[7] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[14] A large wooden torch has been discarded here.
An ornate fountain stands here shooting water into the air.
A father duck with a bright green head watches the ducklings.
< 1h/162H 101v/101V Pos: standing >
A father duck leaves east.
< 2h/162H 101v/101V Pos: standing >
You attempt to bandage yourself.
< 2h/162H 101v/101V Pos: standing >
You continue bandaging yourself.
< 10h/162H 99v/101V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a deerskin cloak.
You drop a deerskin belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a sturdy basket woven of reeds.
You drop a reed-woven parchment.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
< 11h/162H 99v/101V Pos: standing >
A deerskin cloak crumbles to dust and blows away.
A deerskin belt crumbles to dust and blows away.
A sturdy basket woven of reeds crumbles to dust and blows away.
A reed-woven parchment crumbles to dust and blows away.
< 11h/162H 99v/101V Pos: standing >
A young duck enters from the east.
< 11h/162H 99v/101V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 12h/162H 99v/101V Pos: standing >
A young duck leaves north.
< 15h/162H 101v/101V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 27h/162H 101v/101V Pos: standing >
A young duck enters from the south.
< 30h/162H 101v/101V Pos: standing >
A young duck enters from the east.
< 30h/162H 101v/101V Pos: standing >
The Halfling Market
Fernwalk Lane leads straight north through the market which extends to the
east and west. Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square. Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night. Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once. Fernwalk Lane heads
north through the market continues to the south. A small square extends to
the north, east and west.
Obvious exits: -North -East -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] A small bandage rests upon the ground here.
< 31h/162H 100v/101V Pos: standing >
Fernwalk Lane
Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance. The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square. A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east. Fernwalk Lane continues both
north and south.
Obvious exits: -North -East -South -West
< 32h/162H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby. A large number of small halfling cottages can be seen to the east and
north. Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch. Halflings take pride in the creation and decoration of
beautiful intricate homes. Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small halfling woman wanders here, humming to herself.
A lieutenant of the Woodseer guard patrols the area.
A small dog lopes along waiting for its master.
< 32h/162H 99v/101V Pos: standing >
Fernwalk Lane
Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes. Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building. Dark brown cocobola has
been used in the construction of a small home to the east. The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood. Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East# -South
A few drops of fresh blood are scattered around the area.
A large black squirrel makes his way through the forest
< 32h/162H 100v/101V Pos: standing >
Fernwalk Lane
It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town. One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain. A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau. Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down
< 32h/162H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/162H 100v/101V Pos: standing >
On a Long Stairway
The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below. Water roars past to the west as it plummets over the edge
of the cliff above. Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it. The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up -Down
< 33h/162H 100v/101V Pos: standing >
In Front of Ctenmir's
A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below. A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages. It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort. Though it hangs
out into open space, fine construction and good design make the building quite
safe. A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
Puddles of fresh blood cover the ground.
A hooded mage is here traveling to the tower to study.
< 33h/162H 99v/101V Pos: standing >
On a Long Stairway
Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge. There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below. The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges. Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here. The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
A halfling guard patrols the streets keeping the peace.
< 33h/162H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/162H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 33h/162H 99v/101V Pos: standing >
Before a Long Stairway
Pleasant ferns and flowers have been planted here at the base of a long
stairway leading up to another small plateau. Water spills over the edge of
the plateau above and falls into a small pool over to the west. Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east. Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
A halfling guard patrols the streets keeping the peace.
A halfling adventurer wanders here humming to himself.
< 33h/162H 100v/101V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
A lieutenant of the Woodseer guard keeps a careful watch.
A halfling warrior wanders through the town seeking adventure.
< 33h/162H 99v/101V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A hooded mage is here traveling to the tower to study.
< 33h/162H 98v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small, pink marble fountain gurgles quietly.
A halfling warrior wanders through the town seeking adventure.
A halfling warrior wanders through the town seeking adventure.
< 34h/162H 100v/101V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
A young duck searches for food here.
< 34h/162H 99v/101V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
Fresh blood splatters cover the area.
A young halfling woman is here seeking adventure.
< 34h/162H 98v/101V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
A long steel sword is here in the dirt.
One of the halfling woodcarvers walks through the area.
< 34h/162H 97v/101V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A guardian mage patrols the tower keeping it safe.
< 34h/162H 96v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A shady-looking halfling stands here, keeping to the shadows.
A pensive halfling logger stands here.
< 34h/162H 96v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A halfling guard patrols the streets keeping the peace.
< 34h/162H 95v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 34h/162H 95v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A young duck searches for food here.
Graeme stands here ready to spar with anyone foolish enough to try him.
< 34h/162H 94v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Fresh blood splatters cover the area.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 34h/162H 94v/101V Pos: standing >
On a Stone Stairway
It is a good thing that halflings don't have any fear of heights. This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen. The drop down to the valley below would be swift, and most likely end in
a quick and painless death. Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south. Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down
< 35h/162H 99v/101V Pos: standing >
On a Stone Stairway
There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below. All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge. To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below. Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down
< 35h/162H 100v/101V Pos: standing >
On a Stone Stairway
A guardrail would be very nice at this point. The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now. It is easy
to see that this stairway was originally built with security and not safety in
mind. The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend. Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down
< 35h/162H 99v/101V Pos: standing >
On a Stone Stairway
Two people can travel abreast on this narrow stairway. The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge. At this height one
can see down into the lower branches of some of the trees to the east. Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify. The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down
< 35h/162H 98v/101V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
Fresh blood covers everything in the area.
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 36h/162H 99v/101V Pos: standing >
.....***^
......^^^MM
.......^^^MM^
.......^^MMM^
+M++M+@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 36h/162H 100v/101V Pos: standing >
Pardon?
< 37h/162H 100v/101V Pos: standing >
A highwayman enters from the west.
< 38h/162H 100v/101V Pos: standing >
A highwayman leaves west.
< 39h/162H 100v/101V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 42h/162H 100v/101V Pos: standing >
Pardon?
< 43h/162H 101v/101V Pos: standing >
A highwayman enters from the west.
......***
......***^M
.......^^^MMM
.......^^^MM^
......@^^MMM^
++++M+M^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 43h/162H 100v/101V Pos: standing >
Pardon?
< 43h/162H 100v/101V Pos: standing >
Pardon?
< 43h/162H 100v/101V Pos: standing >
^......**
.......***^
........^^^MM
........^^^MM
......@.^^MMM
+++++M+M^MMM^
.....*^^MMMM^
...**^MMM^^
***^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 43h/162H 98v/101V Pos: standing >
......***
.......^^^M
........^^^MM
........^^MMM
+++++M@M^MMM^
.....*^^MMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 44h/162H 97v/101V Pos: standing >
Pardon?
< 44h/162H 97v/101V Pos: standing >
Pardon?
< 44h/162H 97v/101V Pos: standing >
Pardon?
< 44h/162H 98v/101V Pos: standing >
Pardon?
< 44h/162H 98v/101V Pos: standing >
A highwayman enters from the east.
Pardon?
< 44h/162H 99v/101V Pos: standing >
Pardon?
< 44h/162H 99v/101V Pos: standing >
Pardon?
< 44h/162H 100v/101V Pos: standing >
^......**
.......***^
........^^^MM
........^^^MM
......@.^^MMM
+++++MM+^MMM^
.....*^^MMMM^
...**^MMM^^
***^^MMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 44h/162H 99v/101V Pos: standing >
......***
.......^^^M
........^^^MM
........^^MMM
++++MM@+^MMM^
.....*^^MMMM^
....**^MMM^^^
.***^^MMM^^
**^^^MM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 45h/162H 100v/101V Pos: standing >
The following help topics matched your search:
Shadow movement
Ship movement
< 50h/162H 100v/101V Pos: standing >
Moves
=========================================
The term moves refers to how many movement points your character has. Movement points regenerate slowly but can be replaced through vigorizing spells or movement regeneration spells. Terrain will have an effect on how many moves it takes to travel from place to place.
==See also==
hitpoints, zones, terrain
< 51h/162H 100v/101V Pos: standing >
Zones
=========================================
The majority of the Duris world is made up of different areas commonly
called "zones". Within these zones, a variety of things can be found, they
are filled with mobs, equipment and numerous other things. A set theme
normally follows within each zone, created by the zone builder, and there
several different level ranges a zone is intended for. Before exploring, it
might be wise to type "credits".
==See also==
* Areamaking
* Credits
* Maps
* Zone connectors
* Zonegod
The following help topics also matched your search:
Random zones
< 52h/162H 100v/101V Pos: standing >
Terrain
=========================================
Syntax: terrain
This command will enable you to see what type of terrain you are on. This
is particularly useful to those of the Druid and Alchemist classes, as they
need certain terrains in order to successfully cast, commune or forage.
Various terrain types including combinations are found throughout Duris.
Examples include; Forest, Underdark, Water, Field, City, Inside, and many more.
==See also==
Alchemist
Commands
Commune
Druid
Forage
Moves
The following help topics also matched your search:
Tempest Terrain
< 54h/162H 100v/101V Pos: standing >
Sorry, but there are no help topics that match your search.
< 55h/162H 100v/101V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 57h/162H 100v/101V Pos: standing >
.......***^
........^^^MM
.........^^^MM^
.........^^MMM^
++++++M@+^MMM^^
......*^^MMMM^^
.....**^MMM^^^.
..***^^MMM^^.
***^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/162H 101v/101V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++++M+@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 62h/162H 100v/101V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 63h/162H 99v/101V Pos: standing >
......***^M
.......^^^MMM
........^^^MM^^
........^^MMM^^
+++++M+@^MMM^^^
.....*^^MMMM^^.
....**^MMM^^^..
.***^^MMM^^..
**^^^MM^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 63h/162H 100v/101V Pos: standing >
Pardon?
< 65h/162H 100v/101V Pos: standing >
^......***^
.......***^MM
........^^^MMMM
........^^^MM^^
.......@^^MMM^^
+++++M++^MMM^^^
.....*^^MMMM^^.
...**^MMM^^^.
***^^MMM^^.
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 65h/162H 99v/101V Pos: standing >
Pardon?
< 65h/162H 99v/101V Pos: standing >
Pardon?
< 65h/162H 99v/101V Pos: standing >
.^......***
........***^M
.........^^^MMM
.........^^^MM^
.......@.^^MMM^
++++++M++^MMM^^
......*^^MMMM^^
....**^MMM^^^
.***^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 65h/162H 97v/101V Pos: standing >
.......***^
........^^^MM
.........^^^MM^
.........^^MMM^
++++++M@+^MMM^^
......*^^MMMM^^
.....**^MMM^^^.
..***^^MMM^^.
***^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 65h/162H 97v/101V Pos: standing >
Pardon?
< 65h/162H 97v/101V Pos: standing >
Pardon?
< 65h/162H 98v/101V Pos: standing >
Pardon?
< 65h/162H 98v/101V Pos: standing >
Pardon?
< 65h/162H 99v/101V Pos: standing >
Pardon?
< 66h/162H 99v/101V Pos: standing >
Pardon?
< 66h/162H 100v/101V Pos: standing >
Pardon?
< 66h/162H 100v/101V Pos: standing >
.^......***
........***^M
.........^^^MMM
.........^^^MM^
.......@.^^MMM^
++++++M++^MMM^^
......*^^MMMM^^
....**^MMM^^^
.***^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 66h/162H 99v/101V Pos: standing >
The sun hangs low on the southern sky.
< 67h/162H 101v/101V Pos: standing >
Autosaving...
< 68h/162H 101v/101V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 72h/162H 101v/101V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 87h/162H 101v/101V Pos: standing >
The sun starts to set in the south.
< 97h/162H 101v/101V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 102h/162H 101v/101V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 112h/162H 101v/101V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 117h/162H 101v/101V Pos: standing >
......^^^
.......^^^M
.......^^MM
++++M@+^MMM
....*^^MMMM
...**^MMM^^
***^^MMM^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 123h/162H 100v/101V Pos: standing >
.....^^^M
......^^^MM
......^^MMM
+++M+@^MMM^
...*^^MMMM^
..**^MMM^^^
**^^MMM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 123h/162H 99v/101V Pos: standing >
A Trade Path Heading into a Ravine
This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north. The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north. A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing. Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.
< 123h/162H 99v/101V Pos: standing >
.....^^^M
......^^^MM
......^^MMM
+++M+@^MMM^
...*^^MMMM^
..**^MMM^^^
**^^MMM^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 124h/162H 100v/101V Pos: standing >
The snow is coming down faster now.
< 126h/162H 100v/101V Pos: standing >
The sun vanishes behind the southern horizon.
< 127h/162H 100v/101V Pos: standing >
Autosaving...
< 128h/162H 100v/101V Pos: standing >
A tharnadian highway marshall enters from the west.
< 129h/162H 100v/101V Pos: standing >
A tharnadian highway marshall leaves west.
< 129h/162H 100v/101V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 132h/162H 100v/101V Pos: standing >
An elite highwayman enters from the west.
< 135h/162H 101v/101V Pos: standing >
An elite highwayman leaves west.
< 136h/162H 101v/101V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!
< 136h/162H 101v/101V Pos: sitting >
< T: Va TP: sit TC: small wounds E: A Thri-Kreen sta EP: excellent >
A Thri-Kreen's fine slash strikes you.
A Thri-Kreen's Sunblade, longsword of Justice burns you with a godly fire!
A Thri-Kreen's powerful pierce seriously wounds you.
OUCH! That really did HURT!
A Thri-Kreen's dagger called 'Stealth' burns you with a godly fire!
A Thri-Kreen's mighty pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
A Thri-Kreen's dagger called 'Stealth' burns you with a godly fire!
A Thri-Kreen's powerful slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
A Thri-Kreen's Sunblade, longsword of Justice burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Thri-Kreen slashes you.