The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in A Cold and Windy Forest

from the perspective of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

<worn as a badge>    a piece of a miner's badge (glowing) (illuminating)
<worn on head>       a dwarven helmet of knocking [88%]             
<worn on eyes>       a delicate spider-shaped eyepatch [68%]             
<worn in ear>        a lightning earring
<worn on face>       a mask called 'Frost'
<worn around neck>   a tribal necklace of royal authority (glowing)
<worn on body>       a crude diamond platemail from Castle Ravenloft
<worn about body>    a cloak of swirling mist (invis)
<worn on arms>       some sinister stone sleeves from The Underworld
<held as shield>     a crested shield of Melkivar
<worn around wrist>  a circlet of the clouds of dexterity
<worn around wrist>  a coral bracer
<worn on hands>      some ghastly dragonscale talons
<worn on finger>     a golden signet ring
<primary weapon>     a dull black mace
<worn on feet>       some angelic dragonscale boots from Negative Material Plane

OUCH!  That really did HURT!
The lich of Evol suddenly attacks YOU!
The lich of Evol snaps into visibility.

< 590h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 [Damage: 45 ] You send a wave of insects and arachnids against a swordsman!

< 590h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: loyal sta EP:  few wounds >
 -=[a swordsman attacks you.]=- [1 hits]
[Damage:  5 ] -=[You attack a swordsman.]=- [1 hits]
You attempt to flee...
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
You flee eastward!

< 576h/776H 134v/160V Pos: standing >
[Damage: 40 ] You send a wave of insects and arachnids against a swordsman!

< 576h/776H 134v/160V Pos: standing >
[Damage: 40 ] You send a wave of insects and arachnids against a swordsman!

< 577h/776H 135v/160V Pos: standing >
A swordsman enters from the west.

< 579h/776H 137v/160V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
The lich of Evol stands here. (minion) (Red Aura)
*A Lich (medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
A loyal swordsman stands at the gate.

< 581h/776H 138v/160V Pos: standing >
[Damage: 42 ] You send a wave of insects and arachnids against a swordsman!
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North -East -South

< 581h/776H 137v/160V Pos: standing >
[Damage: 42 ] You send a wave of insects and arachnids against a swordsman!
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
[2] The corpse of a dusty guard is lying here.
The corpse of Hugo is lying here.
A steel broadsword lies upon the ground.
A snow buffalo walks through here, grazing on the grass.(Red Aura)

< 583h/776H 138v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 584h/776H 139v/160V Pos: standing >
[Damage: 45 ] You send a wave of insects and arachnids against a swordsman!
Alas, you cannot go that way. . . .

< 584h/776H 139v/160V Pos: standing >

< 585h/776H 140v/160V Pos: standing >
[Damage: 41 ] You send a wave of insects and arachnids against a swordsman!
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West

< 586h/776H 140v/160V Pos: standing >
The lich of Evol enters from the east.
A red dracolich enters from the east.
A blue dracolich enters from the east.
Alas, you cannot go that way. . . .

< 588h/776H 142v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 588h/776H 142v/160V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East -South -West

< 589h/776H 142v/160V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 589h/776H 141v/160V Pos: standing >
[Damage: 43 ] You send a wave of insects and arachnids against a swordsman!

< 590h/776H 142v/160V Pos: standing >
 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@^^^^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West

< 591h/776H 141v/160V Pos: standing >
[Damage: 44 ] You send a wave of insects and arachnids against a swordsman!
You feel nature's energy flow into your 10th circle of knowledge.
 
   ..MMMMMMM    
  **.^^^^MMMM   
 ****.^^^^.MMM  
 ******.^^^^MM  
 *****^@^^^.MM  
 *****^.^^^^MM  
 .****^.^.^.MM  
  ***^^.^^^^^   
   *M^^.^^^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West

< 592h/776H 140v/160V Pos: standing >
 
   *.^^^^MMM    
  ***.^^^^.MM   
 ******.^^^^MM  
 *****^.^^^.MM  
 *****^@^^^^MM  
 .****^.^.^.MM  
 .***^^.^^^^^^  
  **M^^.^^^.^   
   .....^^..    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West

< 592h/776H 138v/160V Pos: standing >
 
   **.^^^^MM    
  ****.^^^^.M   
 *******.^^^^M  
 ******^.^^^.M  
 ******@.^^^^M  
 ..****^.^.^.M  
 *.***^^.^^^^^  
  .**M^^.^^^.   
   ......^^.    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West

< 593h/776H 137v/160V Pos: standing >
[Damage: 42 ] You send a wave of insects and arachnids against a swordsman!
 
   ***.^^^^M    
  *****.^^^^.   
 ********.^^^^  
 *******^.^^^.  
 M*****@^.^^^^  
 ...****^.^.^.  
 **.***^^.^^^^  
  *.**M^^.^^^   
   .......^^    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 593h/776H 135v/160V Pos: standing >
 
   ****.^^^^    
  ******.^^^^   
 .********.^^^  
 .*******^.^^^  
 .M****@*^.^^^  
 ....****^.^.^  
 M**.***^^.^^^  
  **.**M^^.^^   
   ^.......^    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 594h/776H 134v/160V Pos: standing >
 
   *****.^^^    
  .******.^^^   
 *.********.^^  
 *.*******^.^^  
 *.M***@**^.^^  
 .....****^.^.  
 *M**.***^^.^^  
  ***.**M^^.^   
   .^.......    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 594h/776H 133v/160V Pos: standing >
The sea of insects and arachnids fades away...
 
   .*****.^^    
  *.******.^^   
 **.********.^  
 **.*******^.^  
 **.M**@***^.^  
 ......****^.^  
 **M**.***^^.^  
  ****.**M^^.   
   *.^......    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 595h/776H 131v/160V Pos: standing >
 
   .**....MM    
  *.*****.^^^   
 **.******.^^^  
 **.********.^  
 **.***@***^.^  
 **.M******^.^  
 ......****^.^  
  *M**.***^^.   
   ***.**M^^    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 596h/776H 130v/160V Pos: standing >
 
   ...^^^^MM    
  *.**....MMM   
 **.*****.^^^^  
 **.******.^^^  
 **.***@****.^  
 **.*******^.^  
 **.M******^.^  
  .....****^.   
   M**.***^^    
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 596h/776H 128v/160V Pos: standing >
You start chanting...

< 597h/776H 129v/160V Pos: standing >
[Damage: 39 ] You send a wave of insects and arachnids against a swordsman!

< 599h/776H 131v/160V Pos: standing >
Casting: consecrate land 

< 600h/776H 132v/160V Pos: standing >
[Damage: 47 ] You send a wave of insects and arachnids against a swordsman!

< 601h/776H 133v/160V Pos: standing >
You complete your spell...
Your god blesses this area with the awesome power of tranquility.

< 601h/776H 133v/160V Pos: standing >
The sea of insects and arachnids fades away...

< 603h/776H 134v/160V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 605h/776H 135v/160V Pos: standing >
You start chanting...

< 606h/776H 137v/160V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 610h/776H 139v/160V Pos: standing >
The sea of insects and arachnids fades away...

< 643h/776H 140v/160V Pos: standing >
The sea of insects and arachnids fades away...

< 740h/776H 142v/160V Pos: standing >
You start chanting...

< 772h/776H 142v/160V Pos: standing >
Casting: call woodland beings 

< 776h/776H 145v/160V Pos: standing >
You complete your spell...
A wild horse wanders in from the wilderness.
A wild horse acts all friendly around you!'
A wild horse starts following you.

< 776h/776H 146v/160V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 776h/776H 147v/160V Pos: standing >
You start chanting...

< 776h/776H 149v/160V Pos: standing >
A swordsman enters from the east.

< 776h/776H 151v/160V Pos: standing >
Casting: call woodland beings 

< 776h/776H 152v/160V Pos: standing >
You complete your spell...
A majestic eagle wanders in from the wilderness.
A majestic eagle acts all friendly around you!'
A majestic eagle starts following you.

< 776h/776H 153v/160V Pos: standing >
A swordsman suddenly attacks YOU!

< 772h/776H 155v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: loyal sta EP:  awful >
 Ok.
You are rescued by a majestic eagle, you are confused, but grateful!

< 772h/776H 155v/160V Pos: standing >
A majestic eagle attacks a swordsman. [1 hits]

< 772h/776H 155v/160V Pos: standing >
The lich of Evol enters from the east.
A red dracolich enters from the east.
A blue dracolich enters from the east.

< 772h/776H 155v/160V Pos: standing >
A swordsman sends a majestic eagle reeling through the air with a mighty kick.
A swordsman attacks a majestic eagle. [1 hits]
The lich of Evol leaves west.
A red dracolich leaves west.
A blue dracolich leaves west.

< 772h/776H 155v/160V Pos: standing >
The lich of Evol enters from the west.
A red dracolich enters from the west.
A blue dracolich enters from the west.

< 772h/776H 155v/160V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Ok.

< 772h/776H 155v/160V Pos: standing >
A Lich gives an order to his followers.

< 772h/776H 155v/160V Pos: standing >
A majestic eagle attacks a swordsman. [2 hits]
You start chanting...

< 772h/776H 155v/160V Pos: standing >
A Lich gives an order to his followers.

< 772h/776H 155v/160V Pos: standing >
You complete your spell...
A swordsman seems to be blinded!
[Damage: 111 ] A swordsman is struck by your ray of sunlight, and is destroyed instantly!
A swordsman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a swordsman.

< 772h/776H 155v/160V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 772h/776H 155v/160V Pos: standing >
You start chanting...

< 776h/776H 157v/160V Pos: standing >
Casting: creeping doom 

< 776h/776H 160v/160V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 72 ] [Damage: 66 ] Your spell flows around the lich of Evol, leaving it unharmed!
Your spell flows around a Lich, leaving him unharmed!
A majestic eagle stops following you.
[Damage: 87 ] A wild horse stops following you.
A wild horse suddenly attacks YOU!
[Damage: 80 ] A wild horse is stunned!
A Lich gives an order to his followers.

< 776h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:excellent E: horse sta EP:  awful >
 You start chanting...

< 776h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:excellent E: horse sta EP:  awful >
 -=[a red dracolich attacks you.]=- [2 hits]

< 756h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: horse sta EP:  awful >
 -=[the lich of Evol attacks you.]=- [1 hits]

< 755h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: horse sta EP:  awful >
 Casting: creeping doom 

< 755h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: horse sta EP:  awful >
 You complete your spell...
You send out a wave of insects and arachnids!
Your spell flows around a blue dracolich, leaving it unharmed!
Your spell flows around a red dracolich, leaving it unharmed!
[Damage: 71 ] Your spell flows around a Lich, leaving him unharmed!
[Damage: 42 ] [Damage: 42 ] A wild horse's body turns to bone as the insects consume it.
A wild horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a wild horse's gurgling and choking signals its demise.
-=[a blue dracolich attacks you.]=- [0 hits]

< 755h/776H 160v/160V Pos: standing >
A majestic eagle's sweep catches you in the side and you almost stumble.
-=[a majestic eagle attacks you.]=- [2 hits]

< 749h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: majestic sta EP:  awful >
 A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 750h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: majestic sta EP:  awful >
 You start chanting...

< 750h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: majestic sta EP:  awful >
 A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Lich grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 668h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: majestic sta EP:  awful >
 -=[the lich of Evol attacks you.]=- [2 hits]

< 666h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: majestic sta EP:  awful >
 Casting: creeping doom 
-=[a red dracolich attacks you.]=- [1 hits]
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 659h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: majestic sta EP:  awful >
 You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 71 ] [Damage: 70 ] Your spell flows around the lich of Evol, leaving it unharmed!
[Damage: 36 ] [Damage: 42 ] A majestic eagle's body turns to bone as the insects consume it.
A majestic eagle is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a majestic eagle's gurgling and choking signals its demise.

< 659h/776H 160v/160V Pos: standing >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Lich grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 518h/776H 160v/160V Pos: standing >
<A red dracolich heroically rescues a Lich.
You score a DEVASTATING HIT!!!!!
[Damage:  1 ] -=[You attack a red dracolich.]=- [1 hits]
-=[a blue dracolich attacks you.]=- [3 hits]

< 468h/776H 160v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: red sta EP: few scratches >
 You attempt to flee...
 
   .MM^..MMM    
  ^...^^^^MMM   
 **.**....MMMM  
 **.*****.^^^^  
 **.***@**.^^^  
 **.***D****.^  
 **.*******^.^  
  *.*******^.   
   .M..****^    
A Cold and Windy Forest
Obvious exits: -North -East -South -West
You flee northward!

< 468h/776H 131v/160V Pos: standing >
You start chanting...

< 468h/776H 133v/160V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 469h/776H 135v/160V Pos: standing >
The lich of Evol enters from the south.
A blue dracolich enters from the south.

< 533h/776H 137v/160V Pos: standing >
The lich of Evol leaves north.
A blue dracolich leaves north.
You start chanting...

< 629h/776H 138v/160V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 631h/776H 141v/160V Pos: standing >
The lich of Evol enters from the north.
A blue dracolich enters from the north.

< 632h/776H 141v/160V Pos: standing >
A Lich suddenly attacks YOU!
A Lich snaps into visibility.

< 755h/776H 143v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Lich sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 787h/776H 144v/160V Pos: standing >
< T: Evol TP: sta TC:excellent E: A Lich sta EP: excellent >
 You attempt to flee...
 
   ^.MM^..MM    
  .^...^^^^MM   
 ***.**....MMM  
 ***.*****.^^^  
 ***.**@D**.^^  
 ***.***D****.  
 ***.*******^.  
  **.*******^   
   ..M..****    
A Cold and Windy Forest
Obvious exits: -North -East -South -West
You flee westward!

< 787h/776H 116v/160V Pos: standing >
You start chanting...

< 787h/776H 119v/160V Pos: standing >
Casting: wandering woods *

< 787h/776H 122v/160V Pos: standing >
A Lich enters from the east.
The lich of Evol enters from the east.
A blue dracolich enters from the east.

< 787h/776H 122v/160V Pos: standing >
A Lich starts casting an offensive spell.

< 787h/776H 123v/160V Pos: standing >
You complete your spell...
The wilderness around you comes alive for just a moment!

< 787h/776H 124v/160V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 787h/776H 124v/160V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!

< 733h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.
A Lich snaps into visibility.
You start chanting...

< 733h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
Casting: awaken forest *

< 677h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Lich sta EP: excellent >
 You complete your spell...
The forest begins to move and rumble!

< 677h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A blue dracolich recognizes you, and charges to attack!
A blue dracolich heroically rescues a Lich.

< 677h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 A Lich snaps into visibility.
The fire burns white hot as it consumes your flesh!
A Lich gives an order to his followers.
The lich of Evol suddenly attacks YOU!

< 648h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 
< 648h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 -=[You attack a blue dracolich.]=- [0 hits]

< 648h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 You start chanting...

< 648h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 You complete your spell...
You feel your barkskin harden to iron.

< 648h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 A Lich snaps into visibility.
The fire burns white hot as it consumes your flesh!

< 614h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP: few scratches >
 [Damage: 92 ] From out of nowhere branches wrap themselves around a blue dracolich crushing it in their grip.
Thick roots burst from the ground missing the lich of Evol.
Your spell flows around a Lich, leaving him unharmed!
-=[the lich of Evol attacks you.]=- [2 hits]
-=[a blue dracolich attacks you.]=- [1 hits]
You start chanting...

< 610h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: small wounds E: blue sta EP:  small wounds >
 The fire burns white hot as it consumes your flesh!

< 577h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 A Lich starts casting an offensive spell.

< 577h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 Casting: creeping doom 

< 577h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 Vegetation bursts from the ground, impeding a blue dracolich.
Your spell flows around the lich of Evol, leaving it unharmed!

< 577h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 138 ] [Damage: 138 ] Your spell flows around a Lich, leaving him unharmed!

< 577h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!

< 514h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  small wounds >
 A Lich snaps into visibility.
The fire burns white hot as it consumes your flesh!
[Damage: 98 ] From out of nowhere branches wrap themselves around a blue dracolich crushing it in their grip.
Your spell flows around the lich of Evol, leaving it unharmed!
Vegetation bursts from the ground, impeding a Lich.

< 481h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  few wounds >
 -=[the lich of Evol attacks you.]=- [1 hits]
A Lich starts casting an offensive spell.
A Lich snaps into visibility.
You start chanting...

< 480h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  few wounds >
 A Lich completes his spell...
A Lich utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Lich engulfs you.
-=[a Lich attacks you.]=- [1 hits]

< 422h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  few wounds >
 -=[a blue dracolich attacks you.]=- [2 hits]

< 389h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  few wounds >
 Thick roots burst from the ground missing a blue dracolich.
Thick roots burst from the ground missing the lich of Evol.
Thick roots burst from the ground missing a Lich.
Casting: creeping doom 

< 389h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: few wounds E: blue sta EP:  few wounds >
 A Lich snaps into visibility.
The fire burns white hot as it consumes your flesh!

< 360h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 133 ] [Damage: 139 ] Your spell flows around a Lich, leaving him unharmed!

< 360h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 The electrical arcs turn your exposed flesh black!
[Damage: 107 ] From out of nowhere branches wrap themselves around a blue dracolich crushing it in their grip.
Thick roots burst from the ground missing the lich of Evol.
Your spell flows around a Lich, leaving him unharmed!

< 332h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!

< 300h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 -=[the lich of Evol attacks you.]=- [2 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 298h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 A Lich starts casting an offensive spell.

< 298h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 The fire burns white hot as it consumes your flesh!
-=[You attack a blue dracolich.]=- [0 hits]

< 273h/776H 126v/160V Pos: standing >
< T: Evol TP: sta TC: nasty wounds E: blue sta EP:  few wounds >
 The electrical arcs turn your exposed flesh black!
A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your enchanted feathered shawl was completely destroyed by the massive blow!
Your band of morkoth flesh was completely destroyed by the massive blow!
Your pair of vapor leggings was completely destroyed by the massive blow!
Your ashen stone belt from Alatorin - the Forge City was completely destroyed by the massive blow!