scrawls down propaganda.(Red Aura)
A cowled church member hums as he meditates.(Red Aura)

< 814h/814H 189v/190V Pos: standing >
Along a Gloomy Hallway within the Church
Obvious exits: -N -S -W#

< 814h/814H 188v/190V Pos: standing >
Slay whom?

< 814h/814H 188v/190V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W#
A massive paladin is scouting the area.(holy)(Gold Aura)

< 814h/814H 189v/190V Pos: standing >
A massive paladin scout leaves east.
Slay whom?

< 814h/814H 189v/190V Pos: standing >
You quickly scan the area.
A church creative writer who is not far off to your north.
A cowled church member who is not far off to your north.
A massive paladin scout who is close by to your east.
A brawny barbarian bodyguard who is close by to your east.

< 814h/814H 190v/190V Pos: standing >
Outside of the Cardinal's Study
Obvious exits: -N# -W
A massive paladin is scouting the area.(holy)(Gold Aura)
A brawny barbarian stands here, guarding the cardinal's quarters.(Red Aura)

< 814h/814H 189v/190V Pos: standing >
Slay whom?

< 814h/814H 189v/190V Pos: standing >
A massive paladin scout opens the door.

< 814h/814H 189v/190V Pos: standing >
Ok.

< 814h/814H 189v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 189v/190V Pos: standing >
A massive paladin scout opens the door.
Slay whom?

< 814h/814H 189v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.

< 814h/814H 190v/190V Pos: standing >
Ok.

< 814h/814H 190v/190V Pos: standing >

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer enters from the west.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout leaves west.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout enters from the west.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
It's already open!

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A massive paladin scout opens the door.
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
The door seems to be closed.

< 814h/814H 190v/190V Pos: standing >
A church creative writer opens the door.
The Cardinal's Private Study
Obvious exits: -S
A Kobold (tiny) Disciple of Lloth, floating sits atop a huge furry ram.
A large friar squints as he peers around the area.(holy)(Red Aura)
A large human tests the cardinal's food for poison before he eats it.(Red Aura)
(Q)The church cardinal paces the room slowly.(holy)(Red Aura)
A ravenous imp flitters about the room.(Red Aura)
A ravenous imp flitters about the room.(Red Aura)
A ravenous imp flitters about the room.(Red Aura)

< 814h/814H 189v/190V Pos: standing >
A Kobold closes the door.
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
A Kobold closes the door.
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
A Kobold closes the door.
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
A Kobold closes the door.
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 814h/814H 189v/190V Pos: standing >
You snap into visibility.
[Damage:  8 ] Your impressive pierce wounds a Kobold.
A Kobold quickly slides off a huge furry ram's back.

< 814h/814H 189v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 
< 814h/814H 189v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A massive paladin scout enters from the south.

< 814h/814H 189v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A church creative writer enters from the south.

< 814h/814H 189v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 A huge furry ram recognizes you, and charges to attack!
A huge furry ram suddenly attacks YOU!
A huge furry ram misses you.
You are knocked to the ground by a massive paladin scout's mighty bash!

< 813h/814H 189v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A massive paladin scout's feeble punch grazes you.
A massive paladin scout's feeble punch grazes you.
A massive paladin scout's feeble punch grazes you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Kobold.
[Damage: 10 ] Your impressive pierce strikes a Kobold.
You miss a Kobold.

< 810h/814H 189v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A Kobold attempts to flee.
A Kobold leaves south.

< 811h/814H 189v/190V Pos: sitting >
A church creative writer leaves south.

< 813h/814H 189v/190V Pos: sitting >
You snap into visibility.
A huge furry ram's feeble bite grazes you.

< 813h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  few wounds >
 The church cardinal starts casting a spell.

< 814h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:excellent E: huge sta EP:  few wounds >
 You feel your skin soften and return to normal.
You snap into visibility.
A massive paladin scout's feeble punch grazes you.
A massive paladin scout's decent punch wounds you.
[Damage:  1 ] A massive paladin scout is burned severely as he hits you!
You tuck and roll away from the attack.
A massive paladin scout's punch grazes you.
[Damage:  1 ] A massive paladin scout is burned severely as he hits you!

< 798h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  1 ] Your pierce grazes a huge furry ram.
You miss a huge furry ram.
You miss a huge furry ram.

< 799h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 The church cardinal completes his spell...
The church cardinal utters the word 'pzar'
Healing energy flows from the church cardinal into a massive paladin scout's body!

< 802h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 A huge furry ram's weak bite grazes you.
[Damage:  3 ] A huge furry ram is burned severely as he hits you!
A huge furry ram's crude bite grazes you.
[Damage:  4 ] A huge furry ram is burned severely as he hits you!

< 792h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your pierce strikes a huge furry ram.
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your powerful pierce strikes a huge furry ram.

< 793h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 794h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 794h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 795h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 A massive paladin scout's crude punch grazes you.
[Damage:  1 ] A massive paladin scout is burned severely as he hits you!
A massive paladin scout's fine punch wounds you.
[Damage:  1 ] A massive paladin scout is burned severely as he hits you!
A massive paladin scout's decent punch wounds you.
[Damage:  1 ] A massive paladin scout is burned severely as he hits you!
A massive paladin scout starts casting an offensive spell.
Maybe you should get on your feet first?

< 763h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 Maybe you should get on your feet first?

< 763h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 A massive paladin scout completes his spell...
A massive paladin scout utters the words 'parl xafe'
A massive paladin scout sends a huge furry ram reeling with a holy word.
Sorry, you aren't allowed to do that in combat.

< 764h/814H 190v/190V Pos: sitting >
< T: Evol TP: sit TC:few scratches E: huge sta EP:  nasty wounds >
 You clamber to your feet.

< 764h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: huge sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] Your weak pierce grazes a huge furry ram.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your powerful pierce strikes a huge furry ram.
[Damage:  2 ] Your crude pierce grazes a huge furry ram.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your pierce strikes a huge furry ram.
You miss a huge furry ram.
[Damage:  1 ] Your weak pierce grazes a huge furry ram.

< 765h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: huge sta EP:  nasty wounds >
 You feel your skin harden to stone.
PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 765h/814H 190v/190V Pos: standing >
Outside of the Cardinal's Study
Obvious exits: -N -W
A brawny barbarian stands here, guarding the cardinal's quarters.(Red Aura)

< 771h/814H 189v/190V Pos: standing >
The Cardinal's Private Study
Obvious exits: -S
A massive paladin is scouting the area.(holy)(Gold Aura)
A huge, furry ram trots across the frozen plains. (minion) 
A large friar squints as he peers around the area.(holy)(Red Aura)
A large human tests the cardinal's food for poison before he eats it.(Red Aura)
(Q)The church cardinal paces the room slowly.(holy)(Red Aura)
A ravenous imp flitters about the room.(Red Aura)
A ravenous imp flitters about the room.(Red Aura)
A ravenous imp flitters about the room.(Red Aura)

< 777h/814H 188v/190V Pos: standing >
Outside of the Cardinal's Study
Obvious exits: -N -W
A brawny barbarian stands here, guarding the cardinal's quarters.(Red Aura)

< 780h/814H 189v/190V Pos: standing >
Southern End of the Second Story Hallway
Obvious exits: -N -E -S# -W#
A tiny spring bubbles here from the ground.
A church creative writer stands here, fighting a Kobold.(Red Aura)
A Kobold (tiny) Disciple of Lloth stands, floating here, fighting a church creative writer. (casting) 

< 782h/814H 188v/190V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'hgruidjuruhl'
A Kobold calls upon nature, a calming wind passes through.


< 785h/814H 190v/190V Pos: standing >
You snap into visibility.
You miss a Kobold.

< 788h/814H 190v/190V Pos: standing >
< T: creative TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A church creative writer's weak punch wounds a Kobold.
A church creative writer misses a Kobold.

< 791h/814H 190v/190V Pos: standing >
< T: creative TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your pierce strikes a Kobold hard.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful pierce strikes a Kobold hard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your pierce strikes a Kobold very hard.
A Kobold just barely gets his shield up to block your attack.
A Kobold dodges your futile attack.
[Damage: 10 ] Your impressive pierce strikes a Kobold.
A church creative writer dodges a Kobold's attack.
A church creative writer dodges a Kobold's attack.

< 793h/814H 190v/190V Pos: standing >
< T: creative TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A devoted church spin doctor enters from the north.

< 795h/814H 190v/190V Pos: standing >
< T: creative TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold attempts to flee.
A Kobold leaves east.

< 796h/814H 190v/190V Pos: standing >
A devoted church spin doctor leaves north.

< 796h/814H 190v/190V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 801h/814H 190v/190V Pos: standing >
Slay whom?

< 802h/814H 190v/190V Pos: standing >
A massive paladin scout enters from the east.

< 803h/814H 190v/190V Pos: standing >
A Kobold enters from the east.
You snap into visibility.
You miss a Kobold.

< 804h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A massive paladin scout suddenly attacks a Kobold!
A massive paladin scout's decent punch strikes a Kobold.
A church creative writer suddenly attacks a Kobold!
A church creative writer misses a Kobold.

< 805h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 808h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] Your fine pierce strikes a Kobold.
You miss a Kobold.
[Damage:  3 ] Your decent pierce wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 23 ] Your powerful pierce strikes a Kobold very hard.

< 809h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold starts casting a spell.

< 811h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Kobold sta EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the words 'iahjcandusg hajqp'
A Kobold gently touches a Kobold's body, and his wounds begin to heal!
A church creative writer's fine punch strikes a Kobold very hard.
A church creative writer misses a Kobold.
A church creative writer whacks a Kobold in the side with a sound kick.
A church creative writer's mighty kick sends a Kobold crashing into the wall!
A massive paladin scout's decent punch strikes a Kobold very hard.
A massive paladin scout's decent punch strikes a Kobold hard.
A massive paladin scout's weak punch strikes a Kobold.
A Kobold blocks a massive paladin scout's kick with his arm.

< 813h/814H 190v/190V Pos: standing >
< T: massive TP: sta TC:few scratches E: A Kobold ass EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 14 ] Your impressive pierce seriously wounds a Kobold.
[Damage: 15 ] Your impressive pierce seriously wounds a Kobold.
[Damage: 15 ] Your impressive pierce enshrouds a Kobold in a mist of blood.
[Damage: 12 ] Your impressive pierce enshrouds a Kobold in a mist of blood.
[Damage: 15 ] Your impressive pierce critically injures a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.

< 814h/814H 190v/190V Pos: standing >
<C'mon, you are doing it all the time!

< 814h/814H 190v/190V Pos: standing >
<Your improved dexterity grants you an additional attack!
You miss a Kobold.
You snap into visibility.
[Damage: 15 ] Your impressive pierce strikes a Kobold very hard.
[Damage: 14 ] Your pierce strikes a Kobold very hard.
A Kobold blocks your futile lunge at him.

< 814h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold ass EP:  awful >
 A devoted church spin doctor enters from the north.

< 814h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold ass EP:  awful >
 A devoted church spin doctor suddenly attacks a Kobold!
A devoted church spin doctor's weak punch strikes a Kobold.

< 814h/814H 190v/190V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Kobold ass EP:  awful >
 You parry a Kobold's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your powerful pierce seriously wounds a Kobold.
[Damage: 19 ] Your pierce enshrouds a Kobold in a mist of blood.
[Damage:  6 ] Your fine pierce strikes a Kobold very hard.
[Damage: 12 ] Your impressive pierce enshrouds a Kobold in a mist of blood.
You miss a Kobold.
[Damage: 12 ] Your impressive pierce causes a Kobold to grimace in pain.
[Damage: 15 ] You successfully stab a Kobold in the heart, killing him instantly.
A Kobold's vambraces of holy might was completely destroyed by the massive blow!
A Kobold's ashen stone ring from Ny'Neth's Stronghold Continued was completely destroyed by the massive blow!
A Kobold's pair of wolf fur leggings was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!