<worn as a badge> a tarnished copper badge
<worn in ear> an emerald earring
<worn on face> a frogskin mask
<worn around neck> a jeweled cured leather collar from Rift Valley Jungle
<worn around neck> an alligatorskin collar
<worn about body> a pair of razorsteel angel wings (glowing)
<worn on back> a large leather backpack
<worn about waist> a fur belt
<worn on belt buckle>a rugged adventurers satchel (illuminating) [89%]
<worn on arms> a pair of worn leather sleeves
<worn around wrist> a sparkling diamond bracer
<worn around wrist> an alligatorskin bracelet
<worn on hands> some patched iron gloves from Rift Valley Jungle
<worn on finger> a twined crystal band
<worn on finger> a chipped sapphire ring
<held> an alligatorskin bracelet
<worn on feet> some tigerskin boots
The lich of a tharnadian illusionist is surrounded by an aura of deadly cold!
< 1040h/1040H 224v/224V Pos: standing >
A Lich's pupils dialate and return to normal.
A Goblin's pupils dialate and return to normal.
A Lich gives an order to his followers.
The lich of a tharnadian illusionist starts casting a spell.
The lich of an elite guard starts casting a spell.
The lich of an elite guard starts casting a spell.
Oof! You bump into a greyish stone wall...
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'orabz ay uizjrizfaburuhl'
The lich of an elite guard begins to shimmer.
< 1040h/1040H 224v/224V Pos: standing >
Someone parries the lich of an elite guard's lunge at him.
The lich of an elite guard's punch grazes a Goblin.
< 1040h/1040H 224v/224V Pos: standing >
A Goblin dances an amazing maneuver in battle, and trips up the lich of an elite guard!
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard stops invoking abruptly!
< 1040h/1040H 224v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A blazing imp enters from the west.
< 1040h/1040H 223v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A blazing imp enters from the west.
< 1040h/1040H 221v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A blazing imp enters from the east.
< 1040h/1040H 221v/224V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
The corpse of a street sweeper is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of the shady youth is lying here.
The corpse of a large rat is lying here.
The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
A Lich (large) DeMoN Kingdom of Lich stands in mid-air here.
An impenetrable globe of darkness floats near a Lich's head.
The lich of an elite guard stands in mid-air here, fighting a Goblin. (minion)
The lich of A tharnadian illusionist stands in mid-air here, fighting a Goblin. (minion)
The lich of an elite guard stands in mid-air here, fighting a Goblin. (minion) (casting)
The lich of an elite guard is lying in mid-air here, fighting a Goblin. (minion)
A Goblin (small) Disciple of Lloth stands in mid-air here, fighting the lich of an elite guard.
A blazing imp enters from the east.
< 1040h/1040H 219v/224V Pos: standing >
The lich of an elite guard completes its spell...
The lich of an elite guard utters the words 'xarr ay ghaiz'
< 1040h/1040H 220v/224V Pos: standing >
A Goblin gets past the lich of an elite guard's defenses and strikes with a mighty blow.
A Goblin quickly steps into the shadows, and suddenly appears behind the lich of an elite guard striking violently...
A Goblin places a MaDMaNs stabber [superior] in the back of the lich of an elite guard, resulting in some strange noises and some blood.
...a Goblin then quickly fades into the shadow, re-appearing only to attack again!
A Goblin places a MaDMaNs stabber [superior] in the back of the lich of an elite guard, resulting in some strange noises and some blood.
< 1040h/1040H 220v/224V Pos: standing >
A Lich gives an order to his followers.
The lich of an elite guard starts casting a spell.
The lich of a tharnadian illusionist starts casting a spell.
< 1040h/1040H 222v/224V Pos: standing >
A Goblin's awesome pierce strikes the lich of an elite guard very hard.
A Goblin's awesome pierce seriously wounds the lich of an elite guard.
A Goblin's impressive pierce strikes the lich of an elite guard.
A Goblin's impressive pierce strikes the lich of an elite guard.
A Goblin's impressive pierce strikes the lich of an elite guard.
A Goblin's awesome pierce seriously wounds the lich of an elite guard.
A Goblin's awesome pierce enshrouds the lich of an elite guard in a mist of blood.
A Goblin's powerful pierce strikes the lich of an elite guard very hard.
< 1040h/1040H 223v/224V Pos: standing >
Someone parries the lich of an elite guard's lunge at him.
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard's punch grazes a Goblin.
The lich of an elite guard's punch grazes a Goblin.
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard clambers to its feet.
< 1040h/1040H 224v/224V Pos: standing >
The lich of a tharnadian illusionist completes its spell...
The lich of a tharnadian illusionist utters the words 'xarr ay ghaiz'
< 1040h/1040H 224v/224V Pos: standing >
A Goblin's impressive pierce strikes the lich of an elite guard very hard.
A Goblin's pierce strikes the lich of an elite guard very hard.
A Goblin's pierce seriously wounds the lich of an elite guard.
A Goblin's powerful pierce seriously wounds the lich of an elite guard.
A Goblin's pierce hits the lich of an elite guard.
The lich of an elite guard is mortally wounded, and will die soon, if not aided.
A Goblin misses the lich of an elite guard.
A Goblin stabs the heart of the lich of an elite guard who falls to the ground clutching at the wound.
The lich of an elite guard is dead! R.I.P.
The lich of an elite guard's death cry reverberates in your head as it falls to the ground.
The lich of an elite guard crumbles to dust.
The lich of an elite guard stops following a Lich.
The lich of an elite guard stops invoking abruptly!
< 1040h/1040H 224v/224V Pos: standing >
The lich of a tharnadian illusionist's punch grazes a Goblin.
A Goblin's intercepts the lich of a tharnadian illusionist's attack with MaDMaNs stabber [superior] with eloquent ease.
A Goblin's powerful pierce wounds the lich of a tharnadian illusionist.
A MaDMaNs stabber [superior] slices through the air with incredible ease!
A Goblin's powerful pierce wounds the lich of a tharnadian illusionist.
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard's weak punch grazes a Goblin.
A Goblin parries the lich of an elite guard's lunge at him.
< 1040h/1040H 224v/224V Pos: standing >
A Goblin parries the lich of an elite guard's lunge at him.
A Goblin parries the lich of an elite guard's lunge at him.
< 1040h/1040H 224v/224V Pos: standing >
A Lich starts casting an offensive spell.
< 1040h/1040H 224v/224V Pos: standing >
A Goblin's pierce grazes the lich of a tharnadian illusionist.
A Goblin's powerful pierce strikes the lich of a tharnadian illusionist.
A Goblin slips beneath the lich of a tharnadian illusionist's guard dealing a vicious attack!!
A Goblin's awesome pierce strikes the lich of a tharnadian illusionist hard.
A Goblin's pierce wounds the lich of a tharnadian illusionist.
A Goblin's awesome pierce strikes the lich of a tharnadian illusionist hard.
A Goblin's powerful pierce strikes the lich of a tharnadian illusionist.
A Goblin's impressive pierce strikes the lich of a tharnadian illusionist.
The lich of a tharnadian illusionist dodges a Goblin's attack.
< 1040h/1040H 224v/224V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Lich drains a Goblin - what a waste of energy!
A Lich drains a blazing imp - what a waste of energy!
A Lich drains a Goblin - what a waste of energy!
A Lich dodges a blazing imp's attack.
< 1040h/1040H 224v/224V Pos: standing >
Someone anticipates the lich of a tharnadian illusionist's attack and masterfully parries the incoming blow.
The lich of a tharnadian illusionist's weak punch grazes a Goblin.
< 1040h/1040H 224v/224V Pos: standing >
A Goblin anticipates the lich of an elite guard's attack and masterfully parries the incoming blow.
A Goblin anticipates the lich of an elite guard's attack and masterfully parries the incoming blow.
< 1040h/1040H 224v/224V Pos: standing >
The lich of an elite guard's punch grazes a Goblin.
A Goblin anticipates the lich of an elite guard's attack and masterfully parries the incoming blow.
A Lich starts casting an offensive spell.
< 1040h/1040H 224v/224V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.
Alarm bells sound, signalling an invasion!
< 1040h/1040H 224v/224V Pos: standing >
A Lich stops invoking abruptly!
< 1040h/1040H 224v/224V Pos: standing >
The lich of a tharnadian illusionist says in common 'Today is a good day to die!'
< 1040h/1040H 224v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 1040h/1040H 223v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 1040h/1040H 221v/224V Pos: standing >
The lich of an elite guard enters from the west.
The lich of an elite guard enters from the west.
The lich of A tharnadian illusionist enters from the west.
< 1040h/1040H 221v/224V Pos: standing >
The lich of an elite guard leaves west.
The lich of an elite guard leaves west.
The lich of A tharnadian illusionist leaves west.
< 1040h/1040H 223v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the east.
< 1040h/1040H 222v/224V Pos: standing >
The air chills and the odor of death and decay assault your senses.
< 1040h/1040H 222v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 1040h/1040H 220v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of A tharnadian illusionist stands here. (minion)
The lich of an elite guard stands here. (minion)
The lich of an elite guard stands here. (minion)
A Lich (large) DeMoN Kingdom of Lich stands in mid-air here.
An impenetrable globe of darkness floats near a Lich's head.
< 1040h/1040H 219v/224V Pos: standing >
A Lich's summoned creatures look towards him for guidance, before attacking!
An incorporeal ghastly figure touches you!
< 936h/1040H 222v/224V Pos: standing >
<The lich of an elite guard leaves west.
The lich of an elite guard leaves west.
The lich of A tharnadian illusionist leaves west.
< 936h/1040H 222v/224V Pos: standing >
< 936h/1040H 222v/224V Pos: standing >
< 937h/1040H 223v/224V Pos: standing >
< 937h/1040H 224v/224V Pos: standing >
< 937h/1040H 224v/224V Pos: standing >
< 940h/1040H 224v/224V Pos: standing >
< 940h/1040H 224v/224V Pos: standing >
Alarm bells sound, signalling an invasion!
< 941h/1040H 224v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 942h/1040H 224v/224V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 943h/1040H 224v/224V Pos: standing >
A blazing imp stops following you.
< 945h/1040H 224v/224V Pos: standing >
A Lich enters from the west.
The lich of an elite guard enters from the west.
< 948h/1040H 224v/224V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
The corpse of a blazing imp is lying here.
The corpse of a street sweeper is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of the shady youth is lying here.
The corpse of a large rat is lying here.
The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The lich of A tharnadian illusionist stands here. (minion)
The lich of an elite guard stands here. (minion)
< 948h/1040H 222v/224V Pos: standing >
Oof! You bump into a greyish stone wall...
< 951h/1040H 222v/224V Pos: standing >
A Lich enters from the east.
The lich of an elite guard enters from the east.
< 953h/1040H 224v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 956h/1040H 223v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 956h/1040H 223v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 956h/1040H 223v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 957h/1040H 221v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A greyish stone wall is here to the east.
< 959h/1040H 220v/224V Pos: standing >
Alarm bells sound, signalling an invasion!
< 959h/1040H 221v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 961h/1040H 223v/224V Pos: standing >
Oof! You bump into a greyish stone wall...
< 961h/1040H 224v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 963h/1040H 222v/224V Pos: standing >
A Path Through a Verdant Forest
This small path leads into the verdant forest to the south of Tharnadia.
Large oak trees sprout up to great heights, while the occasional maple can be
seen struggling to catch some light. Brambles and small shrubberies crowd
most of the forest floor, hindering progress in many directions. The sound of
small creatures echo through the woods, creating a symphony that goes well
with the colorful tones of the wilderness. The path continues west, while to
the north the eastern road connects to the city.
Obvious exits: -North -West
< 965h/1040H 220v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 971h/1040H 224v/224V Pos: standing >
The lich of an elite guard enters from the north.
The lich of an elite guard enters from the north.
The lich of A tharnadian illusionist enters from the north.
< 972h/1040H 224v/224V Pos: standing >
The sun starts to set in the south.
< 972h/1040H 224v/224V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
< 973h/1040H 222v/224V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 975h/1040H 220v/224V Pos: standing >
The gates seems to be closed.
< 977h/1040H 221v/224V Pos: standing >
The lich of an elite guard enters from the east.
The lich of an elite guard enters from the east.
The lich of A tharnadian illusionist enters from the east.
Ok.
< 977h/1040H 222v/224V Pos: standing >
The lich of an elite guard leaves west.
The lich of an elite guard leaves west.
The lich of A tharnadian illusionist leaves west.
< 978h/1040H 223v/224V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A greyish stone wall is here to the south.
A greyish stone wall is here to the north.
A greyish stone wall is here to the west.
The corpse of a blazing imp is lying here.
The corpse of a street sweeper is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of the shady youth is lying here.
The corpse of a large rat is lying here.
The corpse of a stray dog is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
The lich of A tharnadian illusionist stands here. (minion)
The lich of an elite guard stands here. (minion)
The lich of an elite guard stands here. (minion)
A Lich (large) DeMoN Kingdom of Lich stands in mid-air here.
An impenetrable globe of darkness floats near a Lich's head.
< 978h/1040H 222v/224V Pos: standing >
Oof! a Lich bumps into a greyish stone wall...
< 980h/1040H 222v/224V Pos: standing >
Oof! You bump into a greyish stone wall...
< 980h/1040H 222v/224V Pos: standing >
A Lich starts casting an offensive spell.
< 980h/1040H 222v/224V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 855h/1040H 223v/224V Pos: standing >
<The lich of an elite guard says in common 'For glory!'
Sorry, you aren't allowed to do that in combat.
< 855h/1040H 223v/224V Pos: standing >
<A Lich gives an order to his followers.
Sorry, you aren't allowed to do that in combat.
< 855h/1040H 223v/224V Pos: standing >
<A Lich closes the iron.
< 855h/1040H 223v/224V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 855h/1040H 223v/224V Pos: standing >
<Your crude punch grazes a Lich.
Your crude punch grazes a Lich.
Sorry, you aren't allowed to do that in combat.
< 855h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Lich sta EP: excellent >
The lich of an elite guard says in common 'For glory!'
The lich of an elite guard suddenly attacks YOU!
The lich of an elite guard's punch grazes you.
< 854h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Lich sta EP: excellent >
You whirl around, just avoiding a Lich's vicious attack.
A Lich misses you.
A Lich starts casting an offensive spell.
< 854h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Lich sta EP: excellent >
The lich of a tharnadian illusionist says in common 'For glory!'
The lich of a tharnadian illusionist suddenly attacks YOU!
The lich of a tharnadian illusionist's weak punch grazes you.
< 851h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'saxzf xafe nose'
Suddenly, the world goes black!
You have been blinded!
< 851h/1040H 223v/224V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone says in common 'I must assist my master!'
Someone suddenly attacks YOU!
Someone's feeble punch grazes you.
< 850h/1040H 223v/224V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'unsozfol efaui'
Someone's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A blast of cold sent by someone strikes you dead on, freezing up your limbs! BRRR.
Your something is weakened from the intense cold!
The cold goes right to the bone, you feel yourself weakening!
You feel less energetic as someone drains you.
Your life energy was drained, leaving you a bit shaken.
You whirl around, just avoiding someone's vicious attack.
You easily lean out of range of someone's vicious attack.
< 718h/1040H 223v/224V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone dodges your futile attack.
Your crude punch grazes someone.
Sorry, you aren't allowed to do that in combat.
< 718h/1040H 223v/224V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone's crude punch grazes you.
Someone's decent punch grazes you.
< 707h/1040H 223v/224V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
You feel a cloak of blindness dissolve.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 707h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Lich sta EP: excellent >
You feel less cold.
< 707h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You feel less energetic as a Lich drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.
< 496h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
The lich of an elite guard misses you.
You completely sidestep the lich of an elite guard's blow, shift your balance, and strike back at it!
Your decent punch hits the lich of an elite guard across the leg, resulting in a limp stride.
< 496h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich starts casting an offensive spell.
< 496h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
The lich of an elite guard's weak punch grazes you.
The lich of an elite guard's decent punch wounds you.
< 488h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
Your life energy was drained, leaving you a bit shaken.
The lich of a tharnadian illusionist's crude punch wounds you.
The lich of a tharnadian illusionist's weak punch grazes you.
< 380h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
You miss a Lich.
Your crude punch grazes a Lich.
< 380h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
WHAP! For a moment, you feel just like a dragon must as you punch a Lich.
You ignite into black flames as you hit a Lich!
< 377h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich misses you.
A Lich's crush wounds you.
A Lich starts casting an offensive spell.
< 370h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
The lich of an elite guard's punch grazes you.
The lich of an elite guard's weak punch grazes you.
< 366h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
A Lich's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A Lich causes visions to dance before your eyes, causing you to fall in a deep trance!.
The world starts spinning, and your ears are ringing!
You feel less energetic as a Lich drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 241h/1040H 223v/224V Pos: standing >
<The lich of an elite guard's weak punch grazes you.
The lich of an elite guard's punch grazes you.
< 237h/1040H 223v/224V Pos: standing >
<The lich of a tharnadian illusionist's crude punch wounds you.
The lich of a tharnadian illusionist's fine punch strikes you.
< 220h/1040H 223v/224V Pos: standing >
<You miss a Lich.
Your crude punch grazes a Lich.
< 220h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
The lich of an elite guard's crude punch wounds you.
The lich of an elite guard's decent punch wounds you.
A Lich starts casting an offensive spell.
< 209h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
The lich of an elite guard's punch grazes you.
The lich of an elite guard misses you.
< 208h/1040H 223v/224V Pos: standing >
< T: Digon TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your tattered suit of guard's platemail was completely destroyed by the massive blow!