<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the shadowy crown of damnation (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> the earring of a MaDMaN (magic)
<worn in ear> the earring of a MaDMaN (magic)
<worn on face> a virulent case of herpes simplex
<worn around neck> an oathstone pendant (magic) (humming)
<worn around neck> the cloak of sacred speed (magic) (glowing)
<worn on body> an embroidered tunic of the Knights of the Raven (magic)
<worn about body> the cloak of woven time (magic) (glowing) [82%]
<worn on back> a double-buckled Alatorin backpack [74%]
<worn on tail> a fine woven braid of silver and gold (magic)
<worn as quiver> a sheath of stitched together skulls of constitution (magic) [62%]
<worn about waist> a darkmail belt (magic) [73%]
<worn on belt buckle>the black heart of Morklar (magic) [69%]
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a silver dragon egg (magic)
<worn on arms> some slime-covered aboleth skin (magic) (glowing)
<held as shield> a well-polished mithril body shield
<worn around wrist> the ancestral bracelet of Sevenoaks enchanted by Deathli (magic) [87%]
<worn around wrist> the ancestral bracelet of Sevenoaks of greater wisdom (magic) [70%]
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a band of parting prevented (magic) (glowing)
<worn on finger> a gleaming platinum ring (magic)
<held> a fire-imbued totem of Kossuth of constitution (magic)
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> the slippers of rot and decay of constitution [66%]
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 216v/219V Pos: standing >
The gate seems to be closed.
< 803h/803H 216v/219V Pos: standing >
Aceldama is now guarding you!
Ok.
< 803h/803H 219v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Aceldama sneaks in from the east.
< 803h/803H 218v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 803h/803H 218v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
Alarm bells sound, signalling an invasion!
< 803h/803H 217v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 803h/803H 216v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 803h/803H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 803h/803H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 803h/803H 218v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 803h/803H 217v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 216v/219V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
A patrolling guard who is a brief walk away to your west.
A dwarven merchant who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A deer who is rather far off to your west.
A gully dwarf who is rather far off to your west.
The gully dwarf town crier who is rather far off to your west.
< 803h/803H 219v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 218v/219V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A dwarven merchant who is not far off to your west.
A dwarven commoner who is not far off to your west.
A deer who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
< 803h/803H 218v/219V Pos: standing >
An elite guard suddenly attacks YOU!
Aceldama bravely steps in front of you, shielding you from harm!
An elite guard suddenly appears a bit confused!
Aceldama snaps into visibility.
An elite guard's punch grazes Aceldama.
A dark shroud encases Aceldama as he charges into battle.
< 803h/803H 218v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
< 803h/803H 217v/219V Pos: standing >
You quickly scan the area.
Aceldama who is close by to your east.
An elite guard who is close by to your east.
A patrolling guard who is close by to your west.
A dwarven merchant who is close by to your west.
A dwarven commoner who is close by to your west.
A deer who is not far off to your west.
A gully dwarf who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
< 803h/803H 217v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 803h/803H 219v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard stands here, fighting Aceldama.(Gold Aura)
< 803h/803H 218v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
< 803h/803H 217v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard stands here, fighting Aceldama.(Gold Aura)
< 803h/803H 218v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 803h/803H 218v/219V Pos: standing >
Aceldama parries an elite guard's lunge at him.
An elite guard is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Aceldama snaps into visibility.
Aceldama parries an elite guard's lunge at him.
< 803h/803H 218v/219V Pos: standing >
You complete your spell...
You point at an elite guard.
[Damage: 949 ] Your blast of molten spray slams into an elite guard, burning holes into his flesh.
< 803h/803H 218v/219V Pos: standing >
Aceldama misses an elite guard.
Aceldama's impressive slash strikes an elite guard.
Aceldama's impressive slash strikes an elite guard.
Aceldama's impressive slash strikes an elite guard.
< 803h/803H 218v/219V Pos: standing >
You start chanting...
< 803h/803H 218v/219V Pos: standing >
You complete your spell...
You point at an elite guard.
[Damage: 974 ] Your molten spray melts what remains of an elite guard into a puddle of liquid flesh.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.
< 803h/803H 218v/219V Pos: standing >
You get a few coins from the corpse of an elite guard.
There were: 3 platinum coins, 17 gold coins.
< 803h/803H 218v/219V Pos: standing >
the corpse of an elite guard does not contain the essence.
< 803h/803H 218v/219V Pos: standing >
You do not see a essence here.
< 803h/803H 219v/219V Pos: standing >
Ok.
You put 3 platinum, 17 gold, 0 silver, and 0 copper coins into a net of endless currents.
< 803h/803H 219v/219V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your west.
A dwarven merchant who is not far off to your west.
A dwarven commoner who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
< 803h/803H 219v/219V Pos: standing >
You sit down.
< 803h/803H 219v/219V Pos: sitting >
You wiggle to find the most comfortable position.
< 803h/803H 219v/219V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - guardian spirits
(10th circle) 2 - restoration
1 - etherportal
1 - gaseous cloud
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - spirit jump
3 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - wellness
5 - greater mending
1 - lionrage
( 5th circle) 1 - shrewtameness
5 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 6 - scalding blast
1 - snailspeed
1 - molevision
2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle) 8 - ice missile
3 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) molten spray
3 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 803h/803H 219v/219V Pos: sitting >
You start meditating...
< 803h/803H 219v/219V Pos: sitting >
You have finished memorizing molten spray.
< 803h/803H 219v/219V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
Aceldama looks at you.
< 803h/803H 219v/219V Pos: sitting >
You clamber to your feet.
< 803h/803H 219v/219V Pos: standing >
Saving Ghuleh.
< 803h/803H 219v/219V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 218v/219V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your west.
A dwarven merchant who is close by to your west.
A dwarven commoner who is close by to your west.
The gully dwarf town crier who is not far off to your west.
A young male dwarf who is in the distance to your west.
A young female dwarf who is in the distance to your west.
A shopping commoner who is in the distance to your west.
< 803h/803H 218v/219V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven merchant travels through here.(Gold Aura)
A dwarven commoner is here, shopping around the square.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 217v/219V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A large dog who is close by to your south.
A tiny little chipmunk who is not far off to your south.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A young male dwarf who is rather far off to your west.
A young female dwarf who is rather far off to your west.
A shopping commoner who is rather far off to your west.
A patrolling guard who is in the distance to your west.
< 803h/803H 217v/219V Pos: standing >
A dwarven commoner leaves north.
< 803h/803H 219v/219V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large dog wanders around here, looking for food.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 218v/219V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A tiny little chipmunk is darting all around.
Alarm bells sound, signalling an invasion!
Aceldama sneaks in from the north.
< 803h/803H 217v/219V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A patrolling guard who is not far off to your north.
A dwarven merchant who is not far off to your north.
A dwarven commoner who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.
< 803h/803H 217v/219V Pos: standing >
< 803h/803H 219v/219V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large dog wanders around here, looking for food.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 803h/803H 218v/219V Pos: standing >
A dwarven merchant enters from the north.
< 803h/803H 218v/219V Pos: standing >
A dwarven merchant suddenly attacks Aceldama!
A dwarven merchant suddenly appears a bit confused!
A dwarven merchant misses Aceldama.
A dark shroud encases Aceldama as he charges into battle.
< 803h/803H 218v/219V Pos: standing >
A patrolling guard enters from the north.
< 803h/803H 218v/219V Pos: standing >
A patrolling guard stands to the side, evaluating the fray.
A patrolling guard leaves north.
< 803h/803H 218v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 803h/803H 218v/219V Pos: standing >
You complete your spell...
You point at a dwarven merchant.
[Damage: 749 ] Your molten spray melts what remains of a dwarven merchant into a puddle of liquid flesh.
A dwarven merchant is dead! R.I.P.
You receive your share of experience.
A dwarven merchant's death cry reverberates in your head as he falls to the ground.
< 803h/803H 218v/219V Pos: standing >
You failed.
< 803h/803H 218v/219V Pos: standing >
You get a small pile of coins from the corpse of a dwarven merchant.
There were: 1 platinum coin, 4 gold coins, 13 silver coins, 19 copper coins.
< 803h/803H 218v/219V Pos: standing >
the corpse of a dwarven merchant does not contain the essence.
< 803h/803H 218v/219V Pos: standing >
You do not see a essence here.
< 803h/803H 219v/219V Pos: standing >
Ok.
You put 1 platinum, 4 gold, 13 silver, and 19 copper coins into a net of endless currents.
< 803h/803H 219v/219V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a dwarven merchant is lying here.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(Red Aura)
A large dog wanders around here, looking for food.
< 803h/803H 219v/219V Pos: standing >
Saving Ghuleh.
< 803h/803H 219v/219V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 218v/219V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
< 803h/803H 217v/219V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A cudgel has been dropped here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 803h/803H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .
< 803h/803H 219v/219V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A dwarven commoner who is close by to your south.
A patrolling guard who is not far off to your south.
A large dog who is a brief walk away to your south.
A tiny little chipmunk who is rather far off to your south.
A large dog who is close by above you.
A Dwarf who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 803h/803H 219v/219V Pos: standing >
< 803h/803H 219v/219V Pos: standing >
Reception Room
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[2] A small bandage rests upon the ground here.
A large dog wanders around here, looking for food.
A Dwarf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 803h/803H 218v/219V Pos: standing >
An elite guard suddenly attacks YOU!
Aceldama bravely steps in front of you, shielding you from harm!
As an elite guard strikes Aceldama, the power of Aceldama's ancestors fill them with RAGE!
Aceldama snaps into visibility.
An elite guard's punch grazes Aceldama.
A dark shroud encases Aceldama as he charges into battle.
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
Aceldama snaps into visibility.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
Aceldama dives at a Dwarf skewering him with his blood red sword named 'Death Rider'.
You start chanting...
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
Aceldama snaps into visibility.
A Dwarf's weak slash grazes Aceldama.
A Dwarf is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Aceldama parries a Dwarf's lunge at him.
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
You complete your spell...
You point at a Dwarf.
[Damage: 122 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
You start chanting...
You snap into visibility.
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
You snap into visibility.
Casting: arieks shattering iceball
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
Aceldama's skin seems to turn to stone.
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 114 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 802h/803H 218v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
-=[An elite guard's punch grazes you.]=-
-=[An elite guard's punch grazes you.]=-
An elite guard's kick hits you directly in the face.
An elite guard's mighty kick sends you crashing into the wall!
An elite guard suddenly appears a bit confused!
Aceldama snaps into visibility.
An elite guard's punch grazes Aceldama.
An elite guard's punch grazes Aceldama.
Aceldama parries an elite guard's lunge at him.
Aceldama withstands a bash from an elite guard, who bounces back and falls.
< 798h/803H 218v/219V Pos: on your ass >
Aceldama's powerful slash strikes an elite guard.
Aceldama's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon an elite guard!
An elite guard screams in utter terror as he is damned by Aceldama's God.
Aceldama's mighty slash strikes an elite guard.
Aceldama's slash wounds an elite guard.
As Aceldama strikes an elite guard, the power of Aceldama's ancestors fill them with RAGE!
Aceldama's impressive slash wounds an elite guard.
< 798h/803H 218v/219V Pos: on your ass >
A Dwarf is burned by magical fire as he strikes the spiked shield of a MaDMaN!
Aceldama snaps into visibility.
A Dwarf suddenly appears a bit confused!
A Dwarf's weak slash grazes Aceldama.
Aceldama dodges a Dwarf's attack.
< 798h/803H 218v/219V Pos: on your ass >
< 798h/803H 218v/219V Pos: on your ass >
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
-=[An elite guard's weak punch grazes you.]=-
Aceldama parries an elite guard's lunge at him.
Aceldama snaps into visibility.
An elite guard's weak punch grazes Aceldama.
An elite guard suffers from contact with the aura about Aceldama.
< 790h/803H 219v/219V Pos: on your ass >
< T: Ghuleh TP: ass TC:few scratches E: elite sta EP: excellent >
Aceldama's slash wounds an elite guard.
Aceldama's mighty slash strikes an elite guard hard.
Aceldama's impressive slash wounds an elite guard.
Aceldama's powerful slash strikes an elite guard.
Aceldama's powerful slash strikes an elite guard.
< 791h/803H 219v/219V Pos: on your ass >
< T: Ghuleh TP: ass TC:few scratches E: elite sta EP: excellent >
Aceldama parries a Dwarf's lunge at him.
Aceldama parries a Dwarf's lunge at him.
Aceldama parries a Dwarf's lunge at him.
Aceldama snaps into visibility.
Aceldama turns to focus his attack on a Dwarf!
A dark shroud encases Aceldama as he charges into battle.
A Dwarf clambers to his feet.
< 791h/803H 219v/219V Pos: on your ass >
< T: Ghuleh TP: ass TC:few scratches E: elite sta EP: excellent >
Sorry, you can't do that while laying around.
< 791h/803H 219v/219V Pos: on your ass >
< T: Ghuleh TP: ass TC:few scratches E: elite sta EP: excellent >
You clamber to your feet.
< 791h/803H 219v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
An elite guard dodges your futile attack.
An elite guard dodges your futile attack.
You snap into visibility.
You start chanting...
< 791h/803H 219v/219V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: elite sta EP: excellent >
A blood red sword named 'Death Rider' glows as its pommel is slammed into an elite guard,&Lknocking him away from YOU!
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 148 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 791h/803H 219v/219V Pos: standing >
You feel your skin harden to stone.
< 791h/803H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 791h/803H 219v/219V Pos: standing >
Aceldama snaps into visibility.
An elite guard's punch grazes Aceldama.
Aceldama parries an elite guard's lunge at him.
An elite guard is burned by magical fire as he strikes the spiked shield of a MaDMaN!
An elite guard whacks Aceldama in the side with a sound kick.
Aceldama's impressive slash strikes a Dwarf.
As Aceldama strikes a Dwarf, the power of Aceldama's ancestors fill them with RAGE!
Aceldama's fine slash strikes a Dwarf.
Aceldama's slash strikes a Dwarf hard.
Aceldama's impressive slash strikes a Dwarf hard.
Aceldama's powerful slash seriously wounds a Dwarf.
Aceldama parries an elite guard's lunge at him.
An elite guard misses Aceldama.
< 791h/803H 219v/219V Pos: standing >
Aceldama snaps into visibility.
A Dwarf's weak slash grazes Aceldama.
Aceldama parries a Dwarf's lunge at him.
Aceldama parries a Dwarf's lunge at him.
Aceldama parries a Dwarf's lunge at him.
A Dwarf's impressive slash grazes Aceldama.
< 791h/803H 219v/219V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 116 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
< 791h/803H 219v/219V Pos: standing >
Aceldama snaps into visibility.
A Dwarf is knocked to the ground by Aceldama's mighty bash!
< 792h/803H 219v/219V Pos: standing >
You are already standing.
< 792h/803H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.
< 792h/803H 219v/219V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 107 ] Your iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's sigil of the Village of New Hope enchanted by Deathli freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!