The death of [56 Mercenary] Dogus (Barbarian)

in The Ogre's Foot Lounge

from the perspective of [56 Mercenary] Dogus (Barbarian)

<worn on head>       a glowing white stone circlet
<worn on eyes>       a sand visor
<worn in ear>        a strangly glowing ivy leaf (glowing)
<worn in ear>        a tiger's tooth earring
<worn on face>       a frogskin mask
<worn around neck>   a strange mithral medallion
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a rangers cloak
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a bracelet of the earth
<worn around wrist>  an engraved bracelet of human bones [84%]             
<worn on hands>      some disease covered spiked talons
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<secondary weapon>   an ivory handled dagger
<worn on legs>       a set of shimmering green leggings (humming)
<worn on feet>       some boots of the forest

Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.

< 1210h/1210H 241v/243V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 1210h/1210H 241v/243V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 1210h/1210H 241v/243V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 1210h/1210H 240v/243V Pos: standing >
The glass seems to be closed.

< 1210h/1210H 241v/243V Pos: standing >
Ok.

< 1210h/1210H 241v/243V Pos: standing >

< 1210h/1210H 243v/243V Pos: standing >
Kylara's Pet Shoppe
   Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals.  A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
Kylara sits behind the counter, tending to her animals.

< 1210h/1210H 242v/243V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 1210h/1210H 241v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 241v/243V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 1210h/1210H 242v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 242v/243V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 1210h/1210H 241v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 241v/243V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.

< 1210h/1210H 242v/243V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A street sweeper is cleaning here, singing songs of labor.

< 1210h/1210H 241v/243V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
The corpse of a militia guard is lying here.
The corpse of a street sweeper is lying here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 1210h/1210H 240v/243V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A bronze dracolich stands here, with flesh hanging off its rotting bones. (minion) 
A Lich (small) DeMoN Kingdom of Lich stands in mid-air here.
An impenetrable globe of darkness floats near a Lich's head.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
A Lich closes the door.

< 1210h/1210H 240v/243V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1210h/1210H 240v/243V Pos: standing >
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.

< 1210h/1210H 239v/243V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.

< 1210h/1210H 239v/243V Pos: standing >
Doctors Office
As this place is run by all of the towns clerics taking shifts, it is
purposely left non-denominational. A cabinet against the wall holds
various worthless herbs, used more as placebos than anything else.
Obvious exits: -East
The doctor on duty reads a current medical journal.

< 1210h/1210H 238v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 240v/243V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
The doctor tells you, 'Here is a listing of the prices for my services.'
Cure critical wounds     14 platinum
Full heal              28 platinum
Benevolent armor         5 platinum, and 6 gold
Blessing of the Gods     5 platinum, and 6 gold
Antidote                 33 platinum, and 6 gold
Curse removal            39 platinum, and 2 gold
Cure of blindness        28 platinum
Accelerated healing      140 platinum

< 1210h/1210H 243v/243V Pos: standing >
You are not using it.

< 1210h/1210H 243v/243V Pos: standing >
You do not see or have the satchel.

< 1210h/1210H 243v/243V Pos: standing >
You do not have the funds for the exchange.


< 1210h/1210H 243v/243V Pos: standing >
A bronze dracolich enters from the east.

< 1210h/1210H 243v/243V Pos: standing >
A Lich gives an order to his followers.

< 1210h/1210H 243v/243V Pos: standing >
The lich of the receptionist completes its spell...
The lich of the receptionist utters the words 'saxzf xafe ghji'
The lich of the receptionist's word of power dazes you!
The world starts spinning, and your ears are ringing!

< 1210h/1210H 243v/243V Pos: standing >
A Lich is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 1210h/1210H 243v/243V Pos: standing >
A Bend in the Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east, while to the south it turns west.  There are onyx menhirs standing every
five feet along the side of the road, silent sentinels on its journey through
the city.  Small crimson cobblestones make up the roadway, each fitted to its
neighbor through a tongue and groove system.  The street looks highly
traveled, with buildings flanking the road as far off as the eye can see.
To the north, a quiet alley runs its way through the wealthier part of the
city.
Obvious exits: -North -East -South -West
A shady looking mercenary stands here, eyeing you with open contempt.

< 1210h/1210H 242v/243V Pos: standing >
The world stops spinning.
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.  A small building opens up to the
south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 1210h/1210H 241v/243V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 1210h/1210H 240v/243V Pos: standing >
You are already standing.

< 1210h/1210H 240v/243V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the east.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.

< 1210h/1210H 240v/243V Pos: standing >
Oof! You bump into a greyish stone wall...

< 1210h/1210H 240v/243V Pos: standing >
The lich of the receptionist enters from the west.
A bronze dracolich enters from the west.

< 1210h/1210H 241v/243V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
A bright light fills this area.
Obvious exits: -North -Up -Down
A greyish stone wall is here to the down.
A greyish stone wall is here to the up.
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a blazing imp is lying here.
The corpse of a Mountain Dwarf is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A young man in leather armor seems to be patrolling the area.

< 1210h/1210H 241v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 242v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 243v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 243v/243V Pos: standing >
The lich of the receptionist enters from the north.
A bronze dracolich enters from the north.

< 1210h/1210H 243v/243V Pos: standing >
A Lich closes the door.

< 1210h/1210H 243v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 243v/243V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1210H 243v/243V Pos: standing >
A Lich suddenly attacks YOU!
A Lich's crude crush grazes you.

< 1207h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1207h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 1207h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 The lich of the receptionist suddenly attacks YOU!
The lich of the receptionist's weak punch grazes you.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A militia guard watches the area, making sure the battle does not get out of hand.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 It is far too small.  You're better off squashing it.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 You parry a Lich's lunge at you.
A Lich misses you.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 [Damage:  1 ] Your feeble bludgeon grazes a Lich.
[Damage:  1 ] Your feeble pierce grazes a Lich.
A Lich dodges your futile attack.
[Damage:  1 ] Your bludgeon grazes a Lich.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1205h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 You parry the lich of the receptionist's lunge at you.
The lich of the receptionist's punch grazes you.

< 1201h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 [Damage:  1 ] You kick a Lich and feel rotten bones crunch from the blow.

< 1201h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1201h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1201h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1201h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A bronze dracolich suddenly attacks YOU!
A bronze dracolich's claw strikes you.

< 1137h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich misses you.
A Lich's crush grazes you.

< 1134h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1134h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 The lich of the receptionist's weak punch grazes you.
The lich of the receptionist's weak punch grazes you.

< 1128h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 [Damage:  1 ] Your feeble bludgeon grazes a Lich.
A Lich dodges your futile attack.
You miss a Lich.
[Damage:  1 ] Your bludgeon grazes a Lich.
[Damage:  1 ] Your feeble bludgeon grazes a Lich.
A Lich gives an order to his followers.

< 1128h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1128h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 1128h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A militia guard frowns in boredom at the obviously one-sided struggle.
A Lich gives an order to his followers.

< 1128h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:few scratches E: A Lich sta EP: few scratches >
 A bronze dracolich's fine claw wounds you.
A bronze dracolich's decent claw wounds you.
A bronze dracolich's claw strikes you.
A bronze dracolich's fine claw wounds you.
A bronze dracolich's impressive claw strikes you.
A bronze dracolich's decent claw wounds you.
A Lich's crude crush grazes you.
A Lich misses you.

< 934h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 The lich of the receptionist's feeble punch grazes you.
The lich of the receptionist's punch grazes you.
A Lich gives an order to his followers.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich dodges your futile attack.
You miss a Lich.
[Damage:  1 ] Your feeble pierce hits a Lich on the torso making him grimace in pain.
A Lich dodges your futile attack.
A Lich dodges your futile attack.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 [Damage:  1 ] You kick a Lich and feel rotten bones crunch from the blow.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich gives an order to his followers.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A Lich starts casting an offensive spell.

< 930h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 The lich of the receptionist's feeble punch grazes you.
You anticipate the lich of the receptionist's maneuver and masterfully parry the attack.

< 929h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: small wounds E: A Lich sta EP: few scratches >
 A bronze dracolich's crude claw wounds you.
A bronze dracolich's decent claw wounds you.
A bronze dracolich's fine claw strikes you.
A bronze dracolich's fine claw strikes you.
You anticipate a bronze dracolich's maneuver and masterfully parry the attack.
A bronze dracolich's fine claw strikes you.

< 798h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: A Lich sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.

< 696h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 696h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: A Lich sta EP: excellent >
 [Damage:  1 ] Your feeble bludgeon grazes a Lich.
[Damage:  1 ] Your pierce grazes a Lich.
A Lich dodges your futile attack.
[Damage:  1 ] Your feeble bludgeon grazes a Lich.
You miss a Lich.

< 696h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!

< 696h/1210H 243v/243V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
 You feel a cloak of blindness dissolve.
You anticipate the lich of the receptionist's maneuver and masterfully parry the attack.
The lich of the receptionist's punch grazes you.

< 692h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich gives an order to his followers.
A bronze dracolich heroically rescues a Lich.

< 692h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: few wounds E: bronze sta EP: few scratches >
 You anticipate a bronze dracolich's maneuver and masterfully parry the attack.
A bronze dracolich's claw strikes you.
You parry a bronze dracolich's lunge at you.
A bronze dracolich's claw strikes you.
A bronze dracolich's powerful claw strikes you very hard.
You parry a bronze dracolich's lunge at you.

< 558h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 [Damage:  4 ] Your crude bludgeon grazes a bronze dracolich.
You miss a bronze dracolich.
[Damage:  5 ] Your decent pierce grazes a bronze dracolich.
[Damage:  4 ] Your crude bludgeon grazes a bronze dracolich.
[Damage:  5 ] Your decent bludgeon grazes a bronze dracolich.
You parry the lich of the receptionist's lunge at you.
You deflect the lich of the receptionist's blow and strike back at it!
[Damage:  5 ] Your decent pierce grazes the lich of the receptionist.
You are burned as you hit the lich of the receptionist!

< 557h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 557h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 557h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 557h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!
A Lich starts casting an offensive spell.

< 557h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich's magic rips the fabric of reality causing ChAoTiC energies to pour in.
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
The globe around your body flares as it bears the brunt of a Lich's assault!
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.

< 452h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 452h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: nasty wounds E: bronze sta EP: few scratches >
 A bronze dracolich's decent claw strikes you.
A bronze dracolich's crude claw wounds you.
A bronze dracolich's decent claw strikes you.
A bronze dracolich's decent claw strikes you.
A bronze dracolich's powerful claw seriously wounds you.
A bronze dracolich's impressive claw strikes you very hard.

< 261h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sta EP: few scratches >
 A Lich gives an order to his followers.
A bronze dracolich topples over itself as it tries to bash you.

< 261h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 The lich of the receptionist's feeble punch grazes you.
You parry the lich of the receptionist's lunge at you.

< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 
< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 [Damage: 11 ] Your fine bludgeon grazes a bronze dracolich.
[Damage:  7 ] Your pierce grazes a bronze dracolich.
You miss a bronze dracolich.
[Damage:  9 ] Your fine bludgeon grazes a bronze dracolich.
You miss a bronze dracolich.

< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.

< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 260h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 As the lich of the receptionist attempts to attack you, you intercept the attack with your hands and twist the lich of the receptionist's arm!
The lich of the receptionist's crude punch wounds you.
You anticipate the lich of the receptionist's maneuver and masterfully parry the attack.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 You deflect a bronze dracolich's blow and strike back at it!
You score a DEVASTATING HIT!!!!!
[Damage: 18 ] Your impressive pierce grazes a bronze dracolich.
A bronze dracolich clambers to its feet.
You parry a bronze dracolich's lunge at you.
You dodge a bronze dracolich's vicious attack.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sta EP: few scratches >
 A Lich gives an order to his followers.
A bronze dracolich topples over itself as it tries to bash you.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 A Lich is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP: few scratches >
 You score a DEVASTATING HIT!!!!!
[Damage: 33 ] Your powerful bludgeon wounds a bronze dracolich.
[Damage:  4 ] Your crude pierce grazes a bronze dracolich.
[Damage:  7 ] Your pierce grazes a bronze dracolich.
You miss a bronze dracolich.
[Damage:  9 ] Your fine bludgeon grazes a bronze dracolich.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 A militia archer enters from the north.

< 256h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 A militia guard enters from the north.
The lich of the receptionist's punch wounds you.

< 253h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 A militia archer starts casting an offensive spell.

< 253h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 253h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 A militia guard enters from the north.

< 253h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sit EP:  small wounds >
 A militia archer completes his spell...
A militia archer utters the word 'efaoai'
A gigantic red dragon  appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
A gigantic red dragon's impressive claw strikes the lich of the receptionist.
A gigantic red dragon is burned severely as he hits the lich of the receptionist!
A gigantic red dragon's impressive claw strikes the lich of the receptionist.
The lich of the receptionist's spell flows around a gigantic red dragon, leaving him unharmed!
A gigantic red dragon's decent claw wounds the lich of the receptionist.
The lich of the receptionist's spell flows around a gigantic red dragon, leaving him unharmed!
A gigantic red dragon breathes fire!
A bronze dracolich is partly turned to ashes, as a gigantic red dragon breathes fire.
A gigantic red dragon's spell flows around the lich of the receptionist, leaving it unharmed!
A gigantic red dragon's spell flows around a Lich, leaving him unharmed!
A gigantic red dragon burns you.
You parry a bronze dracolich's lunge at you.
A bronze dracolich's crude claw strikes you.
A bronze dracolich's crude claw strikes you.
A bronze dracolich clambers to its feet.

< 221h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sta EP:  small wounds >
 A Lich starts casting an offensive spell.

< 221h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC:pretty hurt E: bronze sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.
A militia archer leaves north.

< 125h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 125h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A militia guard enters from the north.
[Damage:  4 ] Your crude bludgeon grazes a bronze dracolich.
[Damage:  1 ] Your feeble pierce grazes a bronze dracolich.
You miss a bronze dracolich.
You miss a bronze dracolich.
[Damage:  7 ] Your bludgeon grazes a bronze dracolich.

< 125h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 The lich of the receptionist's weak punch wounds you.
You wish that your wounds would stop BLEEDING so much!

< 122h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A Lich gives an order to his followers.
A bronze dracolich topples over itself as it tries to bash you.

< 122h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sit EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 122h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sit EP:  small wounds >
 A bronze dracolich's decent claw strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a bronze dracolich's vicious attack.
You anticipate a bronze dracolich's maneuver and masterfully parry the attack.
A bronze dracolich clambers to its feet.

< 101h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A militia archer enters from the north.

< 101h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A gigantic red dragon's impressive claw strikes the lich of the receptionist.
The lich of the receptionist's spell flows around a gigantic red dragon, leaving him unharmed!
A gigantic red dragon's impressive claw strikes the lich of the receptionist.
A gigantic red dragon is burned severely as he hits the lich of the receptionist!
A gigantic red dragon misses the lich of the receptionist.
You anticipate the lich of the receptionist's maneuver and masterfully parry the attack.
A militia archer starts casting an offensive spell.

< 101h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A militia guard evaluates the struggle, watching your battle tactics.

< 101h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A bronze dracolich dodges your futile attack.
A bronze dracolich dodges your futile attack.
[Damage:  2 ] Your weak pierce grazes a bronze dracolich.
[Damage:  3 ] Your weak bludgeon grazes a bronze dracolich.
You miss a bronze dracolich.

< 101h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A militia archer completes his spell...
A militia archer utters the word 'efaoai'
A gigantic red dragon  appears from nowhere!
A gigantic red dragon breathes fire!
A gigantic red dragon's spell flows around a bronze dracolich, leaving it unharmed!
A gigantic red dragon's spell flows around the lich of the receptionist, leaving it unharmed!
A gigantic red dragon's spell flows around a Lich, leaving him unharmed!
A gigantic red dragon burns you.
You wish that your wounds would stop BLEEDING so much!
A gigantic red dragon's claw strikes the lich of the receptionist.
The lich of the receptionist's spell flows around a gigantic red dragon, leaving him unharmed!
The lich of the receptionist dodges a gigantic red dragon's attack.
A gigantic red dragon's fine claw strikes the lich of the receptionist.
The lich of the receptionist's spell flows around a gigantic red dragon, leaving him unharmed!
A Lich starts casting an offensive spell.

< 94h/1210H 243v/243V Pos: standing >
< T: Dogus TP: sta TC: awful E: bronze sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
As a Lich drains your last bit of energy, you look forward to the peace of the graveyard.
Your morning-star enshrouded in crimson flames was disintegrated by the negative energy!