A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
< 1022h/1022H 206v/211V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1022h/1022H 206v/211V Pos: standing >
The iron seems to be closed.
< 1022h/1022H 207v/211V Pos: standing >
Ok.
< 1022h/1022H 211v/211V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
A Tharnadian guard shield rests here.
A pair of blacksteel boots stand here.
A polished steel dagger lies here.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[2] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1022h/1022H 210v/211V Pos: standing >
Ok.
< 1022h/1022H 210v/211V Pos: standing >
Epic Zones -----------------------------------------
Heaven
Tharnadia Rifts
The Battlefield (pure evil)
Clan Stoutdorf Settlement (extremely evil)
Kobold Settlement (slightly good)
Pits of Cerberus (pure evil)
Orrak (extremely evil)
Pharr Valley Swamp
The Swamp Laboratory of Khul'Lor (slightly good)
*Myrloch Vale (evil)
Village of Werrun (slightly evil)
The Dark Stone Tower of the Northern Realms (slightly good)
The Stone Tomb of Kelek (pure evil)
*Tower of High Sorcery (slightly evil)
Nizari (slightly good)
Bloodstone Keep (slightly evil)
The Elemental Groves (slightly good)
*Faerie Realm (slightly good)
Temple of Flames (evil)
The Prisons of Carthapia (slightly evil)
*The High Moor Forest (very good)
Fort Boyard (slightly good)
Labyrinth of No Return (slightly good)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (extremely evil)
*The Temple of the Sun (slightly evil)
The Mountain of the Banished (good)
Nakral's Crypt (slightly good)
The Ruins of Undermountain (slightly good)
*The Outcasts Tower (pure evil)
The Lair of the Swamp Troll King (very evil)
The Fields Between (slightly evil)
The Githyanki Fortress (evil)
Crystalspyre Mountains (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly evil)
Rogue Plains (slightly evil)
*The Desert City of Venan'Trut (slightly good)
The Ruins of Tharnadia's Old Quarter (slightly good)
*City of Torrhan (slightly good)
*Zalkapfaan, City of the Headless Horde (extremely evil)
*New Cave city (slightly evil)
Ice Tower (slightly good)
*Desolate Under Fire (slightly good)
*Plane of Air (extremely evil)
*IceCrag Castle (evil)
*Quintaragon Castle (extremely good)
*The Ethereal Plane (pure evil)
Plane of Fire (slightly evil)
Prison of Fort Boyard (slightly evil)
The Sky City of Ultarium (slightly evil)
The Jade Empire (slightly evil)
Jotunheim (evil)
The Para-Elemental Plane of Smoke (slightly evil)
Lair of the Gibberling King (evil)
*Plane of Water (evil)
The Kingdom of Torg (extremely evil)
*The Ancient Halls of Ironstar (good)
*Shadamehr Keep (slightly good)
Forest of Mir (evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (very evil)
*Plane of Earth (extremely evil)
*Tribal Oasis (pure evil)
*The Trakkia Mountains (extremely evil)
The Forgotten Mansion (slightly evil)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Sea Kingdom (slightly good)
Domain of Lost Souls (evil)
*The Hall of Knighthood (good)
The Temple to Skrentherlog (slightly good)
Arachdrathos Guilds (slightly good)
Sevenoaks (slightly good)
*Lost Temple of Tikitzopl (good)
Alatorin - the Forge City (slightly good)
Temple of the Earth (very evil)
*Mazzolin (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Depths of Duris (good)
*The Astral Plane (slightly good)
*Pit of Dragons (evil)
*The Keep of Evil (good)
*Valley of the Snow Ogres (very good)
The Scorched Valley (slightly evil)
*The Tempest Court (slightly good)
*The Great Shaboath (slightly good)
*Ny'Neth (slightly good)
Plane of Fire, Brass
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
*The Realm of Barovia (slightly good)
*Plane of Fire, Brass (good)
Bahamut's Palace (slightly good)
*Dragonnia (evil)
Tiamat (very good)
The Fortress of Dreams (evil)
Apocalypse Castle (slightly evil)
*Ny'Neth's Stronghold (good)
Negative Material Plane (slightly good)
*The Realm of Barovia Continued (good)
*The Charcoal Palace (very good)
Vecna's Tomb (slightly good)
The Bronze Citadel (evil)
*Ny'Neth's Stronghold Continued (good)
The Hall of the Ancients (slightly evil)
*Castle Ravenloft (slightly good)
Celestial Plane (slightly evil)
*The 222nd Layer of the Abyss (good)
*The Royal Mausoleum of Castle IceCrag (evil)
* = already completed this boot.
< 1022h/1022H 210v/211V Pos: standing >
It is 2pm, on the Day of the Storm
The 22nd Day of the Month of FirstMelting, Year 1696.
Time elapsed since boot-up: 27:25:04
Current time is: Fri Mar 28 21:59:41 2014 (EDT)
< 1022h/1022H 210v/211V Pos: standing >
You tell your racewar 'anything going on?'
< 1022h/1022H 210v/211V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
A Tharnadian guard shield rests here.
A pair of blacksteel boots stand here.
A polished steel dagger lies here.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[2] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1022h/1022H 210v/211V Pos: standing >
< 1022h/1022H 210v/211V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W#
A Tharnadian guard shield rests here.
A pair of blacksteel boots stand here.
A polished steel dagger lies here.
A steel breastplate emblazoned with Tharnadia's insignia, rests here.
[2] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
The corpse of a controller is lying here.
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 1022h/1022H 210v/211V Pos: standing >
The gates seems to be closed.
< 1022h/1022H 210v/211V Pos: standing >
< 1022h/1022H 210v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1022h/1022H 208v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
< 1022h/1022H 207v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 1022h/1022H 208v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 1022h/1022H 209v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 1022h/1022H 210v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A young man in leather armor seems to be patrolling the walls.
< 1022h/1022H 208v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 1022h/1022H 207v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
< 1022h/1022H 205v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 1022h/1022H 206v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 1022h/1022H 207v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
< 1022h/1022H 205v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
< 1022h/1022H 203v/211V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1022h/1022H 202v/211V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 1022h/1022H 202v/211V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1022h/1022H 201v/211V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 201v/211V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 200v/211V Pos: standing >
****.
+*@^*
M++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1022h/1022H 201v/211V Pos: standing >
**^.^MM..
^***..^M^..
^**^*.^^.M^..
*******....M.
*M+**@**.^.^
^M+++++++++
*M+*^*.****.
^******....
^***^..^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1022h/1022H 199v/211V Pos: standing >
**...
*^@*.
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1022h/1022H 198v/211V Pos: standing >
*....
^*@.^
+++++
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 1022h/1022H 197v/211V Pos: standing >
.^MM....+
*..^M^...+.
^*.^^.M^..+..
****....M.+..
+**^**@^.^+..
M++++++++++..
+*^*.****.+..
****....^+.
*^..^MM.+
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1022h/1022H 196v/211V Pos: standing >
It is 2pm, on the Day of the Storm
The 22nd Day of the Month of FirstMelting, Year 1696.
Time elapsed since boot-up: 27:25:32
Current time is: Fri Mar 28 22:00:09 2014 (EDT)
< 1022h/1022H 197v/211V Pos: standing >
..^M^...+
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
M+++++@++++..
+*^*.****.+..
*****....^+..
**^..^MM.+.
*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 200v/211V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^M++++@+++++.
M+*^*.****.+.
******....^+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 200v/211V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M+++@++++++
*M+*^*.****.+
^******....^+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 199v/211V Pos: standing >
Epic Zones -----------------------------------------
Heaven
Tharnadia Rifts
The Battlefield (pure evil)
Clan Stoutdorf Settlement (extremely evil)
Kobold Settlement (slightly good)
Pits of Cerberus (pure evil)
Orrak (extremely evil)
Pharr Valley Swamp
The Swamp Laboratory of Khul'Lor (slightly good)
*Myrloch Vale (evil)
Village of Werrun (slightly evil)
The Dark Stone Tower of the Northern Realms (slightly good)
The Stone Tomb of Kelek (pure evil)
*Tower of High Sorcery (slightly evil)
Nizari (slightly good)
Bloodstone Keep (slightly evil)
The Elemental Groves (slightly good)
*Faerie Realm (slightly good)
Temple of Flames (evil)
The Prisons of Carthapia (slightly evil)
*The High Moor Forest (very good)
Fort Boyard (slightly good)
Labyrinth of No Return (slightly good)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (extremely evil)
*The Temple of the Sun (slightly evil)
The Mountain of the Banished (good)
Nakral's Crypt (slightly good)
The Ruins of Undermountain (slightly good)
*The Outcasts Tower (pure evil)
The Lair of the Swamp Troll King (very evil)
The Fields Between (slightly evil)
The Githyanki Fortress (evil)
Crystalspyre Mountains (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly evil)
Rogue Plains (slightly evil)
*The Desert City of Venan'Trut (slightly good)
The Ruins of Tharnadia's Old Quarter (slightly good)
*City of Torrhan (slightly good)
*Zalkapfaan, City of the Headless Horde (extremely evil)
*New Cave city (slightly evil)
Ice Tower (slightly good)
*Desolate Under Fire (slightly good)
*Plane of Air (extremely evil)
*IceCrag Castle (evil)
*Quintaragon Castle (extremely good)
*The Ethereal Plane (pure evil)
Plane of Fire (slightly evil)
Prison of Fort Boyard (slightly evil)
The Sky City of Ultarium (slightly evil)
The Jade Empire (slightly evil)
Jotunheim (evil)
The Para-Elemental Plane of Smoke (slightly evil)
Lair of the Gibberling King (evil)
*Plane of Water (evil)
The Kingdom of Torg (extremely evil)
*The Ancient Halls of Ironstar (good)
*Shadamehr Keep (slightly good)
Forest of Mir (evil)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (very evil)
*Plane of Earth (extremely evil)
*Tribal Oasis (pure evil)
*The Trakkia Mountains (extremely evil)
The Forgotten Mansion (slightly evil)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Sea Kingdom (slightly good)
Domain of Lost Souls (evil)
*The Hall of Knighthood (good)
The Temple to Skrentherlog (slightly good)
Arachdrathos Guilds (slightly good)
Sevenoaks (slightly good)
*Lost Temple of Tikitzopl (good)
Alatorin - the Forge City (slightly good)
Temple of the Earth (very evil)
*Mazzolin (slightly good)
Ruined Temple of Tezcatlipoca (evil)
The Depths of Duris (good)
*The Astral Plane (slightly good)
*Pit of Dragons (evil)
*The Keep of Evil (good)
*Valley of the Snow Ogres (very good)
The Scorched Valley (slightly evil)
*The Tempest Court (slightly good)
*The Great Shaboath (slightly good)
*Ny'Neth (slightly good)
Plane of Fire, Brass
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
*The Realm of Barovia (slightly good)
*Plane of Fire, Brass (good)
Bahamut's Palace (slightly good)
*Dragonnia (evil)
Tiamat (very good)
The Fortress of Dreams (evil)
Apocalypse Castle (slightly evil)
*Ny'Neth's Stronghold (good)
Negative Material Plane (slightly good)
*The Realm of Barovia Continued (good)
*The Charcoal Palace (very good)
Vecna's Tomb (slightly good)
The Bronze Citadel (evil)
*Ny'Neth's Stronghold Continued (good)
The Hall of the Ancients (slightly evil)
*Castle Ravenloft (slightly good)
Celestial Plane (slightly evil)
*The 222nd Layer of the Abyss (good)
*The Royal Mausoleum of Castle IceCrag (evil)
* = already completed this boot.
< 1022h/1022H 202v/211V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@++++++
*M+*^*.****.
M^******....^
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 1022h/1022H 204v/211V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@++++++
*M+*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!
A Minotaur grins as he skewers you with his holy flamberge of the efreeti.
< 939h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
You attack a Minotaur. [0 hits]
< 939h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
OUCH! That really did HURT!
A Minotaur attacks you. [4 hits]
< 754h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'garbzzsg wuggurz babragruoz'
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
< 393h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC: nasty wounds E: someone sta EP: excellent >
You attack a Minotaur. [0 hits]
< 393h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
A faint hum can be heard from the holy flamberge of the efreeti carried by a Minotaur.
< 393h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'garbzzsg wuggurz babragruoz'
A Troll's force missile slams into you.
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH! That really did HURT!
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH! That really did HURT!
A Troll's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 29h/1022H 204v/211V Pos: sitting >
< T: Draz TP: sit TC: awful E: A Minotaur sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.