The death of [56 Cleric] Yarnel (Human)

in The Ogre's Foot Inn

from the perspective of [56 Cleric] Yarnel (Human)

<worn on head>       a superior ivory helm [88%]             
<worn on face>       a bloody steel mask
<worn around neck>   some holy beads
<worn around neck>   a necklace of holly berries (humming)
<worn on body>       a suit of bronze perian plate mail
<worn about waist>   a thin leather belt
<worn on arms>       the sleeves of the swamp troll
<worn around wrist>  an unique brass bracer
<worn around wrist>  a sparkling diamond bracer
<primary weapon>     a huge mithril mace
<held>               a small bandage
<worn on feet>       a pair of wormskin boots


< 262h/262H 166v/166V Pos: standing >

< 262h/262H 166v/166V Pos: standing >

< 262h/262H 166v/166V Pos: standing >

< 262h/262H 166v/166V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 262h/262H 166v/166V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
A large rat leaves down.

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
A large rat enters from below.

< 262h/262H 166v/166V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 262h/262H 166v/166V Pos: standing >
Draz has entered the game.

< 262h/262H 166v/166V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 262h/262H 166v/166V Pos: standing >
The innkeeper stores Draz's stuff in the safe and shows him to his room.

< 262h/262H 166v/166V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
A large rat leaves west.

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
Alarm bells sound, signalling an invasion!

< 262h/262H 166v/166V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 106h/262H 166v/166V Pos: standing >
A large rat enters from the west.

< 106h/262H 166v/166V Pos: standing >
A tharnadian illusionist suddenly attacks someone!
A tharnadian illusionist's punch grazes a Kobold.

< 106h/262H 166v/166V Pos: standing >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks a Kobold!
An elite guard's weak punch grazes a Kobold.

< 106h/262H 166v/166V Pos: standing >
A Kobold starts casting an offensive spell.

< 106h/262H 166v/166V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a Kobold!
An elite guard's feeble punch grazes a Kobold.

< 106h/262H 166v/166V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your pair of silverish githyanki gauntlets freezes and shatters into million pieces from the intense cold!
Your cloak of shadows freezes and shatters into million pieces from the intense cold!
Your pair of thin cloth pants freezes and shatters into million pieces from the intense cold!