<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> the helm of the dragonlords (magic)
<worn on eyes> the eyepatch of immortality enchanted by Kesk (magic) (glowing)
<worn in ear> an enchanted earring of intelligence
<worn in ear> the living essence of Dranum of constitution (magic) [83%]
<worn on face> the mask of the plague enchanted by Kesk
<worn around neck> some kharma mind beads enchanted by Kesk (magic)
<worn around neck> an alligatorskin collar of the Assassin [poor] made by Kabo
<worn on body> the robe of Lost Souls (magic)[126h 49m 50s]
<worn about body> the cloak of woven time enchanted by Saif (magic) (glowing)
<worn on back> a large leather backpack
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a pitch black spellbook (magic) (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven (magic)
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[137h 27m 3s]
<worn around wrist> some polished endurium bracers enchanted by Saif (magic)
<worn around wrist> a well crafted limestone bracelet enchanted by Kesk (magic)
<worn on hands> Tempest, the swirling gauntlets of storms (magic) [27%]
<worn on finger> a ring of elemental control enchanted by Kesk (magic) (glowing) [79%]
<worn on finger> a ring of charisma
<primary weapon> the blackened staff of Netheril (magic) (glowing)[137h 26m 54s]
<worn on legs> some leggings of red flames enchanted by Kesk (magic) [74%]
<worn on feet> some enchanted boots of constitution (magic) [59%]
< 1014h/1029H 201v/214V Pos: standing >
You start chanting...
< 1014h/1029H 206v/214V Pos: standing >
A Gnome leaves west.
< 1014h/1029H 208v/214V Pos: standing >
A Centaur screams in pain as Ace's pierce tears into his flesh.
A Centaur screams in pain as Ace's pierce tears into his flesh.
A Centaur screams in pain as Ace's pierce tears into his flesh.
A Centaur screams in pain as Ace's pierce tears into his flesh.
Laz has reconnected.
< 1014h/1029H 212v/214V Pos: standing >
A Centaur starts casting a spell.
< 1014h/1029H 214v/214V Pos: standing >
Casting: prismatic cube *
< 1014h/1029H 214v/214V Pos: standing >
Casting: prismatic cube
< 1014h/1029H 214v/214V Pos: standing >
Laz starts casting a spell.
< 1014h/1029H 214v/214V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You complete your spell...
Eikel clambers to his feet.
Eikel snaps out of his trance, looking frustrated.
< 1014h/1029H 214v/214V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Laz.
< 1014h/1029H 214v/214V Pos: standing >
A Centaur snaps into visibility.
Ace's pierce grazes a Centaur.
Ace's fine pierce grazes a Centaur.
Ace's powerful pierce wounds a Centaur.
Ace's decent pierce grazes a Centaur.
A Centaur dodges Ace's attack.
< 1014h/1029H 214v/214V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
Laz snaps into visibility.
A Centaur snaps into visibility.
The might of Laz's god is thrust upon a Centaur, causing massive damage!
A Centaur's waistband of rock and stone was damaged from the massive blow!
< 1014h/1029H 214v/214V Pos: standing >
The sun hangs low on the southern sky.
Eikel starts casting an offensive spell called 'arieks shattering iceball'.
< 1014h/1029H 214v/214V Pos: standing >
Laz starts casting a spell.
< 1014h/1029H 214v/214V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
Laz snaps into visibility.
A Centaur snaps into visibility.
The might of Laz's god is thrust upon a Centaur, causing massive damage!
A Centaur's spiked obsidian quiver was damaged from the massive blow!
PooF! Ace suddenly performs an evasive maneouver, quickling darting into the shadows!
< 1019h/1029H 214v/214V Pos: standing >
Eikel completes his spell...
Eikel utters the words 'abrauztg gpahhzfuio uqzbarr'
Eikel points at a Centaur.
Eikel's iceball shatters upon impacting a Centaur, rending flesh and sending blood flying.
< 1020h/1029H 214v/214V Pos: standing >
Ok.
The caretaker suddenly attacks a Centaur!
The caretaker's weak punch wounds a Centaur.
< 1022h/1029H 214v/214V Pos: standing >
Laz starts casting a spell.
< 1023h/1029H 214v/214V Pos: standing >
A prismatic wall crumbles to dust and blows away.
A Centaur attempts to flee.
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
A Centaur steps through the wall.
A Centaur trots north.
< 1025h/1029H 214v/214V Pos: standing >
Laz stops chanting abruptly!
< 1028h/1029H 214v/214V Pos: standing >
Laz sneaks north.
< 1029h/1029H 214v/214V Pos: standing >
Eikel leaves north.
< 1029h/1029H 214v/214V Pos: standing >
Ok.
The caretaker seems a bit busy at the moment, try later.
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
A Gnome sneaks in from the south.
The lich of Xiy enters from the south.
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
A Recently Unearthed Chamber
A recent earthquake has revealed a crack in the mountains, leading to a
hollowed out ancient chamber. Strong circular pillars support the large
amount of earth and rock which, until recently, had protected this chamber
from all would be explorers. Plain, triangular stone slabs make up the floor
of the room. A very thick layer of dust covers the ground. Noone has been
here in centuries. A dusty tome sits upon a pedestal of obsidian rock in the
center of the large chamber.
Obvious exits: -North -South
Eikel Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
You start chanting...
< 1029h/1029H 212v/214V Pos: standing >
Casting: wall of stone **
< 1029h/1029H 212v/214V Pos: standing >
Casting: wall of stone *
< 1029h/1029H 212v/214V Pos: standing >
Ace flashes a wicked grin as the shadows slowly coalesce around them.
Ace sneaks south.
< 1029h/1029H 212v/214V Pos: standing >
Casting: wall of stone
< 1029h/1029H 212v/214V Pos: standing >
Eikel stops following you.
Eikel starts following you.
< 1029h/1029H 212v/214V Pos: standing >
You complete your spell...
< 1029h/1029H 212v/214V Pos: standing >
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
Eikel enters from the south.
The caretaker enters from the south.
< 1029h/1029H 211v/214V Pos: standing >
Slay whom?
< 1029h/1029H 211v/214V Pos: standing >
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North# -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The keeper of the vault stands here, ready to fight.(Red Aura)
Eikel enters from the south.
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
Slay whom?
Eikel stops following you.
Eikel starts following you.
< 1029h/1029H 214v/214V Pos: standing >
The vault keeper suddenly attacks Laz!
A dark shroud encases the vault keeper as he charges into battle.
Laz snaps into visibility.
The vault keeper's feeble maul grazes Laz.
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
Laz attempts to flee.
Laz leaves south.
You follow Laz.
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Eikel enters from the north.
The caretaker enters from the north.
< 1029h/1029H 213v/214V Pos: standing >
The vault keeper enters from the north.
The vault keeper recognizes Laz, and charges to attack!
The vault keeper suddenly attacks Laz!
Laz snaps into visibility.
The vault keeper's weak maul grazes Laz.
< 1029h/1029H 213v/214V Pos: standing >
Eikel sits down in a comfortable spot.
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
Eikel stares off into space, entering a meditative trance.
< 1029h/1029H 213v/214V Pos: standing >
Laz gasps slightly as the stone mace 'Godsfury' infuses him with energy.
Healing energy flows from Laz into Laz's body!
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
You feel your power of wall of stone returning to you.
Laz attempts to flee.
Laz leaves north.
You follow Laz.
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North# -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
Slay whom?
< 1029h/1029H 212v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
Laz opens the gate.
< 1029h/1029H 214v/214V Pos: standing >
Laz sneaks north.
You follow Laz.
A Small Chamber with a Portal
This room is far smaller than the previous. The only noticeable feature of
this chamber is a shimmering blue portal that casts an eerie light upon the
walls cutting through the darkness. Faint outlines of hideous beasts appear
in the portal from time to time. The air in this room is very cold - far
colder than the others. It almost seems as if a chilling draft is coming from
the portal.
Obvious exits: -North -South
A shimmering portal lights up the room. (glowing)
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
(Q)A very old man in blue robes stands here, watching the portal.
The caretaker enters from the south.
< 1029h/1029H 213v/214V Pos: standing >
< 1029h/1029H 213v/214V Pos: standing >
Laz closes the gate.
< 1029h/1029H 213v/214V Pos: standing >
It's already open!
< 1029h/1029H 213v/214V Pos: standing >
Laz sneaks north.
You follow Laz.
The Vault of the Keepers
This large room has housed the treasures of a long forgotten empire for
centuries. The people who created this vault and the portal which cealed
the apocalypse demons in their world had stored many valuable items and
artifacts in this vault for safekeeping and as a reward to any who were
able to challenge and defeat the horsemen.
Obvious exits: -South
An enormous rune-covered monolith stands omniously here.
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*A Centaur (large) Legionary of The Empire stands in mid-air here. (casting)
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
I see nothing suitable there.
< 1029h/1029H 214v/214V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
< 1029h/1029H 214v/214V Pos: standing >
Laz starts casting a spell.
You score a CRITICAL HIT!!!!!
A Centaur snaps into visibility.
[Damage: 2 ] Your weak bludgeon grazes a Centaur.
You resist the effects of a Centaur's spell!
< 1029h/1029H 214v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: few wounds >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
Laz snaps into visibility.
A Centaur snaps into visibility.
The might of Laz's god is thrust upon a Centaur, causing massive damage!
< 1029h/1029H 214v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur attempts to flee.
A Centaur trots south.
< 1029h/1029H 214v/214V Pos: standing >
Laz closes the vault.
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
The vault seems to be closed.
< 1029h/1029H 214v/214V Pos: standing >
< 1029h/1029H 214v/214V Pos: standing >
Ok.
< 1029h/1029H 214v/214V Pos: standing >
A Small Chamber with a Portal
This room is far smaller than the previous. The only noticeable feature of
this chamber is a shimmering blue portal that casts an eerie light upon the
walls cutting through the darkness. Faint outlines of hideous beasts appear
in the portal from time to time. The air in this room is very cold - far
colder than the others. It almost seems as if a chilling draft is coming from
the portal.
Obvious exits: -North -South
A shimmering portal lights up the room. (glowing)
(Q)A very old man in blue robes stands here, watching the portal.
The caretaker enters from the north.
< 1029h/1029H 213v/214V Pos: standing >
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North -South
The caretaker enters from the north.
< 1029h/1029H 212v/214V Pos: standing >
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
Eikel Disciple of Lloth (Minotaur)(huge) stands in mid-air here.(Red Aura)
The keeper of the vault stands here, ready to fight. (casting) (Red Aura)
There are residual brain waves in the area.
The caretaker enters from the north.
< 1029h/1029H 211v/214V Pos: standing >
Eikel leaves south.
< 1029h/1029H 214v/214V Pos: standing >
The vault keeper stops chanting abruptly!
< 1029h/1029H 214v/214V Pos: standing >
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
A Recently Unearthed Chamber
A recent earthquake has revealed a crack in the mountains, leading to a
hollowed out ancient chamber. Strong circular pillars support the large
amount of earth and rock which, until recently, had protected this chamber
from all would be explorers. Plain, triangular stone slabs make up the floor
of the room. A very thick layer of dust covers the ground. Noone has been
here in centuries. A dusty tome sits upon a pedestal of obsidian rock in the
center of the large chamber.
Obvious exits: -North -South
A greyish stone wall is here to the south. (magic)
The vault keeper stands in mid-air here, fighting Eikel.(Red Aura)
Eikel Disciple of Lloth (Minotaur)(huge) stands in mid-air here, fighting the vault keeper.(Red Aura)
*A Centaur (large) Legionary of The Empire stands in mid-air here.
The caretaker enters from the north.
A Centaur trots north.
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
< 1029h/1029H 213v/214V Pos: standing >
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
Slay whom?
< 1029h/1029H 212v/214V Pos: standing >
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North -South
The caretaker enters from the south.
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
A Small Chamber with a Portal
This room is far smaller than the previous. The only noticeable feature of
this chamber is a shimmering blue portal that casts an eerie light upon the
walls cutting through the darkness. Faint outlines of hideous beasts appear
in the portal from time to time. The air in this room is very cold - far
colder than the others. It almost seems as if a chilling draft is coming from
the portal.
Obvious exits: -North -South
A shimmering portal lights up the room. (glowing)
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
(Q)A very old man in blue robes stands here, watching the portal.
The caretaker enters from the south.
< 1029h/1029H 212v/214V Pos: standing >
Laz has reconnected.
Slay whom?
< 1029h/1029H 214v/214V Pos: standing >
The Vault of the Keepers
This large room has housed the treasures of a long forgotten empire for
centuries. The people who created this vault and the portal which cealed
the apocalypse demons in their world had stored many valuable items and
artifacts in this vault for safekeeping and as a reward to any who were
able to challenge and defeat the horsemen.
Obvious exits: -South
An enormous rune-covered monolith stands omniously here.
*A Centaur (large) Legionary of The Empire stands in mid-air here.
The caretaker enters from the south.
< 1029h/1029H 213v/214V Pos: standing >
You miss a Centaur.
A Centaur snaps into visibility.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: few wounds >
A Centaur attempts to flee.
A Centaur trots south.
< 1029h/1029H 213v/214V Pos: standing >
Slay whom?
< 1029h/1029H 213v/214V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 1029h/1029H 213v/214V Pos: standing >
A Small Chamber with a Portal
This room is far smaller than the previous. The only noticeable feature of
this chamber is a shimmering blue portal that casts an eerie light upon the
walls cutting through the darkness. Faint outlines of hideous beasts appear
in the portal from time to time. The air in this room is very cold - far
colder than the others. It almost seems as if a chilling draft is coming from
the portal.
Obvious exits: -North -South
A shimmering portal lights up the room. (glowing)
(Q)A very old man in blue robes stands here, watching the portal.
The caretaker enters from the north.
< 1029h/1029H 212v/214V Pos: standing >
Ok.
< 1029h/1029H 212v/214V Pos: standing >
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North -South
The caretaker enters from the north.
< 1029h/1029H 213v/214V Pos: standing >
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The caretaker enters from the north.
< 1029h/1029H 212v/214V Pos: standing >
A Recently Unearthed Chamber
A recent earthquake has revealed a crack in the mountains, leading to a
hollowed out ancient chamber. Strong circular pillars support the large
amount of earth and rock which, until recently, had protected this chamber
from all would be explorers. Plain, triangular stone slabs make up the floor
of the room. A very thick layer of dust covers the ground. Noone has been
here in centuries. A dusty tome sits upon a pedestal of obsidian rock in the
center of the large chamber.
Obvious exits: -North -South
A greyish stone wall is here to the south. (magic)
A Centaur (large) Legionary of The Empire stands in mid-air here.
The vault keeper stands in mid-air here, fighting Eikel.(Red Aura)
Eikel Disciple of Lloth (Minotaur)(huge) stands in mid-air here, fighting the vault keeper. (casting) (Red Aura)
The caretaker enters from the north.
< 1029h/1029H 211v/214V Pos: standing >
Oof! a Centaur bumps into a greyish stone wall...
< 1029h/1029H 213v/214V Pos: standing >
Eikel completes his spell...
Eikel utters the words 'ofzahzf wunsoeuio'
Eikel shudders as an immense rush of life flows into his body!
< 1029h/1029H 214v/214V Pos: standing >
The vault keeper dodges Eikel's attack.
The vault keeper dodges Eikel's attack.
Eikel dodges the vault keeper's attack.
The vault keeper's impressive maul strikes Eikel.
The vault keeper's impressive maul strikes Eikel.
< 1029h/1029H 214v/214V Pos: standing >
A Centaur trots north.
< 1029h/1029H 214v/214V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 1029h/1029H 214v/214V Pos: standing >
Saving Kesk.
< 1029h/1029H 214v/214V Pos: standing >
Eikel attempts to flee.
Eikel tries to flee, but can't make it out of here!
< 1029h/1029H 214v/214V Pos: standing >
Laz sneaks north.
You follow Laz.
Approaching a Large Iron Gate
This area is very dark and it makes scanning ahead very difficult. Through
the darkness and unsettled dust, a large gate can just barely be distinguished.
The entire area seems to be quiet, except for the reverberating footsteps of
the party. The walls and ceiling of this hidden area are rather plain. The
floor is made up of interlocking, equilateral triangles.
Obvious exits: -North -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The caretaker enters from the south.
< 1029h/1029H 213v/214V Pos: standing >
Laz sneaks north.
You follow Laz.
Before a Large Iron Gate
The chamber opens up into an enormous room here. An iron gate has been
crafted in the northern wall, standing 80 feet high. Two equal recesses have
been placed on either side of the large gate. The recesses could easily
accomodate a giant, but it's unlikely a giant could survive in these environs
for long without food and water. It would take a group effort to even budge
the gate doors if somehow the massive gates could be unlocked.
Obvious exits: -North -South
*Laz Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A Centaur (large) Legionary of The Empire stands in mid-air here.
The caretaker enters from the south.
A Centaur trots north.
< 1029h/1029H 212v/214V Pos: standing >
You failed.
< 1029h/1029H 212v/214V Pos: standing >
A Small Chamber with a Portal
This room is far smaller than the previous. The only noticeable feature of
this chamber is a shimmering blue portal that casts an eerie light upon the
walls cutting through the darkness. Faint outlines of hideous beasts appear
in the portal from time to time. The air in this room is very cold - far
colder than the others. It almost seems as if a chilling draft is coming from
the portal.
Obvious exits: -North# -South
A shimmering portal lights up the room. (glowing)
A Centaur (large) Legionary of The Empire stands in mid-air here.
(Q)A very old man in blue robes stands here, watching the portal.
The caretaker enters from the south.
< 1029h/1029H 213v/214V Pos: standing >
You start chanting...
< 1029h/1029H 213v/214V Pos: standing >
A Centaur opens the vault.
< 1029h/1029H 213v/214V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 46 ]
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
Laz closes the gate.
Sorry, you aren't allowed to do that in combat.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You start chanting...
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
A Centaur misses you.
A Centaur snaps into visibility.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 41 ]
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
The caretaker recognizes a Centaur, and charges to attack!
The caretaker suddenly attacks a Centaur!
A Centaur snaps into visibility.
The caretaker's punch wounds a Centaur.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
You start chanting...
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur snaps into visibility.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur begins to sllooowwww down.
A Centaur snaps into visibility.
The caretaker's weak punch wounds a Centaur.
The caretaker's weak punch grazes a Centaur.
The caretaker's crude punch wounds a Centaur.
The caretaker's crude punch wounds a Centaur.
A Centaur dodges the caretaker's attack.
The caretaker's weak punch grazes a Centaur.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
[Damage: 43 ] A Centaur's long cape of shabilly-stitched dwarf scalps was corroded by acid.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
You resist the effects of a Centaur's spell!
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You miss a Centaur.
You miss a Centaur.
A Centaur snaps into visibility.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
You start chanting...
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
A Centaur's long cape of shabilly-stitched dwarf scalps was corroded by acid.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: nasty wounds >
A Centaur seems to be blinded!
A sense of WiLD HAtE surrounds the caretaker as his decent punch strikes a Centaur.
The caretaker's crude punch wounds a Centaur.
The caretaker deals a crippling blow to the side of a Centaur's neck.
A sense of WiLD HAtE surrounds the caretaker as his fine punch strikes a Centaur.
The caretaker's weak punch wounds a Centaur.
The caretaker's weak punch wounds a Centaur.
A Centaur screams as the caretaker sinks five fingers into soft spots in his shoulder.
A sense of WiLD HAtE surrounds the caretaker as his fine punch strikes a Centaur very hard.
The caretaker's crude punch strikes a Centaur.
The caretaker's crude punch strikes a Centaur.
The caretaker's punch strikes a Centaur hard.
You dodge a Centaur's vicious attack.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Casting: acidimmolate *
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
A Centaur snaps into visibility.
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
Casting: acidimmolate
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: pretty hurt >
You complete your spell...
Your bubbling spray of goo strikes a Centaur full on!
A Centaur snaps into visibility.
[Damage: 47 ] The caretaker's crude punch strikes a Centaur.
The caretaker's decent punch strikes a Centaur hard.
A sense of WiLD HAtE surrounds the caretaker as his punch strikes a Centaur very hard.
The caretaker's weak punch strikes a Centaur.
The caretaker's punch strikes a Centaur hard.
The caretaker's crude punch strikes a Centaur hard.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
You miss a Centaur.
You miss a Centaur.
A Centaur snaps into visibility.
You don't have that spell memorized.
A Centaur attempts to flee.
A Centaur tries to flee, but can't make it out of here!
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
You don't have that spell memorized.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
You don't have that spell memorized.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
[Damage: 1 ] Green slime eats away at a Centaur's skin!
You don't have that spell memorized.
< 1029h/1029H 213v/214V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Centaur sta EP: awful >
The caretaker's weak punch strikes a Centaur.
A sense of WiLD HAtE surrounds the caretaker as his punch enshrouds a Centaur in a mist of blood.
A sense of WiLD HAtE surrounds the caretaker as his punch causes a Centaur to grimace in pain.
The caretaker's punch causes a Centaur to grimace in pain.
The caretaker's weak punch enshrouds a Centaur in a mist of blood.
The caretaker's crude punch critically injures a Centaur.
A Centaur is mortally wounded, and will die soon, if not aided.
Laz starts casting a spell.
< 1029h/1029H 213v/214V Pos: standing >
A Centaur snaps into visibility.
[Damage: 1 ] Green slime eats away at a Centaur's skin!
A Centaur is mortally wounded, and will die soon, if not aided.
< 1029h/1029H 214v/214V Pos: standing >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
Laz snaps into visibility.
The power of Laz's god destroys a Centaur's body which explodes, leaving only a pool of blood and sinew!
A Centaur's glorious rod of sanctity was completely destroyed by the massive blow!
A Centaur's platemail of life was completely destroyed by the massive blow!
A Centaur's plumed griffon's feather helm and visor was completely destroyed by the massive blow!
A Centaur's surgeon's silver earring of charisma was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!