<worn on head> the crown of unholy saints
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a human-made dragonscale stud
<worn in ear> a flaming platinum earring
<worn on face> a mask of charred flesh
<worn around neck> a seaweed covered necklace [87%]
<worn around neck> a royal token of Valois (glowing)
<worn about body> a cloak of the albatross
<worn as quiver> a pantherhide quiver (glowing) (illuminating)
<worn about waist> a thin length of twisted cord
<worn on belt buckle>the head of Raxthan [30%]
<held as shield> a shiny diamond shield
<worn around wrist> a bracelet of influence
<worn around wrist> a dwarven-made granite bracer
<worn on hands> a pair of dwarven gloves
<worn on finger> a sun ring (glowing)
<primary weapon> the Crusher
<worn on feet> a pair of spiked ostrich-skin boots
< 690h/690H 152v/159V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A wandering orcish soul, flying about here, is searching for a new victim.
< 690h/690H 151v/159V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 690h/690H 150v/159V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+..^****
*......+...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a swarm of insects is lying here.
A Gnome (tiny) Legionary of The Empire stands here.
A Gnome (tiny) Legionary of The Empire stands here.
A Gnome (tiny) Legionary of The Empire stands here.
A Gnome (tiny) Legionary of The Empire stands in mid-air here.
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A Gnome starts casting an offensive spell.
< 690h/690H 149v/159V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'pawwzf'
Rulnar snaps into visibility.
A Gnome creates a hammer out of thin air that smashes into Rulnar, bits of flesh and bone fly everywhere!
< 690h/690H 150v/159V Pos: standing >
A Gnome leaves west.
A Gnome leaves west.
A Gnome leaves west.
< 690h/690H 150v/159V Pos: standing >
You start chanting...
< 690h/690H 151v/159V Pos: standing >
Casting: creeping doom *
< 690h/690H 152v/159V Pos: standing >
Rulnar leaves east.
< 690h/690H 152v/159V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
Rulnar enters from the east.
< 690h/690H 153v/159V Pos: standing >
Rulnar attempts to flee.
Rulnar leaves east.
< 690h/690H 153v/159V Pos: standing >
Rulnar enters from the east.
< 690h/690H 153v/159V Pos: standing >
The day has begun.
< 690h/690H 153v/159V Pos: standing >
Rulnar attempts to flee.
Rulnar leaves east.
< 690h/690H 154v/159V Pos: standing >
I see no person by that name here!
< 690h/690H 154v/159V Pos: standing >
You attempt to give consent...
< 690h/690H 154v/159V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
< 690h/690H 156v/159V Pos: standing >
MM^^*^MMMM
M*******MMMS
*****^^^*^MMMM
***^*^^^^**MMMM
**^.^^+@.***MMM
*.^...P..^****M
......+...*****
..^..+....***
^*..+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 155v/159V Pos: standing >
*******MMMS
****^^^*^MMMM
***^*^^^^**MMMM
**^.^^+..***MMM
*.^...+@.^****M
......+...*****
...^..+....****
.^*..+......*
^**.+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 155v/159V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*^^^^**MMM
***^.^^+..***MM
**.^...@..^****
*......+...****
....^..+....***
..^*..+......
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 690h/690H 153v/159V Pos: standing >
M*******MMM
*****^^^*^MMM
****^*^^^^**MMM
***^.^^+..***MM
**.^...@..^****
*......+...****
....^..+....***
..^*..+......
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 690h/690H 156v/159V Pos: standing >
*******MMMS
****^^^*^MMMM
***^*^^^^**MMMM
**^.^^+..***MMM
*.^...+@.^****M
......+...*****
...^..+....****
.^*..+......*
^**.+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 156v/159V Pos: standing >
******MMMS
***^^^*^MMMM
**^*^^^^**MMMM
*^.^^+..***MMMM
.^...+.@^****MM
.....+...******
..^..+....*****
^*..+......**
**.+.......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 154v/159V Pos: standing >
M^^*^MMMM
*******MMMS
****^^^*^MMMM
**^*^^^^**MMMM
*^.^^+.@***MMMM
.^...+..^****MM
.....+...******
.^..+....****
*..+......*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 153v/159V Pos: standing >
MM^M^MMM
MM^^*^MMMM
M*******MMMS
****^^^*^MMMM
**^*^^^@**MMMM
*^.^^+..***MMMM
.^...+..^****MM
....+...*****
^..+....***
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 151v/159V Pos: standing >
MMM^M^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^...+..^****M
.....+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 150v/159V Pos: standing >
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 148v/159V Pos: standing >
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 147v/159V Pos: standing >
The Rocky Pathway Approaching the Shady Grove
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 145v/159V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East -West
A small black skunk peers wearily at you.
< 690h/690H 143v/159V Pos: standing >
Before the East Gates of the Shady Grove
Standing before the magnificent enterway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries of the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city.
On the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -East -West#
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
< 690h/690H 142v/159V Pos: standing >
The black seems to be closed.
< 690h/690H 142v/159V Pos: standing >
The black seems to be closed.
< 690h/690H 143v/159V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are east and west along this pathway.
Obvious exits: -East -West
A small black skunk peers wearily at you.
< 690h/690H 141v/159V Pos: standing >
The Rocky Pathway Approaching the Shady Grove
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 140v/159V Pos: standing >
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 138v/159V Pos: standing >
< 690h/690H 138v/159V Pos: standing >
A Rocky Foot Path
The rocky pathway continues along this direction towards a large city
upahead. The city has a noticeable skyline of towers and a large citywall.
A variety of animals can be found roaming about in search of food to satisfy
their appetites. The pathway continues east and west through the surrounding
shruberry.
Obvious exits: -East -West
< 690h/690H 137v/159V Pos: standing >
MMM^M^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^...+..^****M
.....+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
There is a slight disturbance in nature.
< 690h/690H 135v/159V Pos: standing >
MM^M^MMM
MM^^*^MMMM
M*******MMMS
****^^^*^MMMM
**^*^^^@**MMMM
*^.^^+..***MMMM
.^...+..^****MM
....+...*****
^..+....***
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 690h/690H 133v/159V Pos: standing >
M^M^MMM
M^^*^MMMM
*******MMMS
***^^^*^MMMM
*^*^^^^@*MMMM
^.^^+..***MMMMM
^...+..^****MMM
...+...******
..+....**M*
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 690h/690H 132v/159V Pos: standing >
^M^MMM
^^*^MMMM
******MMMS
**^^^*^MMMM
^*^^^^*@MMMM
.^^+..***MMMMM
...+..^****MMMM
..+...******M
.+....**M**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 690h/690H 130v/159V Pos: standing >
^*^MMMM
*****MMMS
**^^^*^MMMM
^*^^^^**MMMM
.^^+..*@*MMMMM
...+..^****MMMM
...+...******MM
..+....**M***
.+......M**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 690h/690H 128v/159V Pos: standing >
****MMMS
*^^^*^MMMM
^*^^^^**MMMM
.^^+..***MMMMM
...+..^@***MMMM
...+...******MM
^..+....**M***M
..+......M***
.+.......**
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
< 690h/690H 126v/159V Pos: standing >
You are carrying: (5/9)
a large gray sack
[3] a green herb
a mandrake root
< 690h/690H 127v/159V Pos: standing >
You put 4 items into a large gray sack.
< 690h/690H 130v/159V Pos: standing >
You get a green herb from a large gray sack.
< 690h/690H 131v/159V Pos: standing >
You get a green herb from a large gray sack.
< 690h/690H 131v/159V Pos: standing >
You get a green herb from a large gray sack.
< 690h/690H 131v/159V Pos: standing >
You get some garlic from a large gray sack.
< 690h/690H 132v/159V Pos: standing >
You get some garlic from a large gray sack.
< 690h/690H 132v/159V Pos: standing >
You get a mandrake root from a large gray sack.
< 690h/690H 132v/159V Pos: standing >
You start chanting...
< 690h/690H 133v/159V Pos: standing >
Casting: consecrate land *
< 690h/690H 134v/159V Pos: standing >
You complete your spell...
Your god blesses this area with the awesome power of tranquility.
< 690h/690H 135v/159V Pos: standing >
You start chanting...
< 690h/690H 136v/159V Pos: standing >
Casting: call woodland beings *
< 690h/690H 137v/159V Pos: standing >
< 690h/690H 138v/159V Pos: standing >
You complete your spell...
A young treant wanders in from the wilderness.
A young treant acts all friendly around you!'
A young treant starts following you.
< 690h/690H 138v/159V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You start chanting...
< 690h/690H 140v/159V Pos: standing >
< 690h/690H 140v/159V Pos: standing >
Casting: call woodland beings *
< 690h/690H 141v/159V Pos: standing >
You complete your spell...
A vicious opossum wanders in from the wilderness.
A vicious opossum acts all friendly around you!'
A vicious opossum starts following you.
< 690h/690H 141v/159V Pos: standing >
You start chanting...
< 690h/690H 143v/159V Pos: standing >
Casting: call woodland beings *
< 690h/690H 144v/159V Pos: standing >
You complete your spell...
A fat woodchuck wanders in from the wilderness.
A fat woodchuck acts all friendly around you!'
A fat woodchuck starts following you.
< 690h/690H 145v/159V Pos: standing >
You start chanting...
< 690h/690H 148v/159V Pos: standing >
Casting: call woodland beings *
< 690h/690H 149v/159V Pos: standing >
You complete your spell...
A fat woodchuck wanders in from the wilderness.
A fat woodchuck acts all friendly around you!'
A fat woodchuck starts following you.
< 690h/690H 150v/159V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 690h/690H 150v/159V Pos: standing >
A fat woodchuck is now a member of your group.
A fat woodchuck is now a member of your group.
A vicious opossum is now a member of your group.
A young treant is now a member of your group.
< 690h/690H 151v/159V Pos: standing >
A Gnome enters from the west.
A Gnome enters from the west.
< 690h/690H 152v/159V Pos: standing >
A Gnome leaves east.
A Gnome leaves east.
< 690h/690H 152v/159V Pos: standing >
A Gnome enters from the east.
A Gnome enters from the east.
< 690h/690H 153v/159V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 690h/690H 153v/159V Pos: standing >
You start chanting...
A swarm of insects giggles.
< 690h/690H 154v/159V Pos: standing >
Casting: awaken forest *
< 690h/690H 155v/159V Pos: standing >
A swarm of insects sneaks east.
A Gnome leaves east.
A Gnome leaves east.
< 690h/690H 155v/159V Pos: standing >
Casting: awaken forest
< 690h/690H 156v/159V Pos: standing >
You complete your spell...
The forest begins to move and rumble!
< 690h/690H 156v/159V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
< 690h/690H 157v/159V Pos: standing >
< 690h/690H 157v/159V Pos: standing >
You start chanting...
< 690h/690H 158v/159V Pos: standing >
A Gnome enters from the east.
A Gnome enters from the east.
< 690h/690H 158v/159V Pos: standing >
< 690h/690H 159v/159V Pos: standing >
Casting: wandering woods *
A swarm of insects looks at you.
< 690h/690H 159v/159V Pos: standing >
A Gnome leaves south.
A Gnome leaves south.
< 690h/690H 159v/159V Pos: standing >
Casting: wandering woods
< 690h/690H 159v/159V Pos: standing >
You complete your spell...
The wilderness around you comes alive for just a moment!
< 690h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 690h/690H 159v/159V Pos: standing >
< 690h/690H 159v/159V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 690h/690H 159v/159V Pos: standing >
You failed.
< 690h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 690h/690H 159v/159V Pos: standing >
Ok.
Uh oh. They don't seem to have agreed with that last order.
A Gnome enters from the south.
A Gnome enters from the south.
< 690h/690H 159v/159V Pos: standing >
A swarm of insects makes a magical gesture, sending a Gnome back to the nether plane.
A Gnome stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending a Gnome back to the nether plane.
A Gnome stops following a swarm of insects.
A swarm of insects makes a magical gesture, sending a Gnome back to the nether plane.
< 690h/690H 159v/159V Pos: standing >
[Damage: 20 ] From out of nowhere branches wrap themselves around a swarm of insects crushing him in their grip.
< 690h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Your communion with nature is now complete...
< 690h/690H 159v/159V Pos: standing >
A swarm of insects leaves one direction and enters from another!
< 690h/690H 159v/159V Pos: standing >
You failed.
< 690h/690H 159v/159V Pos: standing >
A swarm of insects sneaks east.
< 690h/690H 159v/159V Pos: standing >
You start chanting...
< 690h/690H 159v/159V Pos: standing >
Casting: creeping doom *
< 690h/690H 159v/159V Pos: standing >
A swarm of insects recites an ancient glyph enscribed scroll.
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
< 645h/690H 159v/159V Pos: standing >
<You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 34 ]
< 645h/690H 159v/159V Pos: standing >
<A swarm of insects recites an ancient glyph enscribed scroll.
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
< 594h/690H 159v/159V Pos: standing >
<A fat woodchuck suddenly attacks a swarm of insects!
A fat woodchuck misses a swarm of insects.
A swarm of insects dodges your futile attack.
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:excellent E: a swarm of insects sta EP: few scratches >
A vicious opossum suddenly attacks a swarm of insects!
A vicious opossum's bite grazes a swarm of insects.
You start chanting...
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:excellent E: a swarm of insects sta EP: few scratches >
A fat woodchuck dodges a swarm of insects's attack.
A swarm of insects's crude punch wounds a fat woodchuck.
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:few scratches E: a swarm of insects sta EP: few scratches >
Casting: sunray
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:few scratches E: a swarm of insects sta EP: few scratches >
You complete your spell...
[Damage: 60 ] You unleash light in a focused, searing ray at a swarm of insects!
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:few scratches E: a swarm of insects sta EP: small wounds >
You miss a swarm of insects.
< 594h/690H 159v/159V Pos: standing >
< T: woodchuck TP: sta TC:few scratches E: a swarm of insects sta EP: small wounds >
A swarm of insects dodges a fat woodchuck's attack.
A swarm of insects attempts to flee.
A swarm of insects leaves north.
< 594h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 594h/690H 159v/159V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 594h/690H 159v/159V Pos: standing >
^*MMMMM
*****MMMS
**^^^*^MMMM
^*^^^^**MMMM
.^^+..*@*MMMMM
...+..^MM**MMMM
...+...******MM
..+....**M***
.+......***
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East -South -West
A fat woodchuck enters from the south.
A vicious opossum enters from the south.
< 594h/690H 157v/159V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 597h/690H 157v/159V Pos: standing >
You start chanting...
< 599h/690H 157v/159V Pos: standing >
Casting: creeping doom *
< 602h/690H 157v/159V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 604h/690H 157v/159V Pos: standing >
You start chanting...
< 608h/690H 157v/159V Pos: standing >
You complete your spell...
The warmth of nature fills your body.
< 611h/690H 157v/159V Pos: standing >
< 707h/690H 158v/159V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 707h/690H 158v/159V Pos: standing >
A swarm of insects sneaks south.
< 707h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
OUCH! That really did HURT!
< 513h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
You start chanting...
< 514h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
OUCH! That really did HURT!
< 431h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
OUCH! That really did HURT!
< 345h/690H 159v/159V Pos: standing >
Casting: spore burst *
< 346h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
OUCH! That really did HURT!
< 244h/690H 159v/159V Pos: standing >
You complete your spell...
< 245h/690H 159v/159V Pos: standing >
< 248h/690H 159v/159V Pos: standing >
A swarm of insects sneaks in from the south.
< 249h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
OUCH! That really did HURT!
< 170h/690H 159v/159V Pos: standing >
You are enveloped in flames from a fireball sent by a swarm of insects - OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your seaweed covered necklace is burned from the blast!
< 66h/690H 159v/159V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
A swarm of insects grins evilly as you burst into flames and die.
Your glowing faerie ring melted from the intense heat!
Your extemely large pair of silken pants melted from the intense heat!