The death of [56 Necrolyte] Drokar The Empire (Gnome)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Necrolyte] Drokar The Empire (Gnome)

<held as shield>     a small round wooden shield
<primary weapon>     a steel dagger

*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.
A rogue in training is standing here, practicing his backstab.

< 220h/198H 107v/110V Pos: standing >
Khaos leaves up.
You follow Khaos.

A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.

< 220h/198H 107v/110V Pos: standing >
Khaos leaves north.
You follow Khaos.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.

< 220h/198H 108v/110V Pos: standing >
Khaos leaves east.
You follow Khaos.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.

< 220h/198H 107v/110V Pos: standing >
Khaos leaves east.
You follow Khaos.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.
Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here.

< 220h/198H 106v/110V Pos: standing >
Bryken gets the dazzling blue potion of lesser battle readiness from his bottomless bag of the illithids.
Khaos leaves north.
You follow Khaos.

Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.
A greedy looking banker stands behind the counter, eyeing you curiously.
A giraffe looks about for a nearby tree.
A young man in leather armor seems to be patrolling the walls.

< 220h/198H 105v/110V Pos: standing >
A member of the Storage Locker Safety Commission escorts Khaos to a private room.

< 220h/198H 109v/110V Pos: standing >

< 220h/198H 110v/110V Pos: standing >
Bryken trots in from the south.

< 220h/198H 110v/110V Pos: standing >
Sarn, the banker suddenly attacks Bryken!
Sarn, the banker suddenly appears a bit confused!
Bryken snaps into visibility.

< 220h/198H 110v/110V Pos: standing >
Bryken fills with BLooDLuST and makes a ferocious leap at Sarn, the banker!
Bryken knocks Sarn, the banker down with a mighty blow!

< 220h/198H 110v/110V Pos: standing >
A militia guard frowns in boredom at the obviously one-sided struggle.

< 220h/198H 110v/110V Pos: standing >

< 220h/198H 110v/110V Pos: standing >
Bryken snaps into visibility.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
Bryken crushes a militia guard with a storm of ice.
A militia guard is mortally wounded, and will die soon, if not aided.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
A militia guard is ripped to shreds by Bryken's ice storm.
A militia guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Bryken unleashes a blast of freezing wind at Sarn, the banker, encasing him in a layer of frost.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
Bryken conjures an ice storm!
You are blasted by the storm!
Bryken crushes Sarn, the banker with a storm of ice.
Bryken crushes a giraffe with a storm of ice.
Bryken attacks Sarn, the banker. [7 hits]

< 220h/198H 110v/110V Pos: standing >
Bryken snaps into visibility.
A giraffe attacks Bryken. [0 hits]
Tharnadian Bank
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here, fighting Sarn, the banker.
Sarn, the banker crouches here, fighting Bryken.
A giraffe stands here, fighting Bryken.

< 220h/198H 110v/110V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 1 gold coin, 4 silver coins, 6 copper coins. 

< 220h/198H 110v/110V Pos: standing >
Sarn, the banker attacks Bryken. [0 hits]
Into what?

< 220h/198H 110v/110V Pos: standing >
Bryken snaps into visibility.
Sarn, the banker rises to his feet.
As Bryken attempts to attack Sarn, the banker, Sarn, the banker intercepts the attack with their hands and twist Bryken's arm!
Bryken attacks Sarn, the banker. [7 hits]

< 220h/198H 110v/110V Pos: standing >
Bryken snaps into visibility.
A giraffe attacks Bryken. [0 hits]

< 220h/198H 110v/110V Pos: standing >
Sarn, the banker makes a futile attempt to tackle Bryken, but he is simply immovable.
Sarn, the banker attacks Bryken. [2 hits]
Tharnadian Bank
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here, fighting Sarn, the banker.
Sarn, the banker sits here, fighting Bryken.
A giraffe stands here, fighting Bryken.

< 219h/198H 110v/110V Pos: standing >
Bryken fills with BLooDLuST and makes a ferocious leap at Sarn, the banker!
Sarn, the banker avoids Bryken's ferocious maul, and down he goes!

< 219h/198H 110v/110V Pos: standing >
Bryken attacks Sarn, the banker. [1 hits]

< 219h/198H 110v/110V Pos: standing >
A giraffe suddenly appears a bit confused!
Bryken easily ducks under a giraffe's lame kick.
A giraffe attacks Bryken. [2 hits]

< 219h/198H 110v/110V Pos: standing >

< 219h/198H 110v/110V Pos: standing >
Sarn, the banker suddenly appears a bit confused!
Sarn, the banker clambers to his feet.
Sarn, the banker attacks Bryken. [2 hits]

< 219h/198H 110v/110V Pos: standing >
Bryken attacks Sarn, the banker. [0 hits]

< 219h/198H 110v/110V Pos: standing >
Bryken is so overcome with bloodlust, a giraffe's punch barely grazes him!
A giraffe attacks Bryken. [1 hits]

< 219h/198H 110v/110V Pos: standing >
Bryken rises to his feet.

< 219h/198H 110v/110V Pos: standing >
Bryken fills with BLooDLuST and makes a ferocious leap at Sarn, the banker!
Bryken knocks Sarn, the banker down with a mighty blow!

< 219h/198H 110v/110V Pos: standing >
Bryken snaps into visibility.
Sarn, the banker attacks Bryken. [0 hits]

< 219h/198H 110v/110V Pos: standing >
Tharnadian Bank
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here, fighting Sarn, the banker.
Sarn, the banker crouches here, fighting Bryken.
A giraffe stands here, fighting Bryken.

< 219h/198H 110v/110V Pos: standing >
Bryken attacks Sarn, the banker. [3 hits]

< 219h/198H 110v/110V Pos: standing >
A giraffe attacks Bryken. [0 hits]

< 219h/198H 110v/110V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Drokar
An unnatural silence fills this area.
Obvious exits: -North#
Some many-pocketed garden trousers have been left here.
There is a small black hole in the ground here.
A small leather bag lies here.
A large bag bearing the symbol of Caer Tannad's parks staff, lies here.
[2] A rather large leather backpack lies here.
A faintly shimmering large bag lies on the ground here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 63 items, this cost you 1 gold, and 9 silver'

< 219h/198H 110v/110V Pos: standing >
[4] a mysterious tome

< 219h/198H 110v/110V Pos: standing >
a twisted dragonscale robe from Woodseer
a drow-made bone robe
a dark dragonscale tower shield from Apocalypse Castle
a shimmering limestone shield from Newhaven
a crude emerald visor from Turolopolis Zoo
a tarnished gold visor from Storm Port [77%]             
a gleaming steel helm from The Ruins of Turolopolis
a twined softwood bracelet
a misshaped flesh skullcap from Drifting Realm
a flaming marble circlet from Jungle of Khazan
a tarnished clay circlet from Rift Valley Jungle
a pair of blacksteel boots
a blood-stained gold pronged fork

< 219h/198H 110v/110V Pos: standing >
[7] a slab of beef
an ethereal soul shard (humming) (illuminating)
a blood red axe
a bottle of Past Experiences (glowing)
some leggings of red flames of charisma [46%]             
the great helm of mysticism (glowing)
the robe of the mind
an amulet of the Neogi Lords
a gory string of cyclops eyes
a ring of the Neogi Lords (glowing)
a glowing ring of illithid parts (glowing)
a rugged adventurers satchel (illuminating)
a large leather backpack
a bracelet of wizardry (glowing)
a bracelet of wizardry (glowing) [84%]             
a darkmail belt enchanted by Deathli
the frost-covered cloak of the north wind
some glowing sleeves made of devil skin (glowing)
a gleaming dragonscale tower shield from Tribal Oasis [72%]             
some glowing adamantium claws from Castle Ravenloft
mystical boots of Volo the Traveller (glowing)
emblem of the maelstrom
a darkstone earring in the shape of bat
a mask of wyvern skin
the essence of evermore enchanted by Deathli (glowing) [87%]             
a shriveled and rotting human head

< 219h/198H 110v/110V Pos: standing >
Ok.

< 219h/198H 110v/110V Pos: standing >
You are using:
<held as shield>     a small round wooden shield
<primary weapon>     a steel dagger

< 219h/198H 110v/110V Pos: standing >
You are carrying: (0/11)
Nothing.

< 219h/198H 110v/110V Pos: standing >
Ok.

< 219h/198H 110v/110V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of Sarn, the banker is lying here.
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
*Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here.
A giraffe stands here, fighting Bryken.

< 219h/198H 109v/110V Pos: standing >
Bryken snaps into visibility.
A giraffe attacks Bryken. [0 hits]

< 219h/198H 109v/110V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is not far off to your south.
A large rat who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.

< 219h/198H 109v/110V Pos: standing >
A giraffe suddenly appears a bit confused!
A giraffe whacks Bryken in the side with a sound kick.
A giraffe attacks Bryken. [0 hits]

< 219h/198H 109v/110V Pos: standing >
Bryken shifts his weight and viciously slams his rear hooves into a giraffe's chest with a stunning force.

< 219h/198H 109v/110V Pos: standing >

< 219h/198H 109v/110V Pos: standing >
Bryken crushes a giraffe's skull.  a giraffe instantly collapses, lifeless.
A giraffe is dead! R.I.P.
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.

< 219h/198H 109v/110V Pos: standing >
the corpse of A giraffe appears to be empty.

< 218h/198H 109v/110V Pos: standing >
Into what?

< 218h/198H 109v/110V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 218h/198H 109v/110V Pos: standing >

< 218h/198H 110v/110V Pos: standing >
Bryken loses control, veins bulging with anger.


< 218h/198H 110v/110V Pos: standing >
Bryken lets loose with a powerful SCREAM!!
Bryken becomes alert and ready to fight.

< 218h/198H 110v/110V Pos: standing >

< 218h/198H 110v/110V Pos: standing >
Bryken gets a slab of beef from his bottomless bag of the illithids.

< 218h/198H 110v/110V Pos: standing >
Bryken eats a slab of beef.

< 218h/198H 110v/110V Pos: standing >
Tharnadian Bank
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of A giraffe is lying here.
The corpse of Sarn, the banker is lying here.
The corpse of a militia guard is lying here.
A large wooden counter is here, with a sign posted on it.
*Bryken Magister Equitum of The Empire (Centaur)(large) stands in mid-air here.

< 218h/198H 110v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 218h/198H 109v/110V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 218h/198H 108v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 218h/198H 107v/110V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down

< 218h/198H 108v/110V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
A rogue in training is standing here, practicing his backstab.
A rogue in training is standing here, practicing his backstab.

< 218h/198H 108v/110V Pos: standing >

< 218h/198H 109v/110V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 218h/198H 109v/110V Pos: standing >

< 218h/198H 109v/110V Pos: standing >
The Shop of Rogues
   This square chamber is only about eight feet high and twenty feet around,
lit entirely by the pale flickering light of candles.  A small counter sits
diagonally against one corner with a chair behind it.  What makes the room
quite eerie, is the presence of a small magical eye floating above the center
of the counter, two feet from the chamber's ceiling.  The eye gazes around the
room slowly, obviously a device intended to discourage members of the guild
from robbing their own shop.  The hall of the guild is west of here.
Obvious exits: -West
The shopkeeper of killers is here behind the counter, ready to serve.

< 218h/198H 108v/110V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 218h/198H 108v/110V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down

< 218h/198H 107v/110V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up

< 217h/198H 108v/110V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
Obvious exits: -South
The guildhall of The Empire is here.

< 217h/198H 108v/110V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 217h/198H 110v/110V Pos: standing >

< 217h/198H 110v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 217h/198H 109v/110V Pos: standing >
Khaos enters from the south.

< 217h/198H 109v/110V Pos: standing >

< 217h/198H 109v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Khaos Legionary of The Empire (Minotaur)(huge) stands here.

< 217h/198H 109v/110V Pos: standing >
This Dorf was clearly chosen for his size and ability to intimidate.  Burly
arms seem to sprout from his body and dark curly hair falls to his shoulders.
For some reason his curly hair makes him look larger, it seems to be a mark
order follower the gate guards for all of them have long curly hair.  The classic tattoo
order follower the Inn and Bank guards marks his forehead, showing that he too is able to find
the criminals that try to use magic to sneak by.  His grim green eyes survey
everything that goes by, it is hard to believe that such a vigilant guard
would even need magical assistance to help keep watch.
Khaos appears to be Minotaur and is in excellent condition.
He's huge in size.
He is in the front rank.
His skin has a barklike texture..


< 217h/198H 109v/110V Pos: standing >

< 217h/198H 109v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Khaos Legionary of The Empire (Minotaur)(huge) stands here.

< 217h/198H 109v/110V Pos: standing >

< 217h/198H 109v/110V Pos: standing >

< 217h/198H 109v/110V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 217h/198H 109v/110V Pos: standing >

< 217h/198H 110v/110V Pos: standing >
Khaos is overwhelmed with HATRED, and begins to grow to enormous proportions!


< 217h/198H 110v/110V Pos: standing >

< 217h/198H 110v/110V Pos: standing >
Khaos loses control, veins bulging with anger.


< 217h/198H 110v/110V Pos: standing >

< 217h/198H 110v/110V Pos: standing >
Khaos says 'I have 1136 (1120) hits, and 171 (171) movement points.'

< 217h/198H 110v/110V Pos: standing >
Khaos flexes, showing everyone his bulging muscles.

< 217h/198H 110v/110V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Bas.

< 217h/198H 110v/110V Pos: standing >
Autosaving...

< 217h/198H 110v/110V Pos: standing >
Bas says in gnome 'he says hes 1e uc op if wanna die'

< 217h/198H 110v/110V Pos: standing >

< 217h/198H 110v/110V Pos: standing >
the egress suddenly glows brightly!
Khaos slowly fades out of existence.

< 217h/198H 110v/110V Pos: standing >
Your hands cease to glow red.
Your hands cease to glow red.

< 216h/198H 110v/110V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 216h/198H 110v/110V Pos: standing >
You stop following Khaos.

< 215h/198H 110v/110V Pos: standing >
Your skin loses its barklike texture.

< 215h/198H 110v/110V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 215h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 214h/198H 110v/110V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -East -West

< 214h/198H 109v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 214h/198H 108v/110V Pos: standing >
No-one by that name here...

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >
Shagrath slowly fades into existence.

< 214h/198H 110v/110V Pos: standing >
Your globe shimmers and fades into thin air.

< 214h/198H 110v/110V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >

< 214h/198H 110v/110V Pos: standing >
Shagrath trots south.

< 214h/198H 110v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 214h/198H 110v/110V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of The Empire here. (glowing)

< 214h/198H 110v/110V Pos: standing >
 
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###^....  
 MMM^M#@MP....  
 MMMMM###^....  
   MMMMM^...M^  
    MM MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A small outpost tower stands here.

< 214h/198H 109v/110V Pos: standing >
 
   ......^.^    
  M.^........   
 M^..^....^.^.  
 M^^.###^.....  
 MM^M#O@P.....  
 MMMM###^.....  
  MMMMM^...M^.  
   MM MMM....   
        MMM.    
A Large Iron Portcullis
Obvious exits: -North -East -South -West
A gate guard stands here defending the gates.

< 214h/198H 107v/110V Pos: standing >
 
   .....^.^.    
  .^.........   
 ^..^....^.^..  
 ^^.###^......  
 M^M#O^@......  
 MMM###^......  
 MMMMM^...M^..  
  MM MMM.....   
       MMM..    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
*A Lich (medium) stands in mid-air here.

< 214h/198H 105v/110V Pos: standing >
A Lich says in common 'sev?'

< 214h/198H 107v/110V Pos: standing >
You drop to your belly.

< 214h/198H 108v/110V Pos: on your ass >
A Lich looks at you.

< 214h/198H 109v/110V Pos: on your ass >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 214h/198H 110v/110V Pos: on your ass >
You shake your head negatively.

< 214h/198H 110v/110V Pos: on your ass >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Lich - OUCH!
YIKES!  Another hit like that, and you've had it!!

< 106h/198H 110v/110V Pos: on your ass >
<A Lich starts casting an offensive spell called 'bigbys clenched fist'.
A Lich snaps into visibility.

< 106h/198H 110v/110V Pos: on your ass >
<A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 106h/198H 110v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 11h/198H 110v/110V Pos: on your ass >
< T: Drokar TP: ass TC: awful E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'fireball'.
A Lich snaps into visibility.

< 11h/198H 110v/110V Pos: on your ass >
< T: Drokar TP: ass TC: awful E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'yufzbarr'
A Lich grins evilly as you burst into flames and die.