The death of [56 Red Dragon] Digon (Barbarian)

in The Great Bazaar

from the perspective of [56 Red Dragon] Digon (Barbarian)

<worn as a badge>    a tarnished copper badge
<worn on head>       a glowing white stone circlet
<worn in ear>        an emerald earring
<worn in ear>        a strangly glowing ivy leaf (glowing)
<worn on face>       a frogskin mask
<worn around neck>   an alligatorskin collar
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       some gorilla-skin armor
<worn about body>    a pair of razorsteel angel wings (glowing)
<worn about waist>   a tigerskin belt
<worn around wrist>  an alligatorskin bracelet
<worn around wrist>  an alligatorskin bracelet
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a bloodstone ring [superior] (glowing)
<worn on finger>     a chipped sapphire ring
<held>               some disease covered spiked talons
<worn on feet>       some boots of the forest

 ^**.^.^M..^....  
 ++M++++M.....^.  
 *.****.@......^  
 **....M+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...M+++++    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 967h/967H 224v/224V Pos: standing >
A tharnadian highway marshall leaves south.
 
   ^.M^..+....    
  *....M.+..^..   
 *^**.^.^M..^...  
 +++M++++M.....^  
 ^*.****@+......  
 ***....MM....^.  
 *^..^MM.+.^^...  
  ..^M^..+.....   
   .^M...+M+++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
 ++++M  
 **@.+  
 ...MM  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
 M++++  
 **@*.  
 ....M  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
 +MM++  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
 ++MM+  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
   *^*.^^.M^..    
  ******....M.M   
  *++**^**.^.^M.  
   ^+M+++MM++++.  
  *M+*^*@****.+.  
 M^******....MM.  
 MM^***^..^MM.+.  
  MM*^*..^M^..+   
   ^^**..^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******....M.M.  
  *++**^**.^.^M.  
   ^+M++@+M++++.  
  *M+*^*.****.+.  
 M^******....M+.  
  M^***^..^MM.M   
   M*^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 967h/967H 224v/224V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.M  
   *++**^**.^.^M  
    ^+M+@M+M++++  
   *M+*^*.****.+  
  M^******....M+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *++**^**.^.^  
     ^++@+M+M+++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.

< 967h/967H 224v/224V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *++**^**.^.  
      ^+@M+M++M+  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A scale from a dragon lies here.
A Tharnadian shield has been left here in the dirt.
A Tharnadian longsword has been left here.

< 967h/967H 224v/224V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *++**^**.^  
       ^@+M+M++M  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of A Town Guardian is lying here.

< 967h/967H 224v/224V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
A tough looking warrior is scanning the landscape beyond the walls.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 967h/967H 224v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
An odd little man, with a shaved head and an orange robe, hums something.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 967h/967H 224v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A large rat is scurrying about here.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.

< 967h/967H 224v/224V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 967h/967H 224v/224V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 967h/967H 224v/224V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 967h/967H 224v/224V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 967h/967H 224v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/967H 224v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/967H 224v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 967h/967H 224v/224V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 967h/967H 224v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 967h/967H 224v/224V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 967h/967H 224v/224V Pos: standing >
Alas, you cannot go that way. . . .

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 967h/967H 224v/224V Pos: standing >
A Troll enters from the east.
Alarm bells sound, signalling an invasion!
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 967h/967H 224v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 967h/967H 224v/224V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.

< 967h/967H 224v/224V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 967h/967H 224v/224V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 967h/967H 224v/224V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.

< 967h/967H 224v/224V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 967h/967H 224v/224V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.

< 967h/967H 224v/224V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 967h/967H 224v/224V Pos: standing >
A human merchant enters from the south.

< 967h/967H 224v/224V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.

< 967h/967H 224v/224V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A Troll (large) stands here.

< 967h/967H 224v/224V Pos: standing >
A Troll leaves east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alas, you cannot go that way. . . .

< 967h/967H 224v/224V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A Troll (large) stands here.
A street sweeper is cleaning here, singing songs of labor.

< 967h/967H 224v/224V Pos: standing >
A Troll suddenly attacks YOU!
A Troll's crude punch grazes you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a magnificent pegasus.

< 960h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC:few scratches E: A Troll sta EP: excellent >
 [Damage: 28 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Troll.

< 960h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  1 ] Your punch grazes a Troll.
You miss a Troll.

< 960h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC:few scratches E: A Troll sta EP: few scratches >
 You completely sidestep a Troll's blow, shift your balance, and strike back at him!
[Damage:  1 ] Your crude punch grazes a Troll.
A Troll's crude punch grazes you.
You easily lean out of range of a Troll's vicious attack.
A Troll's decent punch wounds you.
A Troll's weak punch grazes you.
A Troll misses you.
A Troll's impressive punch strikes you.
A Troll's fine punch wounds you.

< 865h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.

< 803h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 You feel weighed down, which is causing you to lose attacks.
A Troll gracefully whirls around your attack.
[Damage:  2 ] Your punch grazes a Troll.

< 803h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Troll misses you.
A Troll's weak punch grazes you.
A Troll's punch wounds you.
A Troll's punch strikes you.
A Troll's decent punch wounds you.
A Troll's punch wounds you.
A Troll's crude punch wounds you.
A Troll's weak punch grazes you.
[Damage: 24 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Troll.

< 706h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You feel weighed down, which is causing you to lose attacks.
A Troll nimbly swivels out of the path of your attack.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  7 ] Your impressive punch grazes a Troll.

< 706h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll's fine punch wounds you.
A Troll's punch strikes you.
A Troll's punch grazes you.
You arch around a Troll's blow, and deal a brutal counterattack!
You miss a Troll.
A Troll's fine punch wounds you.
A Troll's punch wounds you.
A Troll's punch wounds you.
A Troll's fine punch wounds you.
A Troll's decent punch wounds you.

< 572h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll begins moving into position for a combination...

< 572h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.

< 514h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You feel weighed down, which is causing you to lose attacks.
[Damage:  3 ] Your fine punch grazes a Troll.
A Troll completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Troll's punch wounds you.

< 508h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 [Damage:  7 ] You hit a Troll in the thigh with a hefty sweep.

< 508h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll's punch strikes you.
A Troll's fine punch strikes you.
A Troll's weak punch wounds you.
A Troll's punch wounds you.
A Troll's decent punch wounds you.
A Troll's impressive punch strikes you hard.
A Troll's impressive punch strikes you hard.
A Troll's weak punch wounds you.

< 365h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A Troll's limbs begin to blur...
A Troll pulls Digon's head down and brings his knee up, smashing it...
...then swings his elbow around, smashing your face...
...then pounds your face with a series of swift jabs...
...then grabs you by the arm, twists you around, and kicks you in the back...
...then nails you with a swift uppercut...
...then shifts balance, and rams his head into your face...
...then leaps into the air, delivering a crushing blow with his foot down directly on your head!
The world starts spinning, and your ears are ringing!

< 250h/967H 224v/224V Pos: standing >
A Troll's decent punch strikes you.
A Troll's impressive punch seriously wounds you.
A Troll's fine punch strikes you.
A Troll's punch strikes you.
A Troll's decent punch strikes you.
A Troll's punch strikes you very hard.
A Troll's punch strikes you.
A Troll's decent punch strikes you hard.

< 120h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: excellent >
 You feel weighed down, which is causing you to lose attacks.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  7 ] Your impressive punch grazes a Troll.
You miss a Troll.

< 120h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 You're too stunned to contemplate that!

< 120h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 You're too stunned to contemplate that!

< 120h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 The world stops spinning.
A Troll's weak punch strikes you.
You wish that your wounds would stop BLEEDING so much!
You whirl around, just avoiding a Troll's vicious attack.
A Troll's weak punch strikes you.
You wish that your wounds would stop BLEEDING so much!
A Troll's fine punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You arch around a Troll's blow, and deal a brutal counterattack!
[Damage:  1 ] Your punch hits a Troll across the leg, resulting in a limp stride.
A Troll's decent punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Troll's punch strikes you hard.
You wish that your wounds would stop BLEEDING so much!
You whirl around, just avoiding a Troll's vicious attack.
A Troll misses you.
Sorry, you aren't allowed to do that in combat.

< 70h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 You are already standing.

< 70h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 A Troll's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: excellent >
 You feel weighed down, which is causing you to lose attacks.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  7 ] Your punch grazes a Troll.
You miss a Troll.

< 12h/967H 224v/224V Pos: standing >
< T: Digon TP: sta TC: awful E: A Troll sta EP: few scratches >
 You easily lean out of range of a Troll's vicious attack.
A Troll's fine punch critically injures you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.