Actual (Base) Actual (Base)
Str: 79 ( 87) Pow: 76 ( 80)
Dex: 88 ( 80) Int: 84 ( 80)
Agi: 92 ( 80) Wis: 106 ( 96)
Con: 79 ( 92) Cha: 76 ( 80) Luc: 72 ( 80)
Equipped Items: 0 Carried weight: 0
Armor Points: 12 Increases melee damage taken by 1.2%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 1 Damroll: 2
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[29]
BRE[36] SPE[36]
Load carried: What load?
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A young noble walks along in bronze garb.(holy)(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
A young zarbonite leaves south.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
A young zarbonite enters from the south.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A young noble walks along in bronze garb.(holy)(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite leaves south.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
A young zarbonite enters from the south.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A young noble walks along in bronze garb.(holy)(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite starts casting a spell called 'bless'.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'bless'
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A young noble walks along in bronze garb.(holy)(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
A young zarbonite starts casting a spell.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'fido'
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
A durithalite elemental enters from the south.
A durithalite elemental enters from the south.
< 240h/240H 120v/120V Pos: standing >
A spore ball enters from the south.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite starts casting a spell.
The Breaking Room
Obvious exits: -S
A spore ball hovers in the air.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A young noble walks along in bronze garb.(holy) (casting) (Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the words 'sfahzqhuai yfaw yufz'
< 240h/240H 120v/120V Pos: standing >
A young zarbonite starts casting a spell called 'bless'.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'fido'
< 240h/240H 120v/120V Pos: standing >
A young zarbonite starts casting a spell called 'bless'.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite completes her spell...
A young zarbonite utters the word 'bless'
< 240h/240H 120v/120V Pos: standing >
A durithalite elemental leaves south.
A durithalite elemental leaves south.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A spore ball hovers in the air.
A young noble walks along in bronze garb.(holy)(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite leaves south.
< 240h/240H 120v/120V Pos: standing >
A spore ball leaves south.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 240h/240H 120v/120V Pos: standing >
A young zarbonite enters from the south.
< 240h/240H 120v/120V Pos: standing >
A young zarbonite leaves south.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Karnik tickles you - Hee Ha Hehe Ha Hee hee Ha
< 240h/240H 120v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Experience till level: -75106723
< 240h/240H 120v/120V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
This creature is an illithid to be sure. It is wearing a strange helmet with
lots of spikes, probably designed to distrupt concentration enough that
psionic attacks would be hard to muster if not impossible. it is really
beaten up and is obviously not in a good mood.
A captive illithid appears to be Illithid and is in excellent condition.
It's medium in size.
<worn on head> a strange helmet
< 240h/240H 120v/120V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 240h/240H 120v/120V Pos: standing >
A captive illithid's flesh begins to shimmer, then gains a harder look to it.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
This creature is an illithid to be sure. It is wearing a strange helmet with
lots of spikes, probably designed to distrupt concentration enough that
psionic attacks would be hard to muster if not impossible. it is really
beaten up and is obviously not in a good mood.
A captive illithid appears to be Illithid and is in excellent condition.
It's medium in size.
<worn on head> a strange helmet
< 240h/240H 120v/120V Pos: standing >
You tell your racewar 'yes it is'
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
You tell your racewar 'the plane aparantly disappear so fast that the radar operators said "the thing vanished in 2 seconds"'
< 240h/240H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
A captive illithid looks physically stronger.
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Score information for Poomio
Level: 51 Race: Drow Elf Class: Cleric / Healer Sex: Male
Hit points: 240(240) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1070 platinum 71 gold 0 silver 0 copper
Playing time: 10 days / 7 hours/ 26 minutes
Received data: 0.0469 MB this session.
Send data: 0.0017 MB this session.
Compression ratio: 86%
Title: Disciple of Lloth
Status: Standing.
Epic points: 2541 Skill points: 44 Current task: find runestone of Myrloch Vale
Epic Bonus: Movement Regen Bonus (0.00%)
Frags: -3.99 Deaths: 55
Detecting: Invisible Evil Good Magic Life Holiness
Enchantments: Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 212
Active Spells:
--------------
true seeing (40 minutes)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
This creature is an illithid to be sure. It is wearing a strange helmet with
lots of spikes, probably designed to distrupt concentration enough that
psionic attacks would be hard to muster if not impossible. it is really
beaten up and is obviously not in a good mood.
A captive illithid appears to be Illithid and is in excellent condition.
It's medium in size.
<worn on head> a strange helmet
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 240h/240H 120v/120V Pos: standing >
Character attributes for Poomio
Level: 51 Race: Drow Elf Class: Cleric / Healer
Age: 109 yrs / 14 mths Height: 70 inches Weight: 121 lbs Size: medium
Actual (Base) Actual (Base)
Str: 79 ( 87) Pow: 76 ( 80)
Dex: 88 ( 80) Int: 84 ( 80)
Agi: 92 ( 80) Wis: 106 ( 96)
Con: 79 ( 92) Cha: 76 ( 80) Luc: 72 ( 80)
Equipped Items: 0 Carried weight: 0
Armor Points: 12 Increases melee damage taken by 1.2%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 1 Damroll: 2
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[29]
BRE[36] SPE[36]
Load carried: What load?
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Pardon?
< 240h/240H 120v/120V Pos: standing >
Character attributes for Poomio
Level: 51 Race: Drow Elf Class: Cleric / Healer
Age: 109 yrs / 14 mths Height: 70 inches Weight: 121 lbs Size: medium
Actual (Base) Actual (Base)
Str: 79 ( 87) Pow: 76 ( 80)
Dex: 88 ( 80) Int: 84 ( 80)
Agi: 92 ( 80) Wis: 106 ( 96)
Con: 79 ( 92) Cha: 76 ( 80) Luc: 72 ( 80)
Equipped Items: 0 Carried weight: 0
Armor Points: 12 Increases melee damage taken by 1.2%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 1 Damroll: 2
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[29] FEA[29]
BRE[36] SPE[36]
Load carried: What load?
< 240h/240H 120v/120V Pos: standing >
Pardon?
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
Score information for Poomio
Level: 51 Race: Drow Elf Class: Cleric / Healer Sex: Male
Hit points: 240(240) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1070 platinum 71 gold 0 silver 0 copper
Playing time: 10 days / 7 hours/ 31 minutes
Received data: 0.0496 MB this session.
Send data: 0.0018 MB this session.
Compression ratio: 86%
Title: Disciple of Lloth
Status: Standing.
Epic points: 2541 Skill points: 44 Current task: find runestone of Myrloch Vale
Epic Bonus: Movement Regen Bonus (0.00%)
Frags: -3.99 Deaths: 55
Detecting: Invisible Evil Good Magic Life Holiness
Enchantments: Ultravision
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 0.82
Leaderboard Points: 212
Active Spells:
--------------
true seeing (37 minutes)
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
A young zochran enters from the south.
< 240h/240H 120v/120V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A young noble walks along in blood red garb.(Red Aura)
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
A young zochran leaves south.
< 240h/240H 120v/120V Pos: standing >
Autosaving...
< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.(Red Aura)
A duergar slave stands here ready to torture captives.(Red Aura)
< 240h/240H 120v/120V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 240h/240H 120v/120V Pos: standing >
A swarm of insects sneaks south.
< 240h/240H 120v/120V Pos: standing >
< 240h/240H 120v/120V Pos: standing >
A vampire necromancer puts a large pile of coins into a portable hole.
< 240h/240H 120v/120V Pos: standing >
A vampire necromancer looks at you.
< 240h/240H 120v/120V Pos: standing >
A vampire necromancer snaps into visibility.
A vampire necromancer disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 240h/240H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:excellent E: a vampire necromancer sta EP: excellent >
A vampire necromancer snaps into visibility.
OUCH! That really did HURT!
OUCH! That really did HURT!
-=[a vampire necromancer attacks you.]=- [6 hits]
< 120h/240H 120v/120V Pos: standing >
< T: Poomio TP: sta TC: few wounds E: a vampire necromancer sta EP: excellent >
A vampire necromancer snaps into visibility.
-=[You attack a vampire necromancer.]=- [0 hits]
A vampire necromancer dances an amazing maneuver in battle, tripping you.
< 120h/240H 120v/120V Pos: on your ass >
< T: Poomio TP: ass TC: few wounds E: a vampire necromancer sta EP: excellent >
A swarm of insects starts casting an offensive spell.
< 120h/240H 120v/120V Pos: on your ass >
< T: Poomio TP: ass TC: few wounds E: a vampire necromancer sta EP: excellent >
A vampire necromancer snaps into visibility.
Before you can react a vampire necromancer suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A vampire necromancer steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
Someone completes his spell...
Someone utters the word 'pawwzf'
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's stab causes massive blood-loss and you fall to the ground, lifeless.