<worn as a badge> a bat wing
<worn on head> a helm of the archnalmuth people
<worn in ear> an angelic sapphire earring
<worn in ear> a strangly glowing ivy leaf (glowing)
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a human-made bone amulet
<worn on body> a patched dragonscale platemail
<worn as quiver> an embroidered illithid-hide backsheath [60%]
<worn on belt buckle>the mandolin of sight
<held as shield> a magnificent white marble shield
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> the combat brace of the maelstrom
<worn on hands> a pair of whitened steel gauntlets
<worn on finger> the steel ring of greater physical resistance
<primary weapon> a shadowsteel smithy's hammer
<worn on legs> some frost-rimed dragonscale leggings
<worn on feet> a pair of winded boots
< 591h/591H 157v/157V Pos: standing >
< 591h/591H 157v/157V Pos: standing >
Character attributes for Drayhm
Level: 56 Race: Dwarf Class: Psionicist / Psycheporter
Age: 64 yrs / 12 mths Height: 49 inches Weight: 171 lbs Size: medium
Actual (Base) Actual (Base)
Str: 129 ( 99) Pow: 94 (110)
Dex: 88 (103) Int: 78 ( 97)
Agi: 93 (109) Wis: 130 (100)
Con: 134 (103) Cha: 77 ( 90) Luc: 82 ( 91)
Equipped Items: 22 Carried weight: 78
Armor Points: -286 Reduces melee damage taken by 28.6%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 10%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 24 Damroll: 19
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[24] FEA[24]
BRE[13] SPE[3]
Load carried: Paltry
< 591h/591H 157v/157V Pos: standing >
1st CIRCLE:
adrenaline control
combat mind
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
cannibalize
ectoplasmic form
inertial barrier
molecular control
9th CIRCLE:
displacement
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
thought beacon
< 591h/591H 157v/157V Pos: standing >
Uklazo suddenly fades into this reality, muttering a word of thanks.
< 591h/591H 157v/157V Pos: standing >
Uklazo starts casting a spell.
< 591h/591H 157v/157V Pos: standing >
Uklazo completes his spell...
Uklazo utters the words 'yjrr pzar'
A torrent of divine energy flows from Uklazo into Uklazo's body, and his wounds begin to heal!
Enrage
=========================================
* Area of effect: <victim>
* Aggressive: No
* Cumulative: No
* Duration: Dependent on the proficiency and mental power of the caster
against that of the target
This mental manipulation exploits the dark psyche of the victim, bringing out
pure rage and hatred for all living beings. Enraged victims are too blinded
by primal fury to cast spells.
< 591h/591H 157v/157V Pos: standing >
Uklazo starts casting a spell.
< 591h/591H 157v/157V Pos: standing >
Uklazo completes his spell...
Uklazo utters the words 'yjrr pzar'
A torrent of divine energy flows from Uklazo into Uklazo's body, and his wounds begin to heal!
< 591h/591H 157v/157V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 591h/591H 157v/157V Pos: standing >
Uklazo sits down in a comfortable spot.
< 591h/591H 157v/157V Pos: standing >
Uklazo takes out his holy symbol and begins praying intently.
< 591h/591H 157v/157V Pos: standing >
Uklazo raises his holy symbol and smiles broadly.
< 591h/591H 157v/157V Pos: standing >
Uklazo clambers to his feet.
< 591h/591H 157v/157V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 591h/591H 157v/157V Pos: standing >
The innkeeper stores Uklazo's stuff in the safe and shows him to his room.
< 591h/591H 157v/157V Pos: standing >
Thought beacon
=========================================
* Area of effect: <room>
* Aggressive: No
* Cumulative: No
* Duration: Until caster quits the game.
* Type of spell: Generic
This spell allows the caster to focus his mind into a particular room, leaving
a psychic residue that allows the caster to travel to that room freely,
without need for a target.
==See also==
moonstone
wormhole
psycheporter
ether warp
< 591h/591H 157v/157V Pos: standing >
Experience till level: 34394760
< 591h/591H 157v/157V Pos: standing >
< 591h/591H 157v/157V Pos: standing >
Character attributes for Drayhm
Level: 56 Race: Dwarf Class: Psionicist / Psycheporter
Age: 64 yrs / 12 mths Height: 49 inches Weight: 171 lbs Size: medium
Actual (Base) Actual (Base)
Str: 129 ( 99) Pow: 94 (110)
Dex: 88 (103) Int: 78 ( 97)
Agi: 93 (109) Wis: 130 (100)
Con: 134 (103) Cha: 77 ( 90) Luc: 82 ( 91)
Equipped Items: 22 Carried weight: 78
Armor Points: -286 Reduces melee damage taken by 28.6%
Melee Critical Percentage(int): 11%
Max Spell Damage Reduction Percent(wis): 10%
Calming Chance(cha): 11%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 24 Damroll: 19
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[24] FEA[24]
BRE[13] SPE[3]
Load carried: Paltry
< 591h/591H 157v/157V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
Score information for Drayhm
Level: 56 Race: Dwarf Class: Psionicist / Psycheporter Sex: Male
Hit points: 591(591) Mana: 605(605) Moves: 157(157)
Coins carried: 95 platinum 4 gold 9 silver 5 copper
Coins in bank: 401 platinum 1190 gold 0 silver 0 copper
Playing time: 1 days / 14 hours/ 2 minutes
Received data: 0.0196 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic points: 5 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Magic Heat
Protected from: Lightning
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 564
< 591h/591H 157v/157V Pos: standing >
< 591h/591H 157v/157V Pos: standing >
You are using:
<worn as a badge> a bat wing
<worn on head> a helm of the archnalmuth people
<worn on eyes> the visor of destruction (magic)
<worn in ear> an angelic sapphire earring
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a human-made bone amulet
<worn around neck> a sinister crystal amulet from Darkfall Forest
<worn on body> a patched dragonscale platemail
<worn as quiver> an embroidered illithid-hide backsheath (magic) [60%]
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>the mandolin of sight
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a magnificent white marble shield (magic)
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> the combat brace of the maelstrom
<worn on hands> a pair of whitened steel gauntlets
<worn on finger> the glorious titanium ring of physical resistance of constitution (magic)
<worn on finger> the steel ring of greater physical resistance
<primary weapon> a shadowsteel smithy's hammer (magic)
<worn on legs> some frost-rimed dragonscale leggings
<worn on feet> a pair of winded boots
< 591h/591H 157v/157V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 591h/591H 157v/157V Pos: standing >
You are using:
<worn as a badge> a bat wing
<worn on head> a helm of the archnalmuth people
<worn on eyes> the visor of destruction (magic)
<worn in ear> an angelic sapphire earring
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a human-made bone amulet
<worn around neck> a sinister crystal amulet from Darkfall Forest
<worn on body> a patched dragonscale platemail
<worn as quiver> an embroidered illithid-hide backsheath (magic) [60%]
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>the mandolin of sight
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a magnificent white marble shield (magic)
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> the combat brace of the maelstrom
<worn on hands> a pair of whitened steel gauntlets
<worn on finger> the glorious titanium ring of physical resistance of constitution (magic)
<worn on finger> the steel ring of greater physical resistance
<primary weapon> a shadowsteel smithy's hammer (magic)
<worn on legs> some frost-rimed dragonscale leggings
<worn on feet> a pair of winded boots
< 591h/591H 157v/157V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 591h/591H 157v/157V Pos: standing >
It is 1pm, on the Day of Thunder
The 31st Day of the Month of DeathIce, Year 1696.
Time elapsed since boot-up: 0:44:03
Current time is: Thu Mar 27 15:23:58 2014 (EDT)
< 591h/591H 157v/157V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 591h/591H 157v/157V Pos: standing >
Score information for Drayhm
Level: 56 Race: Dwarf Class: Psionicist / Psycheporter Sex: Male
Hit points: 591(591) Mana: 605(605) Moves: 157(157)
Coins carried: 95 platinum 4 gold 9 silver 5 copper
Coins in bank: 401 platinum 1190 gold 0 silver 0 copper
Playing time: 1 days / 14 hours/ 3 minutes
Received data: 0.0286 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic points: 5 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Detecting: Magic Heat
Protected from: Lightning
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 18 Spell Pulse: 0.85
Leaderboard Points: 564
< 591h/591H 157v/157V Pos: standing >
You are using:
<worn as a badge> a bat wing
<worn on head> a helm of the archnalmuth people
<worn on eyes> the visor of destruction (magic)
<worn in ear> an angelic sapphire earring
<worn in ear> a strangly glowing ivy leaf (magic) (glowing)
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a human-made bone amulet
<worn around neck> a sinister crystal amulet from Darkfall Forest
<worn on body> a patched dragonscale platemail
<worn as quiver> an embroidered illithid-hide backsheath (magic) [60%]
<worn about waist> a fancy troglodyte belt
<worn on belt buckle>the mandolin of sight
<worn on arms> a pair of beetle-shell sleeves
<held as shield> a magnificent white marble shield (magic)
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> the combat brace of the maelstrom
<worn on hands> a pair of whitened steel gauntlets
<worn on finger> the glorious titanium ring of physical resistance of constitution (magic)
<worn on finger> the steel ring of greater physical resistance
<primary weapon> a shadowsteel smithy's hammer (magic)
<worn on legs> some frost-rimed dragonscale leggings
<worn on feet> a pair of winded boots
< 591h/591H 157v/157V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
strength
*infravision
*hammer master
*axe master
*hatred
*astral affinity
*spacial focus
*magical reduction
*giant avoidance
< 591h/591H 157v/157V Pos: standing >
Cleric
=========================================
Clerics utilize the powers given to them on behalf of the Gods to keep themselves
and their party members alive. In addition, they have a large assortment of
protection spells to allow the members of their groups to take less damage,
making your job as a healer easier. Certain races are allowed to specialize.
The Zealot is a fierce (un)holy warrior that gains offensive spells and skills.
The Healer is a master of the healing arts. The Holyman has been graced by the
Gods to shield their body and soul with (un)holy wards.
While the primary nature of a Cleric is to protect and heal his party members,
he does have enough limited offensive spells to keep his adventuring life
diversified. Clerics have access to planar travel (Plane Shift), Word of Recall
and the powerful Resurrect spells.
==Equipment usage==
Like all classes on Duris, Clerics have their own specific item restrictions.
They are restricted in their use of weapons, mainly using maces, clubs and
staves. Some exceptions are allowed, however. They can wear almost any type of
armor.
==See also==
* Cleric Skills
* Pray
==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Gnome
*Ogre
*Troll
*Half-Elf
*Orc
*Centaur
*Githyanki
*Minotaur
*Goblin
*Githzerai
*Kobold
*Kuo Toa
*Firbolg
==Innate abilities==
god call
'*' Designates passive ability.
==Specializations==
Zealot
Healer
Holyman
The following help topics also matched your search:
Cleric skills
Clerical Spell Knowledge
< 591h/591H 157v/157V Pos: standing >
Zealot
=========================================
The Zealot Cleric focuses on damage, with the Fighter skill "Offense" and
the ability to call upon the God of Tempus to infuse them with power. Their
offensive nature allows them to be extremely adept at fighting, particularly
raiding. Their God also has the ability to empower the cleric as he is fighting
his foes, restoring his spells in combat.
==Skills==
; 31st level: 1h bludgeon (enhanced) 2h bludgeon (enhanced)
Dodge (enhanced) 1h flaying
; 51st level: Double Attack
==Innate Abilities==
; 30th level: Godcall
==Spells==
; 3rd circle: Disease
; 4th circle: Poison
; 6th circle: Wither, Virtue
; 7th circle: Protection from undead
; 8th circle: Banish
; 11th circle: Plague
; 12th circle: Battletide
==See also==
* Cleric
< 591h/591H 157v/157V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 591h/591H 157v/157V Pos: standing >
Holyman
=========================================
The Holyman is a specialized Cleric that is a master of defensive
capabilities. He has the ability to invoke his God to calm certain
monsters that are aggressive, as needed. The command is innate god
self. And under the effects of the Lesser Sanctuary and Virtue
spells, the Holyman will take less physical damage than normal. When
under the protection of a soulshield, it is said that divine things
may happen.
==Innate Abilities==
; 30th level: God Call
; 30th level: Holy Destruction
==Spells==
; 8th circle: Virtue
; 11th circle: Lesser Sanctuary
; 12th circle: Prayer
==See also==
* Cleric
< 591h/591H 157v/157V Pos: standing >
The receptionist starts to chant in a deep voice.
< 591h/591H 157v/157V Pos: standing >
< 591h/591H 157v/157V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 591h/591H 157v/157V Pos: standing >
Warrior
=========================================
Warriors have more strength than the average player, and this makes them
better at hand-to-hand combat. They possess fighting skills that are
unequaled by members of any other class. Because they employ such finesse
in their fighting tactics, Warriors have been thought to resemble
swashbucklers or fencers when at their best. They are, in essence, the
ultimate fighter and are the best in the world at skills such as bash,
rescue, kick, and parry. The advantages of being a warrior lie within
these skills.
==Equipment usage==
Like all classes on Duris, Warriors have their own item restrictions.
They can use most heavy armor and weapons but are more limited in using
magical items.
==See also==
* Fighter
* Guardian
* Skills
* Swordsman
* Tank
* Warrior Skills
* Weapons
==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Gnome
*Ogre
*Troll
*Half-Elf
*Orc
*Thri-Kreen
*Centaur
*Githyanki
*Minotaur
*Shade
*Revenant
*Goblin
*Death Knight
*Shadow Beast
*Storm Giant
*Wight
*Orog
*Githzerai
*Drider
*Kobold
*Kuo Toa
*Wood Elf
*Firbolg
==Innate abilities==
None.
==Specializations==
Swordsman
Guardian
Conquistador
The following help topics also matched your search:
Warrior skills
< 591h/591H 157v/157V Pos: standing >
Guardian
=========================================
As their name suggests, the Guardian is a true savior to all. They are
able to dive in and often rescue their entire group in the heat of battle.
They can also use their shield as a weapon to cause extra damage by Shield
Punching their opponent, then following up with extended riposte abilities.
==Innate Abilities==
; 41st level: Guardians Bulwark
==Skills==
; 30th level: Dreadnaught,
; 31st level: Follow-Up Riposte, Guard
; 46th level: Shieldpunch
; 51st level: RescueAll
==See also==
* Warrior
The following help topics also matched your search:
Guardian spirits
Guardians bulwark
Highlord Guardian
< 591h/591H 157v/157V Pos: standing >
1st CIRCLE:
adrenaline control
combat mind
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
cannibalize
ectoplasmic form
inertial barrier
molecular control
9th CIRCLE:
displacement
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
thought beacon
< 591h/591H 157v/157V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 591h/591H 157v/157V Pos: standing >
A vampire antipaladin disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 591h/591H 157v/157V Pos: standing >
< T: Drayhm TP: sta TC:excellent E: a vampire antipaladin sta EP: excellent >
You miss someone.
< 591h/591H 157v/157V Pos: standing >
< T: Drayhm TP: sta TC:excellent E: a vampire antipaladin sta EP: excellent >
An elite guard stands to the side, evaluating the fray.
< 591h/591H 157v/157V Pos: standing >
< T: Drayhm TP: sta TC:excellent E: someone sta EP: excellent >
A vampire antipaladin dances an amazing maneuver in battle, tripping you.
< 591h/591H 157v/157V Pos: on your ass >
< T: Drayhm TP: ass TC:excellent E: a vampire antipaladin sta EP: excellent >
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
A vampire antipaladin slips beneath your guard, dealing you a vicious attack!
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
OUCH! That really did HURT!
A vampire antipaladin slips beneath your guard, dealing you a vicious attack!
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
< 406h/591H 157v/157V Pos: on your ass >
< T: Drayhm TP: ass TC: few wounds E: a vampire antipaladin sta EP: excellent >
A tharnadian illusionist suddenly attacks someone!
Someone cunningly sidesteps 's attack.
Before you can react a vampire antipaladin suddenly lashes at you.
OUCH! That really did HURT!
A vampire antipaladin steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 322h/591H 157v/157V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
You miss someone.
< 322h/591H 157v/157V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone sta EP: excellent >
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
OUCH! That really did HURT!
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
-=[You scream in pain as someone's pierce tears into your flesh.]=-
< 170h/591H 157v/157V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
Someone suddenly attacks someone!
Someone's weak punch wounds someone.
< 170h/591H 157v/157V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: few scratches >
You feel a cloak of blindness dissolve.
< 170h/591H 157v/157V Pos: on your ass >
< T: Drayhm TP: ass TC:pretty hurt E: someone sta EP: few scratches >
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
OUCH! That really did HURT!
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You scream in pain as a vampire antipaladin's pierce tears into your flesh.]=-
You wish that your wounds would stop BLEEDING so much!
A vampire antipaladin stabs you directly in the heart, killing you instantly.
Your sinister crystal amulet from Darkfall Forest was completely destroyed by the massive blow!
Your pair of beetle-shell sleeves was completely destroyed by the massive blow!
Your glorious titanium ring of physical resistance of constitution was completely destroyed by the massive blow!
Your visor of destruction was completely destroyed by the massive blow!
Your fancy troglodyte belt was completely destroyed by the massive blow!